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121. Swarm Launchers, Back to manual fire. - in Feedback/Requests [original thread]
I preferred the manual Swarms too.
- by Chinduko - at 2013.02.18 23:14:00
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122. Remove Spawn points - in Feedback/Requests [original thread]
This has the potential to be a good idea but I'd want CCP to make drop uplinks very difficult to spot by enemy players with them becoming a necessity. Or, CCP could add to uplinks a cloak which is improved as you upgrade to better versions. It wou...
- by Chinduko - at 2013.02.16 17:33:00
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123. Redline fix ideas - in Feedback/Requests [original thread]
Some other games give alternate spawns for when you get pushed back to your original spawn. Switch the spawn for the team being pushed back to the opposite side of the map or some random corner of the map. Do this and the redline can be removed. ...
- by Chinduko - at 2013.02.16 17:25:00
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124. [Request] The return of the original skirmish mode as a new Gametype called &quo... - in Feedback/Requests [original thread]
Bring back this game mode.
- by Chinduko - at 2013.02.16 17:13:00
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125. Dust Killmails - in Feedback/Requests [original thread]
I would like for players to see their stats on many things we do on the battlefield Revives Lav's destroyed Dropships destroyed Hav's destroyed Objectives hacked Total Hitpoints repaired etc...
- by Chinduko - at 2013.02.15 20:48:00
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126. [Request] Increase Dropship flight ceiling to at least 300 meters - in Feedback/Requests [original thread]
I think it's a good idea.
- by Chinduko - at 2013.02.15 20:35:00
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127. [Requests] Match making - in Feedback/Requests [original thread]
CCP should implement the full Corp grouping but to keep the game relatively balanced, have a system that puts corps against other corps. You could do this in a acceptable corp matches but we don't get ISK or SP there so that won't work if you're t...
- by Chinduko - at 2013.02.15 20:17:00
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128. [Feedback] Skirmish 2.0 needs a sense of urgency - in Feedback/Requests [original thread]
This is actually an awesome idea! I do feel the same about Skirmish being just another Conquest from BF3 and Domination from COD. Unfortunately it seems like you're either redlining or being redlined in DUST. Either way, they game becomes less fun.
- by Chinduko - at 2013.02.15 20:05:00
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129. [Suggestion] Low-Combat PvE: Ideas for Exploration and Mining in Dust 514 - in Feedback/Requests [original thread]
I would love to see something like this.
- by Chinduko - at 2013.02.15 19:55:00
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130. [Request] Lock Vehicles - in Feedback/Requests [original thread]
Lock the vehicles, pls. At least lock the driver's seat. Or, give the owner the option to kick any player from his or her vehicle.
- by Chinduko - at 2013.02.15 19:51:00
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131. R2 wheel for equiment - in Feedback/Requests [original thread]
This equipment wheel was a bad idea by CCP. Their entire interface in the game needs work. It's just too slow.
- by Chinduko - at 2013.02.15 19:47:00
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132. LAV Usage - in Feedback/Requests [original thread]
Since LAVs were nerfed, are they even worth putting skill points into? I never tried them before the nerf but I remember them being a lot more potent on the battlefield. As they are now though, all models have such a low PG and CPU that building...
- by Chinduko - at 2013.02.15 19:45:00
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133. Show Team Members with Nanite Injectors - in Feedback/Requests [original thread]
I like this.
- by Chinduko - at 2013.02.03 21:30:00
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134. [SUGGESTION] Fix spawn camping by equipping CRUs with a radar - in Feedback/Requests [original thread]
I'm not against this idea. It's very interesting but I'd apply it to all facilities. As for not being able to ninja you're way there; aren't there sensor dampeners that work to counter scanners? I don't know exactly how dampeners and scanners work...
- by Chinduko - at 2013.01.11 21:41:00
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135. Nanite Injectors Finally Work - in Feedback/Requests [original thread]
I'm glad CCP finally made the nanite injectors work properly. The seem to work exactly as they need to. Now if CCP could just make it less clunky when switching between weapons and equipment, that would be an improvement.
- by Chinduko - at 2013.01.11 21:18:00
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136. "accept revive" - in Feedback/Requests [original thread]
An "accept revive" action would be very acceptable.
- by Chinduko - at 2013.01.11 21:13:00
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137. Mining Career - in Feedback/Requests [original thread]
I like the ideas in this thread a lot. It would be great if players in Dust could do more than just shoot stuff. And it would be an awesome idea if resources minded from Dust players played a huge role in the game; not just for corporations and th...
- by Chinduko - at 2012.12.20 22:45:00
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138. Things That Can Make Dust 514 Better - in Feedback/Requests [original thread]
It would be great if there were regions or planets that could always be fought over 24 hours a day with no pauses. A match that had no end but whoever corporation controlled that planet or region would gain some benefit to those in their corporati...
- by Chinduko - at 2012.12.20 22:40:00
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139. Lower Ammunition Count - in Feedback/Requests [original thread]
CCP, by lowering the maximum ammo count (not referring to magazine) you create a necessity for players to tactically rely on nano hives more so and it may also reduce camping by not allowing campers the ability to camp as much due to fewer bullets...
- by Chinduko - at 2012.12.13 01:44:00
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140. Lower Maximum Ammunition count - in Feedback/Requests [original thread]
Elijah Sol' Dzusaki wrote: Forge Guns and Scramble pistols would become useless with less ammo. Also since this is addressed to CCP shouldn't be in the Feedback/Request section of the forum? I don't think this would go well with the majori...
- by Chinduko - at 2012.12.13 01:41:00
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