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7161. CCP Frame & CCP Rattati - in Feedback/Requests [original thread]
jace silencerww wrote: still waiting If your post isn't addressed by a Dev it's 99% likely they won't address itunless it's banged over their heads as something critical or someone with access says "you need to see this." And bumping by sayi...
- by Breakin Stuff - at 2014.10.22 13:09:00
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7162. Thoughts on balance and oddities therein [Wall of Text Warning] - in Feedback/Requests [original thread]
Horizon Limit wrote: Do not agree on the large rail cannon, it's way too difficult now. BP does not have travel time and BP spool time is way faster, but more than this turrets aren't mobile as rifles, you can't do 360-¦ spin, you can't aim dow...
- by Breakin Stuff - at 2014.10.22 12:44:00
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7163. Thoughts on balance and oddities therein [Wall of Text Warning] - in Feedback/Requests [original thread]
@ jathniel To clarify it's not RR/ScR DOMINANCE. They are overperforming because alpha in close. With the RR if you hold the weapon on a target for an average of one second out of 5 you are applying your damage better because each shot hits hard...
- by Breakin Stuff - at 2014.10.22 09:37:00
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7164. Sticky:[Feedback] - Dropsuit Native Armor Repair - in Feedback/Requests [original thread]
CCP Rattati wrote: One Eyed King wrote: I guess my view of roles would be that Heavies had more innate shields/armor, to withstand some damage, but that they should have LESS regen than an Assault, who would be more cover based. What is the...
- by Breakin Stuff - at 2014.10.22 09:12:00
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7165. CPM input request: Commandos - in Feedback/Requests [original thread]
It's a good start Cross. Please pass along my complements to theDev team.
- by Breakin Stuff - at 2014.10.22 09:10:00
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7166. Thoughts on balance and oddities therein [Wall of Text Warning] - in Feedback/Requests [original thread]
Gavr1lo Pr1nc1p wrote: Respecfully, i couldn't disagree more. High RoF is king of CQC. This is a hollywoodism translated into the majority of FPS games. It doesn't wash with how weapons work. A mossberg pump shotgun is better in CQC than an...
- by Breakin Stuff - at 2014.10.22 07:08:00
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7167. CCP and the CPM failed hard - in General Discussions [original thread]
Cass Caul wrote: So, your idea of Vehicle vs Anit-Vehicle balance should be wholly determined through who is more obstinate. Vehicles all have much improved acceleration than when Marauders existed. So long as something can zip in an zip out...
- by Breakin Stuff - at 2014.10.21 21:16:00
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7168. Thoughts on balance and oddities therein [Wall of Text Warning] - in Feedback/Requests [original thread]
Thor Odinson42 wrote: Breakin Stuff wrote: Thor Odinson42 wrote: Can you produce an audio version? No recording Software If I read it will you give me ISK? I won't even promise you'll like reading it. And you know I'll wind up st...
- by Breakin Stuff - at 2014.10.21 20:15:00
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7169. Thoughts on balance and oddities therein [Wall of Text Warning] - in Feedback/Requests [original thread]
Thor Odinson42 wrote: Can you produce an audio version? No recording Software
- by Breakin Stuff - at 2014.10.21 20:02:00
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7170. To: mouse users. simple question. - in General Discussions [original thread]
Thang Bausch wrote: I wish CCP would have chosen one method and forced everyone to use it because I am soooooo sick of the kbm and ds3 users constantly complaining about the other method being so OP. Crazy annoying. This thread started out ver...
- by Breakin Stuff - at 2014.10.21 17:33:00
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7171. Why was this changed, exactly..? - in General Discussions [original thread]
Ripley Riley wrote: Breakin Stuff wrote: Bluntly if we had better maps (and more players per match) I'd be howling to have all of the weapon ranges multiplied somewhere between x5 and x10. all of them. Wouldn't that put the shotgun somewhe...
- by Breakin Stuff - at 2014.10.21 17:29:00
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7172. Why was this changed, exactly..? - in General Discussions [original thread]
Aeon Amadi wrote: Various things Until we have the full maps and not tiny portions of the maps sniper rifles are TOO long range at 600m. the distances we are able to operate at are TINY. Bluntly if we had better maps (and more players per m...
- by Breakin Stuff - at 2014.10.21 17:26:00
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7173. In the name of balance - in General Discussions [original thread]
Page 2: Upgrading score from 1/10 to 3/10.
- by Breakin Stuff - at 2014.10.21 17:20:00
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7174. CPM input request: Assault Bonuses - in Feedback/Requests [original thread]
nades used to be deadly. now they're a joke. I never get hit with them in my fatsuit anymore.
- by Breakin Stuff - at 2014.10.21 17:19:00
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7175. Thoughts on balance and oddities therein [Wall of Text Warning] - in Feedback/Requests [original thread]
In closing, I gotta say, I love the game, but there are a few things I listed that take verious in-game features and make their roles and function blurry and cause balance to stand on a razor's edge. As far as my qualifications to comment, I've d...
- by Breakin Stuff - at 2014.10.21 17:17:00
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7176. Thoughts on balance and oddities therein [Wall of Text Warning] - in Feedback/Requests [original thread]
Reserved for vehicles.
- by Breakin Stuff - at 2014.10.21 16:37:00
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7177. Thoughts on balance and oddities therein [Wall of Text Warning] - in Feedback/Requests [original thread]
Reserved for Dropsuits
- by Breakin Stuff - at 2014.10.21 16:36:00
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7178. Thoughts on balance and oddities therein [Wall of Text Warning] - in Feedback/Requests [original thread]
This is a thought exercise on where I think weird artifacts in DUST balance exist. THis isn't accusation, nor indemnification of the Dev team, but more an exploration about what works and what seems to fall flat and create needless difficulty in b...
- by Breakin Stuff - at 2014.10.21 16:35:00
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7179. CPM input request: Commandos - in Feedback/Requests [original thread]
Oh if you could get CCP to loosen the death grip on information you'd be my hero.
- by Breakin Stuff - at 2014.10.21 16:13:00
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7180. blueberry instant justice / karma - in General Discussions [original thread]
This story brought a tear to my eye.
- by Breakin Stuff - at 2014.10.21 15:08:00
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