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21. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: CCP Rattati wrote: Arkena Wyrnspire wrote: That's... a very high AV DPS on the AHMG. That's going to outDPS all other AV weapons, actually. Is that intentional? Of all the AV weapons, the AHMG is the one that can ...
- by CeeJ Mantis - at 2015.03.08 20:03:00
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22. Sticky:[Feedback] Normalization of AV Damage Profiles - in Feedback/Requests [original thread]
Will proficiency still work as it is now, or be adjusted to work like the nova knives (though likely with a lower percentage increase per level.)? In general, I like this idea as it means that you don't have to skill into so many things to be effe...
- by CeeJ Mantis - at 2015.03.05 05:41:00
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23. In regards to Minnmandos and Swarms - in Feedback/Requests [original thread]
Spkr4theDead wrote: MINA Longstrike wrote: Spkr4theDead wrote: MINA Longstrike wrote: Pokey is incredibly reasonable, I don't really appreciate you trying to belittle him when he's trying to foster healthy discussion on something perce...
- by CeeJ Mantis - at 2015.02.20 04:11:00
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24. Sticky:[Data Insights] Rifle Balance Update - in Feedback/Requests [original thread]
CCP Rattati wrote: Jathniel wrote: You really really do NOT need to buff that TAR. It's literally my primary weapon. On it's own, it's already extremely effective. With triple-damage mods, it's essentially as powerful as the old-school s...
- by CeeJ Mantis - at 2015.02.13 21:06:00
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25. Warbarge Components - in Feedback/Requests [original thread]
DeathwindRising wrote: CCP Rattati wrote: Booby Tuesdays wrote: Simply remove Components and Scrap Metal from the list of tradeable goodies when Simple Trading comes out. That's the obvious fix. Alt farming of any kind is not playing t...
- by CeeJ Mantis - at 2015.02.10 07:49:00
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26. Warbarge Components - in Feedback/Requests [original thread]
CCP Rattati wrote: Booby Tuesdays wrote: Simply remove Components and Scrap Metal from the list of tradeable goodies when Simple Trading comes out. That's the obvious fix. Alt farming of any kind is not playing the game. What about peop...
- by CeeJ Mantis - at 2015.02.10 07:48:00
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27. Daily Strongbox key - in Feedback/Requests [original thread]
Perhaps remove strongboxes from daily missions and replace them with keys (in a reasonable amount). You salvage strongboxes from the battlefield, and your employers provide people with exemplary service with a means to access this loot. This way ...
- by CeeJ Mantis - at 2015.02.07 19:27:00
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28. Rattati, about the left behind weapons - in Feedback/Requests [original thread]
I have I actually rather enjoy the magsec, and find it useful on many fits. It is the most equipped weapon accross all of my suits. Its range is the main selling point. Id it had an optic, it'd be perfect.
- by CeeJ Mantis - at 2015.01.21 04:25:00
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29. The Burst Rifle Conundrum (A theory as to why it sucks) - in Feedback/Requests [original thread]
John Psi wrote: Dear Aeon Amadi, Rattati and Community, let me to offer some thoughts about high ROF tactical rifles . First of all, a scientific fact is that the most rapid muscle movement, which can perform a human being - an eye blink . T...
- by CeeJ Mantis - at 2014.12.13 17:26:00
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30. The Burst Rifle Conundrum (A theory as to why it sucks) - in Feedback/Requests [original thread]
CCP Rattati wrote: now where are the Amarrians to come fix the ASCR ? I haven't used the ASCR in ages, but I remember when I did, the only thought I had was, "Man this ting sucks compared to the SCR. If I was using the SCR, that guy would be...
- by CeeJ Mantis - at 2014.12.13 17:18:00
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31. To Ratatti: Standard ARR. - in Feedback/Requests [original thread]
CCP Rattati wrote: Was notified on twitter, will get fixed asap The Federation Burst Assault Rifle is suffering from a similar problem. Lower fire rate and damage than it's supposed to have, which results in about 27% less DPS. The GK-13 Bu...
- by CeeJ Mantis - at 2014.12.13 17:13:00
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32. Sticky:[Feedback] Hotfix Echo - in Feedback/Requests [original thread]
CCP Rattati wrote: ASCR needs love and the Burst, any users that want to get their weapons buffed? I used the burst a lot before the tac ar got it's kick reduced. I found it felt really great when I got head shots. It's low ADS recoil made th...
- by CeeJ Mantis - at 2014.12.12 07:19:00
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33. [Request on new EWAR System] PLEASE REPLY RATTATI - in Feedback/Requests [original thread]
CCP Rattati wrote: yes, with more scanning around, this may be a time to lessen the penalty. Scouts, feel free to propose stuff! Tiered cloak field penalties would be nice. It'd help encourage the use of better cloak fields. Maybe 70, 50, 30?
- by CeeJ Mantis - at 2014.12.09 21:46:00
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34. Sticky:[Feedback] Hotfix Echo - in Feedback/Requests [original thread]
Currently all plasma rifle variant have the same total ammo capacity. I would like to see this changed so that way they are more in line with other rifles. It is strange to have 20 clips on my tactical plasma rifle, & 6 on my assault plasma ri...
- by CeeJ Mantis - at 2014.12.09 16:17:00
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35. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
CCP Rattati wrote: Cass Caul wrote: CCP Rattati wrote: Cass Caul wrote: CCP Rattati wrote: Scouts are now only unscannable in Medium and Long Range Let me stop you here. This is by far the most destructive thing you could possi...
- by CeeJ Mantis - at 2014.12.01 16:49:00
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36. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
CCP Rattati wrote: Cat Merc wrote: CCP Rattati wrote: To allow counterplay - precision modules give an equal penalty to profile This is where I have issue with the whole thing. Scanning is still a far more powerful thing than dampenin...
- by CeeJ Mantis - at 2014.12.01 16:40:00
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37. Fix State Assault Rail Rifle Damage - in Feedback/Requests [original thread]
DeathwindRising wrote: the new STD level assault rail rifle needs it damage adjusted. it does about 17 damage per shot less than a STD level rail rifle. the ADV and PRO variants are only about 9 points of damage apart from each other. is this...
- by CeeJ Mantis - at 2014.11.27 15:21:00
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38. To Rattati: ARR final tweaks - in Feedback/Requests [original thread]
CCP Rattati wrote: SImple, there was so much wrong with Rifles, that they still aren't properly balanced with regard to dmg/clip, dmg/ammo, clips per ammo etc. Damage application and range needed to get fixed first. Fair enough. I look forwar...
- by CeeJ Mantis - at 2014.11.20 03:30:00
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39. To Rattati: ARR final tweaks - in Feedback/Requests [original thread]
CCP Rattati wrote: I just want to keep the dps/range consistent so reducing range would need more dps. Reducing chargeup will help dps actually. The other ideas are all fine to consider, I just need more time to evaluate how the last changes ...
- by CeeJ Mantis - at 2014.11.20 02:54:00
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40. Krin's SIN-11 Assault rifle proposal - in Feedback/Requests [original thread]
Sequal Rise wrote: CeeJ Mantis wrote: Of the three officer assault rifles, the Krin's is the least appealing to most people as it doesn't have the insane damage of the others. I would like to propose an idea to give it a little more cachet. ...
- by CeeJ Mantis - at 2014.11.19 01:14:00
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