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Garrett Blacknova
Codex Troopers
1927
|
Posted - 2013.03.10 16:33:00 -
[61] - Quote
ZiwZih wrote:Cope higher DPI mouse with a HMG and a Scout is as good as standing still. There's a mouse that lets you break the turn speed cap? That's news to me as well.In CQC, a good Scout can stay out of that HMG's line of fire by moving faster than the Heavy can turn. And the speed advantage over Assaults gives Scouts a (slightly) larger window in which it's possible, allowing for more of a margin for error than in the closest Assault suit to matching their speed. |
DUST Fiend
Immobile Infantry
1953
|
Posted - 2013.03.10 16:36:00 -
[62] - Quote
Proto scouts are BEAST!!! I wish I could trade in all my points in dropships and heavies for just pure shotgun scout shenanigans, strongest build in the game as far as I'm concerned |
ZiwZih
Sinq Laison Gendarmes Gallente Federation
68
|
Posted - 2013.03.10 18:02:00 -
[63] - Quote
Garrett Blacknova wrote:ZiwZih wrote:Cope higher DPI mouse with a HMG and a Scout is as good as standing still. There's a mouse that lets you break the turn speed cap? That's news to me as well.In CQC, a good Scout can stay out of that HMG's line of fire by moving faster than the Heavy can turn. And the speed advantage over Assaults gives Scouts a (slightly) larger window in which it's possible, allowing for more of a margin for error than in the closest Assault suit to matching their speed.
Yes Garrett. 2000 DPI is apparently the limit when it comes to PS3 and a mouse. Maxed DPI does feel notably faster than fastest (most sensitive) set on Sixaxis -- in Rail and Blaster instalation.
Will give it a proper test this evening. |
Garrett Blacknova
Codex Troopers
1935
|
Posted - 2013.03.11 04:03:00 -
[64] - Quote
ZiwZih wrote:Garrett Blacknova wrote:ZiwZih wrote:Cope higher DPI mouse with a HMG and a Scout is as good as standing still. There's a mouse that lets you break the turn speed cap? That's news to me as well.In CQC, a good Scout can stay out of that HMG's line of fire by moving faster than the Heavy can turn. And the speed advantage over Assaults gives Scouts a (slightly) larger window in which it's possible, allowing for more of a margin for error than in the closest Assault suit to matching their speed. Yes Garrett. 2000 DPI is apparently the limit when it comes to PS3 and a mouse. Maxed DPI does feel notably faster than fastest (most sensitive) set on Sixaxis -- in Rail and Blaster instalation. Will give it a proper test this evening. Turn speed cap is still a hard cap that prevents you from turning faster than a fixed limit.
It may be that you get SMOOTHER turning, but if you're turning definitively FASTER, that shouldn't be happening. And I'm still yet to (even against a friend with a very expensive gaming KB+M setup) find anyone whose HMG turns as fast in CQC as my Scout moves. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz RISE of LEGION
43
|
Posted - 2013.03.11 09:45:00 -
[65] - Quote
Mostly all the time people are calling Scout OP is their shotgun build just for the speed. For the Scouts that use AR the speed serves no purpose. As far as the whole we have a smaller hitbox get real if you truly are struggling to hit a Scout maybe you deserve to die it's not that big a difference where it feels like we are strafing through all your bullets like we are Albert Wesker. |
Beren Hurin
OMNI Endeavors
230
|
Posted - 2013.03.11 11:38:00 -
[66] - Quote
I can't believe shield recharge rate was mentioned only once. To me that is the biggest difference between scout and assault.
As a result, scout can take more 'sustained' damage over time than assault. While the Assault is better at the low IQ standing in the open point your gun at the guy and hold the trigger conflicts. Scout will win every time when it is a matter of glancing grenade battles, hopping in, out, and around cover, taking spray from various angles etc. |
Garrett Blacknova
Codex Troopers
1940
|
Posted - 2013.03.11 11:54:00 -
[67] - Quote
Beren Hurin wrote:I can't believe shield recharge rate was mentioned only once. To me that is the biggest difference between scout and assault.
As a result, scout can take more 'sustained' damage over time than assault. While the Assault is better at the low IQ standing in the open point your gun at the guy and hold the trigger conflicts. Scout will win every time when it is a matter of glancing grenade battles, hopping in, out, and around cover, taking spray from various angles etc. I see two people who mentioned the shield regen, one of whom (me) has brought that up several times as a part of the advantage the Scout has. |
Sleepy Zan
Internal Error. Negative-Feedback
2110
|
Posted - 2013.03.11 13:30:00 -
[68] - Quote
Garrett Blacknova wrote:Sleepy Zan wrote:That is a wonderful example of a selective and close minded view point on this, thank you.You fail to acknowledge any of the assault suit's advantages and how they may or may not cancel out the scout's advantages. Both suits can negate one another's advantages in various ways. I'm not denying that. I'm focusing on where the Scouts DO have the advantage because THAT'S WHAT OTHERS ARE ARGUING AGAINST. When people claim the Scout has NO advantages, that's flat-out WRONG. There are advantages, and when you play to those advantages, you can CONSISTENTLY beat Assaults. Just like a good Assault player can consistently beat a Scout when playing to the Assault's advantages. I'll make a longer post later since most of your response translates to, "no your wrong." I will say my bad on the scan precision stats I'm glad they must have changed them since last I was on, or I made a mistake when thinking back on them. I will just say I have played both suits extensively and the way this game is, scouts are not even needed here at all the same way assaults, logis, and heavies are. At there highest potential in matches they are just a throw away suit. Prove me wrong. |
Billi Gene
The Legion Academy
131
|
Posted - 2013.03.11 13:32:00 -
[69] - Quote
ive spent significant time developing my ideas or understanding about each of the Drop suit families.
i don't feel like any of the suits at this juncture, suffers from a significant disadvantage nor parades under a significant advantage.
As far as i might guess: the suits are still works in progress, it is possible that we will see black ops scouts at some point, (can i hear nova knife! huzzah!?), ewar logi's, heavy suits with resistance modules, and assault suits with(?)....
the assault suit is firmly entrenched as the middle ground jack of all trades, so whilst it is possible to emulate other suits using an assault suit, the results will always only approach the selected specialisation.
It can easily be said that specialisation is the fastest route to extinction, it can also be said that being mediocre is the least entertaining.
the job of a development crew for any successful class based MMO, is to create both viability and flavour to as many classes as possible. EVE, although admittedly complex, is not a game that has deviated from said convention, so i think we shouldn't expect otherwise from what is essentially an EVE expansion. |
Garrett Blacknova
Codex Troopers
1942
|
Posted - 2013.03.11 13:44:00 -
[70] - Quote
Sleepy Zan wrote:Garrett Blacknova wrote:Sleepy Zan wrote:That is a wonderful example of a selective and close minded view point on this, thank you.You fail to acknowledge any of the assault suit's advantages and how they may or may not cancel out the scout's advantages. Both suits can negate one another's advantages in various ways. I'm not denying that. I'm focusing on where the Scouts DO have the advantage because THAT'S WHAT OTHERS ARE ARGUING AGAINST. When people claim the Scout has NO advantages, that's flat-out WRONG. There are advantages, and when you play to those advantages, you can CONSISTENTLY beat Assaults. Just like a good Assault player can consistently beat a Scout when playing to the Assault's advantages. I'll make a longer post later since most of your response translates to, "no your wrong." I will say my bad on the scan precision stats I'm glad they must have changed them since last I was on, or I made a mistake when thinking back on them. I will just say I have played both suits extensively and the way this game is, scouts are not even needed here at all the same way assaults, logis, and heavies are. At there highest potential in matches they are just a throw away suit to quickly get an uplink down without using a free LAV. Prove me wrong. CQC-fitted Scouts are better than CQC-fitted Assaults for countering HMGs, Snipers, Laser Rifles and long-range AV infantry on most maps.
While not necessarily more effective, Scout Snipers provide support differently and are harder to track down than Assault Snipers.
Actually using the Scout AS A SCOUT can provide benefits to the team that an extra set of shields and a gun on the front line will never provide, and the Scout does it better than any other suit.
Well-fitted AR Scouts can chip away at most enemies with very little risk to themselves, and will force the enemy to retreat (at which point, they can outrun most enemies trying to run from them). |
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Sleepy Zan
Internal Error. Negative-Feedback
2110
|
Posted - 2013.03.11 13:57:00 -
[71] - Quote
Garrett Blacknova wrote: CQC-fitted Scouts are better than CQC-fitted Assaults for countering HMGs, Snipers, Laser Rifles and long-range AV infantry on most maps.
The being better at countering HMGs is out right wrong, and for the CQC-fitted suit going after the long range is just an ineffective method entirely. You use long range weapons to most effectively take out enemies at long range.
Garrett Blacknova wrote:While not necessarily more effective, Scout Snipers provide support differently and are harder to track down than Assault Snipers. Scout snipers are in no way harder to track, this I know for a fact as I've tracked down hundreds of either suit.
Garrett Blacknova wrote:Actually using the Scout AS A SCOUT can provide benefits to the team that an extra set of shields and a gun on the front line will never provide, and the Scout does it better than any other suit. Again wrong with a sniper rifle you can mark targets with the range of the sniper scope all the same, and even without that the fact that you see everything your squad sees there is no need for a suit designed for scouting. With communication we have never had the need for a scout suit.
Garrett Blacknova wrote:Well-fitted AR Scouts can chip away at most enemies with very little risk to themselves, and will force the enemy to retreat (at which point, they can outrun most enemies trying to run from them). lol at this a logi or an assault suit with an AR can do this and kill the other opponent rather then forcing him to retreat. If your talking about a group of enemies then yes you can kite them, however in a logi or assault you can jump in and out of cover and stand your ground more. |
Garrett Blacknova
Codex Troopers
1942
|
Posted - 2013.03.11 14:49:00 -
[72] - Quote
Sleepy Zan wrote:The being better at countering HMGs is out right wrong, and for the CQC-fitted suit going after the long range is just an ineffective method entirely. You use long range weapons to most effectively take out enemies at long range. Proof of why I'm wrong on the HMG? I've explained my reasons. It's easier - for a variety of reasons - to locate a Heavy with a Scout than an Assault, confirm their position, facing and heading, and get yourself into position to ambush them from behind, than to do the same with an Assault. Going head-on against HMG Heavies is likely to get you killed with either suit, so hitting from behind in close quarters is a better option. You CAN use all your Low Slots and most of your fitting capacity to (almost) match the reasons a Scout is better at this than an Assault, but the Scout can use all their fittings slots to dual-tank and basically have the same statlines for everything once you're both done. And without going overboard on tanking your Scout, if you can get close to the heavy, the Scout's mobility gives it an advantage in being a more difficult target that makes more difference in that situation than the extra HP would.
As for long-range weapons, countering them with your own is a fail tactic when the enemy is in a secure position and you're not. CQC fittings are built to negate the advantages of long-range weapons. Scouts are particularly good at doing so. Assaults only moderately so.
Quote:Scout snipers are in no way harder to track, this I know for a fact as I've tracked down hundreds of either suit. Obviously not used to dealing with good Scout Snipers. A Scout Sniper playing the role correctly is a rare event, but if and when you see it, they're the ones most likely to run 20+/0 without Redlining themselves.
Quote:Again wrong with a sniper rifle you can mark targets with the range of the sniper scope all the same, and even without that the fact that you see everything your squad sees there is no need for a suit designed for scouting. With communication we have never had the need for a scout suit. With a Sniper Rifle, you can mark ONE enemy at basically any range regardless of your suit, but you need line of sight to do so. With the right skills trained and the right modules on a Scout fitted as an ACTUAL Scout, you can get close to an area where enemy activity is suspected and light up MULTIPLE enemies, and you can do so WITHOUT EXPOSING YOURSELF TO RETURN FIRE.
Quote:lol at this a logi or an assault suit with an AR can do this and kill the other opponent rather then forcing him to retreat. If your talking about a group of enemies then yes you can kite them, however in a logi or assault you can jump in and out of cover and stand your ground more. An Assault or Logi can go toe-to-toe with an enemy and survive while the enemy goes down, but has to be MUCH more cautious when outnumbered, and usually ends up having to retreat as soon as they take significant damage when trying to harass enemies. A Scout can attack from one position, fire a few shots, move into a new spot (or make the enemy think they're moving while staying in the same cover) then repeat the process, and consistently recover most (if not all) of their shields faster than the Assault. Unless you fill two High and one Low Slot to match the Scout's shield regen stats, and probably another Low Slot for a Stamina mod. Even then, you'll need a Profile Dampener to have as gooda chance as the Scout does of deceiving the enemy or making sure they don't know where you've gone. They can bait enemies into splitting up or spreading out, and they can force cautious players to TRY and run, then chase them down when they do. if an enemy tries to retreat from a Scout trying to do the same thing, there's a better chance of success. To match the Scout's ability to fight this way, you're giving up Slots the Scout will be using for Damage Mods.
Quote:Sorry to say but you haven't proved anything at all. And yet it's still more than you've done. |
Sleepy Zan
Internal Error. Negative-Feedback
2110
|
Posted - 2013.03.11 19:40:00 -
[73] - Quote
Garrett Blacknova wrote:Proof of why I'm wrong on the HMG? I've explained my reasons. It's easier - for a variety of reasons - to locate a Heavy with a Scout than an Assault, confirm their position, facing and heading, and get yourself into position to ambush them from behind, than to do the same with an Assault. Going head-on against HMG Heavies is likely to get you killed with either suit, so hitting from behind in close quarters is a better option. You CAN use all your Low Slots and most of your fitting capacity to (almost) match the reasons a Scout is better at this than an Assault, but the Scout can use all their fittings slots to dual-tank and basically have the same statlines for everything once you're both done. And without going overboard on tanking your Scout, if you can get close to the heavy, the Scout's mobility gives it an advantage in being a more difficult target that makes more difference in that situation than the extra HP would. The fact is you don't need to run at it the same way you do as a scout. Do you understand how well you can tank an assault suit and still position yourself behind a heavy? Just because your not a scout doesn't mean you can't pick up other enemies. With the assault suit you can fit better gear and still ambush the heavy the same way you described a scout would.
Quote:As for long-range weapons, countering them with your own is a fail tactic when the enemy is in a secure position and you're not. CQC fittings are built to negate the advantages of long-range weapons. Scouts are particularly good at doing so. Assaults only moderately so. If they are in a secure position you have an even harder job to get close enough to them with CQC weapons.
Quote:Obviously not used to dealing with good Scout Snipers. A Scout Sniper playing the role correctly is a rare event, but if and when you see it, they're the ones most likely to run 20+/0 without Redlining themselves. I have gone up against some of the best snipers in this game, and from personal experience I can tell you have absolutely no idea what your talking about here. Sniping is what I do and I happen to run a scout suit and do you know what I found from my own results? A-series scout < type-I assault.
Quote:With a Sniper Rifle, you can mark ONE enemy at basically any range regardless of your suit, but you need line of sight to do so. With the right skills trained and the right modules on a Scout fitted as an ACTUAL Scout, you can get close to an area where enemy activity is suspected and light up MULTIPLE enemies, and you can do so WITHOUT EXPOSING YOURSELF TO RETURN FIRE. The fact is you don't need to light up enemies all you have to do is call out their position. Since everything your squad sees you see, there is no problem with lighting up red dots. Not even scouts can see everything and verbally pointing out enemies is all that is necessary.
Quote:An Assault or Logi can go toe-to-toe with an enemy and survive while the enemy goes down, but has to be MUCH more cautious when outnumbered, and usually ends up having to retreat as soon as they take significant damage when trying to harass enemies. A Scout can attack from one position, fire a few shots, move into a new spot (or make the enemy think they're moving while staying in the same cover) then repeat the process, and consistently recover most (if not all) of their shields faster than the Assault. Unless you fill two High and one Low Slot to match the Scout's shield regen stats, and probably another Low Slot for a Stamina mod. Even then, you'll need a Profile Dampener to have as gooda chance as the Scout does of deceiving the enemy or making sure they don't know where you've gone. They can bait enemies into splitting up or spreading out, and they can force cautious players to TRY and run, then chase them down when they do. if an enemy tries to retreat from a Scout trying to do the same thing, there's a better chance of success. To match the Scout's ability to fight this way, you're giving up Slots the Scout will be using for Damage Mods. It seems obvious to me at this point you don't know how to play this game and your just spewing out utter bs. Why would you have an assault suit try to be a scout when it's advantages play out even better in a situation like this then a scout can hope to accomplish. It's pointless for me now to bother discussing this with you when your going to make up scenarios in your head where the scout comes out ahead and all other suits loose. I wish you weren't so biased.
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DUST Fiend
Immobile Infantry
1973
|
Posted - 2013.03.11 19:53:00 -
[74] - Quote
Sleepy Zan wrote: You use long range weapons to most effectively take out enemies at long range.
Unless you're me, who uses shotguns to take out enemies at long range
It's called positional awareness and tactical approach
Oh and Sleepy, Assault is >>>> than Scout for sniping, well, basically for everything except shotguns. I know some of you will say otherwise, but I consistently make scrambled clones out of all but the best fit assault shotgun users. Slow ass fools can't handle deez bunny hops yo. |
Sleepy Zan
Internal Error. Negative-Feedback
2112
|
Posted - 2013.03.11 19:54:00 -
[75] - Quote
DUST Fiend wrote:Sleepy Zan wrote: You use long range weapons to most effectively take out enemies at long range.
Unless you're me, who uses shotguns to take out enemies at long range It's called positional awareness and tactical approach It's a good thing I use long range weapons to take out enemies at short range |
Re-FLeX
Internal Error. Negative-Feedback
163
|
Posted - 2013.03.11 19:58:00 -
[76] - Quote
I get tired just by looking at this dumb conversation, now i need a coffe tihs.... |
Goat of Dover
Shadow Company HQ
162
|
Posted - 2013.03.11 21:06:00 -
[77] - Quote
Argh I wrote a great piece to put in here and place my two cents in but, then the when I hit post my stuff got deleted and reset me at the initial quote. God I love these forums sometimes. |
Fornacis Fairchild
Kat 5 Kaos
33
|
Posted - 2013.03.11 21:22:00 -
[78] - Quote
I've tried scout with AR but I haven't adjusted with the fast movement ....I seem to shoot past my targets when engaged. Guess it needs practice like everything else.....interesting though I will keep trying. |
Liquid Fox88
ROGUE SPADES
1
|
Posted - 2013.03.12 06:30:00 -
[79] - Quote
Does the scout need a buff? Maybe. I believe they should first fix profile dampening, active scanner, the stacking of damage mods, and add foliage, and all the other things that can dictate gameplay, and then we'll see if the scout or any other suit/weapons require a buff or a nerf
In the end the suit should match your play style.
Scout: Do you enjoy the hit and run tactic? Would you like to avoid direct engagement and create confusion behind enemy lines? Is stealth and reconnaissance more your style? How about knowing who's around you at almost all times and having the speed to either take them out swiftly, or making a hasty retreat?
Assault: Pretty much your standard "go to" suit. Want to be versatile on the battlefield? Don't enjoy the idea of only having one or two tricks up your sleeve? Want to have the hp to stand toe-to-toe with any opponent other than a heavy? This suit is for you.
Logistics: If your mentality is: "A sidearm? Who needs that ****" Then this may be the suit for you. With the best CPU/PG in the game thus far, you can fit this suit with almost anything and still have enough room for more. Sure it moves a little slower, but at the higher levels you will be moving as fast or faster than your assault counterpart. You could fit this suit how ever you want, however, with it's increased number of equipment slots, a logi can be one hell of a force multiplier, supplying the life force for any team you are on. This is also an excellent suit if you find that you aren't the best shot, but want to be a huge asset to the team.
Heavy: Do you enjoy standing your ground and laying down massive amounts of damage on your enemies? Hate snipers and want to shrug off multiple sniper rounds? Want to make your enemy turn tail when you round the corner? Then this is your suit.
Honestly though, as a sniper, I'd like to see the scout suit (since it "suppose" to be a sniper suit) with the ability to carry and utilize different types of rounds on the fly, like tracker rounds or something useful....
Should there be more separation between suits? Since it's a rpg/mmo/fps type game, I think there should be a bigger gap. The assault can fill any role, however, it shouldn't be able to fill the role better than the role specific suits. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz RISE of LEGION
44
|
Posted - 2013.03.12 07:06:00 -
[80] - Quote
The people that need Scout have obviously never played it enough. Or they are so bad they can't see difference cause they die the same |
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Garrett Blacknova
Codex Troopers
1953
|
Posted - 2013.03.12 07:55:00 -
[81] - Quote
Sleepy Zan wrote:The fact is you don't need to run at it the same way you do as a scout. Do you understand how well you can tank an assault suit and still position yourself behind a heavy? Just because your not a scout doesn't mean you can't pick up other enemies. With the assault suit you can fit better gear and still ambush the heavy the same way you described a scout would. You don't have to run at it in either suit if you're competent, but you can see it without risk of giving your own position away easier and at longer range as a Scout than you can as an Assault. I'm not saying you CAN'T do it as an Assault, just that it's EASIER to do with a Scout.
Quote:If they are in a secure position you have an even harder job to get close enough to them with CQC weapons. But Scouts have several advantages in getting close to them that's more useful against good long-range enemies than the Assault's extra HP. And once close, it's easier to tell what they're doing and whether they're aware and looking for you and plan around the target's actions as a Scout.
Quote:I have gone up against some of the best snipers in this game, and from personal experience I can tell you have absolutely no idea what your talking about here. Sniping is what I do and I happen to run a scout suit and do you know what I found from my own results? A-series scout < type-I assault. So because YOU are better with the Assault, and play Sniper in the manner that best suits an Assault suit, the VERY DIFFERENT playstyle that makes a Scout Sniper viable doesn't exist? Sorry, but no.
Quote:You don't need to light up enemies all you have to do is call out their position. Since everything your squad sees you see, there is no problem with lighting up red dots. Not even scouts can see everything and verbally pointing out enemies is all that is necessary. Finding enemies and calling them out: Your squad - and ONLY your squad - knows the number and approximate location of the enemies you can see. Others on your team will occasionally see one or two of the enemies marked for a moment on their HUD/minimap. Scouting with a properly-fitted scanning Scout: Your WHOLE TEAM gets exact data on the position and facing of almost every enemy near you, the only exception being an even-better-fitted stealth Scout.
Quote:It seems obvious to me at this point you don't know how to play this game and your just spewing out utter bs. Why would you have an assault suit try to be a scout when it's advantages play out even better in a situation like this then a scout can hope to accomplish. It's pointless for me now to bother discussing this with you when your going to make up scenarios in your head where the scout comes out ahead and all other suits loose. I wish you weren't so biased. It seems obvious to me at this point that you're ignoring the value of the advantages Scout suits have because you aren't as good with the suit as you are with an Assault. Nothing wrong with you being better with another suit, but that doesn't negate the fact that I perform better with the Scout and can provide reasons why, all of which you're failing to actually provide any form of argument against. So about that "utter bs"? It's coming from who, exactly? And those situations I'm "making up in my head" are all - ALL - EVERY SINGLE ONE - situations I've found myself in during the game several times as both a Scout and an Assault, and the Scout handles those scenarios better than the Assault for me.
I use every suit except a Heavy on a regular basis, and I have a handful of Heavies that I run occasionally as well (cheap ones on a couple of my more commonly-used characters, and an alt I rarely use that's a dedicated Heavy).
Notice how I'm explaining that the Scout works better FOR ME, not claiming that it's a better suit. It isn't better than the Assault. It's better at certain things, but the Assault is also better at certain things than the Scout. Just like the Logi suit can kick the stuffing out of any other suit in the right situation. Just like the Heavy can destroy anything else if the situation favours it.
There are situations in the game which make every suit the "best" for that particular moment. I frequently find myself in situations where the Scout is the "best" option at that time, and I'm good at putting myself into those situations on a regular basis. |
DUST Fiend
Immobile Infantry
1989
|
Posted - 2013.03.12 08:11:00 -
[82] - Quote
I think there is a serious lack of appreciation for the scouts mobility, not necessarily its speed. The ability to quickly jump over hindering terrain to disappear is a godsend. Running two enhanced profile dampeners, I very often lose groups of enemies, only to sneak up around behind them to unleash terror on them.
Assault Shotgun is definitely the way to go in a one on one fight, but I'm french, and a fair fight is one that I win, soooo...... |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz RISE of LEGION
44
|
Posted - 2013.03.12 08:16:00 -
[83] - Quote
DUST Fiend wrote:I think there is a serious lack of appreciation for the scouts mobility, not necessarily its speed. The ability to quickly jump over hindering terrain to disappear is a godsend. Running two enhanced profile dampeners, I very often lose groups of enemies, only to sneak up around behind them to unleash terror on them. Assault Shotgun is definitely the way to go in a one on one fight, but I'm french, and a fair fight is one that I win, soooo......
Again it seems Scouts ONLY weapon of success is shotguns I shouldn't be stuck to only one gun to achieve success I should be able to use a AR just like any other suit. |
blue gt
Algintal Core Gallente Federation
0
|
Posted - 2013.03.12 08:27:00 -
[84] - Quote
scouts need a speed buff thats what it really comes down to their speed advantage is just not significant enough. a small increase to movement(say 0.5) and a slightly larger increase to sprint(1.0 ish) and scouts would be fine.
Realistically its a scaling problem, scouts were nerfed because they used to be better then just about any thing on the field in proto suits and in STD where almost good as an assault(and a lot more fun). They still scale really well but they start out really painful to play with.
Its the opposite problems that heavies have, CCP is going to have to revisit how they treat suits to fix this and I have no clue how they will, heavies are easy, heavy modules, but scouts need something that becomes less important not more as you skill into them. |
Garrett Blacknova
Codex Troopers
1953
|
Posted - 2013.03.12 08:32:00 -
[85] - Quote
blue gt wrote:scouts need a speed buff thats what it really comes down to their speed advantage is just not significant enough. a small increase to movement(say 0.5) and a slightly larger increase to sprint(1.0 ish) and scouts would be fine.
Realistically its a scaling problem, scouts were nerfed because they used to be better then just about any thing on the field in proto suits and in STD where almost good as an assault(and a lot more fun). They still scale really well but they start out really painful to play with.
Its the opposite problems that heavies have, CCP is going to have to revisit how they treat suits to fix this and I have no clue how they will, heavies are easy, heavy modules, but scouts need something that becomes less important not more as you skill into them. As I KEEP saying, the speed advantage ISN'T THEIR PRIMARY ADVANTAGE.
It's a minor little thing that helps along with the stamina, mobility, agility, shield regen, scanning and stealth advantages.
Speed is only a VERY SMALL part of the equation. Use the OTHER advantages and you're using the Scout right. |
WyrmHero1945
IMPSwarm Negative-Feedback
39
|
Posted - 2013.03.12 08:33:00 -
[86] - Quote
XeroTheBigBoss wrote:DUST Fiend wrote:I think there is a serious lack of appreciation for the scouts mobility, not necessarily its speed. The ability to quickly jump over hindering terrain to disappear is a godsend. Running two enhanced profile dampeners, I very often lose groups of enemies, only to sneak up around behind them to unleash terror on them. Assault Shotgun is definitely the way to go in a one on one fight, but I'm french, and a fair fight is one that I win, soooo...... Again it seems Scouts ONLY weapon of success is shotguns I shouldn't be stuck to only one gun to achieve success I should be able to use a AR just like any other suit.
I've found success with Laser Rifles. Still undecided between assault's shields or scout's fast aim tracking and strafe... The shield delay recharge is very useful when the laser overheats, but it needs more shields as you upgrade to Viziam LR due to higher overheat damage. |
Garrett Blacknova
Codex Troopers
1953
|
Posted - 2013.03.12 08:34:00 -
[87] - Quote
XeroTheBigBoss wrote:DUST Fiend wrote:I think there is a serious lack of appreciation for the scouts mobility, not necessarily its speed. The ability to quickly jump over hindering terrain to disappear is a godsend. Running two enhanced profile dampeners, I very often lose groups of enemies, only to sneak up around behind them to unleash terror on them. Assault Shotgun is definitely the way to go in a one on one fight, but I'm french, and a fair fight is one that I win, soooo...... Again it seems Scouts ONLY weapon of success is shotguns I shouldn't be stuck to only one gun to achieve success I should be able to use a AR just like any other suit. It's NOT just Shotguns though.
Whichever weapon you fit on a Scout, you just need a different playstyle from what you have with other suits. |
Chilled Pill
Pro Hic Immortalis RISE of LEGION
26
|
Posted - 2013.03.12 08:45:00 -
[88] - Quote
Scouts are great. I wish I spec'd into it instead of the assault suit. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz RISE of LEGION
44
|
Posted - 2013.03.12 08:54:00 -
[89] - Quote
Chilled Pill wrote:Scouts are great. I wish I spec'd into it instead of the assault suit.
Why though? |
blue gt
Algintal Core Gallente Federation
0
|
Posted - 2013.03.12 09:04:00 -
[90] - Quote
as an avid scout user I can tell you they are not fine nor are they broken to the point of uselessness but, as I said above, they do need a buff and something that will help them at the start but has no consequence in the later stages of scouting.
Garrett Blacknova one thing to keep in mind is that while scouts are usable they take a lot more SP to make effective then even heaives. the other thing to consider is that they are more of a liability to any team they are on then a help, this will mater less when matches are more then 16/16 or god forbid corp matches of 8/8 where they are useless.
right now the only real benefit of a scout against a good team is the ability to tie up 3ish players by keeping them defending a point from a hit and run scout to keep them from making a full press on your team. |
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