Pages: 1 [2] 3 4 5 6 7 8 |
21. Remove Damage and Shield/Armor Enhancers - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: Someone missed the point of these modules. They're SUPPOSED to give you an advantage. This game is meant to be "gear+skill+player skill VS gear+skill+player skill" not just "player skill VS player skill" If you want t...
- by Chinduko - at 2013.06.26 18:48:00
|
22. Remove Damage and Shield/Armor Enhancers - in Feedback/Requests [original thread]
Cross Atu wrote: Chinduko wrote: Cross Atu wrote: Clear flaws in the OP Assumption that kill potential equals game balance is inaccurate.
Assumption that gear/sp trumps player skill is inaccurate.
Assumption that gear puts new ...
- by Chinduko - at 2013.06.26 18:37:00
|
23. Remove Damage and Shield/Armor Enhancers - in Feedback/Requests [original thread]
Cross Atu wrote: Clear flaws in the OP Assumption that kill potential equals game balance is inaccurate.
Assumption that gear/sp trumps player skill is inaccurate.
Assumption that gear puts new players "at a huge disadvantage&qu...
- by Chinduko - at 2013.06.26 16:55:00
|
24. Remove Damage and Shield/Armor Enhancers - in Feedback/Requests [original thread]
pegasis prime wrote: Even better lets just give every one one suit one gun no skills no vehicles and call it COD514 wow I can soooooo see it. That wouldn't work. CCP would have to remove all the other skills such as hacking, speed, uplinks e...
- by Chinduko - at 2013.06.26 16:25:00
|
25. Remove Damage and Shield/Armor Enhancers - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: So, basically remove fittings? lol no No, remove damage and armor enhancement.
- by Chinduko - at 2013.06.26 16:19:00
|
26. FF XIV can do it, why cant Dust 514 do it.. - in Feedback/Requests [original thread]
FFXIV developers know how to use multi-platforms. FFXIV would have even been an Xbox game but Xbox has miserable management. FFXIV beta is a fun game. I 'm ready for the 28th for more testing! Roegdyn Melee all the way.
- by Chinduko - at 2013.06.26 16:18:00
|
27. Remove Damage and Shield/Armor Enhancers - in Feedback/Requests [original thread]
Remove damage, shield/armor enhancers from modules and skill points. This will balance the game for new and experienced players by allowing everyone the same potential for kills. This will make Dust a game that is based on individual player skil...
- by Chinduko - at 2013.06.26 16:12:00
|
28. SOLUTION: How to fix the Heavy suit/HMG once and for all! - in Feedback/Requests [original thread]
CCP should start slow. Give the HMG, at the least, same range as the AR and see how it goes. It won't be games changing move but it will at least let us see the HMG become closer to the suppressive weapon it should be. That's only one tweak and ...
- by Chinduko - at 2013.06.26 15:37:00
|
29. ===[Bring Back Skirmish 1.0]=== - in Feedback/Requests [original thread]
I agree. Skirmish 1.0 was best. However, by CCP logic, Skirmish 1.0 was not a balanced game mode. By that logic, CCP are stating that if something is not balanced, remove it. There were far more horribly balanced things in Dust to worry about than...
- by Chinduko - at 2013.06.25 05:57:00
|
30. Dust 514 is not fun - in Feedback/Requests [original thread]
ISK risk is not what makes Dust not fun, unfortunately. I wish that was all that was wrong with the game that caused so many people to lose interest.
- by Chinduko - at 2013.06.12 20:08:00
|
31. SHOTGUNS NEED A NERF - in Feedback/Requests [original thread]
Cosgar wrote: If you're letting a shotgunner get close enough to kill you, that's on you. Plus with the lousy hit detection on top of getting close! The OP must not have played in the last build when hit detection wasn't an issue and when sc...
- by Chinduko - at 2013.06.12 17:12:00
|
32. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
+1
- by Chinduko - at 2013.06.07 04:48:00
|
33. [request] Contact Flux Grenades - in Feedback/Requests [original thread]
They should have this as a powerful equivalent to shield suits just as the locus grenades are great against armor. It would be a decent step in balance.
- by Chinduko - at 2013.06.07 04:25:00
|
34. Why is it harder for me to take out lavs than tanks. - in Feedback/Requests [original thread]
CCP isn't very good at balancing the game. The suits and weapons are imbalanced so why not imbalance the vehicles too. They should make FREE militia two wheeled vehicles that can take more damage than LAVs. It would makes sense with how the game g...
- by Chinduko - at 2013.06.07 04:21:00
|
35. Sniper Request / Complaint - in Feedback/Requests [original thread]
CCP caters to snipers. They gave snipers wide open maps, brought the redline closer to the action on Manus Peaks and Ashland which allows you to hide behind the redline while having clearer shots. You were also given very clear vantage points over...
- by Chinduko - at 2013.06.07 04:14:00
|
36. Remove the Redline and MCC - in Feedback/Requests [original thread]
Geth Massredux wrote: Im all for removing the redline, because it will fix so many problems- aka redline sniping, But when players walk off the edge of the map, in the void, then what... - Geth COD and Ghost Recon have physical barriers...
- by Chinduko - at 2013.06.07 04:06:00
|
37. Need more fatsuits. - in Feedback/Requests [original thread]
D legendary hero wrote: first we need a fat suit fix https://forums.dust514.com/default.aspx?g=posts&t=81725 It would be nice but I pessimistically believe CCP thinks all the suits are actually balanced. It's a shame. I don't care muc...
- by Chinduko - at 2013.06.07 04:00:00
|
38. Remove the Redline and MCC - in Feedback/Requests [original thread]
Maken Tosch wrote: I hope you're prepared for long sprints and constant roaming before finding a target. It sure isn't perfect but I'd love to hear CCP's idea on what would work, really I would. Someone is bound to have a better idea but oth...
- by Chinduko - at 2013.06.07 03:56:00
|
39. Remove the Redline and MCC - in Feedback/Requests [original thread]
CCP, truly, just remove the redline and MCC and give us cycling spawn points. Once we're spawn camped, we are automatically swapped to opposite sides of the map like some other games to it. This would remove AFK farming and also reduce or remove s...
- by Chinduko - at 2013.06.07 03:52:00
|
40. CPM Topic: How would you design New Player Experience? - in Feedback/Requests [original thread]
Terry Webber wrote: Chinduko wrote: There cannot be a huge difference in suits, from militia all the way to prototype. Armor/shielding needs to be much lower. Weapons need more recoil. Fully auto weapons should have fewer total rounds, ...
- by Chinduko - at 2013.06.06 23:11:00
|
Pages: 1 [2] 3 4 5 6 7 8 |
First page | Previous page | Next page | Last page |