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941. Sticky:Hotfix Delta - Sidearm Numbers - in Feedback/Requests [original thread]
Guys, thanks, I am locking this now, this was a pleasure but we got to get this. Any tweaks can come in later Hotfixes.
- by CCP Rattati - at 2014.09.18 09:01:00
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942. Sticky:Hotfix Delta - Sidearm Numbers - in Feedback/Requests [original thread]
jace silencerww wrote: Extraneus Tenebrarum wrote: Tactical scram still has 79 damage when the other variants have been reduced , intentional? it is a salvage only weapon. most people don't use it at all. I have seen 3-5 players using them...
- by CCP Rattati - at 2014.09.18 09:00:00
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943. Sticky:Hotfix Delta - Sidearm Numbers - in Feedback/Requests [original thread]
Kaeru Nayiri wrote: Kaeru Nayiri wrote: Changes look like they're going the right way. I do however have a concern. I was a breach scrambler pistol user on my scout. I used it because of high alpha and low PG cost. Right now there are no mor...
- by CCP Rattati - at 2014.09.18 08:55:00
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944. Is MU showed somewhere in game? - in Feedback/Requests [original thread]
Breakin Stuff wrote: Instead of Mu showing or telling us the calculation what about showing tier rank. Alpha: top tier Beta: next Charlie: next lower Etc. No further information should be provided. Basically a merc ranking overall. That way...
- by CCP Rattati - at 2014.09.18 07:43:00
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945. Matchmaking feedback - in Feedback/Requests [original thread]
Mu has been calculated fer every player from May 2013 and is used. For veterans they are going to have a solid stabilized Mu.
- by CCP Rattati - at 2014.09.18 07:01:00
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946. Matchmaking feedback - in Feedback/Requests [original thread]
ZDub 303 wrote: maluble wrote: No disrespect but thats a really lazy answer. How about keeping new players in academy till 10mil sp. You ask for a screenshot, what does that accomplish? New players are the issue how can you not see that. 90...
- by CCP Rattati - at 2014.09.18 06:15:00
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947. Sticky:Swarms versus Dropships - cont. - in Feedback/Requests [original thread]
My understanding is that there are two settings, and the missile is destroyed whenever it hits the lower threshold. Max range and max air time We will make sure they are the same distance based on the new speed and acceleration
- by CCP Rattati - at 2014.09.18 00:22:00
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948. Re: Team Balancing - in Feedback/Requests [original thread]
Haerr wrote: Played a bit in a squad today, matchmaking doesn't seem to work. impressively scientifc non anecdotal data
- by CCP Rattati - at 2014.09.17 23:44:00
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949. Matchmaking feedback - in Feedback/Requests [original thread]
PO0KY wrote: I'm pretty unimpressed with the matchmaking update. It seems every game I've been in, the enemy just crumbles. Look at this cringe-worthy game for example. http://i.imgur.com/Em2gw18.jpg What gives? How have your games been g...
- by CCP Rattati - at 2014.09.17 23:43:00
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950. Sticky:Swarms versus Dropships - cont. - in Feedback/Requests [original thread]
Atiim wrote: Alena Ventrallis wrote: What if we made the assault swarm launcher an anti-dropship launcher? weaker missiles, but longer lock range and faster missiles. I'd like to see the proposed changes for HF Delta applied to the Assault...
- by CCP Rattati - at 2014.09.17 16:11:00
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951. [FEEDBACK]: Mu and afk farming - in Feedback/Requests [original thread]
couldn't agree more
- by CCP Rattati - at 2014.09.17 10:43:00
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952. Rattati, Small Blasters as Main Turret for HAVs? - in Feedback/Requests [original thread]
MarasdF Loron wrote: The dark cloud wrote: That tank would look like a abomination. No shiet. But that would be the only non AV tank there is. According to CCP Rattati himself. Oh snap
- by CCP Rattati - at 2014.09.17 10:20:00
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953. Sticky:Hotfix Delta - Sidearm Numbers - in Feedback/Requests [original thread]
The True Inferno wrote: Hey, why does the militia ScP do more damage than a basic? That make not sense at all, if anything, it should be the opposite. Probably number blindness after being in that doc for so long Thanks for pointing it out.
- by CCP Rattati - at 2014.09.17 10:15:00
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954. Sticky:Hotfix Delta - Sidearm Numbers - in Feedback/Requests [original thread]
If you looked at the dmg per clip on the BP, it was out of order at 6 and by far the highest for pistols. I am proposing to reduce reload speed to make up for the clip size.
- by CCP Rattati - at 2014.09.17 09:28:00
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955. Sticky:Hotfix Delta - Sidearm Numbers - in Feedback/Requests [original thread]
Cat Merc wrote: Might want to decrease bolt pistol shots per clip to 5 as it now has the highest damage per clip from the pistols. agreed
- by CCP Rattati - at 2014.09.17 07:25:00
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956. Sticky:Hotfix Delta - Sidearm Numbers - in Feedback/Requests [original thread]
Based on quality feedback we modified our proposals PG reduced on Flaylock, CPU increased, dmg and radius reduced a little, 200% headshot dmg bonus Increased AS Scrambler Pistol ROF to differentiate better between assault and normal SCP Bolt Pist...
- by CCP Rattati - at 2014.09.17 04:40:00
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957. Sticky:Hotfix Delta - Sidearm Numbers - in Feedback/Requests [original thread]
ResistanceGTA wrote: CCP Rattati wrote: I actually watched this video a month ago, and it was impressive, but it's obviously a niche weapon https://www.youtube.com/watch?v=-4pB4coPpH0 Yea yea yea. Bring up an almost 6 month old video. ...
- by CCP Rattati - at 2014.09.17 00:09:00
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958. Sticky:Hotfix Delta - Sidearm Numbers - in Feedback/Requests [original thread]
I actually watched this video a month ago, and it was impressive, but it's obviously a niche weapon https://www.youtube.com/watch?v=-4pB4coPpH0
- by CCP Rattati - at 2014.09.16 23:52:00
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959. Sticky:Hotfix Delta - Sidearm Numbers - in Feedback/Requests [original thread]
Pseudogenesis wrote: What is with those graphs? What am I looking at? Label your axes, dammit! Anyways, this looks kind of shaky. Guess we'll have to get hands-on to see how it all pans out. But what's with the bolt pistol? It pretty much got ...
- by CCP Rattati - at 2014.09.16 23:10:00
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960. Sticky:Hotfix Delta - Sidearm Numbers - in Feedback/Requests [original thread]
hfderrtgvcd wrote: You forgot to account for the charge time before every shot when calculating the bolt pistol dps. It still needs a sizable buff to be on par with the other sidearms. Agreed
- by CCP Rattati - at 2014.09.16 23:04:00
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