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181. scout suit.... nerfed? - in General Discussions [original thread]
I'm a scout suit convert. But honestly, I don't see us doing so well in PC where each clone is precious. And our less than squishy max EHP at proto level is not just going to potentially cost us a lot of isk but also our team's clone reserve. I'm...
- by Chilled Pill - at 2013.05.04 05:31:00
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182. 3x SP event miscommunication: Not entitled but nonetheless irritated - in General Discussions [original thread]
Rogatien Merc wrote: Chilled Pill wrote: You guys do know that, May 1 is a globally celebrated non-working holiday (Labor Day). A reason the 3x sp Holocon event made it an extra day after weekly cap reset to thursday downtime is also partly ...
- by Chilled Pill - at 2013.05.03 23:04:00
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183. 3x SP event miscommunication: Not entitled but nonetheless irritated - in General Discussions [original thread]
You guys do know that, May 1 is a globally celebrated non-working holiday (Labor Day). A reason the 3x sp Holocon event made it an extra day after weekly cap reset to thursday downtime is also partly because of this. Probably, no one was at work...
- by Chilled Pill - at 2013.05.03 13:26:00
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184. the minmatar scout suit: D.O.A? - in General Discussions [original thread]
I don't see either suits having a role to play in PC. They'd likely be easy kills and a liability.
- by Chilled Pill - at 2013.05.03 12:50:00
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185. Why are the game modes still simple after 1 year? - in General Discussions [original thread]
Mavado is on point. Dust in it's current incarnation is getting tired. Not to mention the fact that it stills falls short on delivering solid FPS core mechanics like smooth frame rates, consistent hit detection, and stable lag to name only a few...
- by Chilled Pill - at 2013.04.23 08:32:00
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186. Scouts, Clonegoo, KDR and PC - in General Discussions [original thread]
Leither Yiltron wrote: With the addition of some new equipment, scouts might see relevancy that they've been missing. MAAAAYYYBEEEE Otherwise the original poster's doom will come to pass. Scouts are already pretty questionable tactical inv...
- by Chilled Pill - at 2013.04.09 11:27:00
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187. Announcement:Dev Blog: Planetary Conquest: An Update - in Announcement and Events [original thread]
MORTADEL0 wrote: CCP Nullarbor wrote: It's looking very likely we will introduce corporation tax, just a question of when. Oh my God, my prayers were answered!! Thanks for that What prayer would that be? To receive a vague answer reg...
- by Chilled Pill - at 2013.04.05 17:00:00
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188. What time zone are you playing from? - in General Discussions [original thread]
GMT +8
- by Chilled Pill - at 2013.04.05 03:33:00
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189. big suprise - in General Discussions [original thread]
xxwhitedevilxx M wrote: uhm....*cogh*...hit detection....*cough* *cough*....and smooth and *cough* consistent frame rates *cough* Smoking is bad for you.
- by Chilled Pill - at 2013.04.01 10:52:00
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190. For those who dont follow tweeter, here's some pics about the graphics work ... - in General Discussions [original thread]
^ This guy amuses me. Please keep arguing with him. :)
- by Chilled Pill - at 2013.03.25 08:24:00
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191. Unreal--An open invite to battle. - in The War Room [original thread]
General Hornet wrote: DJINN Marauder wrote: General Hornet wrote: Lets just do it for fun Unreal everyone in I.E doesn't have there proto suites and nobody is untouchable. There is probably allot of UnReal players with atleast 4 mill SP. ...
- by Chilled Pill - at 2013.03.17 11:12:00
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192. My Response to the Worst Review of Dust 514 - in General Discussions [original thread]
Nice!
- by Chilled Pill - at 2013.03.12 09:17:00
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193. Scout suit is underestimated. - in General Discussions [original thread]
Scouts are great. I wish I spec'd into it instead of the assault suit.
- by Chilled Pill - at 2013.03.12 08:45:00
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194. Heavies drew the nerf straw - in Feedback/Requests [original thread]
Heavies are fine. If anything, just make em less accurate at range not nerfing their range outright. (talking about the HMG here.)
- by Chilled Pill - at 2013.02.05 06:11:00
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195. [BUG] Corrupted data - in Technical Support/Bugs [original thread]
Are you guys playing on a wired connection or wifi? I used to have this happen before when I was getting weak signal (27%-52% signal strength) from my wifi router. Hasn't happened to me again since I moved my router to a better position now gett...
- by Chilled Pill - at 2013.02.01 07:31:00
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196. [Bug/Technical Support] Squad, Corp chat and UVT Voice - in Technical Support/Bugs [original thread]
I experience this when switching to Team Chat -- voice gets really choppy. Worse, it happens in a clan battle.
- by Chilled Pill - at 2013.01.31 07:05:00
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197. [Request] High visibility N,S,E & W on the minimap - in Feedback/Requests [original thread]
What call outs sound like now: "You got a sniper towards the....ummmm...(6 seconds later) NW of Objec....*dies*"
- by Chilled Pill - at 2013.01.17 11:55:00
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198. So I tried the laser for the first time... - in General Discussions [original thread]
Just throwing this in there: From my experience, the basic LR with LR Operations 1 overheats after consuming 80% of it's...i dunno...let's say battery/power core -- you get damaged, can't fire for a while 3-4secs, and you have 20% power left; whi...
- by Chilled Pill - at 2013.01.16 12:32:00
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199. [Request] Option to Set a Chat Room as 'Default' for Voice Comms - in Feedback/Requests [original thread]
Request: Option to Set a Chat Room as 'Default Active' for Voice Comms it'll be nice to log on and not have to activate voice to your Corp/Alliance/Random (or what have you) Chat Room every time you log on because you've already set it as a defau...
- by Chilled Pill - at 2013.01.15 14:54:00
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200. Assault rifles shouldn't be able to damage heavies... - in General Discussions [original thread]
Ydubbs81 RND wrote: How does the OP suggest we should kill a heavy? With AV grenades and lock on swarm launchers?? By throwing rocks at it and calling it fat.
- by Chilled Pill - at 2013.01.11 13:26:00
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