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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Bojo The Mighty
Bojo's School of the Trades
427
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Posted - 2013.02.03 00:40:00 -
[1] - Quote
I'm beginning to miss the Old Manus peak. It was the first map I played, way back when the Starter fits had the appropriate dropsuit with it. Back when the swarms had dumbfire. Back when we had camera scopes.
I'm beginning to miss having objective C up on the balcony and having the other two objectives in close proximity and constant battle.
Anyone else just starting to feel that the old Manus Peak had some points that the new one misses? The new Manus Peak is however a good map. |
Baal Omniscient
L.O.T.I.S. Legacy Rising
247
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Posted - 2013.02.22 07:02:00 -
[2] - Quote
Agreed, but B was on the cliff and C was in the bowl where A is now. =P
I wish they'd put the old Manus Peak back in circulation with the other maps, the full sized old Manus Peak was EXCELLENT for ambush maches. |
Volgair
Tritan-Industries Legacy Rising
200
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Posted - 2013.02.25 06:02:00 -
[3] - Quote
This new map is boring me a bit, but in a different way then the old map did.
Things i liked about the old MP Map -Topographically unique -Good engagement potential between A and C -B was a standalone point which made for some unique fights -High Ceiling
Things i like about the new MP Map -Randomly selected Pre-generated building configurations. -Close objectives with few obstacles allowing for more consistent combat (this is only so because most maps are bigger then there are players to meaningfully assault or defend at any given time, which reflects poorly on the fact that matches support so few players,)
Things i Disliked about the old MP Map -Came up in the map rotation to often. -To few sharp angles, edges and low cover to hide behind. Especially on B. This was made obvious when the point was kill farmed at 200m from the hill leaving the defenders base with the endless missile tank barrages. -To flat, making it the perfect map for the worst case scenario. the sniper game. -Needed a LAV to safely move any where because of the absence of debris and structure.
Things i Dislike about the new MP Map -Comes up in the map rotation to often. -Gaps in the randomly selected mapping some times cause's clipping issues or other unattractive results. For instance when the CRU is on top of the catwalk at C. This makes it so the legs of the CRU hang down on to the road. The fact that the CRU next to many of the bunkers do not allow heavies to escape or move in more then one direction. -To flat, making it the perfect map for the worst case scenario. the sniper game. -genuinely boring topography -Low ceiling |
Henry FitzEmpress
Reaper Galactic
22
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Posted - 2013.03.01 18:19:00 -
[4] - Quote
I miss the old one, too. Was there a reason behind removing it? I thought it was a good LAV map. |
John Genericname
Gelente Special Forces
16
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Posted - 2013.03.05 12:56:00 -
[5] - Quote
Yeah, I miss it too Even though the render distance on the map was so short sniping was only possible using the weird little black outlines.
Redlining was terrible on that map though especially for that one MCC spawn. |
Bojo The Mighty
Bojo's School of the Trades
515
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Posted - 2013.03.05 23:08:00 -
[6] - Quote
Some Things About Old Manus:
+Southern Supply Depots were in good places. +It wasn't so easy to dominate the Balcony Objective (my memory fades, someone said B) with an HAV. +Good mix of open areas and obstacles in the "bowl" -Northern Supply depots completely favored the Northern team -South MCC Snipers -South MCC=/= redzone +LAVs could avoid swarms +Intense battles +Legitimate tactics had to be used, running and gunning = death - It was too small for a DS +The building complex under skyscraper was good, like a little village +The Infrastructure to the northwest was good for getting vehicles repaired. + Topography and road systems kept things interesting
'Future' Manus Peak needs:
- Less "dense" installations+infrastructure. Current Manus peak has all infrastructure and installations bunched up at currently B & C and redzones. The Infrastructure needs to be arranged so that it can be between and just outside of Objectives, giving interest to battles and tactics.
- Less field of vision in the bowl. In old Manus Peak, if you stood on the Balcony, you could only see people fighting in the roads. As of now, standing from that same balcony, you can see too much of the action, there aren't enough obstructions to add mystery. I never ask myself in current Manus Peak "What's going on over there?" like I would in old Manus.
- CRUs and Depots need to leave objectives. It's kind of pointless to have two spawn points next to eachother if they're friendly. Sure an enemy can hack it and heat things up at the objective, but then it can be quickly controlled, too quickly. In order to elongate duration of conflicts, perhaps move the CRUs and supply depots further from Objectives so it takes a bit of fighting and tactics to get it back, since resources won't be scrunched closely.
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Telcontar Dunedain
Imperfects Negative-Feedback
358
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Posted - 2013.03.08 08:00:00 -
[7] - Quote
Everyone cried about it because of snipers but it was much better map then what we have now.
The ambush redline shrinking has ruined the maps to a great extent.
The rocket assembly was much better.
Even the Tabletop map was much better.
I could roam around and get good fights and now its just blobbing and horrible. |
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CCP LogicLoop
Imperial Academy Amarr Empire
6
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Posted - 2013.03.08 08:29:00 -
[8] - Quote
We are currently doing some work on the Manus Peak ambush. I am considering extending the game-play area into a couple of the smaller infrastructure areas along the C row to allow for some more diverse play. What are your mercs feelings and or thoughts about that? |
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Aeon Amadi
WarRavens
1052
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Posted - 2013.03.08 09:18:00 -
[9] - Quote
CCP LogicLoop wrote:We are currently doing some work on the Manus Peak ambush. I am considering extending the game-play area into a couple of the smaller infrastructure areas along the C row to allow for some more diverse play. What are your mercs feelings and or thoughts about that?
Would be nice if the E/F 6 area was a capturable point so the South MCC guys actually had a shot in hell at legitimate defense... Getting redlined on the Southern team is horrible and there's absolutely no way out of it because they set up a 'horseshoe' line of defense that can't be penetrated if they know what they're doing.
The C Line would be pretty good as well; but it would make for even more of an advantage for the Northern team who already has a straight shot to Objective Charlie without having to wind around roads and obstacles.
This map is very much in favor of the Northern team and removing access to the actual mountain at C 6/7, while taking some weight off our shoulders from snipers, is going to severely hamper the Southern end. |
Iron Wolf Saber
BetaMax.
3031
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Posted - 2013.03.08 13:53:00 -
[10] - Quote
CCP LogicLoop wrote:We are currently doing some work on the Manus Peak ambush. I am considering extending the game-play area into a couple of the smaller infrastructure areas along the C row to allow for some more diverse play. What are your mercs feelings and or thoughts about that?
Please please please, we would love to see the extended tile system in work, resolve some of the red line tanks down there and make the bottom of the hill more defend-able. |
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Bojo The Mighty
Bojo's School of the Trades
531
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Posted - 2013.03.09 00:36:00 -
[11] - Quote
CCP LogicLoop wrote:We are currently doing some work on the Manus Peak ambush. I am considering extending the game-play area into a couple of the smaller infrastructure areas along the C row to allow for some more diverse play. What are your mercs feelings and or thoughts about that? http://web.ccpgamescdn.com/dust/img/forums/manuspeak_skirmish.jpg So on the grid, would we be looking at 'Old Manus' Village where C currently is again (E4)? Or is it going to be placed in sector D4?
EDIT: I didn't quite catch the 'Ambush' part to it...but you know what would go great with skirmish.....the ol' village. |
G Torq
ALTA B2O
92
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Posted - 2013.03.09 10:37:00 -
[12] - Quote
CCP LogicLoop wrote:We are currently doing some work on the Manus Peak ambush. I am considering extending the game-play area into a couple of the smaller infrastructure areas along the C row to allow for some more diverse play. What are your mercs feelings and or thoughts about that?
for ambus, this could work - currently seeing too much fighting around the main compound - given a team the option to cover behind/in some separate buildings could be good (at least on coordinated teams) |
Stefan Stahl
Seituoda Taskforce Command Caldari State
31
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Posted - 2013.03.09 13:17:00 -
[13] - Quote
There need to be much more interesting things between the objectives in skirmish. Right now the area between the objectives is mostly dead space with the occasional sniper bullet or LAV passing through. |
Bojo The Mighty
Bojo's School of the Trades
697
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Posted - 2013.03.26 04:38:00 -
[14] - Quote
Stefan Stahl wrote:There need to be much more interesting things between the objectives in skirmish. Right now the area between the objectives is mostly dead space with the occasional sniper bullet or LAV passing through. I wouldn't say infrastructure equates to interesting things though. We need more Geographical features. Arches, canyons, ravines, riverbeds, etc. |
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CCP LogicLoop
Imperial Academy Amarr Empire
19
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Posted - 2013.03.27 03:29:00 -
[15] - Quote
Bojo The Mighty wrote:Stefan Stahl wrote:There need to be much more interesting things between the objectives in skirmish. Right now the area between the objectives is mostly dead space with the occasional sniper bullet or LAV passing through. I wouldn't say infrastructure equates to interesting things though. We need more Geographical features. Arches, canyons, ravines, riverbeds, etc.
I have been discussing with the art team and some of the tech people here to try and get us to pull some of this stuff off in future releases. I believe we are capable of doing it. We just need to plan for it and make it happen. I can not guarantee it will happen though. However, I will be pushing for it myself and have been over the past couple of weeks. |
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Bojo The Mighty
Bojo's School of the Trades
712
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Posted - 2013.03.27 04:41:00 -
[16] - Quote
CCP LogicLoop wrote: I have been discussing with the art team and some of the tech people here to try and get us to pull some of this stuff off in future releases. I believe we are capable of doing it. We just need to plan for it and make it happen. I can not guarantee it will happen though. However, I will be pushing for it myself and have been over the past couple of weeks.
At least you're trying! Favorite Dev ^ Right there^ |
Bojo The Mighty
Bojo's School of the Trades
835
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Posted - 2013.04.08 20:38:00 -
[17] - Quote
CCP LogicLoop wrote: I have been discussing with the art team and some of the tech people here to try and get us to pull some of this stuff off in future releases. I believe we are capable of doing it. We just need to plan for it and make it happen. I can not guarantee it will happen though. However, I will be pushing for it myself and have been over the past couple of weeks.
So how probable is it that the geographical update work made/will make it through for Uprising? On a scale of to |
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CCP LogicLoop
Imperial Academy Amarr Empire
28
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Posted - 2013.04.10 05:29:00 -
[18] - Quote
Bojo The Mighty wrote:CCP LogicLoop wrote: I have been discussing with the art team and some of the tech people here to try and get us to pull some of this stuff off in future releases. I believe we are capable of doing it. We just need to plan for it and make it happen. I can not guarantee it will happen though. However, I will be pushing for it myself and have been over the past couple of weeks.
So how probable is it that the geographical update work made/will make it through for Uprising? On a scale of to
The things I have discussed will be a 0 on the scale (what you quoted me saying), but there are major changes to all the terrains in Uprising. =) |
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G Torq
ALTA B2O
129
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Posted - 2013.04.10 08:17:00 -
[19] - Quote
CCP LogicLoop wrote:Bojo The Mighty wrote:CCP LogicLoop wrote:blablabla So how probable is it that the geographical update work made/will make it through for Uprising? On a scale of to The things I have discussed will be a 0 on the scale (what you quoted me saying), but there are major changes to all the terrains in Uprising. =)
Any chance for a DevBlog on the topic of maps/levels, and the changes coming to terrains? |
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CCP LogicLoop
Imperial Academy Amarr Empire
29
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Posted - 2013.04.10 08:59:00 -
[20] - Quote
G Torq wrote:CCP LogicLoop wrote:Bojo The Mighty wrote:CCP LogicLoop wrote:blablabla So how probable is it that the geographical update work made/will make it through for Uprising? On a scale of to The things I have discussed will be a 0 on the scale (what you quoted me saying), but there are major changes to all the terrains in Uprising. =) Any chance for a DevBlog on the topic of maps/levels, and the changes coming to terrains?
Devblogs from the level designers are coming soon. We discuss a few different topics. |
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Bojo The Mighty
Bojo's School of the Trades
875
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Posted - 2013.04.10 21:44:00 -
[21] - Quote
CCP LogicLoop wrote:but there are major changes to all the terrains in Uprising. =) Hell yeah! |
crazy space 1
ZionTCD Legacy Rising
993
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Posted - 2013.04.13 01:26:00 -
[22] - Quote
Oh soon is soon. Haven't you had screenshots of the new dropsuits ready ? What do you gain by holding so much back ?????? We saw screenshots of dust years before release , all we ask is some info on a patch coming out in less than a month. Would this ever be expected in eve online?
What if there was an eve expansion coming out in 3 weeks without even a simple feature overview page. The new eve expansion has a whole page that outlines the upcoming changes, but leaves out the details for later dev blogs. Can we at least get an overview post or page for somthing coming out at fanfest in 2 weeks.
Not even an overview of the upcoming changes really ? It must be in Sony's hands by now , how would a little bit more screenshot love. If its done and 2 weeks away give us a screenshot a day ! You can show more screens of the gear you've allready announced |
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