Pages: 1 [2] 3 4 5 6 7 8 9 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Zatara Rought
TeamPlayers EoN.
796
|
Posted - 2013.08.14 06:48:00 -
[31] - Quote
HOLY ****! I'M ABOUT TO BE RELEVANT! GALLENTE LOGIBRO'S FOREVER! |
Pandora Mars
Afterlife Overseers
194
|
Posted - 2013.08.14 06:48:00 -
[32] - Quote
Mobius Wyvern wrote:Pandora Mars wrote:Don't misunderstand, I'm happy with better Armor plates, but...
... I thought Plates give you more HP because they slow you down also.
A STD Plate gives you more HP than a PRO Extender. (Armor-Shield 1-0)
Armor needs a Repper (1-1)
Reppers work constantly while Shield is delayed (2-1)
Armor slows you down (2-2)
Shield extenders penalties... WHY EXACTLY? Because there's absolutely no disadvantage to using them. You can stack 4 of them together and you don't get penalized. However, armor plating requires you to sacrifice movement speed. Honestly, I still think it would be better to have the plates affect acceleration, so you just take a little longer to reach full movement speed, but this is nice too.
As I said, you get 85 HP from one updated plate and 22 HP from one extender at STD level. So the fact you don't get penalized is balanced now. |
Tank Missile
Edimmu Warfighters Gallente Federation
0
|
Posted - 2013.08.14 06:50:00 -
[33] - Quote
Good stuff, not enough responses. STICKY THIS WOLFMAN. |
Zatara Rought
TeamPlayers EoN.
796
|
Posted - 2013.08.14 06:51:00 -
[34] - Quote
LoveNewlooy wrote:now i can be twice as strong as b4 becasue this buff thank CCP =D
but ccp can u reduce PG at proto level, they cost 12 pg is way too much.. all other proto module only like 8-9 but armor plate is like 12 x.x
No keep the pg otherwise Armor tanking will be OP...when does 1.4 drop? |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1216
|
Posted - 2013.08.14 06:52:00 -
[35] - Quote
Bleeding Knight wrote:The armor penalty is to little. If shield get a penalty they should get a buff. You are shitting me right.... spend 7 months as the inferior tanking type then you have the right to QQ |
Himiko Kuronaga
SyNergy Gaming EoN.
1215
|
Posted - 2013.08.14 06:53:00 -
[36] - Quote
This is what I would call an over-the-top buff.
Exactly the type of thing every specialization needs. GG Wolfman, I approve. |
BGoat
The Unholy Legion Of DarkStar DARKSTAR ARMY
26
|
Posted - 2013.08.14 07:02:00 -
[37] - Quote
I like this. It's definitely NOT over the top, but it gives some love to armor tankers. I run 3 basic plates and a complex repper, so this is really just a small 60 HP buff to my suit while allowing me to move a little faster. Keep in mind that just because armor plate HPs have been given buffs, it doesn't mean people are going to be able to just throw 3 or 4 complex plates on their suit without having to seriously sacrifice in other areas. They still cost the same CPU/PG to fit. |
Echoist
Fenrir's Wolves RUST415
57
|
Posted - 2013.08.14 07:02:00 -
[38] - Quote
I think the shield delay is a great idea, and would defenitely help stop people from getting ridiculous amounts of health. I'd say great job with this coming update and i believe dust is starting to get out of the ditch its in. My only concern would be the reactive plates, maybe us armor tankers could get the chance at putting them in our high slots? Purrty purrty please. Other than that thank you for your hard work and dedication. |
LoveNewlooy
Black Phoenix Mercenaries
49
|
Posted - 2013.08.14 07:05:00 -
[39] - Quote
Zatara Rought wrote:LoveNewlooy wrote:now i can be twice as strong as b4 becasue this buff thank CCP =D
but ccp can u reduce PG at proto level, they cost 12 pg is way too much.. all other proto module only like 8-9 but armor plate is like 12 x.x No keep the pg otherwise Armor tanking will be OP...when does 1.4 drop? how that op when armor plate eat up like half of gp on proto heavy. heavy cant even use proto nadas or other gear when they use their proto HMG |
Himiko Kuronaga
SyNergy Gaming EoN.
1218
|
Posted - 2013.08.14 07:12:00 -
[40] - Quote
BGoat wrote:I like this. It's definitely NOT over the top, but it gives some love to armor tankers. I run 3 basic plates and a complex repper, so this is really just a small 60 HP buff to my suit while allowing me to move a little faster. Keep in mind that just because armor plate HPs have been given buffs, it doesn't mean people are going to be able to just throw 3 or 4 complex plates on their suit without having to seriously sacrifice in other areas. They still cost the same CPU/PG to fit.
I do it currently and I move like a snail. It's basically what the sentinel suit was built for.
What Wolfman is doing is giving me a sharp HP boost, AND increasing my movement speed in more than one area.
But we can disagree on whether or not it's over the top. Either way, we're both diggin it, so who cares? |
|
Hi-only-me-again
Planetary Response Organization Test Friends Please Ignore
122
|
Posted - 2013.08.14 07:13:00 -
[41] - Quote
CCP Wolfman wrote:Hi guys,
A quick heads up for some upcoming changes in 1.4 to armour and movement.
Currently a bug has caused some of the movement speed modifiers on strafe to be ignored. This is good and bad. ItGÇÖs good because faster strafe speeds are cool. ItGÇÖs bad because right now strafe speed is at least 1:1 with run speed and this was not our intention. In keeping with normal physical limitations strafe was intended to be slower than run. We had planned to raise the strafe speed from the 1.1 build to around 80% of run speed (it was lurking around 60-70% or so depending on frame). After seeing how popular (and fun) the higher strafe speeds have been we changed our minds. We still wanted to maintain a difference between forward and sideways movement but we didnGÇÖt want to make a significant reduction to the speeds. So weGÇÖve settled on strafe speed as 90% of run speed across all suits.
Before anyone freaks out, this does not mean it is set in stone forevermore. It just means that we want to play the game with the settings we actually intended so we can properly judge them. There are a lot of updates to the game in 1.4 so weGÇÖll be watching very closely to see what we need to respond to :-)
A nice thing that also came out of this is that I found some errant numbers and a bug that were causing the heavy frames to move too slowly backwards as well as reducing their strafe speed. Both of those problems are now fixed as well.
Also as promised on IRC yesterday IGÇÖm also sharing the buffs weGÇÖve made to armour plates.
Couple of caveats: - We'd like to introduce a penalty to shield tanking (most likely increasing the delay on shield recharge when you use shield extenders) but we wanted to buff armor first. We will be watching 1.4 closely and if necessary, add the shield delay in 1.5. - Role skills still need to be updated to better take advantage of armor tanking.
* Adjusted Armor Plate attributes - HP bonus of 85/110/135 (Basic/Enhanced/Complex) and speed penalties of 2%/3%/5% (with full skill bonuses this equates to 93.5/121/148.5) * Adjusted Ferroscale Plate attributes - HP bonus of 35/50/75 (with full skill bonuses this equates to 38.5/55/82.5) * Adjusted Reactive Plate attributes - HP bonus of 25/40/60 and speed penalties of 0%/1%/1% (with full skill bonuses this equates to 27.5/44/66)
Cheers
CCP Wolfman
Wolfman are the repair rates staying the same on the reactive plates or are these going to get a slight buff also?
|
Zeylon Rho
Subdreddit Test Alliance Please Ignore
1852
|
Posted - 2013.08.14 07:15:00 -
[42] - Quote
Same question as the last guy: did you change the repair rates on reactive? You didn't list that stat. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1222
|
Posted - 2013.08.14 07:23:00 -
[43] - Quote
I'll look for it but I think Cat merc confirmed that Rep rate are getting a boost, I'll post back when I find out. |
Supernus Gigas
Art of Assassination
2
|
Posted - 2013.08.14 07:23:00 -
[44] - Quote
LoveNewlooy wrote:Zatara Rought wrote:LoveNewlooy wrote:now i can be twice as strong as b4 becasue this buff thank CCP =D
but ccp can u reduce PG at proto level, they cost 12 pg is way too much.. all other proto module only like 8-9 but armor plate is like 12 x.x No keep the pg otherwise Armor tanking will be OP...when does 1.4 drop? how that op when armor plate eat up like half of gp on proto heavy. heavy cant even use proto nadas or other gear when they use their proto HMG
You don't need to use proto/complex everything, you know. Sometimes you can't be lord death of murder mountain rocking proto/complex everything. Use an advanced grenade, or maybe use an advanced sidearm rather than a proto. Sometimes you have to make sacrifices to make your dropsuits work. |
Sgt Kirk
SyNergy Gaming EoN.
1071
|
Posted - 2013.08.14 07:23:00 -
[45] - Quote
BROTHERS IT'S BEEN TOO LONG.
MY GALLENTE BROTHERS AND SISTERS, NOW WE WILL SHOW THEM THE ERROR OF THEIR WAYS.
GIVE THEM HELL AND SHOW NO MERCY. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1222
|
Posted - 2013.08.14 07:26:00 -
[46] - Quote
Sgt Kirk wrote:BROTHERS IT'S BEEN TO LONG.
MY GALLENTE BROTHERS AND SISTERS, NOW WE WILL SHOW THEM THE ERROR OF THEIR WAYS.
GIVE THEM HELL AND SHOW NO MERCY. Why the hell do people leave out the Amarr. We're the best armour tankers in all of New Eden. |
LoveNewlooy
Black Phoenix Mercenaries
49
|
Posted - 2013.08.14 07:27:00 -
[47] - Quote
True Adamance wrote:Sgt Kirk wrote:BROTHERS IT'S BEEN TO LONG.
MY GALLENTE BROTHERS AND SISTERS, NOW WE WILL SHOW THEM THE ERROR OF THEIR WAYS.
GIVE THEM HELL AND SHOW NO MERCY. Why the hell do people leave out the Amarr. We're the best armour tankers in all of New Eden.
long live Gallente =D |
Sgt Kirk
SyNergy Gaming EoN.
1071
|
Posted - 2013.08.14 07:27:00 -
[48] - Quote
True Adamance wrote:Sgt Kirk wrote:BROTHERS IT'S BEEN TO LONG.
MY GALLENTE BROTHERS AND SISTERS, NOW WE WILL SHOW THEM THE ERROR OF THEIR WAYS.
GIVE THEM HELL AND SHOW NO MERCY. Why the hell do people leave out the Amarr. We're the best armour tankers in all of New Eden. I choose the fastest of the two races. |
Zatara Rought
TeamPlayers EoN.
800
|
Posted - 2013.08.14 07:29:00 -
[49] - Quote
LoveNewlooy wrote:Zatara Rought wrote:LoveNewlooy wrote:now i can be twice as strong as b4 becasue this buff thank CCP =D
but ccp can u reduce PG at proto level, they cost 12 pg is way too much.. all other proto module only like 8-9 but armor plate is like 12 x.x No keep the pg otherwise Armor tanking will be OP...when does 1.4 drop? how that op when armor plate eat up like half of gp on proto heavy. heavy cant even use proto nadas or other gear when they use their proto HMG
/shrug cubs can fit **** just fine. It needs to have the pg CPU problems so heavies don't run around with 4 complex plates and a damage mod and have a boundless to boot. Fitting problems affect everyone. Keep the old plates if you want to cut pg/CPU costs. I'm gallente I know it's sucked, but I don't want them to make it op |
Omareth Nasadra
QcGOLD
31
|
Posted - 2013.08.14 07:34:00 -
[50] - Quote
Pandora Mars wrote:Don't misunderstand, I'm happy with better Armor plates, but...
... I thought Plates give you more HP because they slow you down also.
A STD Plate gives you more HP than a PRO Extender. (Armor-Shield 1-0)
Armor needs a Repper (1-1)
Reppers work constantly while Shield is delayed (2-1)
Armor slows you down (2-2)
Shield extenders penalties... WHY EXACTLY? you forgot most weapon got a damage bonus to armor, and that most suit got stupid bonus to shield regen or hp, i bet you never even tried to armor tank, shield is way better than tank atm, and any attempt to balance it should not in be the hand of ******** peep like ya, have you ever played EVE? Shield tank got an increased signature that doesn't affect mobility, they got a huge hitfuckingbox, while armor are harder to hit and slower, there should be more drawback for being a shield tank |
|
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1222
|
Posted - 2013.08.14 07:34:00 -
[51] - Quote
Sgt Kirk wrote:True Adamance wrote:Sgt Kirk wrote:BROTHERS IT'S BEEN TO LONG.
MY GALLENTE BROTHERS AND SISTERS, NOW WE WILL SHOW THEM THE ERROR OF THEIR WAYS.
GIVE THEM HELL AND SHOW NO MERCY. Why the hell do people leave out the Amarr. We're the best armour tankers in all of New Eden. I choose the fastest of the two races. You sneaky party animal you. |
xSaloLx
GunFall Mobilization Covert Intervention
124
|
Posted - 2013.08.14 07:35:00 -
[52] - Quote
Will you be giving a boost to the repair rate of the reactive plates? Or at least let the skill of either your armour plating or repairs help boost the repair rate. |
|
CCP Wolfman
C C P C C P Alliance
1086
|
Posted - 2013.08.14 07:38:00 -
[53] - Quote
Zeylon Rho wrote:Same question as the last guy: did you change the repair rates on reactive? You didn't list that stat.
Nopes, those are still the same. |
|
The Robot Devil
Chatelain Rapid Response Gallente Federation
842
|
Posted - 2013.08.14 07:39:00 -
[54] - Quote
Sounds good, keep it up. |
The legend345
TeamPlayers EoN.
864
|
Posted - 2013.08.14 07:40:00 -
[55] - Quote
CCP Wolfman wrote:Zeylon Rho wrote:Same question as the last guy: did you change the repair rates on reactive? You didn't list that stat. Nopes, those are still the same. Wolfy when will we start hearing about the vehicle rebalancing in 1.5? |
ladwar
Dead Six Initiative Lokun Listamenn
1133
|
Posted - 2013.08.14 07:43:00 -
[56] - Quote
thanks but can you make this thread a sticky for a while. |
steadyhand amarr
Foxhound Corporation General Tso's Alliance
1074
|
Posted - 2013.08.14 07:43:00 -
[57] - Quote
OO.....looking forward to 1.4 now my fitting just became a lot more effective |
Torr Wrath
Subdreddit Test Alliance Please Ignore
709
|
Posted - 2013.08.14 07:43:00 -
[58] - Quote
I think you are my favorite member of CCP and will remain so for quite some time. |
Dj grammer
Red Star. EoN.
27
|
Posted - 2013.08.14 07:48:00 -
[59] - Quote
Zatara Rought wrote:HOLY ****! I'M ABOUT TO BE RELEVANT! GALLENTE LOGIBRO'S FOREVER!
Fellow Minmatar LogiBro here, trust when I say I am happy as you are about this. Heavys are no longer a laughing stock , logistics that are armor heavy (gallente, amarr, and some minmatar builds) can actually have longer survivability times , faster than we are now with armor plates .
I did the math and with the new plate stats, my minmatar logistics suit can hit over 1000 EHP (403 HP shields but heavier on the armor side).
Below is my speculation with the update:
This also means that explosives had a hidden ninja nerf with this. What I mean by this is explosives may or have to do one more shot than normal to kill anyone who is armor heavy (about time ). This means that grenades may or may not one shot people as easily now, MDs need to take an extra shot now. The same goes for flaylock pistols.
I cannot wait for this update |
trollface dot jpg
The Bacon Corporation
86
|
Posted - 2013.08.14 07:51:00 -
[60] - Quote
CCP Wolfman wrote:Hi guys,
A quick heads up for some upcoming changes in 1.4 to armour and movement.
Currently a bug has caused some of the movement speed modifiers on strafe to be ignored. This is good and bad. ItGÇÖs good because faster strafe speeds are cool. ItGÇÖs bad because right now strafe speed is at least 1:1 with run speed and this was not our intention. In keeping with normal physical limitations strafe was intended to be slower than run. We had planned to raise the strafe speed from the 1.1 build to around 80% of run speed (it was lurking around 60-70% or so depending on frame). After seeing how popular (and fun) the higher strafe speeds have been we changed our minds. We still wanted to maintain a difference between forward and sideways movement but we didnGÇÖt want to make a significant reduction to the speeds. So weGÇÖve settled on strafe speed as 90% of run speed across all suits.
Before anyone freaks out, this does not mean it is set in stone forevermore. It just means that we want to play the game with the settings we actually intended so we can properly judge them. There are a lot of updates to the game in 1.4 so weGÇÖll be watching very closely to see what we need to respond to :-)
A nice thing that also came out of this is that I found some errant numbers and a bug that were causing the heavy frames to move too slowly backwards as well as reducing their strafe speed. Both of those problems are now fixed as well.
Also as promised on IRC yesterday IGÇÖm also sharing the buffs weGÇÖve made to armour plates.
Couple of caveats: - We'd like to introduce a penalty to shield tanking (most likely increasing the delay on shield recharge when you use shield extenders) but we wanted to buff armor first. We will be watching 1.4 closely and if necessary, add the shield delay in 1.5. - Role skills still need to be updated to better take advantage of armor tanking.
* Adjusted Armor Plate attributes - HP bonus of 85/110/135 (Basic/Enhanced/Complex) and speed penalties of 2%/3%/5% (with full skill bonuses this equates to 93.5/121/148.5) * Adjusted Ferroscale Plate attributes - HP bonus of 35/50/75 (with full skill bonuses this equates to 38.5/55/82.5) * Adjusted Reactive Plate attributes - HP bonus of 25/40/60 and speed penalties of 0%/1%/1% (with full skill bonuses this equates to 27.5/44/66)
Cheers
CCP Wolfman
Soo..... what you're saying is that in addition to kb/m users being able to instantly change direction with no slow down whatsoever, they will now be able to do so at 90% of run speed? Is there a -1 button anywhere? 'Cause I'm not seeing it... |
|
|
|
|
Pages: 1 [2] 3 4 5 6 7 8 9 :: one page |
First page | Previous page | Next page | Last page |