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41. Krin's SIN-11 Assault rifle proposal - in Feedback/Requests [original thread]
Of the three officer assault rifles, the Krin's is the least appealing to most people as it doesn't have the insane damage of the others. I would like to propose an idea to give it a little more cachet. While it could use a slight damage buff, I ...
- by CeeJ Mantis - at 2014.11.18 23:41:00
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42. Sticky:[Feedback] EWAR Ideas - in Feedback/Requests [original thread]
Blueprint For Murder wrote: I assure you the delay is not enough it could be 3 seconds and it still wouldn't matter you can't see the scout so combat starts when he chooses and you will be dead before you can react. So then how would you fix...
- by CeeJ Mantis - at 2014.11.10 16:23:00
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43. Sticky:[Feedback] EWAR Ideas - in Feedback/Requests [original thread]
Prinny Waters wrote: To CeeJ Mantis My apologies, I did not go back to read the post against as my focus was on tying ewar to cloaking. I don't really have an opinion on the changes to profile/scan you recommended as I don't know the current ew...
- by CeeJ Mantis - at 2014.11.10 16:11:00
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44. Sticky:[Feedback] EWAR Ideas - in Feedback/Requests [original thread]
Prinny Waters wrote: CeeJ Mantis wrote: As it stands, scouts can fight so effectively that they don't need cloak. They are entirely effective because they have the ability to see the battlefield clearly while engaging the enemy. Cloak now i...
- by CeeJ Mantis - at 2014.11.10 06:06:00
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45. Sticky:[Feedback] EWAR Ideas - in Feedback/Requests [original thread]
Prinny Waters wrote: It probably hasn't been addressed as it forces cloaks rather than leaves them as an option. That is messed up in so many ways... Only having ewar while cloaked would also force a pretty hefty nerf on the cloaking field them...
- by CeeJ Mantis - at 2014.11.10 04:59:00
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46. Sticky:[Feedback] EWAR Ideas - in Feedback/Requests [original thread]
CeeJ Mantis wrote: I came up with an idea. One of the problems with scouts is that their ewar is so good, and it is always on. I made a post about how I disliked the idea of cloak fields reducing scan range as it cancels out your ewar skills an...
- by CeeJ Mantis - at 2014.11.10 03:03:00
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47. Sticky:[Feedback] EWAR Ideas - in Feedback/Requests [original thread]
CommanderBolt wrote: CeeJ Mantis wrote: I came up with an idea. One of the problems with scouts is that their ewar is so good, and it is always on. I made a post about how I disliked the idea of cloak fields reducing scan range as it cancels...
- by CeeJ Mantis - at 2014.11.09 02:48:00
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48. Sticky:[Feedback] EWAR Ideas - in Feedback/Requests [original thread]
CommanderBolt wrote: CeeJ Mantis wrote: I came up with an idea. One of the problems with scouts is that their ewar is so good, and it is always on. I made a post about how I disliked the idea of cloak fields reducing scan range as it cancels...
- by CeeJ Mantis - at 2014.11.09 02:29:00
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49. Sticky:[Feedback] EWAR Ideas - in Feedback/Requests [original thread]
I came up with an idea. One of the problems with scouts is that their ewar is so good, and it is always on. I made a post about how I disliked the idea of cloak fields reducing scan range as it cancels out your ewar skills and mods to have it acti...
- by CeeJ Mantis - at 2014.11.09 02:10:00
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50. Sticky:[Feedback] EWAR Ideas - in Feedback/Requests [original thread]
Increase scout scanning profile to 40db. (And reduce the effectiveness of the amarr scout skill so that it isn't insanely broken with the new profile. Adjust Active scanners so that scouts can't be scanned by basic scanners, but can by advanced a...
- by CeeJ Mantis - at 2014.11.06 08:06:00
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51. How to make scouts be scouts - in Feedback/Requests [original thread]
One Eyed King wrote: CeeJ Mantis wrote: I prefer adjusting numbers that fix the scout's inherent unscannability, so that they have more appealing options than brick out. Seems like a better fix to me. Scouts already have to sacrifice a lo...
- by CeeJ Mantis - at 2014.10.26 22:42:00
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52. How to make scouts be scouts - in Feedback/Requests [original thread]
OR, we can just increase scout scan profile by 5db so that people can run scanners or precision amps to see them. Then they need to run damps to hide well. Scouts need HP mods. About 2 or 3 in my opinion, as it drastically improves their survivabi...
- by CeeJ Mantis - at 2014.10.26 22:10:00
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53. The Laser - in Feedback/Requests [original thread]
Victor Moody Stahl wrote: Protip: As a glorious Amarrian overlord, I can say that the laser rifle will rip the rail rifle apart due to the fact that the LR actually has an optimal range profile of 50- 150 meters, instead of the lesser just-un...
- by CeeJ Mantis - at 2014.10.24 23:50:00
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54. Sticky:[Feedback] - Dropsuit Native Armor Repair - in Feedback/Requests [original thread]
With the new rep amounts, Gallente suits seems kinda worthless. I get to rep 30HP/minute more than an amarr, and that's functionally insignificant. Also, I don't think I can use reactive plates on my Gal scouts anymore with these numbers. Havin 9 ...
- by CeeJ Mantis - at 2014.10.23 16:01:00
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55. Sticky:[Feedback] - Dropsuit Native Armor Repair - in Feedback/Requests [original thread]
So, I have been thinking. We want Gallente to be the kings of armor rep, and we want to avoid feeling like you have to have a repairer fitted in your low slot at all times. I think this current suggestion isn't going to change what people fit on t...
- by CeeJ Mantis - at 2014.10.22 18:51:00
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56. Sticky:[Feedback] - Dropsuit Native Armor Repair - in Feedback/Requests [original thread]
For now, I will say this. As a Gal Scout/Commando who moonlights as a Galentinel on occasion, I am very much so in favor of native regen as a whole, ESPECIALLY on suits with no low slots, but as an armor tanker, the native values won't change how ...
- by CeeJ Mantis - at 2014.10.22 04:31:00
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57. [Feedback] Adv Swarm dealing over 3k damage. - in Feedback/Requests [original thread]
The dropship's weak spots are the nacells, and it ads 50% damage. Perhaps there are more factors at play here than just the swarms. Maybe a forge round or a tank at the same time, or perhaps another volley from another swarmer. I do know tanks s...
- by CeeJ Mantis - at 2014.10.20 23:08:00
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58. CPM input request: Assault Bonuses - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: MINA Longstrike wrote: Blueprint For Murder wrote: Lol and thats why you shouldn't skype with strange people on the net lolz. Did he/she convince you lol? ..Sigh.. Back to the topic: The goal should be to make eac...
- by CeeJ Mantis - at 2014.10.20 22:32:00
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59. CPM input request: Assault Bonuses - in Feedback/Requests [original thread]
MINA Longstrike wrote: Correct. Reload and Dispersion for gallente. Reload and Kick for caldari. Provides a bonus to every weapon and some performance to 'primary' weapons. It also maintains the parity of the Gal/Cal having similar, yet opp...
- by CeeJ Mantis - at 2014.10.20 20:53:00
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60. CPM input request: Assault Bonuses - in Feedback/Requests [original thread]
Cross Atu wrote: Honestly, even the Amarr bonus which works well generally speaking, falls a bit short in that it does nothing for their side arms. Don't ScPs have subtle heat buildup like the plasma rifle? I think I heard that it can seize ...
- by CeeJ Mantis - at 2014.10.20 20:30:00
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