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81. Drop Uplink should only appear on mini-map within scan radius - in Feedback/Requests [original thread]
I agree. Drop uplinks should have a certain db profile which decreases as you move to more advanced versions and should only be seen through drop suits with a low enough precision to scan as well as active scanners. +1
- by Chinduko - at 2013.05.20 16:33:00
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82. Conquest design flaws - in Feedback/Requests [original thread]
I agree with this. PC just doesn't offer much. I feel the same for Faction Warfare. I just don't feel like I'm an actual defender or attacker which is awkward when you're suppose to be either an attacker of defender. You get the same feeling from ...
- by Chinduko - at 2013.05.20 16:29:00
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83. db profile - in Feedback/Requests [original thread]
Put our db scan precision and profile in stats so we can find out what we're at after added skills and electronics boosts are added. This is only important if the following is considered. Apply an increase in db as equipment, modules, weapons, an...
- by Chinduko - at 2013.05.20 14:59:00
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84. Remove Free LAVS - in Feedback/Requests [original thread]
Tankin Tarkus wrote: militia LAV costs 25k isk or so there would still be alot of them going around at the beginning of matches 25K ISK is more than a free LAV. It would reduce incidence if the cheapest LAV is 25K instead of free. I run a he...
- by Chinduko - at 2013.05.16 20:41:00
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85. The problem with the LAV - in Feedback/Requests [original thread]
I don't mind the removal of Free LAVs.
- by Chinduko - at 2013.05.16 20:37:00
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86. Remove Free LAVS - in Feedback/Requests [original thread]
This will give players a reason to skill into LAVs. This will reduce murder taxi incidents since LAVs would cost a lot of ISK. It will create the need for a ground transportation specialist. I will reduce the likelihood of too many RDVs crashin...
- by Chinduko - at 2013.05.16 20:32:00
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87. Laser Rifle Optimal - in Feedback/Requests [original thread]
Since the laser does so little damage, it should have a longer range than AR's or else the laser user gets shredded. It's just not a good weapon as it is. With the exception of the Viziam, the lasers worked well in Chromosome. I didn't think they ...
- by Chinduko - at 2013.05.12 16:42:00
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88. The Killscreen is too Obtrusive - in Feedback/Requests [original thread]
While this is an interesting option, I agree that it less important than being revived.
- by Chinduko - at 2013.05.09 02:14:00
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89. [REQUST] War Points for Defending an objective in Skirmish - in Feedback/Requests [original thread]
I agree.
- by Chinduko - at 2013.05.09 02:11:00
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90. [Feedback] heavies and percieved roles - in Feedback/Requests [original thread]
Bazookah Tooth wrote: Lets not group the name Heavy under the HMG standard. I am just as aggravated as you are that the nerfed the HMG, but stick an assault rifle on it, even militia and watch the difference. the Amarr heavy frame A/1 series c...
- by Chinduko - at 2013.05.09 02:09:00
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91. Matchmaking Suggestion - in Feedback/Requests [original thread]
Kousuke Tsuda wrote: Matchmaking player division system algorithm in the public "Battle Finder" factoring in: Fittings; (prototype, advanced, basic) * Stats * kill/death ratio VS Fittings; (prototype, advanced, basic) * Stats * kill/death r...
- by Chinduko - at 2013.05.09 02:03:00
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92. [Feedback] heavies and percieved roles - in Feedback/Requests [original thread]
The OP suggested that heavies simply adapted to their weapons and suit. I never thought of that. It's the same way the scout adapted to their speed and the shotgun which can destroy a heavy. It seems that when suits like the heavy and scout do ada...
- by Chinduko - at 2013.05.09 01:58:00
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93. Everyone Sign This Petition - in Feedback/Requests [original thread]
A sniper did a little over 640 dmg to me with a charge sniper rifle for an instant kill. I don't know how much damage the charge needs but over 600 dmg per bullet seems like great damage. If CCP were to return the maps to the current build size, ...
- by Chinduko - at 2013.05.09 01:40:00
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94. [Feedback] One more middle finger at the AR... before May 6. - in Feedback/Requests [original thread]
All AR's should only have 30 rounds per magazine. This would balance them out into the balanced weapon. With skill points a player could then have a higher mag count. The AR should not outperform any weapon at its specialty as it does now. It shou...
- by Chinduko - at 2013.04.08 17:20:00
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95. Corporation Tax - in Feedback/Requests [original thread]
CCP Nullarbor wrote: There has been a bit of discussion about corporation taxes after our dev blog update to Planetary Conquest so I wanted to start a thread specifically on that. 1. Are you in favour of having a corporation tax system, allowi...
- by Chinduko - at 2013.04.08 16:45:00
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96. Protoproblem - in Feedback/Requests [original thread]
This is likely an issue that will turn new players away. They'll find themselves putting full magazines into players that have so much armor and shielding, they can simply turn around and kill the low level player instantly. They'll get frustrat...
- by Chinduko - at 2013.03.23 00:38:00
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97. {{Request}} Game Mode with No Tanks or Vehicles !!! - in Feedback/Requests [original thread]
Shledder wrote: I agree with this... to an extent. There shouldn't be a game mode that bans tanks, however, I would like to see some maps that no idiot would bring a tank in on (in a forest, on a mountain, in caves or catacombs, basically anyth...
- by Chinduko - at 2013.03.07 19:33:00
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98. {{Request}} Game Mode with No Tanks or Vehicles !!! - in Feedback/Requests [original thread]
I'd love to see indoor maps like a war barge map. No vehicles inside. Just CQC fun!
- by Chinduko - at 2013.03.07 19:30:00
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99. Vehicles without turrets - in Feedback/Requests [original thread]
I would love to have a very heavily armored vehicle that is extremely difficult to destroy but has very little in offensive capability. A complete transport vehicle for the entire team.
- by Chinduko - at 2013.03.07 19:23:00
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100. [Suggestion] War Barge fights. A new type of NPC contracts. V1.1 - in Feedback/Requests [original thread]
I sill love the idea of a war barge fight. Having a war barge map would be just as awesome. I love CQC!
- by Chinduko - at 2013.03.07 19:21:00
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