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201. OMFG Gallente Heavy Pic! Logic Loop is AWESOME! - in General Discussions [original thread]
Breakin Stuff wrote: CCP LogicLoop wrote: I approve of my disapproval of this post. You mean you lied to us? I expect actual spoiler pics for this outrage! Spoiled? Oh oh sorry, you said spoiler.
- by CCP LogicLoop - at 2013.09.27 00:45:00
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202. OMFG Gallente Heavy Pic! Logic Loop is AWESOME! - in General Discussions [original thread]
I approve of my disapproval of this post.
- by CCP LogicLoop - at 2013.09.27 00:42:00
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203. Those Dastardly Industrious Caldari! - in General Discussions [original thread]
Khal V'Rani wrote: CCP LogicLoop wrote: Khal V'Rani wrote: Is... Is that... *ahem* Will I be able to, you know, throw grenades down that hallway? If you have grenades yes. My first quote by a Dev! And a response to boot! <3 Sad...
- by CCP LogicLoop - at 2013.09.27 00:30:00
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204. Terrian generation - in Feedback/Requests [original thread]
Robert JD Niewiadomski wrote: CCP LogicLoop wrote: (...)They use a combination of World Machine and MudBox Would you write a dev blog on making planets & terrain and how does it ties with battlefields/districts in the future? I would li...
- by CCP LogicLoop - at 2013.09.27 00:26:00
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205. Those Dastardly Industrious Caldari! - in General Discussions [original thread]
Khal V'Rani wrote: Is... Is that... *ahem* Will I be able to, you know, throw grenades down that hallway? If you have grenades yes.
- by CCP LogicLoop - at 2013.09.26 08:03:00
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206. Terrian generation - in Feedback/Requests [original thread]
Robert JD Niewiadomski wrote: @OP, is it good enough, to pass for natural look? http://www.world-machine.com/about.php?page=features http://www.world-machine.com/about.php?page=media Have not found CCP on users list of this tool... http:/...
- by CCP LogicLoop - at 2013.09.25 08:42:00
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207. Terrian generation - in Feedback/Requests [original thread]
Mossellia Delt wrote: Prompted by logicloop to make a post about this Terrain currently in the game does not look natural, theres no sign of over time enviromental factors appearing to lead into the deseign of the terrain. Lacking are the di...
- by CCP LogicLoop - at 2013.09.25 05:08:00
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208. Inverted Normal Maps - in Technical Support/Bugs [original thread]
Trovvar wrote: I just noticed that the Normal Maps of the terrain materials are inverted, producing weird shadows and highlights. Although this is not a bug and doesn't affect gameplay, It clearly affects the visual quality of Dust 514. Here'...
- by CCP LogicLoop - at 2013.09.25 03:00:00
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209. Sticky:Impact Ridge Skirmish Feedback! - in Skirmish Gamemode [original thread]
Rogue Saint wrote: Me and my corp love this map, but we get serious amount of lag in the large socket. We have had a few mails from the opposing side saying they could see us lag. The outside points seem fine, but the lag grows as you get into ...
- by CCP LogicLoop - at 2013.09.24 00:07:00
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210. [Request] Overhead map images for new maps - in Feedback/Requests [original thread]
Judge Rhadamanthus wrote: Wow. thanks. How did I miss them? ...wonder off to check. Happens to the best of us.
- by CCP LogicLoop - at 2013.09.23 23:58:00
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211. what are we dieing for .. - in General Discussions [original thread]
Zero Harpuia wrote: Sgt Kirk wrote: Zero Harpuia wrote: Gallente society is ridiculously paranoid. Damn this sounds so familiar.... There's a reason so many people think Gallente is Space-MURIKAH until told otherwise... Huh... no ...
- by CCP LogicLoop - at 2013.09.23 07:45:00
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212. [Feedback/request] Update the older maps - in Outposts [original thread]
Zeylon Rho wrote: CCP LogicLoop wrote: Aero Yassavi wrote: So the socket would include a mixture of terrain and buildings? That would be very sweet. Especially if there was a ravine incorporated in it. Exactly. This is what we definite...
- by CCP LogicLoop - at 2013.09.23 03:30:00
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213. [Request] Overhead map images for new maps - in Feedback/Requests [original thread]
Judge Rhadamanthus wrote: In the maps section there are overheads for the old maps. These are very useful indeed for making videos and pointing out ranges, tactics etc. Might i politely request similar maps images of high rez for the new maps. ...
- by CCP LogicLoop - at 2013.09.23 00:21:00
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214. [Feedback/request] Update the older maps - in Outposts [original thread]
Aero Yassavi wrote: So the socket would include a mixture of terrain and buildings? That would be very sweet. Especially if there was a ravine incorporated in it. Exactly. This is what we definitely try next. More seperation between the stru...
- by CCP LogicLoop - at 2013.09.23 00:19:00
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215. [Feedback] Supply Depots - in Feedback/Requests [original thread]
This was done in preparation for future things.
- by CCP LogicLoop - at 2013.09.22 06:51:00
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216. Is this possible? - in Skirmish Gamemode [original thread]
KAGEHOSHI Horned Wolf wrote: CCP LogicLoop wrote: KAGEHOSHI Horned Wolf wrote: Stumbled across this AMAZING idea about how planetary conquest should work, it really deserves a read ( https://forums.dust514.com/default.aspx?g=posts&t=...
- by CCP LogicLoop - at 2013.09.22 01:03:00
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217. Is this possible? - in Skirmish Gamemode [original thread]
KAGEHOSHI Horned Wolf wrote: Stumbled across this AMAZING idea about how planetary conquest should work, it really deserves a read ( https://forums.dust514.com/default.aspx?g=posts&t=89930 ). Basically many separate individual battles for...
- by CCP LogicLoop - at 2013.09.22 00:45:00
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218. new sinkhole - in Skirmish Gamemode [original thread]
sir ravenwing wrote: i'll psn email the pic to anyone who needs it the map is easy to recognise Can you look at the maps in the stickied posts and tell us where? Or post a link to an image hosting site that has the picture you took?
- by CCP LogicLoop - at 2013.09.22 00:42:00
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219. Sticky:Gallente Research Facility Feedback - in Outposts [original thread]
Vin Vicious wrote: H1 K1 H15 E15 N7 N11(N7 and N11 are EXACT Locations) The railing that is on the second floor OUTSIDE You can actually walk through these. This is present on ALL maps with these types of buildings Known issue. Resolved in...
- by CCP LogicLoop - at 2013.09.22 00:38:00
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220. [Feedback/request] Update the older maps - in Outposts [original thread]
The Amusing Ciderman wrote: Vespasian Andendare wrote: Is there any way to get a stronger racial identity? Honestly, outside the new map (and that's only because I *know* its Gallente), the other maps look very vanilla, "general sci-fi," wit...
- by CCP LogicLoop - at 2013.09.22 00:29:00
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