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541. Hear me out CCP on this map - in Line Harvest [original thread]
Buwaro Draemon wrote: CCP LogicLoop wrote: Buwaro Draemon wrote: When Uprising arrived this was the first map I was put on to battle I was saying to myself "Please be balanced" repeatedly. In terms of spawns, it is. But that doesn't stop ...
- by CCP LogicLoop - at 2013.05.09 05:28:00
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542. Red zone not displaying properly - in Technical Support/Bugs [original thread]
Ghural wrote: I have noticed that the red zone is sometimes not displayed correctly when in the spawn map view, most recently it appeared to be covering half the map (including 2 objectives) this didn't appear to have any impact on the game and...
- by CCP LogicLoop - at 2013.05.08 06:30:00
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543. In-game Gridded Maps - in Ashland [original thread]
This is a great idea. Though it is UI related. You should take it over to the feedback / requests forum.
- by CCP LogicLoop - at 2013.05.08 06:05:00
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544. Bases on this map should be at diagonals to this "square" - in Line Harvest [original thread]
I-Shayz-I wrote: Looking at the map, this is what I mean: Blue spawn base should be at E2 or D3 instead of its current location, and red spawn base should be at C6 or C7. Why do I say this? Well if you have spawns on each side of this "square...
- by CCP LogicLoop - at 2013.05.08 05:34:00
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545. Hear me out CCP on this map - in Line Harvest [original thread]
Buwaro Draemon wrote: When Uprising arrived this was the first map I was put on to battle I was saying to myself "Please be balanced" repeatedly. In terms of spawns, it is. But that doesn't stop this map from being horrible. Turret placement be...
- by CCP LogicLoop - at 2013.05.08 04:56:00
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546. Sticky:Manus Peak Skirmish - Map Feedback - in Manus Peak [original thread]
Krythor Motrec wrote: Same happened to me at the Supply Dept at point B. Here is a min and half vid of it :( http://www.twitch.tv/krythor/c/2140483 That is fixed. It will arrive in new release.
- by CCP LogicLoop - at 2013.04.17 07:36:00
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547. I'm beginning to miss it.... - in Manus Peak [original thread]
G Torq wrote: CCP LogicLoop wrote: Bojo The Mighty wrote: CCP LogicLoop wrote: blablabla So how probable is it that the geographical update work made/will make it through for Uprising? On a scale of to The things I have discuss...
- by CCP LogicLoop - at 2013.04.10 08:59:00
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548. I'm beginning to miss it.... - in Manus Peak [original thread]
Bojo The Mighty wrote: CCP LogicLoop wrote: I have been discussing with the art team and some of the tech people here to try and get us to pull some of this stuff off in future releases. I believe we are capable of doing it. We just need to...
- by CCP LogicLoop - at 2013.04.10 05:29:00
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549. Map balance favors south spawn - in Manus Peak [original thread]
KripnawtiQ Prime wrote: Mavado V Noriega wrote: One side can get A and C before other side can get B too imbalanced atm Absolutely. I only recently started paying attention to this. Nearly every match spawning in fron the B side, the othe...
- by CCP LogicLoop - at 2013.04.08 03:17:00
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550. Sticky:Manus Peak Skirmish - Map Feedback - in Manus Peak [original thread]
Thalen Shadow wrote: Hello, I was playing on of the new variants of this map, the one where the B objective looks like a loading area.It has a large tarmac area and scattered large crates. It has a resupply station on the west side just off th...
- by CCP LogicLoop - at 2013.04.08 02:13:00
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551. Changes that I discuss. - in Manus Peak [original thread]
Hey community. I have noticed a little bit of confusion out there on some of the changes I talk about. So, I just want to make sure that you are all aware that when I speak about changes we have made. Unless I state otherwise, you can assume it ...
- by CCP LogicLoop - at 2013.03.27 03:37:00
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552. I'm beginning to miss it.... - in Manus Peak [original thread]
Bojo The Mighty wrote: Stefan Stahl wrote: There need to be much more interesting things between the objectives in skirmish. Right now the area between the objectives is mostly dead space with the occasional sniper bullet or LAV passing thro...
- by CCP LogicLoop - at 2013.03.27 03:29:00
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553. Manus Peak Ambush - in General Discussions [original thread]
Moonracer2000 wrote: CCP LogicLoop wrote: This map has gone under testing with new changes. The area in use is much larger now. It is no longer cramped. Manus Peak OMS is much larger and is a pretty good map now. However straight Ambush...
- by CCP LogicLoop - at 2013.03.27 03:26:00
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554. Sticky:Manus Peak Ambush - Map Feedback - in Manus Peak [original thread]
Terry Webber wrote: Sorry, CCP LogicLoop, I think I misread your original post on the subject. Are you saying that you are adding more space to the map or are you adding buildings to the current one? The red line area has been expanded. ...
- by CCP LogicLoop - at 2013.03.21 06:13:00
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555. Manus Peak Ambush - in General Discussions [original thread]
This map has gone under testing with new changes. The area in use is much larger now. It is no longer cramped.
- by CCP LogicLoop - at 2013.03.20 09:24:00
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556. Launch LAV when driving slowly inside B near Supply Depot. - in Manus Peak [original thread]
KalOfTheRathi wrote: Even at slow speed driving over the concrete pad (best guess) when the Supply Depot is like in the current JPEG the LAV will launch itself into the air about 1.5 meters. I wasn't able to drive the LAV over the lip regardles...
- by CCP LogicLoop - at 2013.03.18 07:37:00
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557. [Opinion] Skirmish is wildly unbalanced - in Manus Peak [original thread]
Hey Mercs, Just wanted you to know this topic has been talked about here . Feel free to comment about it there. And thank you for your input.
- by CCP LogicLoop - at 2013.03.18 06:24:00
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558. Stuck in terrain at B 6/7 border line - in Manus Peak [original thread]
Aeon Amadi wrote: CCP LogicLoop wrote: Rusty T Shackleford wrote: Thanks for the quick feedback. Good to know areas like that are being worked out of maps so that people aren't getting stuck. There was another player that followed me dow...
- by CCP LogicLoop - at 2013.03.15 02:17:00
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559. [Bug] Hit detection fail on floating sniper - in Manus Peak [original thread]
2100 Angels wrote: CCP LogicLoop wrote: Soozu wrote: CCP LogicLoop wrote: C6 will no longer be accessible in the release. However, we will see if we can reproduce this kind of issue. Thank you! Thanks. I had the same issue today on...
- by CCP LogicLoop - at 2013.03.15 02:13:00
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560. Sticky:Manus Peak Ambush - Map Feedback - in Manus Peak [original thread]
Captain-Awesome wrote: CCP LogicLoop wrote: Telcontar Dunedain wrote: To me Manus Peak was distilling (unfortunately) some design directive to "speed up" the maps in Ambush. Was this actually a design directive? Also, what are these i...
- by CCP LogicLoop - at 2013.03.14 03:01:00
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