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61. Scouts - in Feedback/Requests [original thread]
King Amaterasu wrote: The Caldari scout bonus of precision is too good. The min scout and amaar scout are at a loss with no damps on. Even with damps on, the caldari has an advantage because the cost/loss ratio still allows the caldari to have ...
- by Brokerib - at 2014.06.23 05:30:00
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62. Suggestion: Permanent active SP increase - in Feedback/Requests [original thread]
I'd definitely support this, particularly as it would make new bros lives easier. If another option is required, then i could also get behind a tiered system, where newbros get a higher modifier (x5 up to 10 mil SP), mid bros get a moderate modif...
- by Brokerib - at 2014.06.18 09:59:00
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63. [request] - player trading/inter account trading - in Feedback/Requests [original thread]
Heyyyy CCP. Hows it going? Good to hear, good to hear. Me? I'm well, just kickin it, skillin alts, that sort of thing. So how's that player market going? Not happening anytime soon hey? Well that's a problem on a couple of levels... CCP. Is it ...
- by Brokerib - at 2014.06.14 05:09:00
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64. Improve LP payouts in FW - in Feedback/Requests [original thread]
As the introduction of player trading is now unlikely, I would like to see ISK rewards placed back in FW. Lets get FW back.
- by Brokerib - at 2014.06.11 10:46:00
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65. Hotfix Bravo - Crowdsourcing - in Feedback/Requests [original thread]
If we could re-introduce ISK rewards to factional warfare, it would be mucho appreciarrrdo! Lack of rewards is killing competition.
- by Brokerib - at 2014.06.09 10:34:00
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66. [request] - MATHAMATICAL! - in Feedback/Requests [original thread]
MADNESS i say! Maths please?
- by Brokerib - at 2014.06.08 08:59:00
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67. [request] - MATHAMATICAL! - in Feedback/Requests [original thread]
I'm most interested to know how different meta modules stack. It appears in some cases the weaker goes first, which means you can get a worse result with an advanced and a proto than with two advanced. MADNESS!
- by Brokerib - at 2014.06.07 14:15:00
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68. [request] - MATHAMATICAL! - in Feedback/Requests [original thread]
CCP, please share your secret sauce. You're increasingly crowd sourcing suggestions and feedback, and hopefully you're getting good results from it. But we can be of much greater assistance if you detail how you work your numbers internally. Thin...
- by Brokerib - at 2014.06.07 09:06:00
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69. 3 of the best complimentary ideas I've heard on the forums recen... - in Feedback/Requests [original thread]
Sounds like an excellent plan, in addition to being an elegent solution to team killers in FW and clone farming.
- by Brokerib - at 2014.06.06 11:01:00
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70. [suggestion] Assault suit changes/medium balance - in Feedback/Requests [original thread]
This is probably my scout bias showing here (most of my fits are sub 300 EHP), but how much health does a Logi need to be viable in combat? Because what we're talking about with the modules is really health. Using the module layout I've suggested...
- by Brokerib - at 2014.06.06 10:21:00
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71. [suggestion] Assault suit changes/medium balance - in Feedback/Requests [original thread]
medomai grey wrote: All medium frame suits need an increase of EHP. Click link below for the explanation. Brokerib, your idea would definitely increase the use of assault suits. But 6 slots at standard may be a tad too strong. I also feel that...
- by Brokerib - at 2014.06.05 12:49:00
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72. [suggestion] Assault suit changes/medium balance - in Feedback/Requests [original thread]
ResistanceGTA wrote: Appia Nappia wrote: CCP Rattati wrote: The only way I can study this is with a neat spreadsheet, I just told Kagehoshi the same thing. I am interested but this text format is just not user friendly to me. I appreciate...
- by Brokerib - at 2014.06.05 12:43:00
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73. [suggestion] Assault suit changes/medium balance - in Feedback/Requests [original thread]
Appia Nappia wrote: CCP Rattati wrote: The only way I can study this is with a neat spreadsheet, I just told Kagehoshi the same thing. I am interested but this text format is just not user friendly to me. I appreciate the effort, and thanks....
- by Brokerib - at 2014.06.05 12:34:00
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74. CCP Rattati's View On The Redline - in Feedback/Requests [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: Korvin Lomont wrote: CCP Rattati wrote: Honestly, I don't know what exactly can be done, so take this with a grain of salt. I would just want to not grant WP and kills instigating from within the ...
- by Brokerib - at 2014.06.04 11:58:00
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75. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
superjoe360x wrote: Spartan MK420 wrote: still say just remove the 2nd equipment slot if they want to run uplinks, they have to sacrifice the cloak. Removes alot of options for the gall scout, but still leaves doors open. This is what I ...
- by Brokerib - at 2014.06.03 08:05:00
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76. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Spartan MK420 wrote: or perhaps make movement accelerate the use rate of the cloaking duration You know what else might have worked? The original implementaiton that was planned. If CCP had retained the ability to fire from cloak, with the as...
- by Brokerib - at 2014.06.03 02:11:00
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77. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Argetlam Thorson wrote: emtbraincase wrote: My $0.02 would be to make plates slow down a suit more when stacked on lighter fittings (meaning real-world implications to encumbrance). A scout with 3-4 plates should actually move slower than a ...
- by Brokerib - at 2014.06.02 23:49:00
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78. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
HOWDIDHEKILLME wrote: Everything needs one counter measure. Make the focused scanner scan to 14 db. On a proto galante logi. Paper rock scissors <---- caldari logi personally So what's the counter measure for a proto gal logi runnning 4 ...
- by Brokerib - at 2014.06.01 23:58:00
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79. [suggestion] vehicles and scan radius - in Feedback/Requests [original thread]
But vehicles having modules that allow them to scan in a 100m radius is fine? Because unlimited vehicle visibility is in no way a crutch... You seem to be suggesting that infantry being able avoid vehicles would break the game, and that it being ...
- by Brokerib - at 2014.05.28 10:51:00
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80. [suggestion] vehicles and scan radius - in Feedback/Requests [original thread]
MINA Longstrike wrote: Brokerib wrote: As vehicles of all sorts are inherently 'noisier' that dropsuits, I would suggest that they be visible on passive scan at greater distances. It seems unbelievable that my scout, that can pick up a light...
- by Brokerib - at 2014.05.28 06:52:00
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