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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Valto Nyntus
SVER True Blood
20
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Posted - 2013.08.13 18:48:00 -
[1] - Quote
i have several idea that on types of map designs you may like, here is a list: * a floating city or chunk of land with the sea or land below it * a landscape that is in the shape of a bridge, but even bigger with the sea or land below it * a map that has a bigger and longer bridge that can serve as an important route of transportation * a map set on a huge mountain * a forest region that we can use to hide from air vehicles * a canyon area that we could fight in that makes vehicles hard to use * underground cities or ruins * a waterfall on a tall mountain that has a tunnel behind the waterfall |
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CCP LogicLoop
C C P C C P Alliance
368
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Posted - 2013.08.16 00:46:00 -
[2] - Quote
*Not sure how well this fits with the Eve / Dust cannon. But we all like the idea. Environment artists have done some concepts with similar idea for "future possible ideas and inspirations". *Do you mean a natural bridge? *Possible, except that part of the reason players play is to take ownership of Surface infrastructures. So one would have to be there. If we had staged gameplay (ala sk 1.0) this would be cool. *The new craters map coming in 1.4 has at least one battleground area on the edge of a crater. Not sure what feel you are looking for here. As being on a "huge mountain" really is just the same as being on a huge mountain in real life. Their are actually a lot more problems with tactics, and general placement of our sockets (because of the socket system) that limits how we would work on a huge mountain. *No trees in the game yet. *Possible. Something many players have asked for. Something I would like to do one day as well. *Ancient alien cultures buried in time. I wonder if that would fit into the games lore. *Water is not in the game currently.
Cheers for the ideas. |
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Lillica Deathdealer
Mango and Friends
117
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Posted - 2013.08.16 02:27:00 -
[3] - Quote
Craters make me smile. ARs make me frown. |
Avinash Decker
Seykal Expeditionary Group Minmatar Republic
64
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Posted - 2013.08.17 04:40:00 -
[4] - Quote
CCP LogicLoop wrote:*Not sure how well this fits with the Eve / Dust cannon. But we all like the idea. Environment artists have done some concepts with similar idea for "future possible ideas and inspirations". *Do you mean a natural bridge? *Possible, except that part of the reason players play is to take ownership of Surface infrastructures. So one would have to be there. If we had staged gameplay (ala sk 1.0) this would be cool. *The new craters map coming in 1.4 has at least one battleground area on the edge of a crater. Not sure what feel you are looking for here. As being on a "huge mountain" really is just the same as being on a huge mountain in real life. Their are actually a lot more problems with tactics, and general placement of our sockets (because of the socket system) that limits how we would work on a huge mountain. *No trees in the game yet. *Possible. Something many players have asked for. Something I would like to do one day as well. *Ancient alien cultures buried in time. I wonder if that would fit into the games lore. *Water is not in the game currently.
Cheers for the ideas.
You guys can do Sleeper, Takmahl, Yan Jung , Jove , or Terran architecture at one point. |
Valto Nyntus
SVER True Blood Public Disorder.
20
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Posted - 2013.08.18 05:10:00 -
[5] - Quote
yeah, that's what i meant, a natural bridge.even though we may not need it, it would be really cool if it was added into the game. |
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CCP LogicLoop
C C P C C P Alliance
391
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Posted - 2013.08.19 00:25:00 -
[6] - Quote
Valto Nyntus wrote:yeah, that's what i meant, a natural bridge.even though we may not need it, it would be really cool if it was added into the game. edit:As for the huge mountain, if you had a complex on top of this mountain, it could serve as a very good defensive position; like how castles in the past.The other change in how we battle is we would be fighting diagonally, rather than how battles are fought horizontally.This would make aerial vehicles more important than tanks, this would also get rid of the mindset that everyone has right now that having a tank assures victory.I know it will be hard to do, but if you can fix the problem you have now it could add a new layer to dust 514's gameplay.
I had actually designed a map that was in the same vein earlier. I had a skirmish set up. Attackers on top and defenders on bottom. Except it was Skirmish 2.0. It was extremely problematic with lines of sight. I then changed it so that they were both starting at the bottom on other ends. They then had flat land and a side of the mountain to fight on. This played a lot better. However, the terrain its self was put on the back burner ultimately, so the game mode was put away with it. |
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Valto Nyntus
SVER True Blood Public Disorder.
20
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Posted - 2013.08.19 03:26:00 -
[7] - Quote
to solve the line of sight problem here is an idea.By building the terrain so that as you climb up the mountain you have a ok to flat area to fight across, for example in a certain position you can make it so that only 1(or 2+) positions can counter each other.what i'm trying to say is the position could be in a open area or even down two paths parallel from each other separated by a hole that someone can slide down if not careful.These areas as you climb the mountain can't counter each other and would enhance the experience you would have from playing the game, you can sort of think of it as a zone capture game would were as you climb the mountain you take a zone from them(i stumbled on a new game mode by accident add it).The problem is you have to keep in mind possible line of sight while making the map.
here is a little brainstorm about the zone capture idea. Zone Capture: Description:This game mode is about you fighting an enemy while trying to advance into their zone.This game mode can has 2 variations, the first is both side has equal amount of zones and the second is the defender has all the zones. Variation 1 is called zone warfare and variation 2 is zone overtake(this would be used for my idea about the mountain). This game mode does not have to be fought with an mcc on your side.A zone is captured when you hold the zone x amount of time, when the enemy is cleared you have any installations that was left behind(after you hack them) at your disposal.Here is another idea to expand this game mode, you can put zones on a planet or something that function just like sovereignty in eve online. |
Patrick57
GunFall Mobilization Covert Intervention
59
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Posted - 2013.08.22 22:41:00 -
[8] - Quote
http://blackmannrobin.com/wp-content/uploads/image_2297.jpg What about this? http://www.cinemablend.com/images/gallery/s20354/dust_514_12551307979328.jpg Or this? http://media.edge-online.com/wp-content/uploads/edgeonline/oldfiles/articles/news/Dust_514.jpg This would be good if they bring back Skirmish 1.0. And then if you click on DUST 514 on ww.ccpgames.com the picture there looks like a cool map idea. The whole "close quarters" gameplay has always been really fun to me. |
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CCP LogicLoop
C C P C C P Alliance
410
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Posted - 2013.08.23 00:50:00 -
[9] - Quote
All very old maps based on old tech. |
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Patrick57
GunFall Mobilization Covert Intervention
62
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Posted - 2013.08.23 15:34:00 -
[10] - Quote
CCP LogicLoop wrote:All very old maps based on old tech. I was more saying that they would be cool maps rather than saying that you should bring them back. |
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Valto Nyntus
SVER True Blood Public Disorder.
21
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Posted - 2013.08.24 03:10:00 -
[11] - Quote
Here are a few new ideas I came up with. *a open area complex build on a huge tree that has walk ways between branches. *an area were lava hardened(this would disable our north indicator) *a part of hazard zone in a abandoned factory *a crater that a asteroid crashed on that has a radar disable effect on the ground *a foggy area that gets in the way of your vision *a sulfur zone on a volcano area that can nice area-denial when used with a weapon that uses fire
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