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lordjanuz
Norwegian Dust514 Corporation
91
|
Posted - 2013.03.23 12:40:00 -
[31] - Quote
Photos, I expect we have left The drawing table after 4 year i production but if its snapshots from live game, it looks great. As long as its not some pictures they will show us on fanfest and tell us what to expect Soon you get my drift. I am sceptical until delivery. |
Himiko Kuronaga
SyNergy Gaming
73
|
Posted - 2013.03.23 16:34:00 -
[32] - Quote
Iron Wolf Saber wrote:neurol forever wrote:Himiko Kuronaga wrote:Start at 60 and we can go from there.
There isn't a single competitive FPS out there that runs in any kind of E-sports league at sub-60 FPS right now, and there is a reason for that. It looks like crap, it plays like crap, and it lowers the skill ceiling.
Dust isn't going the E-sports route in most likelihood, but it doesn't change the fact it lowers the skill ceiling and looks terrible compared to 60. First you wrote about textures and RAM in PS3. Now when you haven-Št vauable argument about what you wrote before you writing about 60fps now. You are amazing. Would like to point out call of duty runs on 30.
Would like to point out that it does not. |
Schalac 17
Dedicated Individuals Committed to Killing
4
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Posted - 2013.03.23 21:43:00 -
[33] - Quote
First you need to remember that 60Hz is not 60 FPS, which is what most of our computer monitors are actually set at. When a game or movie or anything really is running at 30 FPS You will be perceive it as a smooth motion. But honestly we will be able to see all the way up to 1000 FPS because our eyes don't have shutters on them, well unless you blink several hundred times a second. The FPS issue only really matters when you have extreme peaks and valleys during play. As your eyes will perceive the change in the information stream. |
Himiko Kuronaga
SyNergy Gaming
74
|
Posted - 2013.03.24 18:52:00 -
[34] - Quote
Schalac 17 wrote:First you need to remember that 60Hz is not 60 FPS, which is what most of our computer monitors are actually set at. When a game or movie or anything really is running at 30 FPS You will be perceive it as a smooth motion. But honestly we will be able to see all the way up to 1000 FPS because our eyes don't have shutters on them, well unless you blink several hundred times a second. The FPS issue only really matters when you have extreme peaks and valleys during play. As your eyes will perceive the change in the information stream.
It matters all the time.
If its not 60+, it's crap. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1237
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Posted - 2013.03.24 23:51:00 -
[35] - Quote
Never thought that thread would turn out that way o_O |
Tenchu-13
What The French CRONOS.
91
|
Posted - 2013.03.25 00:47:00 -
[36] - Quote
That's looking pretty sweet.
Can't wait till they implement vegetation on some of the maps. Would be a nice change from all the grey. |
Schalac 17
Dedicated Individuals Committed to Killing
4
|
Posted - 2013.03.25 06:29:00 -
[37] - Quote
Himiko Kuronaga wrote:Schalac 17 wrote:First you need to remember that 60Hz is not 60 FPS, which is what most of our computer monitors are actually set at. When a game or movie or anything really is running at 30 FPS You will be perceive it as a smooth motion. But honestly we will be able to see all the way up to 1000 FPS because our eyes don't have shutters on them, well unless you blink several hundred times a second. The FPS issue only really matters when you have extreme peaks and valleys during play. As your eyes will perceive the change in the information stream. It matters all the time. If its not 60+, it's garbage. This is a reflex sport. If you think having half of the frames shaved off of an animation isn't a big deal when it comes to recognition you should go play fighting games competitively and see how many pros agree with you. You say that, but I would bet money that you wouldn't be able to tell the difference between a solid 30 FPS and a solid 60 FPS. But I know, you will protest that you are a '1337' player and can definitely tell the difference and it effects your game and blah blah blah. Fact of the matter though, nothing is interlaced anymore. Unless you are still playing on an old CRT monitor or first gen tube HDTV, the entire image is written for every frame. So you see every animation, and see the exact position that the enemy is at in every screen. |
Himiko Kuronaga
SyNergy Gaming
88
|
Posted - 2013.03.25 07:32:00 -
[38] - Quote
Schalac 17 wrote:Himiko Kuronaga wrote:Schalac 17 wrote:First you need to remember that 60Hz is not 60 FPS, which is what most of our computer monitors are actually set at. When a game or movie or anything really is running at 30 FPS You will be perceive it as a smooth motion. But honestly we will be able to see all the way up to 1000 FPS because our eyes don't have shutters on them, well unless you blink several hundred times a second. The FPS issue only really matters when you have extreme peaks and valleys during play. As your eyes will perceive the change in the information stream. It matters all the time. If its not 60+, it's garbage. This is a reflex sport. If you think having half of the frames shaved off of an animation isn't a big deal when it comes to recognition you should go play fighting games competitively and see how many pros agree with you. You say that, but I would bet money that you wouldn't be able to tell the difference between a solid 30 FPS and a solid 60 FPS. But I know, you will protest that you are a '1337' player and can definitely tell the difference and it effects your game and blah blah blah. Fact of the matter though, nothing is interlaced anymore. Unless you are still playing on an old CRT monitor or first gen tube HDTV, the entire image is written for every frame. So you see every animation, and see the exact position that the enemy is at in every screen.
No, you don't. And there is a thing called "tracking" which you need the additional fluidity for. One frame alone is enough to make a difference at the start of a change of direction.
Your argument has been made by poor console players for a decade who can't afford decent graphics. Again, take your crap logic to a fighting game tournament and see how long it takes for you to get laughed straight out of the building. We are all intimately aware of how important a 60 FPS minimum is.
And yes, I am a 1337 player, obviously superior to you in both looks, women, gaming skill, and swag.
https://lh6.googleusercontent.com/-ySnJX6fjySE/UGKc3QzmKDI/AAAAAAAAAaM/LRylwpYzAQA/w800-h450-p-k/Rikuto.png
Get that money, son. |
Chilled Pill
Pro Hic Immortalis RISE of LEGION
26
|
Posted - 2013.03.25 08:24:00 -
[39] - Quote
^ This guy amuses me. Please keep arguing with him. :) |
Vyzion Eyri
The Legion Academy
353
|
Posted - 2013.03.25 08:27:00 -
[40] - Quote
Maybe we're actually playing at 60FPS, but one in every 10 frames flashes the word "Aurum" at us so we're unknowingly subjected to an urging to buy boosters. |
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Schalac 17
Dedicated Individuals Committed to Killing
5
|
Posted - 2013.03.25 20:58:00 -
[41] - Quote
Himiko Kuronaga wrote:Schalac 17 wrote:Himiko Kuronaga wrote:Schalac 17 wrote:First you need to remember that 60Hz is not 60 FPS, which is what most of our computer monitors are actually set at. When a game or movie or anything really is running at 30 FPS You will be perceive it as a smooth motion. But honestly we will be able to see all the way up to 1000 FPS because our eyes don't have shutters on them, well unless you blink several hundred times a second. The FPS issue only really matters when you have extreme peaks and valleys during play. As your eyes will perceive the change in the information stream. It matters all the time. If its not 60+, it's garbage. This is a reflex sport. If you think having half of the frames shaved off of an animation isn't a big deal when it comes to recognition you should go play fighting games competitively and see how many pros agree with you. You say that, but I would bet money that you wouldn't be able to tell the difference between a solid 30 FPS and a solid 60 FPS. But I know, you will protest that you are a '1337' player and can definitely tell the difference and it effects your game and blah blah blah. Fact of the matter though, nothing is interlaced anymore. Unless you are still playing on an old CRT monitor or first gen tube HDTV, the entire image is written for every frame. So you see every animation, and see the exact position that the enemy is at in every screen. No, you don't. And there is a thing called "tracking" which you need the additional fluidity for. One frame alone is enough to make a difference at the start of a change of direction. Your argument has been made by poor console players for a decade who can't afford decent graphics. Again, take your crap logic to a fighting game tournament and see how long it takes for you to get laughed straight out of the building. We are all intimately aware of how important a 60 FPS minimum is. And yes, I am a 1337 player, obviously superior to you in both looks, women, gaming skill, and swag. https://lh6.googleusercontent.com/-ySnJX6fjySE/UGKc3QzmKDI/AAAAAAAAAaM/LRylwpYzAQA/w800-h450-p-k/Rikuto.pngGet that money, son. I made more money than that losing at a poker tourny, and my gaming PC is far superior than all of my consoles combined. I am going to say that if you 'need' that additional fluidity then you are not a very good player. See because since the start of GameBattles and MLG, both of which one of my old clan leaders were involved in getting started, I have known professional players. They don't react, they act. They initiate the kill. They setup where they know you are going to walk into them, not the other way around. People call it twitch play, but that is only because they aren't on the level. Pros don't twitch. They plan and then they execute.
Also I think you got me wrong. I am not saying that 60 FPS is not good and that we should lock it to 30 FPS. I am just saying that your hard edge stance on 60 or bust is misguided. But honestly, 30/60/299/1000 FPS in this game doesn't matter because honestly the control for DUST is so subpar right now that no matter what you are seeing it doesn't always translate into a smooth reproduction of what you are trying to do in game. And that you can take to your tournament buddies and they will agree 100% on it. |
Himiko Kuronaga
SyNergy Gaming
97
|
Posted - 2013.03.26 12:18:00 -
[42] - Quote
You know pro players? That's cute, I am one.
Get on my level. |
Schalac 17
Dedicated Individuals Committed to Killing
5
|
Posted - 2013.03.27 18:12:00 -
[43] - Quote
Himiko Kuronaga wrote:You know pro players? That's cute, I am one.
Get on my level. So because you were in one DOA tourny you are an expert on FPSs and a professional gamer? By your logic then I am a professional gamer as well. I just play TT and card games instead of video games. And lol at DOA, easily the worst fighting game out, hence the reason there were only 13 contestants, that was all they could find that plays that crap game. |
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