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521. Sticky:[Feedback] Planetary Conquest - Minimum Attack Threshold - in Feedback/Requests [original thread]
Dear players, another topic on PC, but now on self attacking to lock Districts. There are multiple ways to use alts and clone packs to self lock. One way is to create a corp, fill it with alts, send them ISK from your overflowing wallets, and ha...
- by CCP Rattati - at 2015.01.20 10:12:00
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522. Sticky:[Feedback] Planetary Conquest - Rewards - in Feedback/Requests [original thread]
Should work deliciously with earned Clone Packs through Warbarges.
- by CCP Rattati - at 2015.01.20 10:01:00
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523. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Dear players, we want to talk about District Timers, in particular, the not-so-much-intended practice of safeguarding Districts into difficult timezones. There are a few ideas already on the table, not a complete list and I expect Kain Spero to ...
- by CCP Rattati - at 2015.01.20 09:33:00
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524. Sticky:[Feedback] Planetary Conquest - Rewards - in Feedback/Requests [original thread]
Hi everyone, We are going to try and implement a few tweaks to shake up PC a little bit. An interesting thought was been proposed. After a PC battle, team A gets the ISK equivalent of team B's losses, and vice versa. The same Salvage rules appl...
- by CCP Rattati - at 2015.01.20 09:15:00
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525. CCP, I Don't Even - in Feedback/Requests [original thread]
CAn you give me the map and "exact" place where that happened - maybe a level designer can see a fault in the level itself
- by CCP Rattati - at 2015.01.19 09:05:00
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526. NON SQUAD WARBARGE USE - in Feedback/Requests [original thread]
Single-person squads behave exactly like a solo player in the "team-building" process.
- by CCP Rattati - at 2015.01.19 05:11:00
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527. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
True Adamance wrote: killian178 wrote: Already get those, there called starter fits. Why is everyone griefing over new content, intangible content mind you. I just wanna roll around in my space fortress in peace. Would loved to have been...
- by CCP Rattati - at 2015.01.19 02:20:00
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528. A reason to eliminate or alter "dead" skills - in Feedback/Requests [original thread]
I'm in the market for Basic Dropsuit skills and other good ideas, I too think that there are too few unlocks at level 5, and that the level 2 and 4 gaps should have something. even if just half a % or something.
- by CCP Rattati - at 2015.01.19 02:09:00
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529. Sticky:[Feedback] Experimental and Specialist Weapons - in Feedback/Requests [original thread]
Hawkings Greenback wrote: Really looking forward to some of the changes that are going to happen, especially the warbarge side. If you are able to 'craft' weapons will we be able to apply the same techniques to 'crafting' equipment ??? Mainl...
- by CCP Rattati - at 2015.01.17 00:05:00
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530. Sticky:[Feedback] Experimental and Specialist Weapons - in Feedback/Requests [original thread]
shaman oga wrote: Is there a need for a blueprint (not bpo or bpc, i mean construction scheme) to have access to certain items or are them already in a list and ready to be created, as long as we provide materials? We basically don't want t...
- by CCP Rattati - at 2015.01.16 11:12:00
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531. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
Pagl1u M wrote: I'm very excited about Warbarges... ...BUT... ...There is one thing that worries me: I got this kind answer from CCP Rattati in another thread CCP Rattati wrote: Pagl1u M wrote: CCP Rattati wrote: 2) All gear with "m...
- by CCP Rattati - at 2015.01.16 11:08:00
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532. Sticky:[Feedback] Experimental and Specialist Weapons - in Feedback/Requests [original thread]
Sole Fenychs wrote: CCP Rattati wrote: 2) All gear with "more powerful" stats, will be moved to the Warbarge Experimental Laboratory and classified as "Experimental", in other words "super-charged". This is the only place you can get them, n...
- by CCP Rattati - at 2015.01.16 10:57:00
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533. Sticky:[Feedback] Experimental and Specialist Weapons - in Feedback/Requests [original thread]
Pagl1u M wrote: CCP Rattati wrote: 2) All gear with "more powerful" stats, will be moved to the Warbarge Experimental Laboratory and classified as "Experimental", in other words "super-charged". This is the only place you can get them, not ...
- by CCP Rattati - at 2015.01.16 10:49:00
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534. Sticky:[Feedback] Experimental and Specialist Weapons - in Feedback/Requests [original thread]
Wilhelm Klingspor wrote: Is it possible to have icons for the "Officer" and the "experimental" variants of the stuffs? Like adv and proto? I know its minor but hey. We are still classifying them as "prototype" tier, it may be confusing to ad...
- by CCP Rattati - at 2015.01.16 09:37:00
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535. Sticky:[Feedback] Experimental and Specialist Weapons - in Feedback/Requests [original thread]
Dear players, in our mission to simplify and clarify short term objectives, as well as remove complex non-intuitive weapon versions we will be doing the following: 1) All Specialist gear will now only be available in the LP store, that's the onl...
- by CCP Rattati - at 2015.01.16 03:04:00
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536. Large Missile Launcher Reload Skill - in Feedback/Requests [original thread]
As part of the vehicle rebalance initiative, I will be posting a special thread on every turret, where we can discuss the details.
- by CCP Rattati - at 2015.01.16 02:52:00
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537. [Discussion] Squad Size and Squad Grouping - Everyone - in Feedback/Requests [original thread]
I read this thread, and missed it at the time. Seems like it has all the same ideas and thoughts as the new sticky, so please join us there.
- by CCP Rattati - at 2015.01.16 02:37:00
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538. [Market] Item and Skill overview of a "pack" item - in Feedback/Requests [original thread]
absolutely, it's way up on our list so we can continue to use Loadouts for the NPE, thanks!
- by CCP Rattati - at 2015.01.15 23:29:00
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539. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
Breakin Stuff wrote: Bluntly a personal "warbarge" wouldn't even have to be the size of an orca, or even a megathron. A warbarge could be any ship salvaged, hijacked, purchased, assaulted, looted from captured shipyards or cobbled together fro...
- by CCP Rattati - at 2015.01.15 11:50:00
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540. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
Atiim wrote: I'm going to go with no on this one. To begin, changing the squad sizes from 6 to 4 will do very little (if anything) to reduce stomping in Public Contracts. Four players (assuming competence) are very capable of stomping PUBs to ...
- by CCP Rattati - at 2015.01.15 03:12:00
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