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501. [Feedback] Great gameplay area (medium SI) underused. - in Skirmish Gamemode [original thread]
That is what we currently call the Consolidation Matrix. We are making more things kind of like that in terms of game play. Interior, but not quite interior, more vertical gameplay, etc.
- by CCP LogicLoop - at 2013.06.16 03:37:00
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502. Lets talk Ambush - in Ambush Gamemode [original thread]
Driftward wrote: CCP LogicLoop wrote: Scheneighnay McBob wrote: A big spawn bug that nobody ever talks about is when the default spawn puts you on an uplink anyway. Can you specify how to replicate this issue? When there are uplinks...
- by CCP LogicLoop - at 2013.06.14 03:15:00
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503. Lets talk Ambush - in Ambush Gamemode [original thread]
Scheneighnay McBob wrote: A big spawn bug that nobody ever talks about is when the default spawn puts you on an uplink anyway. Can you specify how to replicate this issue?
- by CCP LogicLoop - at 2013.06.13 02:24:00
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504. Outpost - in Outposts [original thread]
Vethosis wrote: What exactly is an Outpost? Its what we generally call them internally. Also known as Surface Infrastructures. A recent dev blog I wrote was posted discussing them here .
- by CCP LogicLoop - at 2013.06.05 01:34:00
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505. Announcement:Dev Blog: Creating Outposts - Level Design in DUST - in Announcement and Events [original thread]
steadyhand amarr wrote: Logic loop becoming favourite dev. Any hints on when amarr style building will come in? No exact knowledge on a date. Though we are doing the move to start building the other races for sockets.
- by CCP LogicLoop - at 2013.06.05 01:29:00
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506. Announcement:Dev Blog: Creating Outposts - Level Design in DUST - in Announcement and Events [original thread]
Liner ReXiandra wrote: CCP LogicLoop wrote: Terry Webber wrote: Weapons Lab?! Will we be able to actually try out weapons there? In this case no. I mean you can run around and try out your fitted weapons haha. This was to answer though...
- by CCP LogicLoop - at 2013.06.04 01:49:00
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507. Announcement:Dev Blog: Creating Outposts - Level Design in DUST - in Announcement and Events [original thread]
Aeon Amadi wrote: CCP LogicLoop wrote: Aeon Amadi wrote: CCP LogicLoop wrote: Aeon Amadi wrote: Looks like a very interesting map, ripe for abuse for rooftop TAC-users/Snipers. Beyond that, I honestly would love to see more 'fortr...
- by CCP LogicLoop - at 2013.06.04 01:48:00
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508. Announcement:Dev Blog: Creating Outposts - Level Design in DUST - in Announcement and Events [original thread]
Protected Void wrote: Very interesting to get a glimpse of the level/map creation process :-) I have to say, though, that I think your maps department should really put all their effort into cleaning up your current maps before creating any ne...
- by CCP LogicLoop - at 2013.06.04 01:47:00
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509. Announcement:Dev Blog: Creating Outposts - Level Design in DUST - in Announcement and Events [original thread]
Aeon Amadi wrote: CCP LogicLoop wrote: Aeon Amadi wrote: Looks like a very interesting map, ripe for abuse for rooftop TAC-users/Snipers. Beyond that, I honestly would love to see more 'fortress' style sockets like the large square buil...
- by CCP LogicLoop - at 2013.05.31 06:20:00
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510. Announcement:Dev Blog: Creating Outposts - Level Design in DUST - in Announcement and Events [original thread]
Terry Webber wrote: Weapons Lab?! Will we be able to actually try out weapons there? In this case no. I mean you can run around and try out your fitted weapons haha. This was to answer though that we do have some idea of what these buildings...
- by CCP LogicLoop - at 2013.05.31 03:50:00
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511. Announcement:Dev Blog: Creating Outposts - Level Design in DUST - in Announcement and Events [original thread]
Aeon Amadi wrote: Looks like a very interesting map, ripe for abuse for rooftop TAC-users/Snipers. Beyond that, I honestly would love to see more 'fortress' style sockets like the large square building that was recently implemented (one with ...
- by CCP LogicLoop - at 2013.05.31 03:06:00
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512. outposts and how to make them better - in Outposts [original thread]
G Torq wrote: CCP LogicLoop wrote: padraic darby wrote: i have been in the closed beta since late november and i have noticed they offer no cover or purposes whatsoever. also give the outposts a shield bubble to keep the protectors safe ...
- by CCP LogicLoop - at 2013.05.31 01:44:00
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513. Extremely unfair advantage on Skim Junction Skirmish - in Skirmish Gamemode [original thread]
We are aware of this problem at this location. We had fixed it at one point and then re-adjusted the sizes of the playable areas. It was most likely an oversight on our part to ensure it didn't stay a problem.
- by CCP LogicLoop - at 2013.05.30 07:26:00
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514. outposts and how to make them better - in Outposts [original thread]
padraic darby wrote: i have been in the closed beta since late november and i have noticed they offer no cover or purposes whatsoever. ccp give a purpose these outposts even exists. another thing the there should be game modes based around t...
- by CCP LogicLoop - at 2013.05.30 07:20:00
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515. Sticky:Line Harvest Ambush Feedback - in Ambush Gamemode [original thread]
Alan-Ibn-Xuan Al-Alasabe wrote: Do those grid marks represent a particular scale, e.g. each grid is x m^2 or something? Is this constant across all the maps in this section? No. It is merely there for you the community to pinpoint areas for ...
- by CCP LogicLoop - at 2013.05.30 01:34:00
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516. Sticky:Manus Peak Ambush OMS Feedback - in OMS Gamemode [original thread]
RINON114 wrote: Coordinates 6,6 between the supply depot and turret installation there is what seems to be a barrier where the ground joins up. It's literally impossible to walk across this gap and the only way to traverse it with a jump. It is...
- by CCP LogicLoop - at 2013.05.29 06:30:00
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517. Lets talk Ambush - in Ambush Gamemode [original thread]
Lycuo wrote: Pros: -Fast paced and teaches a team how to push together and work as one cohesive unit (assuming ur teaming up). -When against unfair odds (aka two or three squads on other team and just yours on your team) its short enough to be...
- by CCP LogicLoop - at 2013.05.29 04:53:00
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518. Map Icons - in Skirmish Gamemode [original thread]
This is actually a UI topic. It would probably get proper attention in the feedback/requests forum.
- by CCP LogicLoop - at 2013.05.29 03:19:00
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519. WHERE IS SKIRMISH 1.0???? - in Skirmish Gamemode [original thread]
KAGEHOSHI Horned Wolf wrote: CCP LogicLoop wrote: KAGEHOSHI Horned Wolf wrote: CCP LogicLoop wrote: This is correct. Most of us are just as excited about the idea of bringing back Skirmish 1.0 or a much similar gameplay mode. We have o...
- by CCP LogicLoop - at 2013.05.29 01:32:00
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520. PC SI Outposts? - in Outposts [original thread]
Klivve Cussler wrote: CCP LogicLoop wrote: Official Production and Research are in development now. Research is the closest to being done at the moment with Production... just beginning... production. Concept art? Please? Pretty please?...
- by CCP LogicLoop - at 2013.05.29 01:28:00
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