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61. CPM input request: Assault Bonuses - in Feedback/Requests [original thread]
Middas Betancore wrote: Agreed, so in feeling something about armour, incentivise reactives and ferroscale, maybe repairers, try and promote a more mobile high repair suit, contrasting more with commandos and sentinels slow, high hp play ...
- by CeeJ Mantis - at 2014.10.20 20:25:00
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62. CPM input request: Assault Bonuses - in Feedback/Requests [original thread]
hfderrtgvcd wrote: while we're talking about assault bonuses, shouldn't the minmatar assault bonus also benefit mass drivers and flaylocks? I believe it should. The PLC and Swarm are AV weapons, and I feel their universal need to fulfill tha...
- by CeeJ Mantis - at 2014.10.20 20:19:00
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63. CPM input request: Assault Bonuses - in Feedback/Requests [original thread]
Middas Betancore wrote: So if we buff the plasma rifle optimal 5-8m, what should the gal assault have with its new found optimal range? If we adjust the range on the rifle itself, then it needs no further adjustment in that regard. I think i...
- by CeeJ Mantis - at 2014.10.20 20:15:00
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64. CPM input request: Assault Bonuses - in Feedback/Requests [original thread]
Cross Atu wrote: More specifically to the point, Is it the buff type or the numeric value which causes issues? As a Gallente commando, I can say that the biggest detriment to the Plasma rifle is it's range. It has a optimal of 42 meters a...
- by CeeJ Mantis - at 2014.10.20 20:03:00
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65. CPM input request: Commandos - in Feedback/Requests [original thread]
I run a LvL 5 Gallente commando and my friends run all of the other racial commandos. I think the main problems with the commando are low stamina, EWAR, and long shield recharge delays. It takes the commando out of the fight for a long time, the l...
- by CeeJ Mantis - at 2014.10.12 04:00:00
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66. Sticky:Hotfix Delta - Dropships - in Feedback/Requests [original thread]
All this talk about ADS and how they are more to be used as assault vehicles. Personally, I find my ship is better as a squad transport vehicle. I can quickly get my teammates to an LZ, they drop out while the gunners clear people out, then they h...
- by CeeJ Mantis - at 2014.10.04 21:43:00
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67. Delta Feedback: Plasma Cannon - in Feedback/Requests [original thread]
Everyone keeps saying that the weapon has hit detection issues, but I haven't noticed any hit detection issues. It does exactly as I command it to. The splash is only hindered by surfaces that effect similar such things (like some surfaces where y...
- by CeeJ Mantis - at 2014.09.25 18:31:00
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68. Delta Feedback: Plasma Cannon - in Feedback/Requests [original thread]
As someone who uses the PLC more than almost anyone out there, I can honestly say that I would refer to have a similar arc to it's previous incarnation. While many would say that it's ballistic trajectory was a fault, it was tactically useful in m...
- by CeeJ Mantis - at 2014.09.25 07:26:00
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69. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
Here are my thoughts on this update. I like much of where it's going, but still havee reservations on a few things. Forge guns and Railguns: Having recently speced more into Forge Guns, I can say that I have only gotten 1 double kill in the last ...
- by CeeJ Mantis - at 2014.08.31 18:19:00
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70. Can we bump up Gallente assault/sentinel/commando repair? - in Feedback/Requests [original thread]
I think having it normalized to 3 reps (like the Gal scout) would be sufficient enough for it to feel useful, but not too much to make it OP. On my scout, it allows me to run 1 armor repairer and have it behave like it is one higher module level t...
- by CeeJ Mantis - at 2014.08.24 08:40:00
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71. Rattati you could add more content by... - in Feedback/Requests [original thread]
The Gallente Enforcer tank was the Vayu, the Gallente scout LAV was the Abron, andI think the Caldari scout LAV is the Callisto. I miss my Abron. The only ones I ever really lost were the ones stolen by the blues who took them for joyrides.
- by CeeJ Mantis - at 2014.08.18 01:30:00
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72. LP standings - in Feedback/Requests [original thread]
Sgt Kirk wrote: @CeeJ Mantis Problem is that we can be more than mercenaries. Not just mercenaries. CCP yet again failed to explain the lore behind this game which leads to people saying what you just said. And we can do that if we want, but...
- by CeeJ Mantis - at 2014.08.17 05:09:00
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73. LP standings - in Feedback/Requests [original thread]
Joking aside, Evicer, while I applaud you finally coming up with SOMETHING of your own, I dislike the idea of tying power a title of a militia mercenary. I fight for the Gallente, and when the dust settles I pick up my loot, walk to the other side...
- by CeeJ Mantis - at 2014.08.17 04:23:00
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74. LP standings - in Feedback/Requests [original thread]
Evicer wrote: Level 10 Gallente : Senator, Governor, Legislator as they are a Democracy . I see, so that's how a democracy works. You kill enough people and they hand you titles. I can make laws now! And to think I thought I had to campaign a...
- by CeeJ Mantis - at 2014.08.17 03:41:00
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75. LP standings - in Feedback/Requests [original thread]
Seems to me that this topic is getting filled with at lot of personal agendas and non-constructive conversation, so let me try helping this along. Side A: We want these names to feel awesome and important and have a connection to the lore of the...
- by CeeJ Mantis - at 2014.08.10 08:50:00
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76. Compact Nanohive - in Feedback/Requests [original thread]
Personally I like the compact nanohive. It restocks quickly, and gives good armor rep for a low fitting. It's a great personal use nanohive. The main problem is that you only carry one of them. I like the idea of advanced and proto versions where ...
- by CeeJ Mantis - at 2014.08.10 06:37:00
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77. A look at rifle balance - in Feedback/Requests [original thread]
Breakin Stuff wrote: The weapons are balanced to tactics. If you are being outranged swap to the RR/SCR based on the predominant enemy suits (shield/armor). In CQC switch to AR/CR again based on enemy use of shields/armor. Complaining that t...
- by CeeJ Mantis - at 2014.08.05 19:13:00
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78. A look at rifle balance - in Feedback/Requests [original thread]
I'd like to start an intelligent discussion on some of the issues that I've noticed both being hit by and using the various rifles. These are my opinions based on non-PC gameplay: TLDR: 1 Scrambler rifle's do too much DPS with no drawback when yo...
- by CeeJ Mantis - at 2014.08.05 07:11:00
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79. Bug Reports - in Feedback/Requests [original thread]
Amarr sentinels have shield resistance to hybrid blaster weapons instead of hybrid rail weapons. Personally, I like it better this way as they wouldn't need resistance against their allies weapons, and would want a little resistance on their seco...
- by CeeJ Mantis - at 2014.08.01 20:34:00
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80. Sticky:Hotfix Charlie - Sentinel and Assault PG/CPU changes - in Feedback/Requests [original thread]
As far as heavies and cap go, I propose an idea I've been mulling around for some time. Do what you did with cloak fields, but in reverse. Make heavy weapons have comparatively low fitting costs, (as they are large enough to have an external suppl...
- by CeeJ Mantis - at 2014.07.18 19:54:00
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