Pages: 1 2 3 4 5 6 7 8 [9] 10 |
161. Modded controller users are rampant - in General Discussions [original thread]
1.6 clicks per second?! 96 rpm?! It'll take 18.75 seconds to empty my clip?! Are you f'n serious? Why are we non modders getting punished for being able to fire fast and be accurate? Also, I haven't ran into a Tac user with a modded controller --...
- by Chilled Pill - at 2013.05.11 11:59:00
|
162. Sticky:Weapon damage model/HMG balance - in General Discussions [original thread]
While I agree that the HMG does need a buff, I don't think the 10% cross the board increase in handheld weapon damage would not be wise for a number of reasons: 1. The longer fire fights and strafe contests are due to people still adjusting to th...
- by Chilled Pill - at 2013.05.10 11:14:00
|
163. The GEK problem - in Feedback/Requests [original thread]
QQ about the Tac AR next. :)
- by Chilled Pill - at 2013.05.08 08:18:00
|
164. [Feedback] Getting stuck - in Feedback/Requests [original thread]
There are some parts of the map too that have little elevations on them that you can't just run over, you'd have to jump over them. There's this one spot in particular in Manus Peak, in between A & C, underneath one of the tall rock spires th...
- by Chilled Pill - at 2013.05.08 08:15:00
|
165. Grids needed on the maps in game. - in Feedback/Requests [original thread]
Yes please. What he said. Especially for orbitals, since you can't see ants walking on the overview map anymore.
- by Chilled Pill - at 2013.05.08 07:43:00
|
166. [Feedback] Aim Accerleration Study (spreadsheet and graphs included) - in Feedback/Requests [original thread]
+1 internets to you sir for taking the time to do this. Curious to see the data for max'd sensitivity.
- by Chilled Pill - at 2013.05.08 07:27:00
|
167. [MUCH NEEDED REQUEST] New Armor Skill - in Feedback/Requests [original thread]
Or give shields modules % increase in their 'sig radius' making them easier to detect with passive and active scans.
- by Chilled Pill - at 2013.05.08 07:01:00
|
168. Quafes are not Pink! - in Feedback/Requests [original thread]
I was sad when I saw the Quafe suit was no longer pink. :(
- by Chilled Pill - at 2013.05.07 14:32:00
|
169. Terrain Issue - in Feedback/Requests [original thread]
Yes I'm getting this too.
- by Chilled Pill - at 2013.05.07 09:15:00
|
170. Uprising second impressions. - in General Discussions [original thread]
I say, let's let everyone get settled into Uprising, especially after the 14th. I think things will get better as people get used to the new stuff.
- by Chilled Pill - at 2013.05.07 08:40:00
|
171. Uprising, Best suits are now paid only? - in General Discussions [original thread]
Yup. Noticed this too on the market.
- by Chilled Pill - at 2013.05.07 08:33:00
|
172. CCP please fix the button input lag - in General Discussions [original thread]
I feel this most when trying to throw a grenade.
- by Chilled Pill - at 2013.05.07 08:07:00
|
173. Scout Suits more CPU starved in Uprising?? - in General Discussions [original thread]
I'll try to get back to this thread when I'm able to see Uprising for myself. Right now, everything is just too up-in-the-air.
- by Chilled Pill - at 2013.05.06 07:53:00
|
174. Scout Suits more CPU starved in Uprising?? - in General Discussions [original thread]
Did I ask to be equal to Assaults? Did you even read? My point isn't to turn Scouts into Assaults, but to make Scouts VIABLE heck even USEABLE for a role they were 'supposedly' designed to play. Look at the suit most snipers gravitate to -- the ...
- by Chilled Pill - at 2013.05.06 07:25:00
|
175. Scout Suits more CPU starved in Uprising?? - in General Discussions [original thread]
I think I just talked myself into speccing into the Minmatar Assault....faaaaaack.
- by Chilled Pill - at 2013.05.06 06:49:00
|
176. Scout Suits more CPU starved in Uprising?? - in General Discussions [original thread]
The Robot Devil wrote: What do you want a scout to do? They are scouts and they should fill that role. Espionage, intelligence, sabotage and stealthy behind enemy lines stuff. Putting a proto AR in your suit should eat most of your resources, i...
- by Chilled Pill - at 2013.05.06 06:40:00
|
177. Scout Suits more CPU starved in Uprising?? - in General Discussions [original thread]
Marston VC wrote: I want to argue that everything got a mega nerf in the game so it all balances out...... but im too tired to care. Yeah everyone will feel the hit, but Scouts more than the rest. Coupled with the SP inflation, after spendi...
- by Chilled Pill - at 2013.05.06 04:35:00
|
178. Scout Suits more CPU starved in Uprising?? - in General Discussions [original thread]
I remember them saying they're dialing back everyone's Scan Radius to necessitate the use of their precious Active Scanner. But look who has the same base Scan Radius as a Scout -- the Logi. Oh Scouts, you so silly.
- by Chilled Pill - at 2013.05.06 01:21:00
|
179. Scout Suits more CPU starved in Uprising?? - in General Discussions [original thread]
I'll wait to see the skills and suits in Uprising, just to make sure. But I'm not very hopeful about the Scout suit. Currently, it requires the same, if not more SP, investment than the Heavy to be fit well. Not to mention it takes a skillful play...
- by Chilled Pill - at 2013.05.06 00:26:00
|
180. Scout Suits more CPU starved in Uprising?? - in General Discussions [original thread]
Amidst all the crying over the Heavy Suit, and HAVs, I think now we need to give us Scout users our share of the spotlight. This already marginalized suit just got more difficult (if not impossible) to 'Fit' well. Let's talk about CPU. The scout ...
- by Chilled Pill - at 2013.05.05 17:10:00
|
Pages: 1 2 3 4 5 6 7 8 [9] 10 |
First page | Previous page | Next page | Last page |