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521. Lets talk Ambush - in Ambush Gamemode [original thread]
Mode specific pros and cons are welcome in this section and encouraged.
- by CCP LogicLoop - at 2013.05.28 03:57:00
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522. Sticky:Manus Peak Ambush Feedback - in Ambush Gamemode [original thread]
Sontie wrote: Almost every hill and change in elevation in this map has something you will get stuck on. Also, on the modular structures, the ramps often have areas you will get stuck on. G6, right under the rock peak is a particularly glarin...
- by CCP LogicLoop - at 2013.05.28 03:55:00
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523. WHERE IS SKIRMISH 1.0???? - in Skirmish Gamemode [original thread]
KAGEHOSHI Horned Wolf wrote: CCP LogicLoop wrote: This is correct. Most of us are just as excited about the idea of bringing back Skirmish 1.0 or a much similar gameplay mode. We have other priorities / tasks right now, but as I have stated ...
- by CCP LogicLoop - at 2013.05.28 03:50:00
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524. PC SI Outposts? - in Outposts [original thread]
Official Production and Research are in development now. Research is the closest to being done at the moment with Production... just beginning... production.
- by CCP LogicLoop - at 2013.05.27 08:55:00
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525. WHERE IS SKIRMISH 1.0???? - in Skirmish Gamemode [original thread]
This is correct. Most of us are just as excited about the idea of bringing back Skirmish 1.0 or a much similar gameplay mode. We have other priorities / tasks right now, but as I have stated in the past, it is our intentions to have it return.
- by CCP LogicLoop - at 2013.05.27 07:22:00
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526. 4 or 5 point Manus Peak skirmish mode? - in Skirmish Gamemode [original thread]
Adstellarum wrote: is there any chance we could get a 4 or 5 point Manus peak as I would like to see this map in PC battles We are loosely discussing retooling Manus Peak entirely. Mind you this is not a final decision, but we are discussing...
- by CCP LogicLoop - at 2013.05.27 07:20:00
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527. Surface Infrastructure on Manus Peak & Line Harvest - in Skirmish Gamemode [original thread]
Bling Blaine wrote: I am having a difficult time recognizing any of the SI for Manus and Line, or are they just outpost -SI only maps? Thanks Their are currently no SI's in those game mode areas.
- by CCP LogicLoop - at 2013.05.27 02:28:00
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528. [Bug] orbital - in Line Harvest [original thread]
Jeremiah ambromot wrote: Orbitals still do not do any damage on-top of any of the six tall structures allowing for drop uplinks and sniper abuse. This bug is known. They are working on a fix.
- by CCP LogicLoop - at 2013.05.15 08:27:00
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529. Skirmish map imbalance - in Manus Peak [original thread]
X-eon wrote: In the multiple versions of Manus Peak can you please move the railgun installation that has a direct line of sight to the Alpha control terminal? I've gone several matches the past couple days where on these maps not one person co...
- by CCP LogicLoop - at 2013.05.14 01:39:00
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530. Spawn camping happens alot since Uprising - in Skim Junction [original thread]
Raige Carte wrote: CCP LogicLoop wrote: Nameless Red-Shirt wrote: In the ambush map with the CRU and SD in grid E7 it is too easy to trap people. The first team to capture the CRU will continue to spawn in that corner. There are few escap...
- by CCP LogicLoop - at 2013.05.13 08:36:00
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531. Enemy CRU Hacking on Post Uprising Map - in Skim Junction [original thread]
Winsaucerer wrote: Can you make these unhackable/indestructible? If we can't hack them, can they still be blown up anyway with tanks, forges, and swarms? We have been discussing solutions. Such as making them non hack-able, but destroy-able...
- by CCP LogicLoop - at 2013.05.13 08:25:00
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532. Spawn camping happens alot since Uprising - in Skim Junction [original thread]
Nameless Red-Shirt wrote: In the ambush map with the CRU and SD in grid E7 it is too easy to trap people. The first team to capture the CRU will continue to spawn in that corner. There are few escape routes and they can be easily covered by two...
- by CCP LogicLoop - at 2013.05.13 08:23:00
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533. Enemy CRU Hacking on Post Uprising Map - in Skim Junction [original thread]
Deadeye Dic wrote: In grid E-11, on one of the flavors of Skim, there is a CRU that sits so close to redline, that in a Proto Minmatar Medium Frame I was able to run in hack the CRU and still have 6 seconds to get out. I couldn't get back out, ...
- by CCP LogicLoop - at 2013.05.10 03:14:00
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534. Getting stuck on stairs - in Technical Support/Bugs [original thread]
Messianic Manic wrote: I get stuck on nearly every box that's near any close object. Seems everyone decided people couldn't walk past a box anymore.... This is a known issue that our team is looking into.
- by CCP LogicLoop - at 2013.05.10 03:10:00
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535. Getting stuck on stairs - in Technical Support/Bugs [original thread]
SponkSponkSponk wrote: and yeah, if I get stuck anywhere from now on, I'll take lame screenshots with my phone so you can see where I am. That would be helpful if you can. The area in your image I know. It is one of our generic city areas.
- by CCP LogicLoop - at 2013.05.10 03:09:00
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536. Stuck Under Spire Between "A" and "C" - in Manus Peak [original thread]
Pointing this to our QA
- by CCP LogicLoop - at 2013.05.10 03:06:00
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537. [BUG] Stuck under stairs - in Ashland [original thread]
Whinis wrote: On ashland OMS I got caught under the stair in F5, if you crouch to try and get underneath them you will fall slightly through the map and then just glitch there unable to crouch to get back out. Notified our QA. Thanks for the...
- by CCP LogicLoop - at 2013.05.10 03:03:00
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538. Getting stuck on stairs - in Technical Support/Bugs [original thread]
SponkSponkSponk wrote: CCP Tigris wrote: Were the staircases you were getting stuck on inside the large central outpost or outside of it? Hi. This happened to me on Manus Peak Ambush. It was on a small building complex that I haven't seen...
- by CCP LogicLoop - at 2013.05.09 08:06:00
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539. [Skirmish D5] Shooting through concrete block - in Ashland [original thread]
I havn't heard of this myself. I will forward this thread to our QA to try and replicate it and get it bugged in our system. Thanks!
- by CCP LogicLoop - at 2013.05.09 07:33:00
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540. Anti-Air: Feedback - in Line Harvest [original thread]
I have passed this thread around to our level design team. We will discuss the issue and see what we can do to help resolve it.
- by CCP LogicLoop - at 2013.05.09 05:33:00
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