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        | Author | 
        Thread Statistics | Show CCP posts - 2 post(s) | 
      
      
      
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          CCP Eterne 
          C C P C C P Alliance
  1696
  
           
  
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        Posted - 2013.05.22 15:05:00 -
          [1] - Quote 
          
           
           
  This thread is for specific feedback on any Manus Peak map in the Ambush game mode. Please post any issues you have with the map in this thread. If addressing a specific section of the map, please include the grid coordinates included in the image above for easier verification. | 
      
      
      
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          Sontie 
          Ill Omens EoN.
  388
  
          
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        Posted - 2013.05.23 10:42:00 -
          [2] - Quote 
          
           
          Almost every hill and change in elevation in this map has something you will get stuck on. Also, on the modular structures, the ramps often have areas you will get stuck on. 
  G6, right under the rock peak is a particularly glaring example. In a little path you should be able to walk through, you run smack dab into a invisible wall. It's so bad that your player base has learned to avoid it or jump over it if they can jump high enough. Getting caught without stamina right there equals death. 
  7G has a number of spots where you can either suffer massive slowdown of movement speed or get stuck completely. Near the rock outcrop.
  Thank you for greatly expanding the map size and making the spawn system further spaced apart. What was once my most hated map is not fun to play on. | 
      
      
      
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          CCP LogicLoop 
          Imperial Academy Amarr Empire
  49
  
           
  
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        Posted - 2013.05.28 03:55:00 -
          [3] - Quote 
          
           
          Sontie wrote:Almost every hill and change in elevation in this map has something you will get stuck on. Also, on the modular structures, the ramps often have areas you will get stuck on. 
  G6, right under the rock peak is a particularly glaring example. In a little path you should be able to walk through, you run smack dab into a invisible wall. It's so bad that your player base has learned to avoid it or jump over it if they can jump high enough. Getting caught without stamina right there equals death. 
  7G has a number of spots where you can either suffer massive slowdown of movement speed or get stuck completely. Near the rock outcrop.
  Thank you for greatly expanding the map size and making the spawn system further spaced apart. What was once my most hated map is not fun to play on.  
  We are aware of these issues and are pinpointing the specific things causing them. There are fixes in testing right now. Thanks for pinpointing a few spots for us. We will review the areas you pointed out.   | 
      
      
      
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          Jax Saurian 
          GunFall Mobilization Covert Intervention
  58
  
          
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        Posted - 2013.07.13 12:26:00 -
          [4] - Quote 
          
           
          I love this map for the most part except that manus "peak" is missing it's "peak" and I am not saying I want it back in the field but maybe a few hundred yards in the redline to the east as a cosmetic effect. | 
      
      
      
          
          negative49er 
          The Unholy Legion Of DarkStar DARKSTAR ARMY
  94
  
          
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        Posted - 2013.07.26 15:58:00 -
          [5] - Quote 
          
           
          is there a bug on this map, because everytime i trying to spawn in my scout suit i got the black screen 
  my other suit work and i can spawn in on the other maps | 
      
      
      
          
          Operative 1171 Aajli 
          Bragian Order Amarr Empire
  176
  
          
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        Posted - 2013.08.28 14:58:00 -
          [6] - Quote 
          
           
          Spawning in on the south side of this map blows in any mode but especially in ambush.
  It is particularly frustrating when calling in a vehicle esp. a tank.
 
  It's much easier when in the north side.
  Moving the redline back a little to that building area on the hill would allow more safe zone for calling a vehicle. As it is you are pretty much backed up to a hill with only flat area for murder taxies to come rolling through.
  Also, sniping is much easier from the north as well.
 
  This map would also be less boring if it actually felt like you are fighting on some sort of peak as the active play area rather than the edge of the peak being outside the play area.
  I.e. make the central area with it's close objective points elevated and the surrounding area is lower with paths leading up.
  It would be the inversion of all the other bowl shaped maps just as the middle objective point area is presently an inversion of the other maps by having a clear area in the middle surrounded by buildings rather than an outpost being in the middle with clear area around it. | 
      
      
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