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41. STOP THE TRADING FEE BEFORE IT HAPPENDS! - in General Discussions [original thread]
I see no real point to the fee, it basically hurts the newer players but I guess the level 4 rank requirement reduces any new players from trading. Beta players? I think most of us have many millions lying around. How about anyone can receive item...
- by Brush Master - at 2015.04.15 15:43:00
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42. Announcement:Dev Blog: Introducing Player Trading - in General Discussions [original thread]
I would say any rank should be able to receive items. Only Rank 3 or above could send items. That way you can still sell to new players, there is no restriction on ISK sending.
- by Brush Master - at 2015.04.15 15:35:00
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43. POLL: What type of Active Booster Do/Would You Purchase/Use/Like? - in General Discussions [original thread]
Foo Fighting wrote: I see problems with battle based boosters - scotty, disconnects, squad member disconnects. These would generate a lot of support tickets me thinks. I think this could be mitigated for the most part, like it would only bo...
- by Brush Master - at 2015.04.14 23:52:00
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44. POLL: What type of Active Booster Do/Would You Purchase/Use/Like? - in General Discussions [original thread]
Joel II X wrote: Depends on my needs. If I were still in high school, I would say the time one because I'd be able to get as many as I could during a weekend or break. As an adult, I'd say the battles one. Currently, I have a lot of my plate ...
- by Brush Master - at 2015.04.14 12:51:00
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45. Sticky:[Feedback] FW and Skirmish - in Feedback/Requests [original thread]
From a vehicle perspective, skirmish is the only game mode that makes much sense to play in do to other game modes have maps that are usually too small/confined, keep that in mind.
- by Brush Master - at 2015.04.14 12:43:00
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46. POLL: What type of Active Booster Do/Would You Purchase/Use/Like? - in General Discussions [original thread]
Cross Atu wrote: /awaits the results of this thread Even early on, I'm a bit surprised that people like the battle one but if they figure out what the average amount of battles in a given week are and go a bit above that to cover any disconn...
- by Brush Master - at 2015.04.13 19:14:00
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47. gg ccp - in General Discussions [original thread]
if you have more thoughts on active boosters, poll and feedback here: https://forums.dust514.com/default.aspx?g=posts&t=199020&find=unread
- by Brush Master - at 2015.04.13 15:18:00
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48. POLL: What type of Active Booster Do/Would You Purchase/Use/Like? - in General Discussions [original thread]
Based on comment CCP Rattati made about Active Boosters and what if it was per battle. You can read other feedback here: https://forums.dust514.com/default.aspx?g=posts&m=2722115#post2722115 With that in mind. Can you take the following sur...
- by Brush Master - at 2015.04.13 15:16:00
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49. gg ccp - in General Discussions [original thread]
CCP Rattati wrote: Hawkings Greenback wrote: Pokey Dravon wrote: Boosters in general should move away from being time based and more on straight instead to earnable LP/SP. No time limit, earn it at your leisure. I would be SO more incline...
- by Brush Master - at 2015.04.13 14:38:00
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50. Are Secondary Objectives / Console Events Possible - in Feedback/Requests [original thread]
CCP Rattati wrote: I will mark these as "interesting things to research" Awesome, you can expect a monthly, "did you find anything out yet " question
- by Brush Master - at 2015.04.11 03:44:00
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51. Are Secondary Objectives / Console Events Possible - in Feedback/Requests [original thread]
This is more of a post geared towards CCP Rattati and other devs. From a technical stand point can any of the following ideas be implemented with the framework that we have. These are secondary objectives, something that can change gameplay and of...
- by Brush Master - at 2015.04.10 16:53:00
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52. Mercenary Management App? - in General Discussions [original thread]
CCP Rattati wrote: I already had a developer take a look, I really wanted to see if we could take the day to day management off the ps3/pc and track your corp member activity on the way to work on mobile or tablet, basically any browser last l...
- by Brush Master - at 2015.04.10 16:29:00
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53. [Announcement] Matchmaking Mini Update - in General Discussions [original thread]
CCP Rattati wrote: Peter Hanther wrote: CCP Rattati wrote: stuff Make the academy account based rather than character based? sure they could still just use another PSN account but constantly making alternate psns will get old for them ...
- by Brush Master - at 2015.04.01 17:30:00
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54. CCP Rattati asked for Non-gimmick red-line fix. Here you go! - in Feedback/Requests [original thread]
CCP Rattati wrote: Henchmen21 wrote: The redline should be a concord sanctioned boundary, everything within is an active battlefield anything outside is protected by concord to prevent the deaths of lets say civilians. You kill anyone while ...
- by Brush Master - at 2015.03.31 15:36:00
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55. Some deployable equipment were not increased properly - in Technical Support/Bugs [original thread]
Boundless Proximity is still at 4. The normal and advance are at 9.
- by Brush Master - at 2015.03.16 12:55:00
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56. No Rewards for Alts :( - in General Discussions [original thread]
CCP Frame wrote: Hey guys. The event did state in two places that rewards for this will be account-wide. All you had to do was to win 3 battles on any character and then assign rewards to the character of your choice. http://dust514.com/even...
- by Brush Master - at 2015.03.13 12:37:00
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57. LOL HAV Operation skill! ))) - in General Discussions [original thread]
I question the implementation of a multiplier change of this scale. Auto removing SP I believe is the wrong process for changing a skill that has been untouched in a very long time and serves as a core skill for anyone that even wants to try a tan...
- by Brush Master - at 2015.03.12 13:13:00
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58. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Alena Ventrallis wrote: CCP Rattati wrote: MINA Longstrike wrote: CCP Rattati wrote: Exactly. Some pilots just keep hammering this topic in an effort to win some forum points. Nobody is listening to this particular rhetoric at CCP. ...
- by Brush Master - at 2015.03.09 14:39:00
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59. Apologies to those asking for a RE nerf - in General Discussions [original thread]
al nize mk2 wrote: CCP Rattati wrote: Throwing distance is difficult to reduce if we don't want to mess up scouts throwing remotes on tanks. If it were that easy, we would have put zero throw distance a long time ago. I am still collecting d...
- by Brush Master - at 2015.03.05 15:03:00
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60. Apologies to those asking for a RE nerf - in General Discussions [original thread]
CCP Rattati wrote: Throwing distance is difficult to reduce if we don't want to mess up scouts throwing remotes on tanks. If it were that easy, we would have put zero throw distance a long time ago. I am still collecting data to evaluate if pac...
- by Brush Master - at 2015.03.05 15:01:00
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