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iLLMaTiC619
KiLo.
66
|
Posted - 2013.05.19 20:17:00 -
[31] - Quote
iLLMaTiC619 wrote:Scan Sweep wrote:I feel exactly the same right now. I just dropped out of the academy yesterday. Until that time those battles were fun, extremely well balanced and constantly waving back and forth. I really liked it. But this changed immediatly after dropping out of the academy and jumping into any of the public matches. Protos, Protos, Protos. One slaughter party after another. Six matches and not one single kill! Even though I really had taken care of choosing the right skills in order to get better equipment, by the time I joined the public matches DUST just wasn't fun any longer. If my friends asked me if DUST was worth being played I had to say: Absolutely no! This has nothing to do with the game itself but with the fact that it's completely overrun by all the veterans who are now hunting the random goups. The only way to avoid that: AFKing! Seriously. With the current state of the game there is literally no other chance to compete against all those Protos than hiding or AFKing. Right now there is absolutely no point in fighting or even investing in anything else than Militia or Proto gear. Everything else in between is a complete waste of ISK. There are already three of my friends who guit after they were constantly being farmed for two days by the veterans. CCP tried to transfer the idea of personal skill being more important than equipment and skills from EVE to DUST but this just doesn't seem to work at all for a FPS shooter. Never the less, until a matchmaking system is implemented and working this game will lose a lot of new and potential players due to being one of the worst new player experiences out there so far. And until that hiding & AFKing will be king for new players. To be clear: I don't have anything against the veterans and their proto gear in person. They also can't choose their opponents. They are also restricted by the actual game mechanics. I'm against the current status quo of the game and the fact that these problems even exist after the game was launched. But unfortunately this game is very very far from being finished. the problem with you new players is we VETS have been playing this game since open beta (some closed beta) we have invested many many hours . You have to EARN everything you get in Dust. Join a good corp (like KiLo. :) ) make friends in pub rooms and learn how to play uograde your dropsuits, shields, armor and skill point to be able to hang in rooms. you can take on protos if you play smart and upgrade your skills you should be fine.. buy booster packs passive and active to stack more sp... stop crying and grind it out
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Scan Sweep
Chatelain Rapid Response Gallente Federation
8
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Posted - 2013.05.20 12:01:00 -
[32] - Quote
iLLMaTiC619 wrote:the problem with you new players is we VETS have been playing this game since open beta (some closed beta) we have invested many many hours . You have to EARN everything you get in Dust. Join a good corp (like KiLo. :) ) make friends in pub rooms and learn how to play uograde your dropsuits, shields, armor and skill point to be able to hang in rooms. you can take on protos if you play smart and upgrade your skills you should be fine.. buy booster packs passive and active to stack more sp... stop crying and grind it out.. you can do well with GEK rifles , HMG and other dropsuits you can compete with protos
I can see the point you're making and I actually agree to the plain fact that people have to work to become proficient in what they do on the battlefield but your comparison I think is unfortunately a bit flawed. You being the Vets of today never had the problem of grinding your way up against skilled, experienced and Proto geared players. When the beta started the game was new to everyone and the people fighting were equally experienced. The new players of today don't have that. In order to accomplish the same the obstacles in their way are a lot harder to get over. Maybe you should give it a try creating a new character and start your way up once you're out of the academy. After this point you have what it takes to speak about the problems on this issue. None the less I agree to your statement that it's necessary for new people to group up with people and find a suitable corporation. But a lot players have never been in touch with the EVE Universe so they don't know how important it is to join a corporation. A lot of them come from COD or BF I'd assume, start the game, getting farmed over and over again and then go back to whereever they came from. And that ist just bad for DUST's environment.
This topic is not about the Vets telling the new players not to cry, it's about showing to CCP that there is a very high demand for a matchmaking system in order to keep new players stick to the game and therefor we should stop insulting each other and bringing up this issue in a mature and construcive manner.
Fact is that the current matches aren't balanced in any way and even though new players might be capable of scoring against the vets with their GEK in certain situations battles are a lot more fun when they are balanced and said battle is a competitive on instead of predetermined slaghter parties for the vets. The situation as it is right now is absolutely unfavorable for vets and newbs alike and I think this is an issue that needs to be solved by CCP as soon as possible.
If anyone of you should feel offended please accept my apologies and be sure that this was absolutey not my intention. |
Finn Kempers
BetaMax. CRONOS.
223
|
Posted - 2013.05.20 12:06:00 -
[33] - Quote
Feel happy you werent in the beta when proto suits ALSO got a HP buff. Seriously, tiered health. |
Dexter Peabody
Goonfeet
52
|
Posted - 2013.05.20 12:22:00 -
[34] - Quote
Banning proto suits in matches in hisec wouldn't be a bad idea - in EVE capital ships cannot enter hisec, and you cannot anchor bubbles or drop bombs in either hisec or lowsec |
nukel head
Elite Gamers Militia
12
|
Posted - 2013.05.20 15:58:00 -
[35] - Quote
Oswald Rehnquist wrote:nukel head wrote:
That might work for you and your play style and the role you have, but it doesn't work for everyone. Some people just don't like to lose. That is not a flaw with those people, they are just competitive. They get beat down for being one of the few trying to take objectives. Better matchmaking might not put them up against a weaker team, but put them ON a BETTER team. That would match up more like-minded individuals and might even encourage more squads and corporate activity. It would be much better for EVERYONE.
To start off, I am competitive, just not an egoist who goes catatonic when a loss occurs or too afraid to take one for the team. Since the idea of losing is a limiting factor it would constitute it as a flaw. I have a moderate ratio that floats around 2:1, and only so much sp, so under you tier system I wouldnGÇÖt get to play against better players without long grinding to raise my k/d, sp, wp or whatever metric you use for tiers. I am not against having different isk and sp rewards for killing higher equipment mercs, I'd be ecstatic on that actually considering my kills and equipment differences between them. That would also really make player skill more useful than equipment as the isk loss/gain ratio would be great for low equipped skilled players. Nor am I against a high sec, low sec, null sec construct but that doesnGÇÖt force players to separate but introduces incentives, as I would like to be in low or null. What a heavy tier system would do is it wouldnGÇÖt have players review what they did wrong and improve their strategy for winning under uneven circumstances, even with one character build there are different strategy pending on the skill of your opponent, meaning it would create less adaptive players. Also there will never be even circumstances. Also I can personally attest that a discrepancy in game play skill is able to trump equipment and sp differences, team work on the other hand is a lot harder to topple and that difference would be hard to even out, unless you advocate breaking things up by equipment costs, sp, and by squad and no squad in which case the pools would be too small. In regards to "getting beat down for trying to take an objective", mindlessly walking into the same situation over and over again without changing up your strategy and expecting different results is silly, but that alone is one of the best learning curves out there. If you got shot down with a head on charge dancing with a AR user, and you do the same thing again and again with that same AR user from the same direction, then the message starts to sink in and you see that reflected in how they approach things because things start to click after ones ego is able to let it go. Also, learning occurs when you lose or see someone perform on a higher level. If you create a heavy tier system, no amount of equipment or sp is going to prepare you for the playing skill difference once you make that jump into the next tier, there is no avoiding that. Eventually there will be a point when you get bumped up and you will lose and then get bumped back down into the lower tier. The idea that veterans would ever see any new players is fictitious in and of itself. Lastly, the elements we are working with here are entirely pvp oriented, no pve has been introduced and it is that sector which should be the home you are looking for. Tiers work for games which your side constitutes only you, in team oriented games tiers work as crutches, and that is my fear with a strict tier system in dust.
I don't think I properly explained what I meant. I don't think it should be set up so everyone wins every time. I am not about stroking anyone's ego or trying to dumb anything down so that nobody loses. What I am suggesting is to limit the completely one sided matches. What is there to learn when it is one or two players against a whole team of organized players. There is NO LEARNING CURVE TO THAT.
All I was saying is that if you are OK with being put on team after team that does not try then that is great. I myself do fine in most matches. There are some that are completely lost and there is no chance of winning and I die like crazy because I refuse to stop. I'm OK with that. What this thread is about is the new players that aren't skilled into high level equipment, probably aren't in some giant corp with plenty of vets to squad with, and get thrown in against some of the best in the game. Sure, they will learn something - that they don't like being a punching bag for the pros and they'll go play something else. |
nukel head
Elite Gamers Militia
12
|
Posted - 2013.05.20 16:11:00 -
[36] - Quote
Scan Sweep wrote:iLLMaTiC619 wrote:the problem with you new players is we VETS have been playing this game since open beta (some closed beta) we have invested many many hours . You have to EARN everything you get in Dust. Join a good corp (like KiLo. :) ) make friends in pub rooms and learn how to play uograde your dropsuits, shields, armor and skill point to be able to hang in rooms. you can take on protos if you play smart and upgrade your skills you should be fine.. buy booster packs passive and active to stack more sp... stop crying and grind it out.. you can do well with GEK rifles , HMG and other dropsuits you can compete with protos I can see the point you're making and I actually agree to the plain fact that people have to work to become proficient in what they do on the battlefield but your comparison I think is unfortunately a bit flawed. You being the Vets of today never had the problem of grinding your way up against skilled, experienced and Proto geared players. When the beta started the game was new to everyone and the people fighting were equally experienced. The new players of today don't have that. In order to accomplish the same the obstacles in their way are a lot harder to get over. Maybe you should give it a try creating a new character and start your way up once you're out of the academy. After this point you have what it takes to speak about the problems on this issue. None the less I agree to your statement that it's necessary for new people to group up with people and find a suitable corporation. But a lot players have never been in touch with the EVE Universe so they don't know how important it is to join a corporation. A lot of them come from COD or BF I'd assume, start the game, getting farmed over and over again and then go back to whereever they came from. And that ist just bad for DUST's environment. This topic is not about the Vets telling the new players not to cry, it's about showing to CCP that there is a very high demand for a matchmaking system in order to keep new players stick to the game and therefor we should stop insulting each other and bringing up this issue in a mature and construcive manner. Fact is that the current matches aren't balanced in any way and even though new players might be capable of scoring against the vets with their GEK in certain situations battles are a lot more fun when they are balanced and said battle is a competitive on instead of predetermined slaghter parties for the vets. The situation as it is right now is absolutely unfavorable for vets and newbs alike and I think this is an issue that needs to be solved by CCP as soon as possible. If anyone of you should feel offended please accept my apologies and be sure that this was absolutey not my intention.
YES. EXACTLY. Not only that, but working your way through the skill tree as it is now takes a crazy amount of skill points. It was VERY different when we all started.
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Chinduko
KILL-EM-QUICK RISE of LEGION
85
|
Posted - 2013.05.20 16:39:00 -
[37] - Quote
Standard and Militia gear only matches with or without SP passive skills is an idea I would love to see. No hiding behind prototype gear in there. |
nukel head
Elite Gamers Militia
14
|
Posted - 2013.05.20 16:44:00 -
[38] - Quote
iLLMaTiC619 wrote:Zeylon Rho wrote:nukel head wrote:I am already seeing many players quitting after being frustrated by nearly full proto teams against teams of randoms. I fear that the number of long term players will suffer from this. This is where all the career 24/7 lifers that spend more time in the Eve universe than they do the real one will chime in with "that is just how it works in Eve" blah, blah, blah. All I can say to that is congratulations on your glorious one sided victories against lesser equipped players who actually get laid. Well played, sir. I know that THOSE players don't want instant battles changed so that they go up against anyone who is equally equipped because they will most likely lose and they don't like that. It's a game, not a way of life. It is a really great game, but still a game. Some people take pokemon a little too seriously too. To CCP - I want to thank you guys for an awesome game. What you have done is truly impressive and has potential to be one of the best games out there. While I think throwing in some stacked matches occasionally is a good thing, if a player comes in and spends the majority of the time getting cut in half by 16 duvolles while the rest of their team hides behind the red line they will probably stop playing. At least SOME balance is needed in INSTANT battles. That's just not fun. I can manage to do well most of the time, but not as much fun when my friends all quit with "Well...I've had enough of THAT." Would be a shame to lose a lot of good players because of a minority that wants easy pub stomp matches. There's no need to insult people who've killed you. Accusing people that have proto gear of "not getting laid" is juvenile. It's very sour grapes. Like, "Yeah, I lost... but I *totally* have a hot girlfriend at home, unlike you losers..." sort of way. People with more SP don't even need to play that much more a night than new players, they could've been collecting passive SP for the past few months. The people in proto gear have nothing to do with the matchmaking system. They can't pick who they play against anymore than you. They aren't CCP. CCP developed matchmaking. The people you thanked are responsible; not the people you accuse of being no-lifers. Balance issues are another factor. If you've been playing even slightly longer, you know that a single weapon type can crush pretty much everyone regardless of what gear or weapon they're using. This comes up with older players just entering the Battle Academy.. they can sink all their initial SP into getting that weapon, and dominate just as easily. 1000000000000000000000% agree.. I have a family and work and have proto gear.. OP sounds like a sore loser NEW BERRY player who wants everything right off the bat like COD.. go back to cod u baby
OP has proto gear too and rarely uses it because it is not usually needed. OP was observing the loss of new players that are vital to the success of this game. Obviously you do not like the idea of going up against people that are more apt to beat you and that is why you take such offense to the idea. What are you so afraid of? |
Rainn Ender
L.O.T.I.S. RISE of LEGION
28
|
Posted - 2013.05.20 16:53:00 -
[39] - Quote
quick fix option #672: squads may not queue for instant battles
ccp would have to make more faction battles available but sounds simple enough to me, of course this avoids the underlying problem entirely and would still need addressing but that is why i said 'quick fix' |
nukel head
Elite Gamers Militia
14
|
Posted - 2013.05.20 18:36:00 -
[40] - Quote
iLLMaTiC619 wrote:iLLMaTiC619 wrote:Scan Sweep wrote:[quote=nukel head] ... I feel exactly the same right now. I just dropped out of the academy yesterday. Until that time those battles were fun, extremely well balanced and constantly waving back and forth. I really liked it. But this changed immediatly after dropping out of the academy and jumping into any of the public matches. Protos, Protos, Protos. One slaughter party after another. Six matches and not one single kill! Even though I really had taken care of choosing the right skills in order to get better equipment, by the time I joined the public matches DUST just wasn't fun any longer. If my friends asked me if DUST was worth being played I had to say: Absolutely no! This has nothing to do with the game itself but with the fact that it's completely overrun by all the veterans who are now hunting the random goups. The only way to avoid that: AFKing! Seriously. With the current state of the game there is literally no other chance to compete against all those Protos than hiding or AFKing. Right now there is absolutely no point in fighting or even investing in anything else than Militia or Proto gear. Everything else in between is a complete waste of ISK. There are already three of my friends who guit after they were constantly being farmed for two days by the veterans. CCP tried to transfer the idea of personal skill being more important than equipment and skills from EVE to DUST but this just doesn't seem to work at all for a FPS shooter. Never the less, until a matchmaking system is implemented and working this game will lose a lot of new and potential players due to being one of the worst new player experiences out there so far. And until that hiding & AFKing will be king for new players. To be clear: I don't have anything against the veterans and their proto gear in person. They also can't choose their opponents. They are also restricted by the actual game mechanics. I'm against the current status quo of the game and the fact that these problems even exist after the game was launched. But unfortunately this game is very very far from being finished. the problem with you new players is we VETS have been playing this game since open beta (some closed beta) we have invested many many hours . You have to EARN everything you get in Dust. Join a good corp (like KiLo. :) ) make friends in pub rooms and learn how to play uograde your dropsuits, shields, armor and skill point to be able to hang in rooms. you can take on protos if you play smart and upgrade your skills you should be fine.. buy booster packs passive and active to stack more sp... stop crying and grind it out.. you can do well with GEK rifles , HMG and other dropsuits you can compete with protos
The problem with SOME vets is that they don't pay attention or know very much. I am not saying give them anything for nothing. I am only suggesting that the teams be put together to balance the sides. Nothing more.I HAVE BEEN THERE SINCE THE BEGINNING OF OPEN BETA. My character is leveled up and I can do fine. If there was a matchmaking system like we are talking about I would be put up against strong players based on my SP and WP. However, new players have to compete against all of us that had a HUGE head start and leveled up MUCH EASIER than they have to now.
My question then has to be: Why are some of these self proclaimed awesome vets so against not getting to pubstomp?
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JX1
Goonfeet
32
|
Posted - 2013.05.20 19:19:00 -
[41] - Quote
nukel head wrote:My question then has to be: Why are some of these self proclaimed awesome vets so against not getting to pubstomp?
That's what I asked myself watching 60s camp lowbies, and watching 2500+ health lv19 twinks stomp lv10-19 normal players in WoW, etc.
My shrink thinks it's about getting back for bullying suffered in school
If you see a LAV and you're not a proto-wearing tryhard pubstomper, leave the LAV alone.
Not that you'd be able to kill it alone, but that LAV is doing gods work. |
Mossellia Delt
Militaires Sans Jeux
21
|
Posted - 2013.05.20 20:16:00 -
[42] - Quote
As someone who has no life and spends 12 - 16 hours daily on video games I take offence to this greatly. Not everyone wants companionship or physical human relations. You sir are (rude names here) |
Cinnamon267
The Southern Legion RISE of LEGION
64
|
Posted - 2013.05.20 22:00:00 -
[43] - Quote
nukel head wrote:I am already seeing many players quitting after being frustrated by nearly full proto teams against teams of randoms. I fear that the number of long term players will suffer from this. This is where all the career 24/7 lifers that spend more time in the Eve universe than they do the real one will chime in with "that is just how it works in Eve" blah, blah, blah. All I can say to that is congratulations on your glorious one sided victories against lesser equipped players who actually get laid. Well played, sir. I know that THOSE players don't want instant battles changed so that they go up against anyone who is equally equipped because they will most likely lose and they don't like that. .
You started out reasonable, then turned into an f-head, for no reason. Well played, sir. Well played.
Quote:To CCP - I want to thank you guys for an awesome game. What you have done is truly impressive and has potential to be one of the best games out there. While I think throwing in some stacked matches occasionally is a good thing, if a player comes in and spends the majority of the time getting cut in half by 16 duvolles while the rest of their team hides behind the red line they will probably stop playing. At least SOME balance is needed in INSTANT battles. That's just not fun.
They only just implemented the instant battle academy. Until then I read on this forum that matchmaking was a low priority for CCP. Which doesn't surprise me, to be honest. I said a little while ago that, if that was true, they should be ashamed of themselves. Something, like, matchmaking is one of the most important things in an online game, now. It was talked about on the forums to ban the use of proto gear in pub matches and have only militia to advanced gear. But, even then, new players will get worked. It's part of another problem all multiplayer games suffer from. Player skill. Some people are going to be better players. Regardless of the time they spend in something. Some people are just really good at certain games. |
usrevenge2
Subdreddit Test Alliance Please Ignore
84
|
Posted - 2013.05.20 22:12:00 -
[44] - Quote
being put up against organized groups is why I haven't really played the game since they introduced the ability to play with a group. the game has less than 10k players on atm and i'm surprised it has that many. if you are in a group, you are golden, if you want to just get on and play when no one else is on, might as well sit in your main base as you are just going to die 100 times.
CCP needs to fix the matchmaking. a group of 6 joining a match should not be vs a group of all solo players or even 3 groups of 2. it really is that simple. your group number will be thrown against another group of the same player count. chance are if you have a group of 5 you are those proto using players with the isk and skill to fit them chances are if you are solo you are on the casual side.
they also need to have players not in squads thrown into squads but that is a different issue. |
CLONE117
Planetary Response Organization
12
|
Posted - 2013.05.20 22:16:00 -
[45] - Quote
a gear restriction would be much more effective.
all ive seen is proto and adv gear its really annoying.
and yet they complain about getting a 30/2 kdr throwing a fit about dieing.
in my opinion proto gear should be given massive negative drawbacks such as higher pg/cpu reqs and various other stuff while standard gear and be given the least pg/spu reqs and much more versatility in the field.
this sounds like a good away to balance the game.
my other option is restricting proto and adv gear from pub matches all together therefore making pubstomping next to impossible. |
Chinduko
KILL-EM-QUICK RISE of LEGION
87
|
Posted - 2013.05.20 22:20:00 -
[46] - Quote
Cinnamon267 wrote:nukel head wrote:I am already seeing many players quitting after being frustrated by nearly full proto teams against teams of randoms. I fear that the number of long term players will suffer from this. This is where all the career 24/7 lifers that spend more time in the Eve universe than they do the real one will chime in with "that is just how it works in Eve" blah, blah, blah. All I can say to that is congratulations on your glorious one sided victories against lesser equipped players who actually get laid. Well played, sir. I know that THOSE players don't want instant battles changed so that they go up against anyone who is equally equipped because they will most likely lose and they don't like that. . You started out reasonable, then turned into an f-head, for no reason. Well played, sir. Well played
I agree with Cinnamon. He's upset that there are players that have to rely on proto gear to avoid competition in pub matches. It ruins the game for those of us that don't hide behind the prototype gear. CCP should have seen this coming as it's something that has to have been mentioned in the early stages when we were also getting proto stomped.
It seemed like a great idea to allow players to invest in becoming OP in the beginning, but it turns out it has a much more negative effect. Proto stompers are indirectly persuading new players to not continue playing by severely reducing or completely removing their chance at any victory. They will find another game they can fairly compete at. |
Master Jaraiya
Ultramarine Corp Orion Empire
73
|
Posted - 2013.05.20 22:36:00 -
[47] - Quote
CLONE117 wrote:a gear restriction would be much more effective.
all ive seen is proto and adv gear its really annoying.
and yet they complain about getting a 30/2 kdr throwing a fit about dieing.
in my opinion proto gear should be given massive negative drawbacks such as higher pg/cpu reqs and various other stuff while standard gear and be given the least pg/spu reqs and much more versatility in the field.
this sounds like a good away to balance the game.
my other option is restricting proto and adv gear from pub matches all together therefore making pubstomping next to impossible.
So you want people to dedicate months and years into a game where the gear you unlock through progression/advancement is WORSE than the gear you start with?
Is it just me or is this kind of backwards? |
nukel head
Elite Gamers Militia
17
|
Posted - 2013.05.20 22:46:00 -
[48] - Quote
Cinnamon267 wrote:You started out reasonable, then turned into an f-head, for no reason. Well played, sir. Well played.
You are right, I did. It was an unfair stab at the inevitable "screw the blueberries, Dust and Eve are for elites" mentality that seems to plague these forums. That attitude is total BS. On the other hand, my preemptive blast on something I expected to happen was not fair. At least not in the general sense in which I put it. |
CLONE117
Planetary Response Organization
13
|
Posted - 2013.05.20 22:58:00 -
[49] - Quote
not necessarily it will have higher damage capability the objective is just to make it less versatile in combat in other words it wont be able to dominate the field.. |
usrevenge2
Subdreddit Test Alliance Please Ignore
84
|
Posted - 2013.05.21 03:42:00 -
[50] - Quote
CLONE117 wrote:a gear restriction would be much more effective.
all ive seen is proto and adv gear its really annoying.
and yet they complain about getting a 30/2 kdr throwing a fit about dieing.
in my opinion proto gear should be given massive negative drawbacks such as higher pg/cpu reqs and various other stuff while standard gear and be given the least pg/spu reqs and much more versatility in the field.
this sounds like a good away to balance the game.
my other option is restricting proto and adv gear from pub matches all together therefore making pubstomping next to impossible.
I disagree, gear isn't what is breaking the game for the most part it's simply being paired with randoms and going against teams. I am ok with proto gear they risk a lot they should be harder to kill, but the problem comes in when they have 3 friends ALWAYS with them to heal them, revive them etc.
if a solo player was playing with a proto, i'd respect that even if i die to them, but it's stupid for public matches to be nothing but pubstomps 24/7 for groups of players. I played 10 matches today every single one of them had at least 1 group of 4 on the opposite team which shouldn't happen. |
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Bubba Brown
Militaires Sans Jeux
89
|
Posted - 2013.05.21 03:51:00 -
[51] - Quote
actually EVE has a purely passive sp system to PREVENT exactly this. at that point it's just "whoever has the most time subbed has the most skill points" |
Ignatius Crumwald
IMPSwarm Negative-Feedback
478
|
Posted - 2013.05.21 04:06:00 -
[52] - Quote
The queing system was supposed to lock out certain fittings by cumulative meta level and arrange them into high low and nul sec, but that doesn't factor in skills. The solution to that is to of course assign meta levels to skills, but what do i know? I just play here. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1061
|
Posted - 2013.05.21 06:44:00 -
[53] - Quote
CLONE117 wrote:a gear restriction would be much more effective.
all ive seen is proto and adv gear its really annoying.
and yet they complain about getting a 30/2 kdr throwing a fit about dieing.
in my opinion proto gear should be given massive negative drawbacks such as higher pg/cpu reqs and various other stuff while standard gear and be given the least pg/spu reqs and much more versatility in the field.
this sounds like a good away to balance the game.
my other option is restricting proto and adv gear from pub matches all together therefore making pubstomping next to impossible. Making matchmaking a priority would be effective. It's not our fault that we get matched up against newberries that don't know their ass from a hole in the ground. There's no tutorial and nothing from keeping them out of our battles. Why should we have to pay a price for being here first? |
Cinnamon267
The Southern Legion RISE of LEGION
64
|
Posted - 2013.05.21 07:50:00 -
[54] - Quote
nukel head wrote:Cinnamon267 wrote:You started out reasonable, then turned into an f-head, for no reason. Well played, sir. Well played. You are right, I did. It was an unfair stab at the inevitable "screw the blueberries, Dust and Eve are for elites" mentality that seems to plague these forums. That attitude is total BS. On the other hand, my preemptive blast on something I expected to happen was not fair. At least not in the general sense in which I put it.
This game's biggest problem is going to be keeping players around. You aren't the only one who thinks it. There are a fair share of dickheads on this forum. But, that's the Internet :) But there are also level headed people. There are posts all around the forums about what CCP needs to do in order to make new players think about staying. One of those, which I am in support of, is banning the use of proto gear in pub matches. I already do this. I only used advanced weapons/frame and standard everything else. Thinking of going one lower on the weapon front, too. Use standard everything and see how that works, for me. + I do really well and it's super satisfying to take out proto folks. Although having to go against proto weapons with standard weapons will be tougher, should be entertaining to see.
The argument against it usually is "I WORKED FOR THIS!" Cool. So show it off to the people who have also worked for it and see if you have earned said gear. Planetary Conquest will be the way you show said gear off and it's needed. Mainly because you're fighting for things instead of street cred.
I'm all in favour of a proto equipment ban in pub matches. Maybe even an advanced ban. Who knows?
I remember during the open beta period I, and many other people who started before the open beta, were stomping EVERYONE. It was a massacre. Since the wipe happened 8 or so days prior, it was interesting to see that. We all had standard gear with an advanced weapon. Dominating everyone. A new player messaged me and said, to the tune of, "stop killing me over and over go play with proper skilled people. Don't play against us new people."... I couldn't say anything, really. There was no way of doing that and, to be honest, still isn't. That was 4 months ago. Progre.. wait.
I hope when planetary conquest opens up and it's in, almost, every system that there are enough of those matches happening to keep a lot of the "skilled" players away from pub matches. Maybe that's what CCP is betting on? Who knows. They are an enigma. |
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CCP LeKjart
C C P C C P Alliance
0
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Posted - 2013.05.21 08:44:00 -
[55] - Quote
Hi,
We are aware that when people drop out of the academy pool, the matchmaking becomes more uneven. This is partly due to the fact that the current matchmaking system favors shorter waiting times rather than perfect matches. We are working on a solution that favors stricter matchmaking but at the expense of possibly longer waiting times, especially for veteran players as they might be fewer of the around than average players, and so take a longer time to fill up a match.
These changes necessitate a client change to make players aware of the status of the wait, so it cannot be resolved completely on the server side.
thanks for your patience. |
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Doyle Reese
OSG Planetary Operations
29
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Posted - 2013.05.21 08:56:00 -
[56] - Quote
CCP LeKjart wrote:Hi,
We are aware that when people drop out of the academy pool, the matchmaking becomes more uneven. This is partly due to the fact that the current matchmaking system favors shorter waiting times rather than perfect matches. We are working on a solution that favors stricter matchmaking but at the expense of possibly longer waiting times, especially for veteran players as they might be fewer of the around than average players, and so take a longer time to fill up a match.
These changes necessitate a client change to make players aware of the status of the wait, so it cannot be resolved completely on the server side.
thanks for your patience.
Hey LeKjart, what do you think about my idea of having a multiplier based on Total Fitting Metalevel to curb the use of higher tier fittings in Instant Battles? By using a higher tier fitting, you will minimize your ISK and SP gains under this system, and lower tier fittings used by other players will gain more ISK and SP for killing you. |
steadyhand amarr
BetaMax Beta CRONOS.
573
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Posted - 2013.05.21 09:09:00 -
[57] - Quote
Unrealted question how do say that dev name lol. Secondly it might be worth letting players choice how long they would like to wait for. Might be hard to do but anything that gives players control is a boune |
D legendary hero
One-Armed Bandits Unclaimed.
0
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Posted - 2013.05.21 11:41:00 -
[58] - Quote
Is it possible to put a tracker on the amount of proto gear that one can use in a match? that way new players will get the chance to see proto gear in action, but will not be constantly bombarded by powerful gear. At the same time additional SP should be awarded players taking down or involved in taking down proto gear users.
If said system were implemented, it would just be a question of the system recognizing when proto gear is used, and how much isk of it is lost. similar to the vehicle cue quote, when your team has too many vehicles you cant spawn them.
proto users shouldn't be punished for their skill. but, their use of high tier gear should be curtailed.
in this way the game would promote even the most experienced player to use all gear and not just one teir. proto, advance, and standard, creating a varied and exciting environment for new players. |
Scan Sweep
Chatelain Rapid Response Gallente Federation
10
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Posted - 2013.05.21 12:31:00 -
[59] - Quote
Cosgar wrote:Making matchmaking a priority would be effective. It's not our fault that we get matched up against newberries that don't know their ass from a hole in the ground. There's no tutorial and nothing from keeping them out of our battles. Why should we have to pay a price for being here first?
Of course it's not your fault being matched with new players. Absolutely. But on the other hand side: Why should new players have to pay the price for being here last? Either way and for the health of this game a compromize has to be made.
Like CCP said:
LeKjart wrote: Hi,
We are aware that when people drop out of the academy pool, the matchmaking becomes more uneven. This is partly due to the fact that the current matchmaking system favors shorter waiting times rather than perfect matches. We are working on a solution that favors stricter matchmaking but at the expense of possibly longer waiting times, especially for veteran players as they might be fewer of the around than average players, and so take a longer time to fill up a match.
These changes necessitate a client change to make players aware of the status of the wait, so it cannot be resolved completely on the server side.
thanks for your patience.
For now there are way to few players playing this game and for that a matchmaking system would be pretty much of a disadvantage for especially the veterans of the game. But this disadvantage could easily been positively influenced by the vets themselves ignoring proto or advanced gear giving the game a chance to grow in player numbers until it has reached a certain mass that is probable to sustain a viable matchmaking system.
Because pubstomping the newer players, while knowing that there is now proper tutorial for them, is not just pretty bad for the game and all of us, it is also deeply premature and shows how less of an elite gaming culture DUST has right now.
Real pros don't just stomp new players. They teach them lessons by killing them and taking there time afterwards to give them advice how they could probably improve their play style to compete better in future matches. That's how the community of EVE has done it over the past ten years and it's the only way how to show potential players the eliteness of this game.
Behaving like a bunny hopping teenager from COD or BF3 truly isn't the right way to think of yourself as pro, elite or whatever those people may consider themselves to be.
All I say is that if we as a community want to show to the world, that we are not COD and not BF3 but a mature, respectful and responsibly acting community, then especially the veterans, but also every other player alike, should do their best to try to vitalize this game by helping people instead of just bullying them out of the game like it's a credo in other games.
As a veteran stepping down from proto to basic in public matches while being aware of the missing matchmaking system and giving new players a really HARD BUT POSSIBLE chance to compete in those matches would, in my opnion, show real eliteness of said veterans. But by now this game has no elite at all. Acting like this will inevitably resonate throughout the gaming industry, leading to alot more players and a strong vitalization of the game so that protos could go back to their proto gear as soon as this situation is resolved.
Think about it. |
CPL Bloodstone
SVER True Blood Unclaimed.
79
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Posted - 2013.05.21 13:23:00 -
[60] - Quote
PVE will help.maintain numbers though it wouldnt promote team playing. |
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