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Logi Bro
Brutor Vanguard Minmatar Republic
3
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Posted - 2015.07.08 21:20:00 -
[1] - Quote
As far as modules and equipment are concerned, the formula for militia is pretty clear: same in every way except higher fitting costs. As someone who uses militia frequently to cut costs, I have noticed there are a handful of militia items that don't adhere to this rule, and really this thread is simply for the purpose of pointing them out.
Militia Nanohive has 1 max carried compared to the STD nanohive's 6 carried, only has 24 nanites to the STD's 36, and resupplies ammo at a rate of 7.5% whereas the STD resupplies at 10%. This is by far the saddest item in the game, where the jump from MLT to STD results in an 800% increase in nanites carried on your person, not to mention the faster resupply rate.
Militia Shield Recharger increases shield regen by 15% while its STD counterpart increases by 25%.
Militia Shield Regulator reduces shield delay by 10% and was ignored when regulators got buffed, the STD regulator cuts delay by 15%.
Militia CPU Upgrade increases CPU by 10% while the STD increases CPU by 16%.
I wasn't really sure what section of the forums to put this, but I figure it should get seen sooner or later here.
SP Sinks? Fixed.
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Skullmiser Vulcansu
316
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Posted - 2015.07.08 21:29:00 -
[2] - Quote
The militia Drop Uplink does everything exactly the same as the regular Drop Uplink, but the militia variant actually costs less CPU and PG. Want to add that one to the list?
If this game was fun, I wouldn't be playing it.
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DRT 99
RAT PATROL INC.
413
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Posted - 2015.07.09 07:41:00 -
[3] - Quote
Skullmiser Vulcansu wrote:The militia Drop Uplink does everything exactly the same as the regular Drop Uplink, but the militia variant actually costs less CPU and PG. Want to add that one to the list?
this has been around since the starter fits were updated.
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VikingKong iBUN
0uter.Heaven
491
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Posted - 2015.07.09 17:16:00 -
[4] - Quote
Militia Locus Grenade. Costs more CPU/PG than standard, but you can only carry 1.
I would like a Gallente SMG.
TUNNEL SNAKES RULE
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Logi Bro
Brutor Vanguard Minmatar Republic
3
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Posted - 2015.07.10 02:41:00 -
[5] - Quote
VikingKong iBUN wrote:Militia Locus Grenade. Costs more CPU/PG than standard, but you can only carry 1.
It's pretty standard for MLT weapons to be worse as well as cost more PG/CPU than STD weaponry. It's just the equipment and modules that have the same stats.
SP Sinks? Fixed.
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CELESTA AUNGM
Kang Lo Directorate Gallente Federation
593
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Posted - 2015.07.10 04:58:00 -
[6] - Quote
Nice thread, Logibro. I personally think this ought to go in the Rookie Training Grounds department (so new players can have better chances of seeing it), but HECK, it doesn't matter that much. It's still a good thing to post, anywhere.
I think I'm the opposite of you in my method, Logi. I've been at the game long enough that I wanted to make a deliberate BREAK from using anything "Militia". I wanted to prove to myself that I can profit in these matches by "balancing" my suitGǪ. by regulating moderately-costly fittings according to what level of fighting-performance I have to be honest to myself that I can deliver to the matches,GǪ I wanted to graduate from reaching for the low-cost gear as the automatic way to maximize my profit.
(It's not easy to see it, but you WILL reach a point in your performance where you don't need those training wheels anymore to comfortably make your ISK. But like I stated, SEEING when you've reached that point is a challenge.)
With the exception of some militia module that may come default on a loadout suit I might use, I only keep a collection of Militia gear in my asset pile. I look at them like a museum collection, and it's fun to study them and be reminded of "how Dust 514 begins for a player's first 3 months". This gear really is educational.
I also think it is "right" for some of the Militia gear/weapons to follow the "same potency--greater PG/CPU cost" pattern, and SOME Militia stuff to surprise you with a different "weaker potency--same UL rating" idea, or even an occassional "better value than the Basic variant" shocker. Players should always practice doing the math and testing for yourself in this game, rather than ".. reaching for 'the upgrade' cuz that's how I'm supposed to win in all the other games I playGǪ"
Although outmatched because of the TIME period they originally came from, Militia material is SO darn valuable to the learning process. New players just don't use it enough for learning; they tend to just dismiss it as "the pop-gun they deliberately start you off with so you can get killed a lot and hurry up to replace it"
Nooo, ugh. That's NOT what the Millitia arsenal is for.
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.07.10 14:09:00 -
[7] - Quote
The definitely need to fix the modules to have the same stats as standard.
The Equipment should be looked at. I am not sure that Militia and Standard Equipment are supposed to be exactly alike or not (aside from fittings) as Militia and Standard weapons different in magazine size. But then you would know more about equipment than I would. The suits I run these days don't even have equipment slots.
Also Logi Bro, I don't recall seeing you post in quite some time. I remember thinking a few weeks ago that I had not seen you on here in a while. Have you been away, or am I just not paying enough attention to who is posting?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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