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61. ((Feedback)) stop the camping in the MCC - in Feedback/Requests [original thread]
The first time I saw this was earlier this evening. My team of randoms was getting absolutely proto-stomped. It was so bad, the proto-stompers were literally at our rear base spawn point at Ashland on Echo side at the resupply in Domination. I the...
- by Chinduko - at 2013.05.26 06:57:00
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62. [FEEDBACK] LAV's are ruining FPS gameplay. - in Feedback/Requests [original thread]
Chankk Saotome wrote: I've heard a great suggestion where LAVs take damage directly relative to the ARMOR of the player being run into. Not total E-HP but their armor HP should do some damage to LAVs ramming them. i.e. If you hit a scout with ...
- by Chinduko - at 2013.05.26 06:25:00
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63. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
Geirskoegul wrote: Every single whinge here seems to boil down to a need to learn how to fit your damn heavy suit. Heavy shoukd take a squad to take doen, but not be a good idea for a whole squad of just heavies? Short of limiting them to side...
- by Chinduko - at 2013.05.26 06:15:00
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64. MAG Domination Game mode - in Feedback/Requests [original thread]
Alaika Arbosa wrote: Chinduko wrote: It would be awesome if Dust had a similar game mode. 32v32 would work with two platoons of 16 players fighting back to back defending an inside objective deep within the compound. Protect the frontline th...
- by Chinduko - at 2013.05.26 00:21:00
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65. MAG Domination Game mode - in Feedback/Requests [original thread]
It would be awesome if Dust had a similar game mode. 32v32 would work with two platoons of 16 players fighting back to back defending an inside objective deep within the compound. Protect the frontline then fall back to the letters. This would be ...
- by Chinduko - at 2013.05.26 00:07:00
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66. Ejection! - in Feedback/Requests [original thread]
The driver should have the option to allow whomever they want into their HAV. Ejections would be nice. It would also help vehicles that have mobile CRUs to keep spawning the team to the frontline when you can kick out players that spawn in the gun...
- by Chinduko - at 2013.05.25 23:58:00
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67. [Suggestion] I just solved MCC Camping with a 5 minute MS Paint drawing - in Feedback/Requests [original thread]
Friendly fire as well as placing a ceiling cap not to reach above he MCC would solve this as well as offer no ground a drop ship can reach that a player from the ground cannot reach. Ladders, steps, whatever it takes to be able to reach those plac...
- by Chinduko - at 2013.05.25 23:54:00
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68. [Feedback] Proximity mines are underpowered - especially compared to AV grenades. - in Feedback/Requests [original thread]
In the last build I could destroy an LAV with one remote explosive but it would take at least two to three proximity mines to destroy an LAV. I hope the proximity mine is at least better than it was in Chromosome. They should be extremely effec...
- by Chinduko - at 2013.05.25 23:43:00
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69. [Suggestion] Then-and-Now Event - in Feedback/Requests [original thread]
I would settle with Chromosome and earlier. Any of those, minus the glitches, were much more fun to me.
- by Chinduko - at 2013.05.25 19:48:00
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70. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
The heavy should be able to absorb more dmg than now. Since we aren't effectively able to dish dmg out with an HMG, it makes sense that we should be true bullet sponges. I'm all for more damage resistance. It would help compensate for the medium s...
- by Chinduko - at 2013.05.25 19:36:00
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71. Mass Driver is unplayable ..SERIOUSLY BS - in Feedback/Requests [original thread]
CCP Wolfman wrote: Hi guys, We have been looking in to the Mass Driver and we have identified two technical issues that are causing problems for it. Firstly we found that the way we check for splash damage is prone to GǣmissingGǥ partially ...
- by Chinduko - at 2013.05.25 15:44:00
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72. [feedback] DS3 users - have no chances for competition vs top kbm users, no reas... - in Feedback/Requests [original thread]
The KB/Mouse in game option should have been left out from the beginning to create balance. After trying it myself, I found my aim improve by leaps and bounds. I had to return to the DS3. I didn't give the KB/Mouse practice time to adjust to the m...
- by Chinduko - at 2013.05.25 15:29:00
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73. heavy machine gun blue prints - in Feedback/Requests [original thread]
martinofski wrote: Chinduko wrote: CCP believes the HMG is OP somehow. They're delusional. All weapon should have blueprints. Otherwise, how will players figure out what weapons they should skill up in without wasting skill points? They won...
- by Chinduko - at 2013.05.23 17:49:00
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74. heavy machine gun blue prints - in Feedback/Requests [original thread]
CCP believes the HMG is OP somehow. They're delusional. All weapon should have blueprints. Otherwise, how will players figure out what weapons they should skill up in without wasting skill points? They won't if there is no blueprint.
- by Chinduko - at 2013.05.23 17:21:00
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75. LAV's are too powerful - in Feedback/Requests [original thread]
Some players brought up the idea that murder taxis are a great way to grief proto pub stompers. I agree.
- by Chinduko - at 2013.05.23 17:11:00
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76. This free LAV spamming is terrible - in Feedback/Requests [original thread]
Good points here. If players want to spam prototype suits and weapons, these murder taxis should be spammed to grief them. Death to all cowards that hide behind prototype gear in pub matches!
- by Chinduko - at 2013.05.23 17:08:00
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77. HEAVIES AND HMGs NEED BUFF IN RANGE AND SHIELD/ARMOR - in Feedback/Requests [original thread]
The heavy is too weak. It can't compete with the dmg of the AR and even with 506 shield and 633 armor, my suit gets destroyed instantly whereas my hmg barely takes any dmg away from a highly shield assault or logi. I have corp mates that have 600 ...
- by Chinduko - at 2013.05.23 16:37:00
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78. Suggestion: No SP cap for new players - in Feedback/Requests [original thread]
I'm ok with this. I'd actually set a cap at no more than 3 million or somewhere near that. perhaps.
- by Chinduko - at 2013.05.22 05:08:00
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79. Losing Players to Proto Stacking - in Feedback/Requests [original thread]
Cinnamon267 wrote: nukel head wrote: I am already seeing many players quitting after being frustrated by nearly full proto teams against teams of randoms. I fear that the number of long term players will suffer from this. This is where all ...
- by Chinduko - at 2013.05.20 22:20:00
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80. Losing Players to Proto Stacking - in Feedback/Requests [original thread]
Standard and Militia gear only matches with or without SP passive skills is an idea I would love to see. No hiding behind prototype gear in there.
- by Chinduko - at 2013.05.20 16:39:00
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