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821. Hotfix Charlie - Update - in Feedback/Requests [original thread]
Whenever I see a Ratatti post, I smile.
- by Cat Merc - at 2014.07.10 07:48:00
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822. Hotfix Charlie - Completely Balancing the Rifles - in Feedback/Requests [original thread]
The Assault Combat Rifle has excellent hip fire accuracy, quick reloads, best damage profile and zero recoil. It's fire rate of 1200RPM also gives it the chainsaw effect, where you can swipe over an enemy and still do a considerable amount of dama...
- by Cat Merc - at 2014.07.09 06:14:00
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823. Logistics get overall bonus to all equipment greater bonus to racial... - in Feedback/Requests [original thread]
Holy **** extra lockon? The dual rep is already bad enough
- by Cat Merc - at 2014.07.04 16:33:00
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824. [Idea] Balancing Scout and Assault.. A different approach - in Feedback/Requests [original thread]
Adipem Nothi wrote: Alternative Idea: Point Gal/Cal Scout racial bonuses toward EWAR modules. * Scoutly Gal/Cal Scouts will be largely unaffected. * Assault Gal/Cal Scouts will be less desirable. Thoughts? Scout base stats are already quite...
- by Cat Merc - at 2014.07.01 19:03:00
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825. ASSAULT Scan Range 15m - in Feedback/Requests [original thread]
Medium frames are supposed to be the middle ground in terms of scanning and profile. I'd prefer if assaults stayed at 10m-12m, as they are a combat focused unit, and rather give logistics the 15m.
- by Cat Merc - at 2014.07.01 18:51:00
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826. [Feedback/Request] Standardize recharge/repair rates and delays for - in Feedback/Requests [original thread]
I thought you intended to make the recharge rates the same between ALL the races. As in Caldari, Minmatar, Gallente and Amarr would share the same numbers. I was about to slap you.
- by Cat Merc - at 2014.06.29 17:22:00
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827. [Feedback] FW payouts need a hotfix - in Feedback/Requests [original thread]
+100 meow A simple "sell" option would also work, so you could buy LP items and then allow us to sell them for ISK at a good price. Would solve a LOT of problems at the same time.
- by Cat Merc - at 2014.06.28 17:15:00
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828. [Suggestion] Merge Commandos and Assaults into one suit - in Feedback/Requests [original thread]
Lynn Beck wrote: Commandos are supposed to be suppression specialists, with a side specialization in Av. Assaults are to be the point rushers, the ones that make you go 'Wowzors THAT is an assault.' Personally, i see no problems with makin th...
- by Cat Merc - at 2014.06.24 19:36:00
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829. [Suggestion] Merge Commandos and Assaults into one suit - in Feedback/Requests [original thread]
"Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a momentGÇÖs notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable supp...
- by Cat Merc - at 2014.06.24 15:22:00
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830. [Suggestion] Merge Commandos and Assaults into one suit - in Feedback/Requests [original thread]
Rattati, I know you already said "No" to this, but please consider. Assaults need a role, they need some ability that no other suit can have. Scouts - EWAR superiority Heavies - insane HP and DPS Logistics - Equipment count Commando - Two light we...
- by Cat Merc - at 2014.06.24 15:14:00
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831. [Suggestion] Plasma Cannon stats for charlie - in Feedback/Requests [original thread]
Lorhak Gannarsein wrote: Okay, I very much disagree with your intentions with the spike damage. I would much prefer a magazine size increase over a massive damage buff. Your PLC is hitting for 1801.8 damage, which increases to 2081.08 includ...
- by Cat Merc - at 2014.06.22 17:09:00
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832. [Suggestion] Plasma Cannon stats for charlie - in Feedback/Requests [original thread]
And it's not like it's anti infantry capabilities are any better than a simple SMG
- by Cat Merc - at 2014.06.22 11:34:00
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833. [Suggestion] Plasma Cannon stats for charlie - in Feedback/Requests [original thread]
XxGhazbaranxX wrote: Swarm launcher has no anti infantry capabilities; that's why it does what it does. And the plasma cannon can't hit dropships with any sort of consistency, same for LAV's.
- by Cat Merc - at 2014.06.22 11:25:00
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834. [Suggestion] Plasma Cannon stats for charlie - in Feedback/Requests [original thread]
XxGhazbaranxX wrote: Cat Merc wrote: XxGhazbaranxX wrote: Plasma Cannon is in a good place right now with the direct damage buff and the reduction in fire interval from 1.5 seconds to 0.5 seconds. CCP also feels this is the case and hence...
- by Cat Merc - at 2014.06.22 10:37:00
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835. [Suggestion] Plasma Cannon stats for charlie - in Feedback/Requests [original thread]
XxGhazbaranxX wrote: Plasma Cannon is in a good place right now with the direct damage buff and the reduction in fire interval from 1.5 seconds to 0.5 seconds. CCP also feels this is the case and hence noe more buffs or changes will come to the...
- by Cat Merc - at 2014.06.22 09:40:00
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836. [Suggestion] Plasma Cannon stats for charlie - in Feedback/Requests [original thread]
Baal Omniscient wrote: Cat Merc wrote: Baal Omniscient wrote: Cat Merc wrote: Baal Omniscient wrote: Is it wrong that I still have this tiny (if shriveled) glimmer of hope left that AV will one day send LAV's rolling if hit in the s...
- by Cat Merc - at 2014.06.22 08:55:00
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837. [Suggestion] Plasma Cannon stats for charlie - in Feedback/Requests [original thread]
Baal Omniscient wrote: Cat Merc wrote: Baal Omniscient wrote: Is it wrong that I still have this tiny (if shriveled) glimmer of hope left that AV will one day send LAV's rolling if hit in the side? Sorry, just popped to mind when I saw "e...
- by Cat Merc - at 2014.06.22 05:30:00
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838. [Suggestion] Plasma Cannon stats for charlie - in Feedback/Requests [original thread]
THE-PIMP-NAMED-SLICKBACK wrote: Cat Merc wrote: So, after plugging numbers and thinking about scenarios, I have come up with some numbers for the PLC: https://docs.google.com/spreadsheets/d/1-yVmqIS5oV8yROmjxpOSVWFNzlAqbD5g4AabHdwCmEo/edit#...
- by Cat Merc - at 2014.06.22 05:29:00
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839. [Suggestion] Plasma Cannon stats for charlie - in Feedback/Requests [original thread]
Baal Omniscient wrote: Is it wrong that I still have this tiny (if shriveled) glimmer of hope left that AV will one day send LAV's rolling if hit in the side? Sorry, just popped to mind when I saw "explosion momentum"..... This is about what I...
- by Cat Merc - at 2014.06.21 20:55:00
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840. [Feedback/Question] On the HMG - in Feedback/Requests [original thread]
Without heat up the HMG can fire for around 11 seconds. Considering how long it takes for the overheat, I assume it takes 9 seconds to overheat. How about reducing that to 5 seconds to overheat? That's how long an AR can fire, and if I can take d...
- by Cat Merc - at 2014.06.21 19:04:00
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