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81. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
knight guard fury wrote: why not just make the cloak 10-5% damp instead of completely removing it. It hasn't been removed completely. It will now be 0% at standard, 5% at advanced, and 10% at proto.
- by Brokerib - at 2014.05.28 02:27:00
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82. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: I just simply do not believe in having stats and numbers equating to immunity; if there is any sort of immunity to be gained it should be from player skills and player skills alone. If you want to be undetected it shoul...
- by Brokerib - at 2014.05.26 00:14:00
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83. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
CCP Rattati wrote: In summary Overall we generally agree that 1)GA scout could fit too much because of his native dampening 2)GA scout also got a free repair module on top of that 3)GA passive scan bonus doesnt necessarily make sense for role ...
- by Brokerib - at 2014.05.25 04:31:00
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84. [suggestion] Assault suit changes/medium balance - in Feedback/Requests [original thread]
TLDR Assaults are still underperforming. Even if the Alpha Scout changes work as intended, the Logi-slayer will re-emerge as the Assult of choice. Assaults need a buff. The reason the Gal scout has been abused, in addition to the issues with ...
- by Brokerib - at 2014.05.25 04:28:00
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85. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
IgniteableAura wrote: CCP Rattati wrote: A triple complex dampened, GA scout with a cloak at the new 10% level is at 13.5 or 14 dB. 14dB means under the focused radar. Apologies, sidebar. Wasn't there some discussion about whether t...
- by Brokerib - at 2014.05.24 15:20:00
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86. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
My 2c, as a bandaid fix. Reduce the Gal dampening bonus to 2% a level. Reduce the Cal precision bonus to 2% a level. Remove the scan radius bonus from the Gal and Cal. Gift the Amarr with the scan radius bonus, 5% a level. Leave Minmatar as i...
- by Brokerib - at 2014.05.24 03:32:00
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87. [suggestion] vehicles and scan radius - in Feedback/Requests [original thread]
Reposted. Suggestion on a way to aid in vehicle/infantry balance. As vehicles of all sorts are inherently 'noisier' that dropsuits, I would suggest that they be visible on passive scan at greater distances. It seems unbelievable that my scout, th...
- by Brokerib - at 2014.05.23 11:13:00
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88. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Magnus Amadeuss wrote: Brokerib wrote: Assault scouts are a valid playstyle... ...current medium base HP totals would mean that they would be similarly affected by the change, nerfing an already underperforming class. Weapons aren't % bas...
- by Brokerib - at 2014.05.23 09:17:00
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89. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
XxGhazbaranxX wrote: CCP Rattati wrote: 1) Reduce the Gallente dampening bonus 2) Change the Gallente dampening bonus to a duration bonus This would be very detrimental to gamepley. The viability of the gallente scout doesnt come from th...
- by Brokerib - at 2014.05.23 05:31:00
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90. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Magnus Amadeuss wrote: Brokerib wrote: Magnus Amadeuss wrote: To follow up, what would I do? Change HP modules to percentage based with stacking penalties. (this means you can put more HP on a scout, but you will never be HP competitive ...
- by Brokerib - at 2014.05.23 04:18:00
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91. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Oswald Rehnquist wrote: Just to throw it out there one last time for CCP, to keep it simple You can't balance the gal dampening with the cal precision without the waves of opportunity provided by the cloak for the use of the other two scouts. ...
- by Brokerib - at 2014.05.23 00:27:00
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92. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Magnus Amadeuss wrote: To follow up, what would I do? Change HP modules to percentage based with stacking penalties. (this means you can put more HP on a scout, but you will never be HP competitive with a heavier suit) Give each suit ONE ewar...
- by Brokerib - at 2014.05.22 22:21:00
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93. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
I haven't done the maths, so just throwing it out there. How about reducing the Gal dampening bonus and Cal precision bonus to 2% a level, from 5%? Would reduce the overall gap between the GAL/CAL and MIN/AMARR when it comes to passive vision, an...
- by Brokerib - at 2014.05.22 10:25:00
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94. [suggestion] installations - one way or another - in Feedback/Requests [original thread]
Heathen Bastard wrote: It annihilates infantry and tanks, and leaves you with the ability to ditch it and use your proto to kill anyone who actually snuck up on you . You want to remove the only vulnerability they have. Did you learn nothing ...
- by Brokerib - at 2014.03.03 03:59:00
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95. [suggestion] installations - one way or another - in Feedback/Requests [original thread]
Currently installation users are vulnerable to both direct physical damage, and death from destruction of the installation (indirect damage). Reasonably, they should only be vulnerable to one or the other. If players are to be vulnerable to dire...
- by Brokerib - at 2014.03.03 03:26:00
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96. [suggestion] vehicles and scan radius - in Feedback/Requests [original thread]
Mobius Kaethis wrote: I like this idea a lot but think that CCP should also create modules that affect vehicle detection distance making them harder to detect. Agreed, thats why I mentioned dampening modules in the second paragraph
- by Brokerib - at 2014.02.10 04:13:00
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97. [suggestion] vehicles and scan radius - in Feedback/Requests [original thread]
As vehicles of all sorts are inherently 'noisier' that dropsuits, I would suggest that they be visible on passive scan at greater distances. It seems unbelievable that my scout, that can pick up a light suit (45dB, or the sound of a quiet conversa...
- by Brokerib - at 2014.02.10 01:43:00
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98. [suggestion] role specific sub forums - in Feedback/Requests [original thread]
With the closure of the scout registry ( the lock ), we've now lost a valuable location for members of our class to discuss role specific mechanics, tips, etc. Would it be possible to setup sub-forums for each of the classes of suits, to better d...
- by Brokerib - at 2014.02.07 02:01:00
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99. [Request/Feedback] Collectible Medals (hear me out plz) - in Feedback/Requests [original thread]
Re-post from the original thread. Coming late to the conversation, but I think that content creation should go into the players hands. Below from a post I made in one of Castor's competitions, but highlights the point. Question: How do you make ...
- by Brokerib - at 2014.01.22 02:07:00
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