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Thread Statistics | Show CCP posts - 1 post(s) |
Greiv Rabbah
M.T.A.C Assault Operations Command Lokun Listamenn
144
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Posted - 2015.03.05 03:19:00 -
[61] - Quote
Starlight Burner wrote:Blind Cat wrote:i know this isn't battlefield but the REs seem the same as c4 so i don't see the problem no one complains about c4 in battlefield Can't toss them like a Frisbee in BF3 and battlefield games before it. BF4 is ****. Do not even use it as evidence. This is not battlefield, this is eve. Go play battlefield if you want a modern shooter. Were trying to play eve:dust 514, a tactical shooter/mmorpg for the ps3 and boots-on-the-ground companion to eve online. The cod/bf group drove out most of the mmo group and that's great bc we never needed to hear "why is this not wow" any more than we ever needed to hear "why is this not cod"
This game is not (cookie cutter shooter #whatever) and weaponry mechanics for(cookie cutter shooter #whatever) don't apply here. This is >8,000years in the future from (cookie cutter shooter #whatever) and you sound like a clod.
Sebiestor scout, MTAC pilot, Merc w/ a face
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Greiv Rabbah
M.T.A.C Assault Operations Command Lokun Listamenn
144
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Posted - 2015.03.05 03:29:00 -
[62] - Quote
Solar Qoio wrote:CCP Rattati wrote:Throwing distance is difficult to reduce if we don't want to mess up scouts throwing remotes on tanks. If it were that easy, we would have put zero throw distance a long time ago. I am still collecting data to evaluate if packed remotes can be the AV variant, if it works, then we can reduce the throw distance on the normal one. But, sometimes you need to kill a few sentinels, and remotes are one way. Would definitely be a better idea to place the RE in the AV/Grenade slot. The throwing distance is definitely a problem but I am personally more concern on the damage the RE impacts on both sides of the field or maybe just decrease the explosion splash range so it wouldn't be almost impossible for heavy to get away. Hahahahahahahahahahahahahahahahahahahaaaa haha haha haha haha haha a After he JUST SAID one of the things REs are for is killing heavies. Nope. No. Your argument means nothing. Y'all even got explosive radius nerfed over a year ago now you wanna come back and cry that game again? No. When you walk into a trap or get a bomb stuck to your leg, your death is earned. When you die to a frisbeemote, its only bc you guys didntbwant to die to grenades anymore. Now since you got grenades nerfed to hell, you can eat frisbeemotes. Taste good? Thats plutonium baby!
Ask rattati to fix grenades instead so people will stop the frisbeemote madness, that is the actual fix youre looking for. But the death by explosion... If youre gonna stand there and eat the blast, then dont cry when you get a radioactive aftertaste. If you get hit bc you didntbsee it, that'sa good sign! Means it was being used tactically!
Sebiestor scout, MTAC pilot, Merc w/ a face
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SILENTSAM 69
SONS of LEGION RISE of LEGION
757
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Posted - 2015.03.05 03:34:00 -
[63] - Quote
People cry about RE's way too much. If a person threw an RE at your feet and killed you then you let them.
Get over it. They kill people. If it made you so mad go do it to them.
If they were as OP as everyone says then more people would be using them. That isn't the case, so quit asking things to be nerfed when they do not need it.
Nothing in this game should be nerfed. Some things should be buffed. |
SILENTSAM 69
SONS of LEGION RISE of LEGION
757
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Posted - 2015.03.05 03:39:00 -
[64] - Quote
The guy above me has the right idea. Grenades need to be buffed a lot. Explosive are deadly, and people should accept that.
If there is an issue with grenade spam then increase the amount of nanites they require to replace. In no way should the RE's be nerfed.
Buff grenades so people don't have to use RE's like grenades. |
Greiv Rabbah
M.T.A.C Assault Operations Command Lokun Listamenn
144
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Posted - 2015.03.05 04:21:00 -
[65] - Quote
SILENTSAM 69 wrote:The guy above me has the right idea. Grenades need to be buffed a lot. Explosive are deadly, and people should accept that.
If there is an issue with grenade spam then increase the amount of nanites they require to replace. In no way should the RE's be nerfed.
Buff grenades so people don't have to use RE's like grenades. Thank you. BTW increasing the nanite requirement is one of the nerfs grenades have already received, and its a pretty good one as grenades eat up nanohives now and there's nothing wrong with that
Sebiestor scout, MTAC pilot, Merc w/ a face
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knight guard fury
Carbon 7 Iron Oxide.
1541
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Posted - 2015.03.05 04:39:00 -
[66] - Quote
increase the time to activate RE's and you will finally have enough time to get out of the blast radius
SP earned perday/week
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IAmDuncanIdaho II
Nos Nothi
1539
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Posted - 2015.03.05 10:10:00 -
[67] - Quote
Sir Dukey wrote:CCP Rattati wrote:But, sometimes you need to kill a few sentinels, and remotes are only way. Fixed
Add these to your bucket list:
- Plasma cannon - Nova knives - HMG :-o
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al nize mk2
No Skillz inc.
335
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Posted - 2015.03.05 10:26:00 -
[68] - Quote
CCP Rattati wrote:Throwing distance is difficult to reduce if we don't want to mess up scouts throwing remotes on tanks. If it were that easy, we would have put zero throw distance a long time ago. I am still collecting data to evaluate if packed remotes can be the AV variant, if it works, then we can reduce the throw distance on the normal one. But, sometimes you need to kill a few sentinels, and remotes are one way.
Heavies already have virtually the entire game to themselves. Don't do a single thing to RE's they don't need changing. In fact, make them even more of a nuisance to heavy spammers. Make them STICK to heavies. YES!!!!
GÇ£All that I know most surely about morality and obligations I owe to football.GÇ¥
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Proto Annihilator
16 Vandals
550
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Posted - 2015.03.05 12:28:00 -
[69] - Quote
Greiv Rabbah wrote:Starlight Burner wrote:Blind Cat wrote:i know this isn't battlefield but the REs seem the same as c4 so i don't see the problem no one complains about c4 in battlefield Can't toss them like a Frisbee in BF3 and battlefield games before it. BF4 is ****. Do not even use it as evidence. This is not battlefield, this is eve. Go play battlefield if you want a modern shooter. Were trying to play eve:dust 514, a tactical shooter/mmorpg for the ps3 and boots-on-the-ground companion to eve online. The cod/bf group drove out most of the mmo group and that's great bc we never needed to hear "why is this not wow" any more than we ever needed to hear "why is this not cod" This game is not (cookie cutter shooter #whatever) and weaponry mechanics for(cookie cutter shooter #whatever) don't apply here. This is >8,000years in the future from (cookie cutter shooter #whatever) and you sound like a clod. Tl; dr. It takes 8000 years to learn to throw a frisbee. |
Alena Ventrallis
Intara Direct Action Caldari State
2584
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Posted - 2015.03.05 14:34:00 -
[70] - Quote
CCP Rattati wrote:Throwing distance is difficult to reduce if we don't want to mess up scouts throwing remotes on tanks. If it were that easy, we would have put zero throw distance a long time ago. I am still collecting data to evaluate if packed remotes can be the AV variant, if it works, then we can reduce the throw distance on the normal one. But, sometimes you need to kill a few sentinels, and remotes are one way. Perhaps the AV remotes can be tossed far, but not the regular ones?
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
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Brush Master
Onslaught Inc RISE of LEGION
1466
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Posted - 2015.03.05 15:01:00 -
[71] - Quote
CCP Rattati wrote:Throwing distance is difficult to reduce if we don't want to mess up scouts throwing remotes on tanks. If it were that easy, we would have put zero throw distance a long time ago. I am still collecting data to evaluate if packed remotes can be the AV variant, if it works, then we can reduce the throw distance on the normal one. But, sometimes you need to kill a few sentinels, and remotes are one way.
There are remotes for vehicles, proximities. Don't believe many use them since it takes a dedicated build and a mine field to take a tank down but this could be a better area to improve then av remotes.
Dust Veteran. June 2012 - ?
True Logi. Flying DS from the start.
@dustreports
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Brush Master
Onslaught Inc RISE of LEGION
1466
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Posted - 2015.03.05 15:03:00 -
[72] - Quote
al nize mk2 wrote:CCP Rattati wrote:Throwing distance is difficult to reduce if we don't want to mess up scouts throwing remotes on tanks. If it were that easy, we would have put zero throw distance a long time ago. I am still collecting data to evaluate if packed remotes can be the AV variant, if it works, then we can reduce the throw distance on the normal one. But, sometimes you need to kill a few sentinels, and remotes are one way. Heavies already have virtually the entire game to themselves. Don't do a single thing to RE's they don't need changing. In fact, make them even more of a nuisance to heavy spammers. Make them STICK to heavies. YES!!!!
2 words. Jihad Heavy
Dust Veteran. June 2012 - ?
True Logi. Flying DS from the start.
@dustreports
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postapo wastelander
Corrosive Synergy RISE of LEGION
1012
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Posted - 2015.03.05 15:09:00 -
[73] - Quote
CCP Rattati wrote:Throwing distance is difficult to reduce if we don't want to mess up scouts throwing remotes on tanks. If it were that easy, we would have put zero throw distance a long time ago. I am still collecting data to evaluate if packed remotes can be the AV variant, if it works, then we can reduce the throw distance on the normal one. But, sometimes you need to kill a few sentinels, and remotes are one way.
Then make it like placeable. Scouts are fast enought to run from bullets ergo they are fast enought to run from tank. RE spam and throwing is really ridiclous and tbh make it like throwable item is just stupid.
Scouts are faster, they are not easy to snap on tacmap atc. Give them power to throw RE is just nonsence. If they want to throw explosives, they have nades and for vehicles its AV nade.
"Sebiestor Hetzer"
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lowdevil
Savage Bullet
73
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Posted - 2015.03.05 17:21:00 -
[74] - Quote
Why is the remote an anti-tank weapon with the intended use to be thrown. they work just as well in a pile where an intelligent tactical player waits for the tank to drive over them. Oh, wait, that's the job of a proximity mine-BUT- the proximity mines aren't useable with the bandwidth being so high. Good players use all the equipment available in one match. bandwidth handicapped those of us who are more complex players and forced us to play one role making dust more BORING without fixing any of the LAG. How about at least reducing the bandwidth (because you never get rid of a bad idea) to 1mps on proxy mines, reducing the carry count on remotes to ONE, and using bandwidth compression to keep these high ping players from getting the remotes to explode before they even make noise or appear to the rest of us (7mbps down 1.8mbps up users). The point is we are all really pissed that a 3k suit and a rookie user can destroy a squad of generals with a lv1 remote so easily that it has become a tier one strategy. Just like nova knife SIDEARMS being equipped as PRIMARY weapons and dropping SENTINEL SUITS with ONE swipe.
dear CCP, why do you continue to **** off the players who buy the most aurum? |
Onesimus Tarsus
is-a-Corporation
3104
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Posted - 2015.03.05 17:22:00 -
[75] - Quote
lowdevil wrote:Why is the remote an anti-tank weapon with the intended use to be thrown. they work just as well in a pile where an intelligent tactical player waits for the tank to drive over them. Oh, wait, that's the job of a proximity mine-BUT- the proximity mines aren't useable with the bandwidth being so high. Good players use all the equipment available in one match. bandwidth handicapped those of us who are more complex players and forced us to play one role making dust more BORING without fixing any of the LAG. How about at least reducing the bandwidth (because you never get rid of a bad idea) to 1mps on proxy mines, reducing the carry count on remotes to ONE, and using bandwidth compression to keep these high ping players from getting the remotes to explode before they even make noise or appear to the rest of us (7mbps down 1.8mbps up users). The point is we are all really pissed that a 3k suit and a rookie user can destroy a squad of generals with a lv1 remote so easily that it has become a tier one strategy. Just like nova knife SIDEARMS being equipped as PRIMARY weapons and dropping SENTINEL SUITS with ONE swipe.
dear CCP, why do you continue to **** off the players who buy the most aurum? Hasn't seemed to slow AUR sales, that's why.
KDR matchmaking fixes everything but the stupid purple Quafe stuff.
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postapo wastelander
Corrosive Synergy RISE of LEGION
1013
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Posted - 2015.03.05 17:38:00 -
[76] - Quote
lowdevil wrote:Why is the remote an anti-tank weapon with the intended use to be thrown. they work just as well in a pile where an intelligent tactical player waits for the tank to drive over them. Oh, wait, that's the job of a proximity mine-BUT- the proximity mines aren't useable with the bandwidth being so high. Good players use all the equipment available in one match. bandwidth handicapped those of us who are more complex players and forced us to play one role making dust more BORING without fixing any of the LAG. How about at least reducing the bandwidth (because you never get rid of a bad idea) to 1mps on proxy mines, reducing the carry count on remotes to ONE, and using bandwidth compression to keep these high ping players from getting the remotes to explode before they even make noise or appear to the rest of us (7mbps down 1.8mbps up users). The point is we are all really pissed that a 3k suit and a rookie user can destroy a squad of generals with a lv1 remote so easily that it has become a tier one strategy. Just like nova knife SIDEARMS being equipped as PRIMARY weapons and dropping SENTINEL SUITS with ONE swipe.
dear CCP, why do you continue to **** off the players who buy the most aurum?
I running 50mb wired and i feel like playing p2p game where i have 600+ms latency against server owner. Just put in that items like this and you have what fabulous game i have there XD
"Sebiestor Hetzer"
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lee corwood
Knights Of Ender RISE of LEGION
1189
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Posted - 2015.03.05 17:54:00 -
[77] - Quote
Brush Master wrote:al nize mk2 wrote:CCP Rattati wrote:Throwing distance is difficult to reduce if we don't want to mess up scouts throwing remotes on tanks. If it were that easy, we would have put zero throw distance a long time ago. I am still collecting data to evaluate if packed remotes can be the AV variant, if it works, then we can reduce the throw distance on the normal one. But, sometimes you need to kill a few sentinels, and remotes are one way. Heavies already have virtually the entire game to themselves. Don't do a single thing to RE's they don't need changing. In fact, make them even more of a nuisance to heavy spammers. Make them STICK to heavies. YES!!!! 2 words. Jihad Heavy
That put the most hilarious image in my head of a fat jiggle run of a sentinel war cry running at me.
Knights of Ender Director
Logi 4 Life | Youtube Vids
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Luna McDuffing
COALICION LATINA Smart Deploy
169
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Posted - 2015.03.05 20:10:00 -
[78] - Quote
A dirty little secret about REs is that if you know where to put them they will disappear from view as in hide behind the object or under the floor. Yet, when it explodes it kills you just the same. This is why when they are tossed on a stair well they seem to disappear. They are actually hidden under the floor for a little bit. There are other paces on certain assets where you can place them and they can't be seen again, because they are hidden behind/inside the assets. ofcourse I'm not telling which ones or how but it can be done. This is why sometimes you search for an RE and you don't see them yet, they explode out of nowhere. You can certainly see them if you scan them though.
My technical guess is that since they are so small they just seems to drop through the floor or wall. It is a collision detection issue in the code. |
GLOBAL RAGE
Consolidated Dust
108
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Posted - 2015.03.05 20:59:00 -
[79] - Quote
CCP Rattati wrote:Throwing distance is difficult to reduce if we don't want to mess up scouts throwing remotes on tanks. If it were that easy, we would have put zero throw distance a long time ago. I am still collecting data to evaluate if packed remotes can be the AV variant, if it works, then we can reduce the throw distance on the normal one. But, sometimes you need to kill a few sentinels, and remotes are one way.
Howza bout,
Another piece of equipment (like the cloak) that when activated makes re's go boom!
like in RL used to detonate IED's.
an idea for your "pile of ideas"
VIKINGS tonight on the HISTORY channel!
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Bradric Banewolf
D3ATH CARD RUST415
770
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Posted - 2015.03.05 21:30:00 -
[80] - Quote
dy5t0pia wrote:They are working as intended, now stop being stupid.
"Not ma crutch"
"Anybody order chaos?"
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postapo wastelander
Corrosive Synergy RISE of LEGION
1020
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Posted - 2015.03.05 21:58:00 -
[81] - Quote
Greiv Rabbah wrote:Starlight Burner wrote:Blind Cat wrote:i know this isn't battlefield but the REs seem the same as c4 so i don't see the problem no one complains about c4 in battlefield Can't toss them like a Frisbee in BF3 and battlefield games before it. BF4 is ****. Do not even use it as evidence. This is not battlefield, this is eve. Go play battlefield if you want a modern shooter. Were trying to play eve:dust 514, a tactical shooter/mmorpg for the ps3 and boots-on-the-ground companion to eve online. The cod/bf group drove out most of the mmo group and that's great bc we never needed to hear "why is this not wow" any more than we ever needed to hear "why is this not cod" This game is not (cookie cutter shooter #whatever) and weaponry mechanics for(cookie cutter shooter #whatever) don't apply here. This is >8,000years in the future from (cookie cutter shooter #whatever) and you sound like a clod.
DUST and TACTICAL XD Nice one mate
"Sebiestor Hetzer"
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knight guard fury
Carbon 7 Iron Oxide.
1541
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Posted - 2015.03.06 00:58:00 -
[82] - Quote
lowdevil wrote:Why is the remote an anti-tank weapon with the intended use to be thrown. they work just as well in a pile where an intelligent tactical player waits for the tank to drive over them. Oh, wait, that's the job of a proximity mine-BUT- the proximity mines aren't useable with the bandwidth being so high. Good players use all the equipment available in one match. bandwidth handicapped those of us who are more complex players and forced us to play one role making dust more BORING without fixing any of the LAG. How about at least reducing the bandwidth (because you never get rid of a bad idea) to 1mps on proxy mines, reducing the carry count on remotes to ONE, and using bandwidth compression to keep these high ping players from getting the remotes to explode before they even make noise or appear to the rest of us (7mbps down 1.8mbps up users). The point is we are all really pissed that a 3k suit and a rookie user can destroy a squad of generals with a lv1 remote so easily that it has become a tier one strategy. Just like nova knife SIDEARMS being equipped as PRIMARY weapons and dropping SENTINEL SUITS with ONE swipe.
dear CCP, why do you continue to **** off the players who buy the most aurum? Packed and proxi RE's are AV, while regular RE are anti infantry.
Just so you know
SP earned perday/week
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Timtron Victory
Horizons' Edge
414
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Posted - 2015.03.12 14:39:00 -
[83] - Quote
Didnt expect this thread to be still running during my "absence" haha. I personally just want landmines. Remotes make grenades rather useless unless proto core locuses
RATATATAGäó
CCP WhoeverGäó
Proud Christian
Jesus Loves You
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