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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Altina McAlterson
TRUE TEA BAGGERS
363
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Posted - 2013.01.19 23:51:00 -
[91] - Quote
There's so much stupid in this thread it's insane. We're barely even in to this build and we have a stupid low sp cap now, roughly 1/5 to 1/4 the SP per week we were getting before. Nobody has skills yet, nobody is running great gear. Nothing can be OP yet. We're only a couple days away from open BETA with fresh players and new tactics on the horizon. Am I the only one that sees this?
If you think the heavy suit w/ HMG is OP or it's super-easy kill mode then you know what? F*ck you. Just go f*ck yourself right in the face. Go f*ck yourself in a piranha tank with a porkchop thong. Just like last build give two weeks and you won't see hardly any heavies anymore. Just like after the last reset. |
DUST Fiend
Immobile Infantry
1906
|
Posted - 2013.01.19 23:54:00 -
[92] - Quote
Altina McAlterson wrote:Go f*ck yourself in a piranha tank with a porkchop thong
/ thread |
Alldin Kan
Imperfects Negative-Feedback
169
|
Posted - 2013.01.20 00:01:00 -
[93] - Quote
Altina McAlterson wrote:There's so much stupid in this thread it's insane. We're barely even in to this build and we have a stupid low sp cap now, roughly 1/5 to 1/4 the SP per week we were getting before. Nobody has skills yet, nobody is running great gear. Nothing can be OP yet. We're only a couple days away from open BETA with fresh players and new tactics on the horizon. Am I the only one that sees this?
If you think the heavy suit w/ HMG is OP or it's super-easy kill mode then you know what? F*ck you. Just go f*ck yourself right in the face. Go f*ck yourself in a piranha tank with a porkchop thong. Just like last build give two weeks and you won't see hardly any heavies anymore. Just like after the last reset.
>Be first day after update >Ruthra using a Broadside on my first match, others too
What did I do? I rammed most of the Broaside users with my LAV or killed them with my squad or tank. |
DJINN leukoplast
Hellstorm Inc League of Infamy
288
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Posted - 2013.01.20 00:03:00 -
[94] - Quote
Heavy suits could probably use a buff, but the HMG needs a massive nerf. Which would hopefully make heavies more useful for what they are supposed to be, AV.
A heavies place in an infantry fight needs to be purely support based, and their role as AV should be a main focus. As it stands now, a heavy is the most effective and devastating run-n-gun platform in the game (granted they do a little skill upgrading). That's almost as awkward as saying that a scout with a sniper rifle can run-n-gun in the frontlines better than any other class. |
Lance 2ballzStrong
SyNergy Gaming
642
|
Posted - 2013.01.20 00:06:00 -
[95] - Quote
DJINN leukoplast wrote:Heavy suits could probably use a buff, but the HMG needs a massive nerf. Which would hopefully make heavies more useful for what they are supposed to be, AV.
A heavies place in an infantry fight needs to be purely support based, and their role as AV should be a main focus. As it stands now, a heavy is the most effective and devastating run-n-gun platform in the game (granted they do a little skill upgrading). That's almost as awkward as saying that a scout with a sniper rifle can run-n-gun in the frontlines better than any other class.
run n gun?
HAHAHAHAHA
Please... just quit... I'll bust a rib laughing at this sh!t |
DJINN leukoplast
Hellstorm Inc League of Infamy
288
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Posted - 2013.01.20 00:13:00 -
[96] - Quote
Lance 2ballzStrong wrote:
run n gun?
HAHAHAHAHA
Please... just quit... I'll bust a rib laughing at this sh!t
I can only hope others did not take the word "run" literally as you have. |
Sleepy Zan
Internal Error. Negative-Feedback
2048
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Posted - 2013.01.20 00:16:00 -
[97] - Quote
DJINN leukoplast wrote:Heavy suits could probably use a buff, but the HMG needs a massive nerf. Which would hopefully make heavies more useful for what they are supposed to be, AV. Well in that case lets remove the HMG all together and forget it ever happened
DJINN leukoplast wrote:A heavies place in an infantry fight needs to be purely support based, and their role as AV should be a main focus. As it stands now, a heavy is the most effective and devastating run-n-gun platform in the game (granted they do a little skill upgrading). A heavy's place on the battlefield other than an AV boss is becoming a devastating brick wall to repel multiple enemies. If you don't want the heavy to r4pe you and make you squeal like a pig then stay the **** away.
DJINN leukoplast wrote: That's almost as awkward as saying that a scout with a sniper rifle can run-n-gun in the frontlines better than any other class. |
DUST Fiend
Immobile Infantry
1906
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Posted - 2013.01.20 00:21:00 -
[98] - Quote
Sleepy Zan wrote:DJINN leukoplast wrote: That's almost as awkward as saying that a scout with a sniper rifle can run-n-gun in the frontlines better than any other class.
When you're on my team: When you're on the other team: |
Lance 2ballzStrong
SyNergy Gaming
642
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Posted - 2013.01.20 00:21:00 -
[99] - Quote
DJINN leukoplast wrote:Lance 2ballzStrong wrote:
run n gun?
HAHAHAHAHA
Please... just quit... I'll bust a rib laughing at this sh!t
I can only hope others did not take the word "run" literally as you have.
I'm honestly not sure if serious when you're making these anti heavy posts of yours.
So you're saying a heavy can't use anything but AV...ok, so in that case let's remove swarms from Assault and every other class, and make it a heavy type weapon. Fare is fare.
Also while we're at it, let's remove all the other guns besides Assault Rifles, and Sniper Rifles, because hey, classes can't have more than 1 role, cuz each class needs a main focus...according to you.
Let's see how the game turns out then shall we? |
Tectonious Falcon
The Southern Legion
395
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Posted - 2013.01.20 00:22:00 -
[100] - Quote
All it says is that CCP has read several threads about heavies, that suit balance is still ongoing and that these aren't the final versions of the suits in the game. It doesn't even apply to heavies specifically. |
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semperfi1999
Internal Error. Negative-Feedback
317
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Posted - 2013.01.20 00:52:00 -
[101] - Quote
DUST Fiend wrote:semperfi1999 wrote:AR ROF 768 DMG 31
HMG ROF 2000 DMG 16
HMG firs 2.5 rounds for every ar round.......or approx 40 DMG in the same timeframe of a single ar shot. So what you're telling me, is that a heavy machine gun fires quicker than an assault rifle? HOLY CRAP!!! STOP THE PRESSES!!! That makes absolutely ZERO sense!!!!
Did I say I had a problem with that?? Nope sure didn't........I didn't even hint that I have an issue wit this. I was noting this for someone else who stated that the HMG does less DMG in the same amount of time than the ar. This is obviously wrong and that was all i was noting. I find the post about the hmg ranges interesting but the person who commented on it was obviously scared to do more than disagree as he did not post the dmg of the assault hmg for comparison. Because if the dmg amount based on the ROF makes it similar to the ar then there would not be as big of an issue. That does not change the fact that the reg hmg has a range that seems too far for balance purposes when you compare the great accuracy it has. So next time why dont you check and read the posts before you go spouting off on something that you obviously did not check. |
DUST Fiend
Immobile Infantry
1906
|
Posted - 2013.01.20 01:31:00 -
[102] - Quote
semperfi1999 wrote:So next time why dont you check and read the posts before you go spouting off on something that you obviously did not check.
Where's the fun in that?
Mine wasn't directed at you either, though I guess it does look that way. It's just that most people defending ARs and attacking HMGs seem to believe ARs are meant to do more damage, is all. |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2013.01.20 01:41:00 -
[103] - Quote
I don mind dps being higher for the hmg...........the issue i think is more the accracy and range. If heavies want the same accuracy then they should get a range decrease.
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DUST Fiend
Immobile Infantry
1906
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Posted - 2013.01.20 01:45:00 -
[104] - Quote
semperfi1999 wrote:I don mind dps being higher for the hmg...........the issue i think is more the accracy and range. If heavies want the same accuracy then they should get a range decrease.
Oh I agree, the range is definitely a bit too high. Also, the standard HMG needs to overheat just a tad faster. I wouldn't be opposed to a slight spool up before you start shooting, then I could walk around reving my HMG like I do with my assault forge |
Dr Debo Galaxy
GunFall Mobilization Covert Intervention
201
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Posted - 2013.01.20 03:33:00 -
[105] - Quote
we should just give it a week and then the scouts will be op then the melee attack will be op, then this then that.
If everything is overpowered nothing is. |
Vane Arcadia
ZionTCD Legacy Rising
115
|
Posted - 2013.01.20 09:12:00 -
[106] - Quote
The dark cloud wrote:xprotoman23 wrote:SILENTSAM 69 wrote:xprotoman23 wrote:When I can run around with an HMG on my assault suit then the heavy's will be balanced. *facepalm* No no no... What is with all this Heavies are OP talk? They are big targets and not impossible to take down. Yes they can win in a 1 vs 1 fight more often than not, but that is your fault then for being alone. Sure it is intimidating to hear that HMG spin up near you, but it should be. It is a large guy in a Heavy Drop suit for crying out loud. His suit costs more than yours and should do more damage and soak up more damage. There is nothing wrong with this. They move slowly and this itself is a good balance point. Heaves are an easy target when they try to run around too much. They pretty much have to stay in one location to stay alive. Everyone just needs to quit whining and learn that each suit has its own strengths and weaknesses. Even Heavies have weaknesses, and they alone can not win a match. There is always something in DUST that will be more powerful than any one suit type, and that is a group of players each using their particular suits advantages to their best. I've been playing this game longer than most people, and probably have more knowledge when it comes to combat in this game than most people. The fact that the heavy suit can basically use every weapon in the game is a bit ridiculous. The fact that the HMG has the same effective range as an AR is ridiculous. The fact that a kid can head glitch in a heavy suit and a laser rifle is a bit ridiculous. Heavy suits can easily turn the tide of any match especially with the Domination/Conquest (skirmish) all you have to do is camp on 2 points with heavy suits. Good luck trying to beat a group of heavy's camped on the OBJ's, or at your Clone reserve. the counter are grenades against heavys on objectives. Cause they are too slow to evade them. Theres a reason why we have 2 sec fuse timers on grenades and damn slow heavys. Its the #1 thing that heavys are getting killed by and they hate them with a passion.
Granades and GEKs (which if I was new to this game I would think was a sniper weapon it kills me from so far away) - those two things kill me most. If there were more laser players my armour T2 suit would feel that pain too, but there are surprisingly few. Its mainly the overpowered GEKs.
I will concede one thing however - the AUR HMG is very powerful (not saying it needs a nerf but its very strong).
The problem for heavies comes later in the progression with the fact that its pretty much impossible (and pointless) for heavies to use advanced or proto suits whilst our assault brothers get cheap kit.
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Bendtner92
Imperfects Negative-Feedback
369
|
Posted - 2013.01.20 09:21:00 -
[107] - Quote
DUST Fiend wrote:Oh I agree, the range is definitely a bit too high. Also, the standard HMG needs to overheat just a tad faster. I wouldn't be opposed to a slight spool up before you start shooting, then I could walk around reving my HMG like I do with my assault forge I still disagree with you about the range.
Currently the standard HMG overheats at 173 shots left with HMG Operation 1 and 159 shots left with HMG Operation 2. What's your take on this? Personally I wouldn't mind a very slight nerf to this, so that it overheats at around 220 shots left instead. You could also change the skill to 2% less heat build up per level instead of 3%. |
Drommy Hood
Tritan-Industries Legacy Rising
242
|
Posted - 2013.01.20 09:48:00 -
[108] - Quote
Dr Debo Galaxy wrote:we should just give it a week and then the scouts will be op then the melee attack will be op, then this then that.
If everything is overpowered nothing is.
Everything is OP except assault. Cos the mass populace can't be wrong |
Drommy Hood
Tritan-Industries Legacy Rising
242
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Posted - 2013.01.20 09:52:00 -
[109] - Quote
Bendtner92 wrote:DUST Fiend wrote:Oh I agree, the range is definitely a bit too high. Also, the standard HMG needs to overheat just a tad faster. I wouldn't be opposed to a slight spool up before you start shooting, then I could walk around reving my HMG like I do with my assault forge I still disagree with you about the range. Currently the standard HMG overheats at 173 shots left with HMG Operation 1 and 159 shots left with HMG Operation 2. What's your take on this? Personally I wouldn't mind a very slight nerf to this, so that it overheats at around 220 shots left instead. You could also change the skill to 2% less heat build up per level instead of 3%.
I agree maybe a slightly faster overheat, but range is terrible as it is. Can't turn it anymore into a shot gun or smg otherwise there's no point in using it, I already find myself wondering why I don't just use an AR or laser, as a heavy you can't dictate the range so you need a weapon that has some. To that end I find myself training sharpshooter whilst I'm still using milita in otherstuff because having the ability to kill at anything more than 20m rather than just tickle them is fairly important since you can't run away |
Drommy Hood
Tritan-Industries Legacy Rising
242
|
Posted - 2013.01.20 09:58:00 -
[110] - Quote
It will be totally hand when the bad has lifted and you can actually record and throw stuff on YouTube to back up an argument rather than just opinions flying round |
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empty souls
Ahrendee Mercenaries Legacy Rising
3
|
Posted - 2013.01.20 10:34:00 -
[111] - Quote
I like heavy suits...I dont think theyre op but there is some FIXING that needs to be done to them...They are freaking mini tanks that probably weigh over a ton...So they should turn and move slow...But they should have more slots available Also maybe a small TWEAK in range and the feed...Also there shouldnt be any damage mods either in this game There isnt really a place for them unless theres only a few guns that the damage is the same then theres a place but not when each gun already has different damage to them thats "unbalanced" Might as well start just picking up rocks and throwing them..... |
fred orpaul
Tritan-Industries Legacy Rising
213
|
Posted - 2013.01.20 10:34:00 -
[112] - Quote
BLUNT SMKR wrote:I agree heavys are just everywhere now its getting annoying. Its just cause to many scrubs are scared of getting killed so they run to the dropsuit with the most hp its just sad
god blue berries get dumber by the day, why the **** would you run anything but an assault heavies are way easier to kill. |
Captain-Awesome
Internal Error. Negative-Feedback
349
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Posted - 2013.01.20 16:05:00 -
[113] - Quote
not all heavies are HMG users. you nerf /buff the suit, you nerf / buff 2 classes.
Surely with all the buff/nerf that's happened in the past to suits, you've noticed trends pick up? |
Green Living
Pink Fluffy Bounty Hunterz RISE of LEGION
53
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Posted - 2013.01.20 17:45:00 -
[114] - Quote
Heavy 514. |
Beld Errmon
Tal-Romon Legion Amarr Empire
479
|
Posted - 2013.01.22 02:38:00 -
[115] - Quote
I now have a Heavy suit and HMG, after using this suit to rack up 39 kills in a single game where my team lost, I now totally agree that heavy suits are not OP and shouldn't be nerfed in anyway, it makes perfect sense that a type I heavy with level 1 HMG can pwn that much face, despite not having a single SP in any of the support skills. |
Fiddlestaxp
Sil3nt Assassins
30
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Posted - 2013.01.22 02:44:00 -
[116] - Quote
DUST Fiend wrote:Mr Zitro wrote:Its just the Zitro effect. you nerf my stuff yours is next :) I admit that HMGs are way too easy to use, makes me take great joy in mowing down garbage heavies just piggybacking on the HMG. Nerf the suit any more though, and there really won't be much point in playing a heavy. They're already very easy to kill if you don't get caught with your pants down, and engage at a proper range, especially if you use a laser. Never mind the very underwhelming progression of heavy suits as time goes on. It just amuses me, that as good as you are, you have trouble with these HMG spamming noobs. Rather, I smell a hidden agenda, considering you understand how powerful tank play is and is going to be, and you'd like to see heavies (the primary infantry answer to tanks) brought down as much as possible. This is why you focus your posts lately at "heavies" and not "heavy machine guns" Just sayin. This. |
Chilled Pill
Pro Hic Immortalis RISE of LEGION
26
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Posted - 2013.02.05 06:11:00 -
[117] - Quote
Heavies are fine. If anything, just make em less accurate at range not nerfing their range outright. (talking about the HMG here.) |
General Tiberius1
ZionTCD Legacy Rising
206
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Posted - 2013.02.05 06:28:00 -
[118] - Quote
Mr Zitro wrote:Its just the Zitro effect. you nerf my stuff yours is next :)
i didnt nerf it!
shut up and go back to your cave troll |
Thranx1231
CowTek
90
|
Posted - 2013.02.05 06:33:00 -
[119] - Quote
Logi Bro wrote:Quote:[FEEDBACK] Re-adjusting heavy dropsuits Update: Balancing work on dropsuits are ongoing, and we will keep you posted with future updates on the results. Are you talking about this? I doubt they would bend heavies over any more than they have already, a nerf is the last thing the heavy dropsuit needs and I hope CCP sees that. Logi Bro why in the Kitten would you think that? CCP Loves Their Nerf Hammer of Stupidity.
Let them bleed SP! That is battle cry for CCP. Spend the SP and Nerf the item they spent it for. At best it is a back handed way to treat their customers. Look at the insane AUR prices for Blue Print items now. I understand needing to make $15/month per user but $10 for one Drop Suit? Now, you can spend your $10 on the Heavy Drop Suit or on Boosters so you can get the next upgrade and CCP will rip it from your hands. Make you wish you spent your time on something constructive, like Dark Souls.
Stupid Noob runs at my HMG with a Scrambler Pistol? Okay, if I have no shields or my armor is still mostly gone but otherwise, Squirt! Dead Noob and yet another Nerf The Heavy post in the forums.
Next thing we get is a promise of the Wong Hammer Of Doom.
You want to know why I specifically haven't bought my next Merc Pack? That post you quoted is the reason. |
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
413
|
Posted - 2013.02.05 06:42:00 -
[120] - Quote
Beld Errmon wrote:I now have a Heavy suit and HMG, after using this suit to rack up 39 kills in a single game where my team lost, I now totally agree that heavy suits are not OP and shouldn't be nerfed in anyway, it makes perfect sense that a type I heavy with level 1 HMG can pwn that much face, despite not having a single SP in any of the support skills. I went 34 and 4 with a logi fit yesterday.
Get on my level? |
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