Pages: 1 [2] 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
steadyhand amarr
shadows of 514
3684
|
Posted - 2015.04.13 11:33:00 -
[31] - Quote
Both seems like best option. More choice to the player is always a good thing and we get decided which advantage/disadvantage is worth it
You can never have to many chaples
-Templar True adamance
|
Happy Violentime
OMFGZOMBIESRUN
1037
|
Posted - 2015.04.13 12:29:00 -
[32] - Quote
CCP Rattati wrote:Hawkings Greenback wrote:Pokey Dravon wrote:Boosters in general should move away from being time based and more on straight instead to earnable LP/SP. No time limit, earn it at your leisure. I would be SO more inclined to buy active boosters. That seems like a far to sensible a thing to do and I would be more inclined to use boosters if it was the case. Not everyone can spend 10 hours plus a day on Dust every day. Good idea that. What about number of Battles?
Anything has to be better than being sat here with 3 stacked cal FW boosters and no FW going on |
Forced Death
Corrosive Synergy Rise Of Legion.
473
|
Posted - 2015.04.13 12:38:00 -
[33] - Quote
CCP Rattati wrote:Hawkings Greenback wrote:Pokey Dravon wrote:Boosters in general should move away from being time based and more on straight instead to earnable LP/SP. No time limit, earn it at your leisure. I would be SO more inclined to buy active boosters. That seems like a far to sensible a thing to do and I would be more inclined to use boosters if it was the case. Not everyone can spend 10 hours plus a day on Dust every day. Good idea that. What about number of Battles? Way to go rattati just go and buff boosters after I dropped my wallet and used my only boosters already
Death by laser is imminent
|
Middas Betancore
510
|
Posted - 2015.04.13 12:42:00 -
[34] - Quote
I'm pretty certain that battlefield 4s boosters run on time in match which I certainly prefer The per battle idea is good, but ppl would probably dislike it when they play incomplete battles So I'd favour a time in battle approach
Onnamon 4-State Protectorate Logistics Support-
Caldari State Peacekeepers
|
David Spd
Caldari State
193
|
Posted - 2015.04.13 12:48:00 -
[35] - Quote
CCP Rattati wrote:Hawkings Greenback wrote:Pokey Dravon wrote:Boosters in general should move away from being time based and more on straight instead to earnable LP/SP. No time limit, earn it at your leisure. I would be SO more inclined to buy active boosters. That seems like a far to sensible a thing to do and I would be more inclined to use boosters if it was the case. Not everyone can spend 10 hours plus a day on Dust every day. Good idea that. What about number of Battles?
Number of wins.
--> I'm a closed beta vet; I just don't post often <--
"Other people just complicate my life." ~Solid Snake
|
Fox Gaden
Immortal Guides Learning Alliance
6227
|
Posted - 2015.04.13 12:54:00 -
[36] - Quote
CCP Rattati wrote:Hawkings Greenback wrote:Pokey Dravon wrote:Boosters in general should move away from being time based and more on straight instead to earnable LP/SP. No time limit, earn it at your leisure. I would be SO more inclined to buy active boosters. That seems like a far to sensible a thing to do and I would be more inclined to use boosters if it was the case. Not everyone can spend 10 hours plus a day on Dust every day. Good idea that. What about number of Battles? If it was for a set number of FW battles, I would probably buy FW boosters. As it is currently I don't do enough FW to bother buying boosters for it.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Fox Gaden
Immortal Guides Learning Alliance
6227
|
Posted - 2015.04.13 12:56:00 -
[37] - Quote
Bjorn Retribution wrote:Cat Merc wrote:CCP Rattati wrote:Hawkings Greenback wrote:Pokey Dravon wrote:Boosters in general should move away from being time based and more on straight instead to earnable LP/SP. No time limit, earn it at your leisure. I would be SO more inclined to buy active boosters. That seems like a far to sensible a thing to do and I would be more inclined to use boosters if it was the case. Not everyone can spend 10 hours plus a day on Dust every day. Good idea that. What about number of Battles? That would mean that the players who do play a lot of matches get shafted. I say make the timer active whenever you are in match. Not if you keep active boosters and make it more worthwhile to stick with active if you can put the hours in For example. A 7 day active booster cost 5,000 AUR In those 7 days you could play 50 matches if you have the time. The theoretical new boosters could be 10,000 AUR for a pack of 50 Battles. Active giving a saving advantage to those who can put the hours in. So people who currently use active will continue to use active. Whereas the new pack of 50 battles caters to those who can only play a few matches a night and may never even buy boosters whatsoever as they cant put the time in. ^ What he said...
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Joseph Ridgeson
WarRavens
3760
|
Posted - 2015.04.13 12:57:00 -
[38] - Quote
The answers are obvious, though:
Have both. Riot does this; Bonus IP for a time duration or number of wins.
Figure out the "liberal average" games in a 7 day period and charge the same amount as a 7 day booster. This helps everyone. "Able to burn through the game? Get a booster that lasts days!" "Play sporadically? Get a booster that lasts numbers of battles!" If you keep the number of battle boosters higher than the average games someone would play in the equivalent time, they will not feel like a rip off.
Or, be the bestest company in the world: A booster lasts X games or the time duration, whichever happens last. Get a 30 day booster that has 50 games. If you play 50 games in the first week, you have 23 days left. Play 43 games in the 30 days, you have 7 games left. This doesn't cost the company anything other than people not being able to bite off more than they can chew. IE, "I'll buy a 30 booster pack! *4 weeks later* Damn, I only have two days left and couldn't play. I guess I will have to try again next month." Problem here: It makes Passive Boosters even more of crap value. With the 750k cap, Active Boosters are far and away superior to Passives. A week Passive booster yields 84,000 SP. Get 8,000 SP a game, play 21 games in a single day, and you can equal a week Passive booster in a single day. Capping out with a 7 day booster yields 375,000 SP, which is worth more than a 30 day Passive booster. Buffing Active boosters to not be able to be wasted too much makes Passives even more of a bad value.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
|
Mejt0
Dead Man's Game RUST415
1250
|
Posted - 2015.04.13 12:58:00 -
[39] - Quote
Don't change anything. As you can observe, almost everywhere boosters are working in the same way. Bonus % for X time.
Caldari Loyalist
thecreaturehub fan
Mejt0 Sale List
|
Daddrobit
You Can Call Me Daddy
1400
|
Posted - 2015.04.13 13:22:00 -
[40] - Quote
CCP Rattati wrote:Hawkings Greenback wrote:Pokey Dravon wrote:Boosters in general should move away from being time based and more on straight instead to earnable LP/SP. No time limit, earn it at your leisure. I would be SO more inclined to buy active boosters. That seems like a far to sensible a thing to do and I would be more inclined to use boosters if it was the case. Not everyone can spend 10 hours plus a day on Dust every day. Good idea that. What about number of Battles?
Offer both?
O.G. Pink Fluffy Bunny
|
|
Luk Manag
of Terror TRE GAFFEL
751
|
Posted - 2015.04.13 13:44:00 -
[41] - Quote
jade gamester wrote:Since the event started iv only been able to get into 11 gfw what a waste of fw boosters, never again.
You made the mistake of joining a side that outnumbered the Caldari 10 to 1.
I had tons of matches playing as Caldari. I lost every stinking match. I formed a squad and pulled them into Caldari FW. The ******* quit mid battle when they saw it was an unwinable stomp. The average Caldari FW player did the same thing. It was not unusual to see 4 or 5 guys on my side with WP, and the rest have 0 WP because they had just joined. You probably made more LP than I did.
What's worse, I had boosters x 3 for Caldari + Minmatar + Gallants (9 total 30 day boosters), every time I hit the queue I was sucked into a Caldari Stomp. The boosters were wasted. I didn't get into a single Gallente match on the Gallente side.
Every ******* scrub wants to join the winning team and then win every time. That's why your Gallente matches were broken.
There will be bullets. ACR+SMG [CEO of Terror]
|
Regis Blackbird
DUST University Ivy League
725
|
Posted - 2015.04.13 13:56:00 -
[42] - Quote
Why complicate it so?
Basically we are buying SP, right? Yes yes, I know it's an ugly word from the pay-to-win dictionary, but this is basically what we are doing. But instead of directly unlocking the SP, it is released slowly over time.
Passive and active boosters differs in that passive gives you a fixed SP amount (+X SP/s times Y seconds) compared to active which is totally perfomance based. This in turn leads to purchase / activation hesitation since you want to get your money's worth.
What if active boosters also gives you a fixed SP amount? So, instead of a time or a match limit, you boost +50% permanently until a hard SP cap on the booster is reached.
So, a very active player will still get exactly the same extra SP as a casual player, but will unlock/exhaust it much faster. This way, it does not matter in case you join a lost battle, or get below the 150wp limit. It will just take a little longer to unlock all the SP you have bought.
|
Hawkings Greenback
Dead Man's Game RUST415
328
|
Posted - 2015.04.13 14:03:00 -
[43] - Quote
Anyway you look at it Ratatti there is scope for improvement on boosters.
For the players more options that suit players with different lifestyles is a win. In revenue terms that has to be a plus for Dust and CCP and therefore the game.
But every night I burn.
Screaming the animal scream.
Every night I burn.
Dreaming the crow-black dream.
|
Slave of MORTE
365
|
Posted - 2015.04.13 14:05:00 -
[44] - Quote
CCP Rattati wrote:Hawkings Greenback wrote:Pokey Dravon wrote:Boosters in general should move away from being time based and more on straight instead to earnable LP/SP. No time limit, earn it at your leisure. I would be SO more inclined to buy active boosters. That seems like a far to sensible a thing to do and I would be more inclined to use boosters if it was the case. Not everyone can spend 10 hours plus a day on Dust every day. Good idea that. What about number of Battles? Ide prefer not
I'm her slave because amarrians are the best in the sheets #stamina
|
Luk Manag
of Terror TRE GAFFEL
752
|
Posted - 2015.04.13 14:07:00 -
[45] - Quote
I would also like to add, before anyone tells me to pick a side, that I hate to wait for matches. I hate talking to people, and I hate the effort that's required just to form a single squad of 6. I want to fast queue with little to no downtime. I would play the 1000 clone death-match if we had that. I thought, before the weekend that Caldari and Gallente were basically even, and so offered the best chance of good matches if I queued both. I didn't have to wait for matches, so there's that.
There will be bullets. ACR+SMG [CEO of Terror]
|
cranium79
Random Gunz Rise Of Legion.
117
|
Posted - 2015.04.13 14:22:00 -
[46] - Quote
CCP Rattati wrote:Hawkings Greenback wrote:Pokey Dravon wrote:Boosters in general should move away from being time based and more on straight instead to earnable LP/SP. No time limit, earn it at your leisure. I would be SO more inclined to buy active boosters. That seems like a far to sensible a thing to do and I would be more inclined to use boosters if it was the case. Not everyone can spend 10 hours plus a day on Dust every day. Good idea that. What about number of Battles?
yes, active boosters are a waste. 24 hours... how much do you actually play in 24 hours? i personally only play about 4 hours in 24. that's 20 wasted hours. i never buy active boosters for that reason (and i hesitate to use free ones). 72 hour boosters are even worse. if you can only play 2 days, you lose so much more, and forget about 30 day active boosters.
boosters either need to be based on # of battles, or should be able to be turned OFF and ON. period. |
Brush Master
Onslaught Inc
1496
|
Posted - 2015.04.13 14:38:00 -
[47] - Quote
CCP Rattati wrote:Hawkings Greenback wrote:Pokey Dravon wrote:Boosters in general should move away from being time based and more on straight instead to earnable LP/SP. No time limit, earn it at your leisure. I would be SO more inclined to buy active boosters. That seems like a far to sensible a thing to do and I would be more inclined to use boosters if it was the case. Not everyone can spend 10 hours plus a day on Dust every day. Good idea that. What about number of Battles?
Per battle would not be too bad but then I think you are unfairly hurting those that like to play just ambush. I always wanted the active booster to be per SP earned and would definitely use them more if they offered this, it is basically guaranteed bonus sp if you play. We don't have to worry about it expiring and you get the benefit of people buying more.
Dust Veteran. June 2012 - ?
True Logi. Flying DS from the start.
@dustreports
|
ROTFL
Crux Special Tasks Group Gallente Federation
33
|
Posted - 2015.04.13 14:43:00 -
[48] - Quote
CCP Rattati wrote:Hawkings Greenback wrote:Pokey Dravon wrote:Boosters in general should move away from being time based and more on straight instead to earnable LP/SP. No time limit, earn it at your leisure. I would be SO more inclined to buy active boosters. That seems like a far to sensible a thing to do and I would be more inclined to use boosters if it was the case. Not everyone can spend 10 hours plus a day on Dust every day. Good idea that. What about number of Battles?
You have got to stop farming likes! +1 If all booster were set up like this, Id buy them!
Knowing is half the battle! The other half involves guns! GI JOE!
|
The Dark Cloud
Negative-Feedback.
4366
|
Posted - 2015.04.13 14:44:00 -
[49] - Quote
CCP Rattati wrote:Hawkings Greenback wrote:Pokey Dravon wrote:Boosters in general should move away from being time based and more on straight instead to earnable LP/SP. No time limit, earn it at your leisure. I would be SO more inclined to buy active boosters. That seems like a far to sensible a thing to do and I would be more inclined to use boosters if it was the case. Not everyone can spend 10 hours plus a day on Dust every day. Good idea that. What about number of Battles? Rattati there is no issue wiith matchmaking in FW. There is just a issue that tons of people que for galente and allmost nobody on Caldari. And if the Caldari actually are playing it is a Q-sync and the galente players are getting upset by that. You cannot controll for what faction people want to play for.
The main issue here is that the majority of players see galente/minmatarr as the "easymode" faction. And because people want easy wins they go for that. I would suggest to give the factions that are the underdogs a LP boost of about +30%. To be clear with "underdogs" i mean the faction that has less districts in FW then their opposition. In this case its Caldari+Amarr.
I make the scrubs scream and the vets cry.
|
xxwhitedevilxx M
Maphia Clan Unit Pwnycorn
3085
|
Posted - 2015.04.13 14:51:00 -
[50] - Quote
The Dark Cloud wrote:CCP Rattati wrote:Hawkings Greenback wrote:Pokey Dravon wrote:Boosters in general should move away from being time based and more on straight instead to earnable LP/SP. No time limit, earn it at your leisure. I would be SO more inclined to buy active boosters. That seems like a far to sensible a thing to do and I would be more inclined to use boosters if it was the case. Not everyone can spend 10 hours plus a day on Dust every day. Good idea that. What about number of Battles? Rattati there is no issue wiith matchmaking in FW. There is just a issue that tons of people que for galente and allmost nobody on Caldari. And if the Caldari actually are playing it is a Q-sync and the galente players are getting upset by that. You cannot controll for what faction people want to play for. The main issue here is that the majority of players see galente/minmatarr as the "easymode" faction. And because people want easy wins they go for that. I would suggest to give the factions that are the underdogs a LP boost of about +30%. To be clear with "underdogs" i mean the faction that has less districts in FW then their opposition. In this case its Caldari+Amarr.
This
Guinea Dust Bunnies are watching you, CCP Rouge.
|
|
Brush Master
Onslaught Inc
1498
|
Posted - 2015.04.13 15:18:00 -
[51] - Quote
if you have more thoughts on active boosters, poll and feedback here: https://forums.dust514.com/default.aspx?g=posts&t=199020&find=unread
Dust Veteran. June 2012 - ?
True Logi. Flying DS from the start.
@dustreports
|
Aidualc
LATINOS KILLERS CORP RUST415
136
|
Posted - 2015.04.13 15:19:00 -
[52] - Quote
CCP Rattati wrote:Hawkings Greenback wrote:Pokey Dravon wrote:Boosters in general should move away from being time based and more on straight instead to earnable LP/SP. No time limit, earn it at your leisure. I would be SO more inclined to buy active boosters. That seems like a far to sensible a thing to do and I would be more inclined to use boosters if it was the case. Not everyone can spend 10 hours plus a day on Dust every day. Good idea that. What about number of Battles?
why no the two kind ?
Pack 10 battles = 1,000 AU For those people who only play 4-6 battles each day because school-work. etc.
1 day active booster = 1,000 AU for those "scrubs" who only play all day.
Many of my friends will buy the battle-pack booster, because we only play a few matches each day, and we see a "waste" to spend in a day-booster... I only activate 2 day boosters because fall illness in a weekend once.
-- LKC -- Tomate Pote --
|
thehellisgoingon
MONSTER SYNERGY
424
|
Posted - 2015.04.13 15:32:00 -
[53] - Quote
CCP Rattati wrote:Hawkings Greenback wrote:Pokey Dravon wrote:Boosters in general should move away from being time based and more on straight instead to earnable LP/SP. No time limit, earn it at your leisure. I would be SO more inclined to buy active boosters. That seems like a far to sensible a thing to do and I would be more inclined to use boosters if it was the case. Not everyone can spend 10 hours plus a day on Dust every day. Good idea that. What about number of Battles?
Ok, here you go changing the game up again. How about an additional type of booster. One based off of # of battles. I usually play on weekends so I put 1 day boosters into use. This would be cool too. More useful for the players that have real lives. |
Moorian Flav
327
|
Posted - 2015.04.13 16:07:00 -
[54] - Quote
Boosters can only work if they have some sort of quantifiable limit to them. If it were up to me, I would of made boosters off of time spent in game rather than time passed overall. Of course, with a much greater loss of time passed rather than time spent, it is more business savvy to make time passed booster rather than time spent playing. Further still, it might create a greater load on the server to keep track of how much a player is spending in game or how many battles a player has fought tied to a booster rather than the simple clock it current has. No matter what, there is a chance of some booster loss due to disconnects, hard locks, etc no matter what quantity is used for a booster. Still, it might be good for CCP to use a player preferred quantity as might increase current booster sales.
I don't troll; I tell the truth.
I'm also known as "The ANTI-Propaganda Machine".
|
Flint Beastgood III
GunFall Mobilization
1600
|
Posted - 2015.04.13 16:46:00 -
[55] - Quote
Middas Betancore wrote:I'm pretty certain that battlefield 4s boosters run on time in match which I certainly prefer The per battle idea is good, but ppl would probably dislike it when they play incomplete battles So I'd favour a time in battle approach
^ Like I said. Best option.
NOTE: It can take me upto 32 hours to cap. When I have the time it's usually done within two gaming sessions (as was this last cap). Does this mean a now 3-Day Booster would translate into something like a 32 hour booster? Or would it be equivalent (72 hours).
Q: Why do we never get 60- and 90-Day Boosters? I've seen them on Singularity.
Rare Item Trades
|
jade gamester
Vengeance Unbound RUST415
249
|
Posted - 2015.04.13 16:51:00 -
[56] - Quote
The Dark Cloud wrote:CCP Rattati wrote:Hawkings Greenback wrote:Pokey Dravon wrote:Boosters in general should move away from being time based and more on straight instead to earnable LP/SP. No time limit, earn it at your leisure. I would be SO more inclined to buy active boosters. That seems like a far to sensible a thing to do and I would be more inclined to use boosters if it was the case. Not everyone can spend 10 hours plus a day on Dust every day. Good idea that. What about number of Battles? Rattati there is no issue wiith matchmaking in FW. There is just a issue that tons of people que for galente and allmost nobody on Caldari. And if the Caldari actually are playing it is a Q-sync and the galente players are getting upset by that. You cannot controll for what faction people want to play for. The main issue here is that the majority of players see galente/minmatarr as the "easymode" faction. And because people want easy wins they go for that. I would suggest to give the factions that are the underdogs a LP boost of about +30%. To be clear with "underdogs" i mean the faction that has less districts in FW then their opposition. In this case its Caldari+Amarr. Okay so easy mode right? So building a whole 16 q sync and flooding amar is hard to you? Because I witnessed that last night. So the most op weapons in the game currently are Scrambler and arr amar and cal.. most op assault is either amar? Or min the most op sentinel is the amar? So I'm sorry people don't want to run a faction for fotm gear :)
Will the real vu please stand up o7
|
Meric Voyer
Universal Rogue Traders
30
|
Posted - 2015.04.13 16:52:00 -
[57] - Quote
jade gamester wrote:The Dark Cloud wrote:CCP Rattati wrote:Hawkings Greenback wrote:Pokey Dravon wrote:Boosters in general should move away from being time based and more on straight instead to earnable LP/SP. No time limit, earn it at your leisure. I would be SO more inclined to buy active boosters. That seems like a far to sensible a thing to do and I would be more inclined to use boosters if it was the case. Not everyone can spend 10 hours plus a day on Dust every day. Good idea that. What about number of Battles? Rattati there is no issue wiith matchmaking in FW. There is just a issue that tons of people que for galente and allmost nobody on Caldari. And if the Caldari actually are playing it is a Q-sync and the galente players are getting upset by that. You cannot controll for what faction people want to play for. The main issue here is that the majority of players see galente/minmatarr as the "easymode" faction. And because people want easy wins they go for that. I would suggest to give the factions that are the underdogs a LP boost of about +30%. To be clear with "underdogs" i mean the faction that has less districts in FW then their opposition. In this case its Caldari+Amarr. Okay so easy mode right? So building a whole 16 q sync and flooding amar is hard to you? Because I witnessed that last night. So the most op weapons in the game currently are Scrambler and arr amar and cal.. most op assault is either amar? Or min the most op sentinel is the amar? So I'm sorry people don't want to run a faction for fotm gear :)
Yeah, it was fun to win as Amarr last night. Sad that train had to stop.
I can't speak for Caldari but Amarr has a high 'solo-noob to competent squad' ratio and the only way to win is to get organised squads in together.
CCP needs to remove the all-factions-selected default ASAP! Because there are so many Min squads waiting for deployment, anybody with all factions selected will auto-deploy into Amarr everytime. This has been tested by many and voiced plenty on the forums. |
Tesfa Alem
Death by Disassociation
1007
|
Posted - 2015.04.13 16:58:00 -
[58] - Quote
Flint Beastgood III wrote:Pokey Dravon wrote:Boosters in general should move away from being time based and more on straight instead to earnable LP/SP. No time limit, earn it at your leisure. I would be SO more inclined to buy active boosters. I had this exact thought just the other day. Active boosters are not passive boosters so why should they run out passively (when not playing)? It would be better if they only ran down whilst you are logged in.
This is perfect. Got two hours to play? Login, Active booster switches on. 2 hours sp bonus. Logoff, active booster switches off.
If you no-life dust it will be on as long as you are loggedin, and if you are a human being it will be avaibale whenever you hve time to play.
Pay for the time you are actually playing.
Redline for Thee, but no Redline for Me.
|
Luk Manag
of Terror TRE GAFFEL
752
|
Posted - 2015.04.13 17:04:00 -
[59] - Quote
jade gamester wrote:The Dark Cloud wrote:CCP Rattati wrote:Hawkings Greenback wrote:Pokey Dravon wrote:Boosters in general should move away from being time based and more on straight instead to earnable LP/SP. No time limit, earn it at your leisure. I would be SO more inclined to buy active boosters. That seems like a far to sensible a thing to do and I would be more inclined to use boosters if it was the case. Not everyone can spend 10 hours plus a day on Dust every day. Good idea that. What about number of Battles? Rattati there is no issue wiith matchmaking in FW. There is just a issue that tons of people que for galente and allmost nobody on Caldari. And if the Caldari actually are playing it is a Q-sync and the galente players are getting upset by that. You cannot controll for what faction people want to play for. The main issue here is that the majority of players see galente/minmatarr as the "easymode" faction. And because people want easy wins they go for that. I would suggest to give the factions that are the underdogs a LP boost of about +30%. To be clear with "underdogs" i mean the faction that has less districts in FW then their opposition. In this case its Caldari+Amarr. Okay so easy mode right? So building a whole 16 q sync and flooding amar is hard to you? Because I witnessed that last night. So the most op weapons in the game currently are Scrambler and arr amar and cal.. most op assault is either amar? Or min the most op sentinel is the amar? So I'm sorry people don't want to run a faction for fotm gear :)
The side effects of spreadsheet brilliance come from balancing based on usage statistics. It must not be good enough if nobody uses it or dies from it? Right? I guess we'll buff it and buff it and buff it until the usage statistics balance out. If any weapons or suits are objectively better, they will be used excessively. The Amarr FW problem isn't really related. With regards to Minmatar vs Amarr - the racial uplink isn't nearly as valuable as the best dual repper in the game (only found in the Minmatar LP store). You can always just drop a couple extra links, but you really NEED the best rep tool if you are going to play a logi.
There will be bullets. ACR+SMG [CEO of Terror]
|
Meric Voyer
Universal Rogue Traders
30
|
Posted - 2015.04.13 17:05:00 -
[60] - Quote
Slave of MORTE wrote:CCP Rattati wrote:Hawkings Greenback wrote:Pokey Dravon wrote:Boosters in general should move away from being time based and more on straight instead to earnable LP/SP. No time limit, earn it at your leisure. I would be SO more inclined to buy active boosters. That seems like a far to sensible a thing to do and I would be more inclined to use boosters if it was the case. Not everyone can spend 10 hours plus a day on Dust every day. Good idea that. What about number of Battles? Ide prefer not
Same. |
|
|
|
|
Pages: 1 [2] 3 :: one page |
First page | Previous page | Next page | Last page |