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RECON BY FIRE
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139
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Posted - 2013.05.10 15:33:00 -
[1] - Quote
To go along with this: https://forums.dust514.com/default.aspx?g=posts&m=779388#post779388 the Laser Rifle also needs its optimal extended. Currently the Lasers optimal is half that of a standard AR, and from what I can see does not get extended as you go up to proto. Due to its small optimal and shortened ranged from no sharpshooter, it is now very easy for someone to either simply step back out of your optimal or rush into your face and kill you. I can understand making the optimal 44 to 80 meters, however, I feel it would be more beneficial to make it from 62 to 98 meters. The reasoning for this is the Duvolle Tactical AR (which is still a "short range" blaster) reaches out to 100 meters. Being that the laser is supposed to be a mid to long range weapon, it only makes sense to extend the optimal out instead of in. It also would keep standard ARs dominating it in their optimal range. |
Your Absolut End
SVER True Blood Unclaimed.
46
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Posted - 2013.05.10 15:53:00 -
[2] - Quote
Yeah this are nice thoughts, and I agree with you.
While you mentioned the Proto Lasers, I understand the way CCP goes to concentrate on the heat build-up on lasers. But why does my PROTO-LR exactly the same dmg as the standard version? I understand that I can shoot for a longer time with the laser and work better with the heat up, but this can't be the only advantage I get for over 1 mil SP. At least change the dmg on the viziam to a base dmg of minimum (!) 16.
Right now the viziam is THE Kill-Assist weapon. And I know that fighting in Uprising is not about a big KDR, and it's much more about helping your team winning. That's totally okay. But if I get 39 Assists and barely 5 kills on a regular Ambush match while using a PROTO weapon, something is up.
Nearly all of this Assists were the same: the enemy is down on 20% armour while my LR keeps exploding and nearly kills me.
I am not qqing about stuff. But we as a community try to make this game more balanced and this are my 2 cents to this.
I am speccing into AR's right now, because I really fear the upcoming Planetary Conquest and that I will not be able to help my team with the laser.
We should extend our focus away from one clas (right now the AR) and try to make other weapons more useful, so we have a nice variety of playstyles and different people hanging around, because this is what makes a universe come to life. CCP should have learned this from EVE ;) |
RECON BY FIRE
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Posted - 2013.05.10 16:09:00 -
[3] - Quote
Sadly I actually agree with the damage nerf on the Viziam. Don't get me wrong, I love my laser! But in Chromosome I was regularly tearing people up with the STD Laser with only 1 damage mod. Being able to go through more of the clip I feel is the major advantage of the Viziam. I do, however, wish that the gap of the heat build up is greater. I don't feel there is enough of a gap to truly make it advantageous. The Viziam with a proto Amarr Assault should make the Viziam never overheat. I truly feel that should be the advantage of spending so much SP and specializing into the role that much. |
Your Absolut End
SVER True Blood Unclaimed.
46
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Posted - 2013.05.10 16:23:00 -
[4] - Quote
RECON BY FIRE wrote:Sadly I actually agree with the damage nerf on the Viziam. Don't get me wrong, I love my laser! But in Chromosome I was regularly tearing people up with the STD Laser with only 1 damage mod. Being able to go through more of the clip I feel is the major advantage of the Viziam. I do, however, wish that the gap of the heat build up is greater. I don't feel there is enough of a gap to truly make it advantageous. The Viziam with a proto Amarr Assault should make the Viziam never overheat. I truly feel that should be the advantage of spending so much SP and specializing into the role that much.
You might be right about the base damage, and don't get me wrong, I don't want the LR OP again, I used it also in Chromosome and it was to strong.
I think another problem with this might be the dmg build up as it goes along with the heat. I have the feeling that the dmg build up is very slow, maybe if they would not increase the base dmg but the build up dmg on the higher tier variants.
The problem right now is if you want to kill people with the LR, even the Viziam, you have to take atleast 1 mid damage mod. This just feels wrong, I'm not putting over 1 mil SP into a Proto weapon, just to be forced to waste one high slot to finally being able to kill somebody. Just make this exact same mechanics with the ARs and you will see this forums flooded in tears.
This is not about the speed of killing somebody,the problem is just if I shoot straight on somebody, and he stands still, my laser will faster overheat than kill somebody, even with increased dmg skill and reduced heat skills. And this is a problem.
Damage mods should make you kill people faster, they should NOT be a neccesarry update to make a weapon useful. |
RECON BY FIRE
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139
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Posted - 2013.05.10 16:43:00 -
[5] - Quote
That's definitely one of the problems right now is the heat build up. Once heated up it does crazy damage, which it should, but with current heat mechanics youre lucky to be able to even get it to full heat before overheating. That's why Id like to see the Viziam have even less heat build up, but only to the point where you have to have the Amarr Assault racial skill to 5 to be the only way to run it without over heat, and only on the Viziam. The other lasers should still overheat since they are of inferior quality. |
Kharga Lum
Seraphim Initiative. CRONOS.
47
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Posted - 2013.05.10 18:16:00 -
[6] - Quote
Using the ELM7 with two advanced damage mods is not at all competitive compared to the AR which does full damage at any range. I have to bring my weapon to the burning point to come close to equalling their damage output but, often, by then I'm already dead.
Also how little damage it does to armor makes it ineffective at any range/heat. |
Your Absolut End
SVER True Blood Unclaimed.
49
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Posted - 2013.05.10 21:33:00 -
[7] - Quote
RECON BY FIRE wrote:That's definitely one of the problems right now is the heat build up. Once heated up it does crazy damage, which it should, but with current heat mechanics youre lucky to be able to even get it to full heat before overheating. That's why Id like to see the Viziam have even less heat build up, but only to the point where you have to have the Amarr Assault racial skill to 5 to be the only way to run it without over heat, and only on the Viziam. The other lasers should still overheat since they are of inferior quality. Exactly. When you get better gear, it should also feel more smoother and superior. For the laser means this: the weapon should not overheat when used with superior gear. Like with the amarr racial suit. Without you should be able to shoot it down to 20 charges left, this number should lower the closer you get to the racial proto. But they really need to ramp up the dog faster. This would be a nice way to actually feel a difference between standard and top gear. |
Cinnamon267
The Southern Legion RISE of LEGION
38
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Posted - 2013.05.10 23:13:00 -
[8] - Quote
I find I am skill competitive with AR's damage wise. TAC AR's can hurt something fierce. But, I find the only major factor with the LR now are the sites. If it had improved sites, it would be fine, in my opinion. Take away the "ring" on the sites and make it a standard site like the AR. |
RECON BY FIRE
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Posted - 2013.05.11 14:01:00 -
[9] - Quote
Cinnamon267 wrote:I find I am skill competitive with AR's damage wise. TAC AR's can hurt something fierce. But, I find the only major factor with the LR now are the sites. If it had improved sites, it would be fine, in my opinion. Take away the "ring" on the sites and make it a standard site like the AR.
See that is part of the problem right now is the Tacs account for a majority of ARs and there is nothing to counter them because the laser does not have enough range. If the laser had its optimal extended there would be a balancing factor against them. |
Osmigos
Subdreddit Test Alliance Please Ignore
0
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Posted - 2013.05.11 20:51:00 -
[10] - Quote
I'd just be happy if I could see what I'm shooting at. |
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Belendur Balfour
Silver Gryphons Inc
4
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Posted - 2013.05.12 06:22:00 -
[11] - Quote
Biggest problem with the Laser THE SITES cannot see what you are shooting at is a big problem. Range, it should have at least as good a range as a Tactical Assault Rifle, if not a bit better. Damage, 17 points now with the update, but AR is what 34 base, plus 750 rounds per minute, which comes out to 425 DPS so one second of fire time = 425 damage on a standard AR, Laser one second of fir time = maybe 50 DPS, big problem, even when heated up it takes a bit to take off someones shields, one kill with laser so far this build. The damage disparity with the other mid range weapons makes it unviable right now |
Arica VII
Noob Training Corp
1
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Posted - 2013.05.12 10:14:00 -
[12] - Quote
Laser sites don't work the only way I can get a kill is to shoot from the hip. with sites 2 or 3 kills with 20 Assists in an ambush, with out site 5 or 6 with around 20 Assists |
Primarch2
The Unholy Legion Of DarkStar DARKSTAR ARMY
85
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Posted - 2013.05.12 14:21:00 -
[13] - Quote
I can't agree more, Ive skilled heavily into the LR, however I a) Cannot see anything because of the iron sights, also the ADS is so slow. Secondly, my range is lacklustre compared to the AR's. the LR is a LONG RANGE WEAPON and yet I'm being outranged by Blaster weapons which should have short range.
The LR is broken and sadly I'm going to be asking for a respec on the 14th and skilling into AR's like everyone else |
RECON BY FIRE
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145
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Posted - 2013.05.12 15:03:00 -
[14] - Quote
Belendur Balfour wrote:Biggest problem with the Laser THE SITES cannot see what you are shooting at is a big problem. Range, it should have at least as good a range as a Tactical Assault Rifle, if not a bit better. Damage, 17 points now with the update, but AR is what 34 base, plus 750 rounds per minute, which comes out to 425 DPS so one second of fire time = 425 damage on a standard AR, Laser one second of fir time = maybe 50 DPS, big problem, even when heated up it takes a bit to take off someones shields, one kill with laser so far this build. The damage disparity with the other mid range weapons makes it unviable right now
This is something people have to understand about the laser though. It starts off at 17 points of damage, but once heated up it does massive damage per shot. That is the balancing factor of it. Ive heard rumor that at the end of the magazine a Viziam hits for 1000+ damage a shot (at least in Chromosome).
But you do bring up a good point. When ARs can hit you in your optimal for instant damage there is a problem. It makes it to where you don't have time to heat up the laser to do anything significant with it. Couple that with the sights and the fact that the lolTac has a nifty ACOG style scope, and the LR no longer really stands a chance against the AR, when it should really be the balancing factor against the lolTac. |
WyrmHero1945
SyNergy Gaming EoN.
256
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Posted - 2013.05.12 16:00:00 -
[15] - Quote
100% agreed. LR should be the longest mid range weapon. Buff range to 100m and nerf TAC AR range to 70-80m. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
744
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Posted - 2013.05.12 16:21:00 -
[16] - Quote
The LR needs 5-10 m added to it's optimal on either end (coming to a slight increase in total range, while widening it's rather narrow "kill zone")
The LR could also use a close range damage buff. not going below 66% damage would be great for having a chance to survive mid range fights.
I like the LR not being a super long range deathray, but it actually needs to be effective at mid range combat. |
Chinduko
KILL-EM-QUICK RISE of LEGION
46
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Posted - 2013.05.12 16:42:00 -
[17] - Quote
Since the laser does so little damage, it should have a longer range than AR's or else the laser user gets shredded. It's just not a good weapon as it is. With the exception of the Viziam, the lasers worked well in Chromosome. I didn't think they needed a change. |
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