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1. Rail Rifle shaking needs changed or give shaking to laser Rifles - in Feedback/Requests [original thread]
Thaddeus Reynolds wrote: Justice Darling wrote: Alena Ventrallis wrote: Justice Darling wrote: Shamarskii Simon wrote: Laser has very sensitive ads... It's also a completely different weapon (exponential damage).. and what do you ...
- by CeeJ Mantis - at 2015.12.21 04:14:00
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2. Gallante Sentinel needs to have base rep at 10/sec - in Feedback/Requests [original thread]
I think the gal sentinel needs 15hp/sec shield recharge rates like it had before. 487 shields is 13 less than a calmando, and 43% of your base HP. The 10hp/sec it has now is rather low, and is so low that it isn't really worth trying to modify wit...
- by CeeJ Mantis - at 2015.10.08 14:59:00
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3. [Feedback] Hotfix FoxFour - in Feedback/Requests [original thread]
Magsecs are already mechanically good. I wreck face with mine. I am a bit worried that this might be a bit too much. They only do slightly less DPS than SMGs, but have notably more range. I fear that this might bring one of my favorite guns into o...
- by CeeJ Mantis - at 2015.09.24 17:40:00
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4. [Feedback] Hotfix FoxFour - in Feedback/Requests [original thread]
I found 1 more thing that worres me. Grenades damage. If we are going to balance out grenades, then can we also tone the damage down a notch? Perhaps 500? The 600 damage of the core locus grenade is already really high. Especially against armor. L...
- by CeeJ Mantis - at 2015.09.24 17:32:00
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5. [Feedback] Hotfix FoxFour - in Feedback/Requests [original thread]
CCP Rattati wrote: Jadek Menaheim wrote: Zaria Min Deir wrote: Jadek Menaheim wrote: Correction: It's listed as melee in the excel doc...Rattati? Do you mean I can punch a tank now? I sure hope so, purely for the hilarity that wi...
- by CeeJ Mantis - at 2015.09.24 17:21:00
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6. [Feedback] Hotfix FoxFour - in Feedback/Requests [original thread]
3 complaints about the changes. 1 Gallente And Amarr sentinels shield recharge rate. Shields comprise about 43% of a gal sentinel's hp, and I think that the recharge rate reduction is unnecessary. I think 15 (matched with the commando that has si...
- by CeeJ Mantis - at 2015.09.24 16:21:00
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7. Acquisition Gamemode Needs a little Change [IDEA] - in Feedback/Requests [original thread]
I like 3 min with a 1 min bonus. it encourages you to try to get it for the entire time, But also encourages the enemy to try and get it because the last minute is worth the same and that the first two.
- by CeeJ Mantis - at 2015.09.01 12:03:00
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8. Pokey's Workshop - EWAR - in Feedback/Requests [original thread]
Breakin Stuff wrote: I am watching this thread to see how it progresses, and what the community cobbles together as acceptable mechanics. As I don't pay a lot of attention to EWAR in my day-to-day gameplay as I run sentinel and commando suits, ...
- by CeeJ Mantis - at 2015.08.26 12:53:00
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9. Pokey's Workshop - EWAR - in Feedback/Requests [original thread]
Here is a repost from a previous thread: Personally, I like what I see so far. Here are some of my ideas from my perspective as a long-time ewar scout, and someone who runs precision amps on most suits: -Sprinting and jumping increase profile. ...
- by CeeJ Mantis - at 2015.08.26 01:33:00
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10. What should I work on next? - in Feedback/Requests [original thread]
Personally, I like what I see so far. Here are some of my ideas from my perspective as a long-time ewar scout, and someone who runs precision amps on most suits: -Moving increases profile, sitting stationary for a few seconds reduces it. -Slight...
- by CeeJ Mantis - at 2015.08.25 08:16:00
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11. [Request] Remove player list from PC battles - in Feedback/Requests [original thread]
Isn't one of the (sorta) useful traits of Dust knowing people's strategies and fits and using that information agaimst them? Perhaps from the in battle text, but letting teammates know about certain threats ie which tanker is the one with 2 reps v...
- by CeeJ Mantis - at 2015.06.23 23:33:00
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12. Sticky:[Feedback] Loadout Names - in Feedback/Requests [original thread]
I read the spreadsheet, and I think that my main concern is that if tieracide is going to be a thng, and the only difference between them is the powercore, then perhaps instead of having so many names, just name each racial suit once. Since suits ...
- by CeeJ Mantis - at 2015.06.19 15:15:00
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13. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
I think there is meret to giving assauots more sprint speed so that they can apply pressure more readily, but strafe speed is the main reason assaults have such a lead in kills/spawn over other suits. It is hard to strafe as a commando/sentinel be...
- by CeeJ Mantis - at 2015.05.29 15:59:00
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14. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Mini-rant here: Nobody seems to like commandos, but givw the assault the commando's bonuses and weapon selection, and people seem all ln board. 2. This assault pity about how the class with the highest kills/spawn is going to be hit so hard by thi...
- by CeeJ Mantis - at 2015.05.28 17:44:00
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15. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
CCP Rattati wrote: Pokey Dravon wrote: Just something I was playing around with, an alternative idea on quantifying Mobility vs HP. This is just a rough, conceptual project (because this is what sickness looks like) so by no means are the ...
- by CeeJ Mantis - at 2015.05.28 14:54:00
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16. Sticky:[Feedback] FW and Skirmish - in Feedback/Requests [original thread]
Please dont make this a thing. Skirmish is my favorite game mode because of its need for both strategic and tactical gameplay, and with recent matchmaking changes, it has become more enjoyable than ever. The last thing I want is to be stuck playin...
- by CeeJ Mantis - at 2015.04.14 04:23:00
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17. Do you have any numbers on how the ASCR is doing after buff? - in Feedback/Requests [original thread]
CCP Rattati wrote: The weapon obviously works too well in CQC. I see three ways Increase heat cost, so that you have less followup shots to spam increase hip fire kick, with compounding so the 3rd shot in succession is way off Increase charge...
- by CeeJ Mantis - at 2015.03.31 03:25:00
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18. Do you have any numbers on how the ASCR is doing after buff? - in Feedback/Requests [original thread]
Breakin Stuff wrote: Francois Sanchez wrote: . ScR has more DPS than HMG whatever crack you're smoking has to be awesome. You need to share. Viziam Scrambler rifle: 715 dps Boundless HMG: 704 dps Duvolle Tac AR: 730dps
- by CeeJ Mantis - at 2015.03.30 19:39:00
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19. Do you have any numbers on how the ASCR is doing after buff? - in Feedback/Requests [original thread]
CCP Rattati wrote: quite perfectly actually. Now to buff Burst AR and TACAR more, and nerf scrambler a bit. More numbers later. I welcome a TAC AR buff, because it currently feels like the diet version of the SCR. I only use the TACAR over it...
- by CeeJ Mantis - at 2015.03.28 18:01:00
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20. Possible Solutions to Redline Players - in Feedback/Requests [original thread]
Been mulling over ideas for a bit, and was thinking about how to combat players who spend too much time in their redline. I personally despise players who are afraid to leave it or exploit it to minimize their losses, but also understand that it i...
- by CeeJ Mantis - at 2015.03.25 23:33:00
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