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Enkidu Camuel
Tritan-Industries Legacy Rising
69
|
Posted - 2013.01.16 04:28:00 -
[61] - Quote
Cyn Bruin wrote: The regular LR and ELM are fine, they do damage on par with other weapons of their class. The reason they seem so awesome right now is the suit HP and some new players don't understand their mechanics.
Actually the only difference between the ELM and the normal LR is the overheat, ELM takes a while longer more than the normal LR to overheat, the rest (damage, range and everything) is the same, can't remember if the metalevel is increased by 1 but I don't think so, I need to check that again. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.01.16 04:41:00 -
[62] - Quote
A standard regular AR does 775 damage in just 2 seconds. Consider this before saying something is OP. |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2013.01.16 05:19:00 -
[63] - Quote
Cyn Bruin wrote: The regular LR and ELM are fine, they do damage on par with other weapons of their class. The reason they seem so awesome right now is the suit HP and some new players don't understand their mechanics.
The Viziam might need some looking at...
overheating needs to be looked at a bit more tho since the skills for LR actually suppose to reduce it but tbh most times no need to manage heat buildup i like Bendtner (god butchered ur name prob :P ) idea raise the initial dmg slightly and drop off the max dmg a bit so that even tho we're making it overheat a bit faster the heatbuild needed to kill a target would be roughly the same
Viziam atm def needs lookin at ELM and LR are practically same thing minus the 1.6 heat buildup diff that needs to change |
Tbone322
D3ath D3alers RISE of LEGION
124
|
Posted - 2013.01.16 05:33:00 -
[64] - Quote
Cyn Bruin wrote: The regular LR and ELM are fine, they do damage on par with other weapons of their class. The reason they seem so awesome right now is the suit HP and some new players don't understand their mechanics.
The Viziam might need some looking at...
I couldn't have said it better myself. I got laid out ridiculously fast by the Standard LR the other day. I was pissed until I realized I was missing skills and therefore had 25% less shields and armor than I was used to.
And as we all know from last build, Viziam probably needs looking into... |
GoD-NoVa
Imperfects Negative-Feedback
174
|
Posted - 2013.01.16 05:38:00 -
[65] - Quote
KingBabar wrote:Yeah baby yeah! Get fried much?
- "Its so hard too use cause you need to keep the beam on your target."
BS!
When that baby heats up you merely need to glance a target and they're down.
And with an insane range, 100% accuracy and no recoil at all, and not least a proper sight, they are just so easy to use. Its like a modded controller fireing a tac AR from previous build. I could even fire 92 out of 100 "bullets" before it over heated. Whats that about?
-"They should be this insanely OP cause they're only useful at range." The last part might be true, but there are such things as SMGs, Scramblers and not least EZ-mode nades that should be enough for those face to face encounters. If you're stuck in the open fireing at an AR wielder at medium range then you're obviously doing it wrong.
I am amazed at how effective it was with only one level of skill and with only level 3 of weaponry. I used 2 +5% damage mods, I can only imagine what would happen with a proto suit, with a proto laser and tripple +10 mods....
If you camp a pipe and go 22-0, don't delude yourself, anyone half decent can do it.
I use 60 bullet ARs exclusively on my main account and do a pretty decent job with them. That I do cause I'm awsome, obviously, and because I put nearly all my skills into sharpshooter, recoil dampening, reload speed and damage buffs. If I were to use the same amount of skillpoints on my AR as I did with this laser, I wouldn't be competitive at a.
dude LR were like this before the nerf, people just wasnt smart enough to understand how to work around ARs. i called this at the beginning i told you people LRs are going to dominate now, LRs were able to compete with the great damage of the proto ARs, they were even better you just have to develop a different skill to use them. i say dont nerf LRs just give the damage back to the ARs and our sights |
Sysic Kaenn
Villore Sec Ops Gallente Federation
2
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Posted - 2013.01.16 05:38:00 -
[66] - Quote
Lasers need to be looked at. |
Kalante Schiffer
UnReaL.
183
|
Posted - 2013.01.16 06:23:00 -
[67] - Quote
xXDust BunnyXx wrote:KingBabar wrote:Yeah baby yeah! Get fried much?
- "Its so hard too use cause you need to keep the beam on your target."
BS!
When that baby heats up you merely need to glance a target and they're down.
And with an insane range, 100% accuracy and no recoil at all, and not least a proper sight, they are just so easy to use. Its like a modded controller fireing a tac AR from previous build. I could even fire 92 out of 100 "bullets" before it over heated. Whats that about?
-"They should be this insanely OP cause they're only useful at range." The last part might be true, but there are such things as SMGs, Scramblers and not least EZ-mode nades that should be enough for those face to face encounters. If you're stuck in the open fireing at an AR wielder at medium range then you're obviously doing it wrong.
I am amazed at how effective it was with only one level of skill and with only level 3 of weaponry. I used 2 +5% damage mods, I can only imagine what would happen with a proto suit, with a proto laser and tripple +10 mods....
If you camp a pipe and go 22-0, don't delude yourself, anyone half decent can do it.
I use 60 bullet ARs exclusively on my main account and do a pretty decent job with them. That I do cause I'm awsome, obviously, and because I put nearly all my skills into sharpshooter, recoil dampening, reload speed and damage buffs. If I were to use the same amount of skillpoints on my AR as I did with this laser, I wouldn't be competitive at a. dude the reason we laser rifle users get so many kills is ppl are to ignorant to how they work and run full speed to us at optimal. No tactics, they deserve to die. yeah i learned that my first day playing dust. Whenever i see some one trying to lazor me from a far away distance i just hide, i dont even bother shooting them waste of bullets.
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The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2013.01.16 11:41:00 -
[68] - Quote
What the hell? I just turn away for a short amount of time and the crap continues. And Sha i dont care if its a SI guy or not i allways say whats floating my mind stright. And Regnum shock collar doesnt work i just become like cartman and have super powers like shoting every 1 with a lightning ( a dark cloud that hits you with a lightning lol). If you really want a "adjustment" then i could live with the following damage changes: STD= 15HP ADV= 16.5 HP PRO= 18HP
this way the so called "OMG OP VIZIAM" gets nerfed to a degree that it is not "insane" as you guys would put it. And the ELM-7 would get a slight buff which it needs to justify more ISK/PG+CPU. Cause at the moment there is no use for the ADV variant which annoys me. And the 4 rounds more till overheating are not really beneficial. Well some time ago the ELM-7 never overheated an with that it had a damn good reason to cost more ISK/PG+CPU |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2013.01.16 11:45:00 -
[69] - Quote
Free Beers wrote: I love them but they are broken
Would be a sad day in my logi alt life when if ever they are balanced |
Bendtner92
Imperfects Negative-Feedback
369
|
Posted - 2013.01.16 11:50:00 -
[70] - Quote
@dark cloud
Don't you think the laser needs to overheat faster? Right now with no skills the standard overheats after using 80% of the clip. I mean wtf is that, there might as well not be any overheat at all then.
With no skills the standard should overheat after using about 50-60% of clip in my opinion. |
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Chilled Pill
Pro Hic Immortalis RISE of LEGION
26
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Posted - 2013.01.16 12:32:00 -
[71] - Quote
Just throwing this in there:
From my experience, the basic LR with LR Operations 1 overheats after consuming 80% of it's...i dunno...let's say battery/power core -- you get damaged, can't fire for a while 3-4secs, and you have 20% power left; which isn't enough to kill most people unless they're down to low armor, so you have to reload for another maybe 3-4secs.
Mr. LR user is more or less handicapped for 8-9ish seconds and has damaged health. A lot can happen within that time I think.
There are a lot of good suggestions on here. I hope the ones that make the most sense win out if ever there will be changes. |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2013.01.16 16:46:00 -
[72] - Quote
Skilled into lvl 1 laser yesterday........and laughed. Whoever said this weapon is hard to use is blatantly lying or is bad at this game. LvL 1 laser has never overheated for me at this time. It definitely destroys in its range and I found that its still pretty effective at closer ranges just not as. This gun is just easy peasy to use. I personally prefer more CQC combat in my gameplay so I personally dont take to the laser that much but its a great weapon.....and way way way powerful.
Definitely a good fix would be to change the overheat mechanic to actually mean something. I have not even bothered to try to keep from overheating my gun and I have not overheated it yet. |
Caeli SineDeo
Imperfects Negative-Feedback
294
|
Posted - 2013.01.16 17:10:00 -
[73] - Quote
The dark cloud wrote:What the hell? I just turn away for a short amount of time and the crap continues. And Sha i dont care if its a SI guy or not i allways say whats floating my mind stright. And Regnum shock collar doesnt work i just become like cartman and have super powers like shoting every 1 with a lightning ( a dark cloud that hits you with a lightning lol). If you really want a "adjustment" then i could live with the following damage changes: STD= 15HP ADV= 16.5 HP PRO= 18HP
this way the so called "OMG OP VIZIAM" gets nerfed to a degree that it is not "insane" as you guys would put it. And the ELM-7 would get a slight buff which it needs to justify more ISK/PG+CPU. Cause at the moment there is no use for the ADV variant which annoys me. And the 4 rounds more till overheating are not really beneficial. Well some time ago the ELM-7 never overheated an with that it had a damn good reason to cost more ISK/PG+CPU
That is sad dark cloud you can not even respect your own corp member. At least us imperfects can respect each other when we disagree.
It is sad to see how much your protect the laser rifle when it is something that needs a tweak. overheating faster does not break it in anyway just forces more micro management of a powerful weapon. If you want to hold all that power you have to manage it correctly or get burned. |
EnIgMa99
Imperfects Negative-Feedback
219
|
Posted - 2013.01.16 17:12:00 -
[74] - Quote
Sysic Kaenn wrote:Lasers need to be looked at.
Tac Rifles need a buff |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2013.01.16 17:47:00 -
[75] - Quote
It all comes down to survivability. As FPS players the talented among us have learned to "dodge" enemy fire through bunny hops, drop shots, strafing, corner shooting etc.
The lazer negates all of these tactics as it is a continuous beam of damage. I've seen it not recognize objects and bleed through even when behind cover. You can't dodge LR fire like you can any other weapon in this game which makes it so unique and so deadly.
Two LR at 90* can entrap entire teams and make any movement impossible they are the BEST area of denial weapon(better than MD's by far).
The fact is LR's need a "tweak" but they also need to do a better job making sure a beam is blocked by objects better. As stated above too many times ive seen lazer break through objects at weird angles.
A possible solution to this is make the beam larger in diameter but slower to turn, Let turn radius be slightly diminished and not governed by user sensitivity or mouse function. Though this could make it easier to hit targets it would probably make it better at being blocked by object and if any part of the beam is obscured by an object then the whole beam is blocked by that object This way it will require true LOS on a target and function better in open environments without getting stupid "bleed" in tight spaces. |
RECON BY FIRE
BetaMax.
51
|
Posted - 2013.01.16 18:22:00 -
[76] - Quote
xXDust BunnyXx wrote:KingBabar wrote:Yeah baby yeah! Get fried much?
- "Its so hard too use cause you need to keep the beam on your target."
BS!
When that baby heats up you merely need to glance a target and they're down.
And with an insane range, 100% accuracy and no recoil at all, and not least a proper sight, they are just so easy to use. Its like a modded controller fireing a tac AR from previous build. I could even fire 92 out of 100 "bullets" before it over heated. Whats that about?
-"They should be this insanely OP cause they're only useful at range." The last part might be true, but there are such things as SMGs, Scramblers and not least EZ-mode nades that should be enough for those face to face encounters. If you're stuck in the open fireing at an AR wielder at medium range then you're obviously doing it wrong.
I am amazed at how effective it was with only one level of skill and with only level 3 of weaponry. I used 2 +5% damage mods, I can only imagine what would happen with a proto suit, with a proto laser and tripple +10 mods....
If you camp a pipe and go 22-0, don't delude yourself, anyone half decent can do it.
I use 60 bullet ARs exclusively on my main account and do a pretty decent job with them. That I do cause I'm awsome, obviously, and because I put nearly all my skills into sharpshooter, recoil dampening, reload speed and damage buffs. If I were to use the same amount of skillpoints on my AR as I did with this laser, I wouldn't be competitive at a. dude the reason we laser rifle users get so many kills is ppl are to ignorant to how they work and run full speed to us at optimal. No tactics, they deserve to die.
Who the hell can use tactics against a laser? You leave cover to run towards another piece of cover to get closer to them and during the .5 second youre out of cover they instantly melt you. Who can do anything against that? Im sick of seeing this "lasers suck at close range and against armor" too. Ive had a laser guy melt me from 10m away and Ive tried out armor tank suits that lasers shredded as if it was shields. This is all before the wipe too so it isnt the whole "nobody has decent skills yet, thats why everything seems OP". The kicker to all that is most of the time it was with an ELM-7 that so many people like to claim sucks! |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2013.01.16 18:55:00 -
[77] - Quote
i know how CCP handles "tweaks" to weapons. Look at the TAC/Breach AR, missile launchers, grenades and damage mods. The more CCP "tweaks" something the more broken the game gets. Just look at grenades and their 2 sec fuse timer, or useless missile launchers. I just cant understand the cry about lasers. Its a very small amount of players who use them. And i bet that the amount of kills achieved with grenades are 10.000 times higher then the overall amount of laser rifle kills. Its just stupid to demand this weapon to get nerfed only because it does what its made for. Killing people at medium-long range. Its a niche weapon like a sniper or shotgun. These weapons are excellent for their situation but outside of it they suck hard. And on skirmish matches AR's decide over defeat or virctory cause a laser rifle user cant assault a objective. And defending is aswell only good on open ground areas. For example i never see a laser rifle on biomass or communications. Cause they perform poorly on close maps and every 1 knows it. |
DUST Fiend
Immobile Infantry
1899
|
Posted - 2013.01.16 19:22:00 -
[78] - Quote
Lasers at range actually the DIRECT counter to all kinds of Heavies. |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2013.01.16 20:15:00 -
[79] - Quote
DUST Fiend wrote:Lasers at range actually the DIRECT counter to all kinds of Heavies. just like snipers, mass drivers, shotguns and grenades. |
Marston VC
SVER True Blood Unclaimed.
92
|
Posted - 2013.01.16 20:38:00 -
[80] - Quote
Cyn Bruin wrote: The regular LR and ELM are fine, they do damage on par with other weapons of their class. The reason they seem so awesome right now is the suit HP and some new players don't understand their mechanics.
The Viziam might need some looking at...
cyn!!! why are you trying to ruin my future suit fittings??? lets just keep that little tid bit between you and me k? |
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