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461. more interesting outpost locations - in Outposts [original thread]
Draxus Prime wrote: another idea how about outposts more evolved with the map like outposts in mountains instead of just plopping it in the ground Well technically we have to plop "sockets" on the ground. However, that doesn't mean we can't...
- by CCP LogicLoop - at 2013.07.01 01:06:00
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462. Where's the Pyramid plugin in PC? - in Outposts [original thread]
Soraya Xel wrote: CCP LogicLoop wrote: Draxus Prime wrote: can i have a pic? A pic of what? We got maps for all the large sockets. Why not the medium sockets? That would be a rather large flood of images, especially over time.
- by CCP LogicLoop - at 2013.06.28 01:22:00
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463. Ambush OMS 2.0 - in OMS Gamemode [original thread]
KAGEHOSHI Horned Wolf wrote: Seems pretty unfair to attackers, I would suggest giving attackers more clones to balance the defender's spawns and defenses advantage. Technically in ambush it is not attackers / defenders. It's really just Team...
- by CCP LogicLoop - at 2013.06.26 08:05:00
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464. Ambush OMS 2.0 - in OMS Gamemode [original thread]
Vitoka79 from SVK wrote: I got an idea and i hope you peple gona support it.First of all i got to be honest and say,i dont like ambush.I don't ask CCP to remove it,no.Just give us more variants to pick from. So here is my idea:The defenders in ...
- by CCP LogicLoop - at 2013.06.26 06:48:00
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465. [Feedback] Confusion from using A as a letter - in Domination Gamemode [original thread]
Wombat in combat wrote: Having A as the letter in Domination is confusing on comms. Seasoned Dust players relay information on comms by the skirmish letters. For example "contact moving from bravo to alpha". In domination this is ambiguous, the...
- by CCP LogicLoop - at 2013.06.26 06:44:00
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466. [Request] Cycling objectives for Domination - in Domination Gamemode [original thread]
KAGEHOSHI Horned Wolf wrote: Johnny Guilt wrote: I was thinking of tweaking Domination where the objective terminal point would move to different terminals around the map randomly to keep the players and gameplay moving and not just stagnate...
- by CCP LogicLoop - at 2013.06.26 06:35:00
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467. Only thing I like about domination - in Domination Gamemode [original thread]
Scheneighnay McBob wrote: Although you'll only see me doing this with my plasma cannon alt (plasma cannons are most effective in urban clusterfucks like this), there IS 1 point that I absolutely love No spawning on the letter; personally, I th...
- by CCP LogicLoop - at 2013.06.26 06:33:00
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468. MCC snipers - in Domination Gamemode [original thread]
M3DIC 2U wrote: I've noted recently that on some maps, sniping from the MCC becomes an issue and annoyance. Though one can counter-snipe into the MCC, it proves tricky because of barriers/layout. I can understand this needing to be an option i...
- by CCP LogicLoop - at 2013.06.26 06:31:00
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469. Sticky:Line Harvest Ambush Feedback - in Ambush Gamemode [original thread]
Django Quik wrote: CCP LogicLoop wrote: blue skink wrote: Hello CCP LogicLoop, Would you please give the scale in terms of meters for these maps. It seems that I am not the only person who wnats to know the scale. See Alan's post above. ...
- by CCP LogicLoop - at 2013.06.26 05:45:00
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470. Hole in map *IRON DELTA* - in Skirmish Gamemode [original thread]
Should be 1.2. Since it is a terrain it is a rather large file. I believe we keep those to major patch releases since the hotfix's happen more often and tend to be as little amount of data as possible. We are planning more rapid releases as well...
- by CCP LogicLoop - at 2013.06.26 05:11:00
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471. Where's the Pyramid plugin in PC? - in Outposts [original thread]
Draxus Prime wrote: can i have a pic? A pic of what?
- by CCP LogicLoop - at 2013.06.26 05:06:00
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472. more interesting outpost locations - in Outposts [original thread]
Draxus Prime wrote: 1. on the side of a cliff 2. on a body of water/lava etc 3. underwater 4. in large caves any of these on the roadmap? (btw if u answer this logicloop is water planned if so whats the eta) We are looking into this kind o...
- by CCP LogicLoop - at 2013.06.26 05:05:00
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473. Sticky:Line Harvest Ambush Feedback - in Ambush Gamemode [original thread]
blue skink wrote: Hello CCP LogicLoop, Would you please give the scale in terms of meters for these maps. It seems that I am not the only person who wnats to know the scale. See Alan's post above. For what its worth, I used the maps in this a...
- by CCP LogicLoop - at 2013.06.25 01:53:00
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474. Hole in map *IRON DELTA* - in Skirmish Gamemode [original thread]
Medic 1879 wrote: So playing a skirmish game on this map today and I got hit by a sniper, I guessed where the sniper was and went to hunt them however whilst heading over I found a hole in the map that was deeper than the character is tall and ...
- by CCP LogicLoop - at 2013.06.25 01:46:00
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475. Where's the Pyramid plugin in PC? - in Outposts [original thread]
Tony Calif wrote: The pyramid is an excellent outpost. I have some of my most awesome pub games on that map. Could we swap it out for the orbital cannon complex, to save our frame rate please? The Consolidation Matrix is a medium socket. It...
- by CCP LogicLoop - at 2013.06.25 01:38:00
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476. Orbital Artillery Outpost memory leak - in Outposts [original thread]
Aeon Amadi wrote: Thishas been an ongoing issue since we first saw the outpost many months ago. Whyit is still an issue is beyond me and while im not positive its a memory leak theres definitely some consistent framerate issues with any map tha...
- by CCP LogicLoop - at 2013.06.25 01:27:00
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477. Layered Objectives done Quick - in General Discussions [original thread]
From Costa Rica wrote: CCP LogicLoop wrote: Vallud Eadesso wrote: While you're here, Logic... is this not a slight modification of the code used in the old alpha builds? When we hacked a point weapons and spawn points would spawn in. Why...
- by CCP LogicLoop - at 2013.06.20 01:28:00
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478. 3D/2D/Birds Eye View map downloads - in Skirmish Gamemode [original thread]
DeeJay One wrote: CCP LogicLoop wrote: Dynnen Vvardenfell wrote: Some other ones than that I meant, lol More interactive and better resolution Nothing like that planned. Though you can open those images with a direct link and get a lar...
- by CCP LogicLoop - at 2013.06.20 01:19:00
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479. Layered Objectives done Quick - in General Discussions [original thread]
Vallud Eadesso wrote: While you're here, Logic... is this not a slight modification of the code used in the old alpha builds? When we hacked a point weapons and spawn points would spawn in. Why can't we just do that and 'lock' the modules drop...
- by CCP LogicLoop - at 2013.06.19 03:40:00
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480. Layered Objectives done Quick - in General Discussions [original thread]
Noc Tempre wrote: The code is available to have one terminal control multiple assets. What was interesting to learn, it can control the owner of any asset, not just null cannons. This can be used to make the current skirmish a little better whi...
- by CCP LogicLoop - at 2013.06.19 01:18:00
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