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41. CPM Topic: How would you design New Player Experience? - in Feedback/Requests [original thread]
There cannot be a huge difference in suits, from militia all the way to prototype. Armor/shielding needs to be much lower. Weapons need more recoil. Fully auto weapons should have fewer total rounds, including in the magazine. Weapons shoul...
- by Chinduko - at 2013.06.06 21:54:00
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42. PC dictated by good players alone due to 16vs16 - in Feedback/Requests [original thread]
The OP isn't wrong, but I don't know what CCP can do. Dust game mechanics just haven't turned out as great as they initially seemed and it's been almost a year since the beta began. I would have hoped the game was actually ready by now.
- by Chinduko - at 2013.06.06 21:39:00
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43. Just add purchasable respecs already - in Feedback/Requests [original thread]
Maken Tosch wrote: Chinduko wrote: Is this a joke or not? Of course I'm not waiting for 7-10 years to try everything. Dust won't last that long. I stopped reading your post right here. You definitely don't belong here. I suggest you leav...
- by Chinduko - at 2013.05.31 22:10:00
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44. Just add purchasable respecs already - in Feedback/Requests [original thread]
The AR has been and is the most powerful weapon, and especially after the Uprising with weapon nerfs to weapons that were actually able to compete with the AR such as the laser, mass driver, and HMG. Most people will notice that the AR is and was ...
- by Chinduko - at 2013.05.31 22:05:00
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45. Just add purchasable respecs already - in Feedback/Requests [original thread]
- by Chinduko - at 2013.05.31 18:03:00
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46. Just add purchasable respecs already - in Feedback/Requests [original thread]
Cross Atu wrote: Chinduko wrote: Define "win". I see winning as helping my corp with the role they need, even if I don't make the top of the leaderboard. I also see see a respect as a way to try completely different specializa...
- by Chinduko - at 2013.05.31 17:08:00
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47. Just add purchasable respecs already - in Feedback/Requests [original thread]
Maken Tosch wrote: @chin You don't care, do you? Cross has gone through great lengths in posting that well-thought-out statement and yet you just dismiss it. All because you are just too impatient to train for everything for the next seven to...
- by Chinduko - at 2013.05.31 16:42:00
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48. Just add purchasable respecs already - in Feedback/Requests [original thread]
Cross Atu wrote: See posts 2, 3, 4, 5, & 7. There are already cries that Dust is P2W. CCP has narrowly avoided crossing the line on this and I commend them all in all for how well they've done (tho the "better than Proto" AUR gear needs a ...
- by Chinduko - at 2013.05.31 01:57:00
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49. Just add purchasable respecs already - in Feedback/Requests [original thread]
Mike Molle wrote: No No No No No No, I'm tired of people not making a commitment "Oh, this didn't work out as well as i thought it would, i'm gonna respec" the "**** move" would be to offer a respect AT ALL, it would be a slap in the face to th...
- by Chinduko - at 2013.05.30 23:43:00
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50. Give a range buff to all weapons. - in Feedback/Requests [original thread]
TheEnd762 wrote: No more range. ARs are already hitting far too accurately on full auto at ridiculous ranges. The AR seems like the only weapon with good range. I hear people complain about the AR's range but I still take massive damage from...
- by Chinduko - at 2013.05.30 23:37:00
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51. Just add purchasable respecs already - in Feedback/Requests [original thread]
If CCP does not want to give respecs to players that enjoy trying new specializations, then give us more SP per match to skill up more specializations. This game will not last the estimated time CCP expects it to take us to completely get all skil...
- by Chinduko - at 2013.05.30 22:57:00
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52. More Heavy Weapons - in Feedback/Requests [original thread]
I would like to see an actual suppressive heavy weapon with medium range so it can actually suppress.
- by Chinduko - at 2013.05.30 22:50:00
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53. TAC rifles - in Feedback/Requests [original thread]
CCP Wolfman wrote: Hi We are currently testing an update to the TAC AR and we hope to release it next week. The changes being tested include a smaller clip size, increased hip-fire dispersion to make it less effective in CQC and a lower ROF. W...
- by Chinduko - at 2013.05.30 14:26:00
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54. Slaughter Rule - in Feedback/Requests [original thread]
Remove the redline and spawn players on the opposite side of the map when spawn camping happens.
- by Chinduko - at 2013.05.30 14:09:00
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55. [Feedback] Logis should NOT have more high/low slots than assaults - in Feedback/Requests [original thread]
All medium suits have too many high and low power modules.
- by Chinduko - at 2013.05.30 14:06:00
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56. heavies are not meant for point defense!!! - in Feedback/Requests [original thread]
CCP has done what many if not all other game developers have not. They have turned a medium range suppression weapon into a CQC. You'd be just as effective as a medium suit with 1k shield/armor and an SMG since you'd have greater mobility, even wi...
- by Chinduko - at 2013.05.29 18:34:00
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57. heavies are not meant for point defense!!! - in Feedback/Requests [original thread]
Unfortunately CCP designed the heavy as a defender only, even though poorly designed at that, it is for defense only. Unfortunately, a team cannot defend at all times which means that the heavy is useless until team mates take an objective. By CCP...
- by Chinduko - at 2013.05.27 23:09:00
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58. Lasers effectively removed from the game this coming week - in Feedback/Requests [original thread]
Mobius Wyvern wrote: You know what's really hilarious? They're going to fix the Tac AR. But not before Monday, when everyone and their mother will spec into it, just like Heavy Missiles in EVE. I don't know about you guys, but I'm gonna be t...
- by Chinduko - at 2013.05.26 22:01:00
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59. CPM: Feedback Requested, Tactical Assault Rifles - in Feedback/Requests [original thread]
It has the capability to be manually fired too fast and does too much damage. It has no hip fire recoil. With my heavy suit, the TAC AR is much more reliable at hip fire than the HMG at defense due to it's dmg and ROF. It has superb range with som...
- by Chinduko - at 2013.05.26 17:16:00
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60. Lasers effectively removed from the game this coming week - in Feedback/Requests [original thread]
I remember the days when the laser rifle, mass driver, and HMG were actually feared in Dust and moderately as effective as the assault rifle. I miss the days when we at least closer to weapon balance. Chromosome, Chromosome, where art thou Chromos...
- by Chinduko - at 2013.05.26 16:55:00
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