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41. Sticky:Nova Knives in Hotfix Charlie - in Feedback/Requests [original thread]
Leeroy Gannarsein wrote: Appia Vibbia wrote: Community Support! Step 1 in getting nova knife kills on tanks again acquired. I like the idea of NKs dealing damage to tanks, but I'm not sure what kind of output they should have. 50% efficie...
- by Brokerib - at 2014.07.14 05:02:00
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42. Sticky:Nova Knives in Hotfix Charlie - in Feedback/Requests [original thread]
True Adamance wrote: Leeroy Gannarsein wrote: Appia Vibbia wrote: Community Support! Step 1 in getting nova knife kills on tanks again acquired. I like the idea of NKs dealing damage to tanks, but I'm not sure what kind of output they ...
- by Brokerib - at 2014.07.14 05:02:00
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43. [suggestion] Change to Cardiac Regulators - in Feedback/Requests [original thread]
Currently, Complex Cardiac Regulators are sub-standard compared to the Standard and Enhanced modules, for both fitting cost and benefit. This is because a number of actions (jumping and melee) take a proportional amount of stamina (% of stamina...
- by Brokerib - at 2014.07.14 04:49:00
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44. Sticky:Nova Knives in Hotfix Charlie - in Feedback/Requests [original thread]
RedPencil wrote: You make me really wanna know who's Not Iggy I'm not mind to jeopardize myself. Often in time, my thought was wrong too. Someone though me, if I wanna prove something, try to argue on it. People will help you prove if it va...
- by Brokerib - at 2014.07.14 04:10:00
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45. Sticky:Nova Knives in Hotfix Charlie - in Feedback/Requests [original thread]
Appia Vibbia wrote: Oh! Oh! Oh! Can we get a buff to nova knives so they do damage to tanks again? Actually, this is one thing I'd love to see. Pretty please Logibro? I'd love to knife a tank while riding it and actually do some damage. In...
- by Brokerib - at 2014.07.14 01:24:00
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46. Sticky:Nova Knives in Hotfix Charlie - in Feedback/Requests [original thread]
CCP Logibro wrote: So, it's that time again. I'll be looking at Nova Knives in Hotfix Charlie, and am hoping to make some improvements for them. Here's the preliminary list of changes. First off, I'll be trialling an increase from 2m range to ...
- by Brokerib - at 2014.07.14 01:09:00
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47. Give Caldari Scouts Scan Precision - in Feedback/Requests [original thread]
iKILLu osborne wrote: Adipem Nothi wrote: @ Osborne Ridiculous? I presently run a max skill CalScout with 3 precision enhancers, 2 range extenders, and 2 prototype active scanners. If in squad, I seldom draw fire (until I decide that I wa...
- by Brokerib - at 2014.07.13 00:11:00
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48. Give Caldari Scouts Scan Precision - in Feedback/Requests [original thread]
Ydubbs81 RND wrote: Bojo The Mighty wrote: Ydubbs81 RND wrote: Using anything over two enhancers is worthless......allowing the amarr where its PRIMARY TANK comes from low slots to be able to equip enhancers without sacrifice is bad balan...
- by Brokerib - at 2014.07.13 00:09:00
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49. Give Caldari Scouts Scan Precision - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: I resent that the shared sight feature is a problem. It makes scout's jobs of "scouting" much easier and it even gives snipers a somewhat useful role since they can scan through walls and landmasses, pinpointing specific ...
- by Brokerib - at 2014.07.11 11:57:00
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50. Give Caldari Scouts Scan Precision - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: Brokerib wrote: -snip- I apologize for my comment about math. I thought the bonuses were additive, not multiplicative (As in it's Base*Bonus1*Bonus2 not Base+Base*Bonus1+Base*Bonus2). I looked at ProtoFits and saw tha...
- by Brokerib - at 2014.07.11 07:26:00
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51. Give Caldari Scouts Scan Precision - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: Brokerib wrote: No. This change needs to happen. It solves a number of issues simultaneously. It's not perfect, but it's a good move. Along with the other changes, we should have 4 viable(ish) scouts suits. Agreed that...
- by Brokerib - at 2014.07.11 03:56:00
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52. Give Caldari Scouts Scan Precision - in Feedback/Requests [original thread]
No. This change needs to happen. It solves a number of issues simultaneously. It's not perfect, but it's a good move. Along with the other changes, we should have 4 viable(ish) scouts suits. Agreed that the Cal range bonus needs to be substantial...
- by Brokerib - at 2014.07.11 03:08:00
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53. [REQUEST] JLAV removal. - in Feedback/Requests [original thread]
This answer is good enough that I think it bares repeating. Baal Omniscient wrote: This is silly. A prof 5 proto assault forge on a fully bpo'd out skinweave heavy can 3 shot a fully fitted, fully specced, massively expensive ADS out of the sk...
- by Brokerib - at 2014.07.04 14:52:00
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54. HMG's are still not a small threat to vehicles, they are no thre... - in Feedback/Requests [original thread]
Emo Skellington wrote: I have something to say about this. The shield repair rate out does the DPS of an HMG This makes it harder to go thru it and defeat the armor... (almost how eve works with shield tanking) The only difference that would...
- by Brokerib - at 2014.07.03 01:08:00
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55. Rattati pls read:) - in Feedback/Requests [original thread]
While I would love this I would also be heavily conflicted, as the lure of a scout BPO is strong. But Amarr
- by Brokerib - at 2014.07.02 05:00:00
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56. ASSAULT Scan Range 15m - in Feedback/Requests [original thread]
I agree, but keep it simple. Heavy 10 Medium 15 Light 20 Medium with a single complex range amp can get to 32m scan radius.
- by Brokerib - at 2014.07.02 03:24:00
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57. Big problem for giving the Amarr scout a bonus towards ferroscale - in Feedback/Requests [original thread]
Boot Booter wrote: I'm confused. Don't see where you applied a bonus towards amarr scouts fitting ferroscale in the OP. Assuming it's something like 3%... The amarr scout would have 95 HP from a complex ferroscale, not 82. Just throwing a perce...
- by Brokerib - at 2014.06.25 07:08:00
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58. Big problem for giving the Amarr scout a bonus towards ferroscale - in Feedback/Requests [original thread]
Aero Yassavi wrote: Brokerib wrote: 1. Remove the range bonus from the Cal/Gal and gift it to the Amarr (but based on module efficency instead of a straight bonus so that range amps must be fitted to use the bonus) If you want to do that,...
- by Brokerib - at 2014.06.25 06:28:00
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59. Big problem for giving the Amarr scout a bonus towards ferroscale - in Feedback/Requests [original thread]
Agree that the ferro/active plate bonus isn't perfect, but it is an improvement. Coupled with changes to the Gal/Cal it could make the Amarr scout the go to light assault, but as is it will just make the suit slightly less unviable. Armor (Max Sk...
- by Brokerib - at 2014.06.25 05:50:00
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60. Amarr scout from a Dev's view... - in Feedback/Requests [original thread]
The devs want to hear your thoughts on the Amarr scout. Let them know. https://forums.dust514.com/default.aspx?g=posts&t=166166
- by Brokerib - at 2014.06.23 07:08:00
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