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Fox Gaden
Immortal Guides
4621
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Posted - 2014.10.20 16:27:00 -
[31] - Quote
Mahal Daj wrote:This may be a silly suggestion, and I don't use KB/M... but you may want to turn the aim-assist off and try it then. You could be used to a more 'literal' aiming system than the one Dust514 uses. Mouse does not get Aim Assist.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
4621
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Posted - 2014.10.20 16:29:00 -
[32] - Quote
On the bright side guysGǪ
Mouse & Keyboard will be the native interface format in Legion.
GǪ with controller support being the retrofitted compromise.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Spectral Clone
Abandoned Privilege Top Men.
2919
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Posted - 2014.10.20 16:40:00 -
[33] - Quote
Fox Gaden wrote:On the bright side guysGǪ
Mouse & Keyboard will be the native interface format in Legion.
GǪ with controller support being the retrofitted compromise.
Sorry, its still going to be UE3.
Fix mouse support in Dust 514!
How to do it: https://forums.dust514.com/default.aspx?g=posts&m=965407#post965407
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3756
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Posted - 2014.10.20 17:11:00 -
[34] - Quote
Spectral Clone wrote:Fox Gaden wrote:On the bright side guysGǪ
Mouse & Keyboard will be the native interface format in Legion.
GǪ with controller support being the retrofitted compromise.
Sorry, its still going to be UE3.
And if the interface in Legion is like the one we have in DUST there will be rage and screaming and people not playing. Because it is absolute trash.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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DTOracle
BlackWater Liquidations INTERGALACTIC WARPIGS
350
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Posted - 2014.10.20 22:44:00 -
[35] - Quote
Spectral Clone wrote: DPI has nothing to do with update rate. DPI is related to the full scale setting (sensitivity) of the optical sensor in the mouse.
Update rate is simply how often you sample the sensor and transmit a package through the USB. Get your facts straight boy.
I'm no Dev, so I won't argue your point on software vs. raw mouse input(but the data come from somewhere right?) As for my point on 'effective' DPI, it still stands. No, the DPI of your mouse does not change due to the polling rate. But if your mouse is over reporting by a 10 to 1 ratio. The in game response will feel like a reduced DPI setting. I'm am far from an expert, But I have tons of hands on experience with a variety of gaming mice in Dust514. & through actual testing, reducing your mouse's polling rate to match that of the PS3's will give you better performance, period. |
Victor Moody Stahl
Amarr Templars Amarr Empire
34
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Posted - 2014.10.21 02:51:00 -
[36] - Quote
So I did some experimentation with my mouse and DUST. For reference, I use a Logitech G500s wired laser gaming mouse.
I used the relevant Logitech software to change the thumb buttons to be melee, weapon switch, and grenades. I then used it to change the polling rate to 125 Hz.
The difference was both immediate and very noticeable; before, while playing I used a 2000 dpi, 500 Hz poll rate settings- these were the default for the mouse. However, having changed to 125 Hz poll rate, it seems that 2000 dpi is just insanely sensitive- well past the point of controllability for myself, at the very least. Dialing down to the second default dpi setting (800 dpi) returned my sensitivity to about the same as I was used to before, but it felt significantly smoother and more responsive.
An initially unknown (and unusual) side effect, however, is that the in-game mouse sensitivity settings seem to have no effect. I dropped down to something like 30 sense (I previously had ~70/52 sensitivity), and I didn't see any change in the sensitivity and responsiveness... seems like setting your poll rate to be as close as possible to the default poll rate of the PS3 means you'll have to do all your sensitivity adjustments through dpi.
That being said, I feel like it's a definite improvement over before, and that's without getting to the fact that I (finally) set the thumb buttons to useful functions.
It does seem that poll rate has some impact on how well the mouse functions... but that's something we'll need to get some more data to actually figure out. At the very least, it does seem like getting your USB mouse's poll rate as close to 100 Hz as possible will see some performance benefit. |
matsumoto yuichi san
The Elite Few Inc. The Methodical Alliance
66
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Posted - 2014.10.21 03:06:00 -
[37] - Quote
Spectral Clone wrote:Fox Gaden wrote:On the bright side guysGǪ
Mouse & Keyboard will be the native interface format in Legion.
GǪ with controller support being the retrofitted compromise.
Sorry, its still going to be UE3.
BUT borderlands has just fine aiming on PC , and is also UE3 |
Victor Moody Stahl
Amarr Templars Amarr Empire
34
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Posted - 2014.10.21 03:10:00 -
[38] - Quote
Because framerate. Borderlands on PC, as long as you have good specs, will run very smoothly (I don't think I've ever had lag in either BL1/2). As such, the framerate is either stable, high, or both.
In DUST framerate is apparently inconsistent- and the only reason I say "apparently" is because I have never been able to tell the difference between different framerates unless it's blindingly obvious, like slideshow-level lag.
So any claim that "PC game that is also UE3 has fine mouse aiming" can easily be put down to the much better and more consistent framerate that a PC will tend to have with such a game... and as much as I hate to admit it, better optimization on the developers' end. |
CommanderBolt
KILL-EM-QUICK RISE of LEGION
2054
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Posted - 2014.10.21 05:41:00 -
[39] - Quote
TO ALL KB/M PLAYERS
So I did what someone suggested and tried playing the game at the reduced resolution, I think the lowest is like 570p or something like that. (At least that was lowest setting for HDMI connection)
Granted at this resolution on my screen, things look blurry and very pixelated but I did noticed something straight away. The framerate was vastly improved.
I played on that Gallente level that is notorious for lag and low framerates and lo and behold - the framerates stayed smooth and stable at this new crappy resolution. The biggest thing I noticed? KB/M actually felt a lot better. Not perfect by any means but the difference WAS very noticeable.
I hope to god that with 1.9 and improved performances that we can get solid smooth framerates @720p because I would actually be able to aim then.
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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Jathniel
G I A N T
1200
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Posted - 2014.10.21 06:50:00 -
[40] - Quote
I use to KB/M once, then I took the DS3's Aim Assist to the knee.
Set your goals high, and shoot for the moon; even if you miss you'll land amongst the stars.
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Iron Wolf Saber
Den of Swords
17403
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Posted - 2014.10.21 09:01:00 -
[41] - Quote
Watching thread.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
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Spectral Clone
Abandoned Privilege Top Men.
2922
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Posted - 2014.10.21 09:21:00 -
[42] - Quote
CommanderBolt wrote:TO ALL KB/M PLAYERS
So I did what someone suggested and tried playing the game at the reduced resolution, I think the lowest is like 570p or something like that. (At least that was lowest setting for HDMI connection)
Granted at this resolution on my screen, things look blurry and very pixelated but I did noticed something straight away. The framerate was vastly improved.
I played on that Gallente level that is notorious for lag and low framerates and lo and behold - the framerates stayed smooth and stable at this new crappy resolution. The biggest thing I noticed? KB/M actually felt a lot better. Not perfect by any means but the difference WAS very noticeable.
I hope to god that with 1.9 and improved performances that we can get solid smooth framerates @720p because I would actually be able to aim then.
^ This.
It verifies that mouse is not hardware interrupt based, it is software based.
Fix mouse support in Dust 514!
How to do it: https://forums.dust514.com/default.aspx?g=posts&m=965407#post965407
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Fox Gaden
Immortal Guides
4638
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Posted - 2014.10.21 14:20:00 -
[43] - Quote
CommanderBolt wrote:TO ALL KB/M PLAYERS
So I did what someone suggested and tried playing the game at the reduced resolution, I think the lowest is like 570p or something like that. (At least that was lowest setting for HDMI connection)
Granted at this resolution on my screen, things look blurry and very pixelated but I did noticed something straight away. The framerate was vastly improved.
I played on that Gallente level that is notorious for lag and low framerates and lo and behold - the framerates stayed smooth and stable at this new crappy resolution. The biggest thing I noticed? KB/M actually felt a lot better. Not perfect by any means but the difference WAS very noticeable.
I hope to god that with 1.9 and improved performances that we can get solid smooth framerates @720p because I would actually be able to aim then. So, if we ran the game on something a bit more powerful than a PS3, like say a PC, then we might get similar results at a better resolution?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Thang Bausch
Pierrot Le Fou Industries
236
|
Posted - 2014.10.21 15:01:00 -
[44] - Quote
Lost Apollo wrote:You know what I thought would be absolutely hilarious? Sentinels and commandos fighting with Nova knives!!!!
I actually saw a sentinel with knives the other day. Hilarious. Needless to say, I was owning him in my min assault, until he stopped being silly and switched back to his HMG.
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
2063
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Posted - 2014.10.21 15:40:00 -
[45] - Quote
Fox Gaden wrote:CommanderBolt wrote:TO ALL KB/M PLAYERS
So I did what someone suggested and tried playing the game at the reduced resolution, I think the lowest is like 570p or something like that. (At least that was lowest setting for HDMI connection)
Granted at this resolution on my screen, things look blurry and very pixelated but I did noticed something straight away. The framerate was vastly improved.
I played on that Gallente level that is notorious for lag and low framerates and lo and behold - the framerates stayed smooth and stable at this new crappy resolution. The biggest thing I noticed? KB/M actually felt a lot better. Not perfect by any means but the difference WAS very noticeable.
I hope to god that with 1.9 and improved performances that we can get solid smooth framerates @720p because I would actually be able to aim then. So, if we ran the game on something a bit more powerful than a PS3, like say a PC, then we might get similar results at a better resolution?
If this game was running on PC, we wouldn't have these arbitrary restrictions and hindrances to KB/M play. Also one would assume that we would be able to remap the controls and keys too!
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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MrShooter01
Storm Wind Strikeforce Caldari State
894
|
Posted - 2014.10.21 15:54:00 -
[46] - Quote
TL;DR I am a PC gamer and former dust mouse user, now I exclusively use the DS3 controller because I play better with it due to crap mouse precision and DS3 aim assist
I used to use KB/M since it was first added to dust 514, at the time I had very little experience with playing any kind of FPS with a controller, I'd just pop in every weekend during the beta to try it out. I was absolute **** at the ds3. Killing someone using an AR? Not happening. The only weapons I stood a chance with were dumbfire swarms (that was totally a thing), forge gun splash, and the shotgun.
When KB/M was finally implemented I went from AR fodder to AR fodder that might kill you if you fumble your controller. Still got my ass kicked plenty, but I at least felt like I stood a chance in <20 meter fights, and if all else failed at least I could snipe. Note that I did not instantly turn into a PC Master Race hellknight slaying all I directed my baleful gaze towards with my "perfectly accurate" mouse, despite that I'd like to think I'm pretty decent at PC FPS games. I might survive a CQC fight if the enemy started with their back turned and had a worse suit. You could generously call me a mediocre player in dust.
When they added Aim Assist back in, I was screwed. Suddenly I was dropping when someone sneezed at me, I had no chance of winning any kind of fight where the enemy fired back because most of their bullets would hit me while I was still putting most of my magazine into the walls on either side of him trying to follow his strafing with my mouse. I soldiered on resigning myself to being a logi, sniper, or forgegunner, pretty much the only roles I could do anything with.
A few weeks after Grand Theft Auto 5 came out, I finally decided to give the controller a try in dust since being forced to use it for a week made me more comfortable with it. Difference was like night and day.
Oh my god, my SMG is practically FOLLOWING that guy! I can strafe and still hit people! Hipfire shots actually work! WHY DIDN'T ANYONE TELL ME THE CR WAS THIS GOOD? And the scrambler rifle. Sweet Amarrian Empress the scrambler rifle. I cannot adequately describe how much more effective it is with a controller.
"But shooter, that's ridiculous! Obviously a precision weapon like the scrambler rifle would be better with a mouse! Hurr durr point n click"
No. Shut up. With the mouse, I've got that "pixel skipping" thing to deal with, resulting in my charged shots grazing off your nose and my scrambler overheating, then you turn and shoot me in the face. With a controller, I charge up the scrambler rifle, aim it at you, AND FOR A FRACTION OF A SECOND THE RETICLE LOCKS ON AND I AM VIRTUALLY GUARANTEED TO HIT YOU. No more missing by one degree. No more ineffective charged shots.
Overall, my performance has massively improved since I gave up on my mouse and accepted the aim assist demon into my heart. Over time, I have adapted to using all weapons with the controller, even non aim assist weapons like the forge gun and sniper rifle, and perform as well or better than I ever did with a mouse.
So when I see some idiot cry about a "mouse user" killing him or having an unfair advantage through some nonsense like "ADAD super strafing", I know he's a hopeless scrub that almost certainly got killed by another DS3 user that can simply strafe and shoot better than him
If he actually got killed by a mouse user despite their crippling disadvantage in cqc, even funnier |
Thang Bausch
Pierrot Le Fou Industries
236
|
Posted - 2014.10.21 17:28:00 -
[47] - Quote
I wish CCP would have chosen one method and forced everyone to use it because I am soooooo sick of the kbm and ds3 users constantly complaining about the other method being so OP. Crazy annoying.
This thread started out very rationally discussing the issues with kbm support. Unfortunately it has decayed (as all kbm/ds3 issue thread eventually does) into yet another "the other method is so OP" whinning thread. |
Xocoyol Zaraoul
Superior Genetics
2561
|
Posted - 2014.10.21 17:31:00 -
[48] - Quote
Lost Apollo wrote:You know what I thought would be absolutely hilarious? Sentinels and commandos fighting with Nova knives!!!!
I've done it with Am and Gal Sents, surprisingly fun.
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
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Thang Bausch
Pierrot Le Fou Industries
236
|
Posted - 2014.10.21 17:32:00 -
[49] - Quote
Xocoyol Zaraoul wrote:Lost Apollo wrote:You know what I thought would be absolutely hilarious? Sentinels and commandos fighting with Nova knives!!!! I've done it with Am and Gal Sents, surprisingly fun.
How successful were you?
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3801
|
Posted - 2014.10.21 17:33:00 -
[50] - Quote
Thang Bausch wrote:I wish CCP would have chosen one method and forced everyone to use it because I am soooooo sick of the kbm and ds3 users constantly complaining about the other method being so OP. Crazy annoying.
This thread started out very rationally discussing the issues with kbm support. Unfortunately it has decayed (as all kbm/ds3 issue thread eventually does) into yet another "the other method is so OP" whinning thread.
Welcome to the DUST forums, here's a vial, now go collect dem tears.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Xocoyol Zaraoul
Superior Genetics
2561
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Posted - 2014.10.21 17:40:00 -
[51] - Quote
Thang Bausch wrote:Xocoyol Zaraoul wrote:Lost Apollo wrote:You know what I thought would be absolutely hilarious? Sentinels and commandos fighting with Nova knives!!!! I've done it with Am and Gal Sents, surprisingly fun. How successful were you?
Well, my favorite moment was tanking a hit from a Minja and then slicing him in half, thanks to the new Nova Knife hit sweeps (Bloody huge, really).
Waddling around in the right areas, you can do pretty well in pub matches and break even in KDR, just not too terribly effective compared to everyone else. If you can stake out a stairway or a part of a building properly enclosed you should be able to lolmurder someone before dying. If you have a scout with a repper lurking with you, you can set up nice murder-zones.
The basic frames work well enough for Minnies and Gals. KinCats, Stamina and a rep is what I suggest for lows. It's not competitive, but it does get kills.
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
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abdullah muzaffar
G0DS AM0NG MEN General Tso's Alliance
49
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Posted - 2014.10.21 18:45:00 -
[52] - Quote
and this is why i went back to my pc the instant it got fixed. |
KA24DERT
TeamPlayers Negative-Feedback
669
|
Posted - 2014.10.21 21:22:00 -
[53] - Quote
The mouse in this game is terrible. My particular issues are that minor mouse movements seem to be ignored (especially apparent while sniping), and that it just feels inconsistent, like movements you expect to produce certain results aren't always repeatable.
The only weapons that are truly useable with the mouse are the Mass Driver and Plasma Cannon.
Also, on a competitive level, even if the mouse support were perfect, it would continue to be inferior to the DS3 as long as aim assist is in the game. I find it hilarious that the Devs made a blog post about the Dispersion mechanic, when all that wonderful math is simply undone by another piece of wonderful math.
If you want to use a rifle with a mouse in this game and be competitive, you need a DS3->KBM adapter, something like a XIM4.
That'll put you on par with all the other expert marksmen that popped up in this game. But then you have to deal with the horrendous, situational-awareness-crippling turn speed on the DS3.
And how DS3 users have been putting up with THAT is beyond me. They'd rather make 100 page long threads about "super strafing keyboard cheaters" than buff their own controls.
TL;DR Mouse is screwed, DS3 is gimped but has a depleted uranium fully automatic bandaid. |
Victor Moody Stahl
Amarr Templars Amarr Empire
39
|
Posted - 2014.10.21 23:35:00 -
[54] - Quote
Spectral Clone wrote:CommanderBolt wrote:TO ALL KB/M PLAYERS
So I did what someone suggested and tried playing the game at the reduced resolution, I think the lowest is like 570p or something like that. (At least that was lowest setting for HDMI connection)
Granted at this resolution on my screen, things look blurry and very pixelated but I did noticed something straight away. The framerate was vastly improved.
I played on that Gallente level that is notorious for lag and low framerates and lo and behold - the framerates stayed smooth and stable at this new crappy resolution. The biggest thing I noticed? KB/M actually felt a lot better. Not perfect by any means but the difference WAS very noticeable.
I hope to god that with 1.9 and improved performances that we can get solid smooth framerates @720p because I would actually be able to aim then. ^ This. It verifies that mouse is not hardware interrupt based, it is software based.
Which really just means that the "UE3 does KB/M badly" thing is true. However, it doesn't disprove in the slightest that getting your mouse's poll rate as close to 100 Hz as possible will improve mouse performance.
Fox Gaden wrote:So, if we ran the game on something a bit more powerful than a PS3, like say a PC, then we might get similar results at a better resolution?
That's not just a case of "maybe", so much as "ALL MY YES". Any UE3 game on PC demonstrates this very well- Borderlands 1/2, the Mass Effect series, UT3 itself; the higher and more consistent you can drive your framerate, the better your KB/M will respond in anything UE3 based.
Considering how the mouse works in DUST- while also keeping in mind the PS3's optimal poll rate issues- and that DUST is also a UE3 game, and then looking out how KB/M handles in UE3 games on PC, we can pretty much conclude that if the devs can drive the framerate higher, and keep it there on a consistent basis, then mouse performance in particular WILL improve. |
Zindorak
G0DS AM0NG MEN General Tso's Alliance
1132
|
Posted - 2014.10.21 23:49:00 -
[55] - Quote
matsumoto yuichi san wrote:i gave up it was soo bad :(
Pokemon master and Tekken Lord
Gk0 Scout yay :)
Pls fix SCR CCP
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Haerr
Clone Manque
1676
|
Posted - 2014.10.22 10:16:00 -
[56] - Quote
Iron Wolf Saber wrote:Watching thread.
I've read through most (not all) the threads and links I could find on mouse issues and made a summary, I hope it helps...
Summary of mouse issues
- Input latency Issue: delay between moving the mouse and something happening on screen Causes: v-sync, post processing, anti-aliasing, frame smoothing, motions blur, etc. (any kind of frame buffers or buffers to mouse input) Fix: Turn off all the things OR add graphics setting that allow us to manually turn them off
- Pixel skipping (minor mouse movements, fine adjustments, are ignored) Issue: regardless of in-game sensitivity, mouse dpi, and/or mouse polling rate there is an unavoidable minimum distance you can turn, the problem is that it is far, far greater than 1 Rotational Unreal Unit (1 URot is 2^16/360) Likely cause: ??? Fix: ???
- No raw mouse input (inconsistent response) Issue: variable response depending on frame rate (the same amount of input gives different response depending on current frame rate, you can easily see and feel this in the Gallente Lag Facility - doing a 360 degree turn you will see that it grinds to a halt while aiming into the centre of the complex) Cause: Unreal Engine does not support raw mouse input. Fix: Reprogram UE to support raw mouse input Workaround: constant frame rate minimises the effects of the issue. Allow us to set a frame limiter to the highest sustainable frame rate - as variable frame rate being the enemy and dips in frame rate being worse than the opposite.
- 100Hz polling rate limit Issue: this is a subset of the "no raw" issue as it stems from having to rely on the PS3 OS mouse input Cause: PS3 OS drivers are weird, while controllers register as a 1000Hz devices they only ever update at a 100Hz interval. Since UE is limited to software input any thing that the PS3 OS does with the input is inherited by Dust Fix: Sony makes a patch Workaround: In GNU/Linux and BSD listen to the raw data of device and forward it to UE. In Windows call GetRawInputData and do the same. Well aware that it would not be necessary in either GNU/Linux, BSD, or Windows as we have access to both the USB driver and System settings. This is only to illustrate that it is possible to do a workaround that does not rely on the host OS mouse support. So make a script, or program, that listens to the raw device input and forwards it to Dust. (Raw input works for the Source engine on PS3 does it not?)
- Negative acceleration Issue: moving the mouse distance X gives less response if you move the mouse quickly. (it is a lot worse with low in-game sensitivity settings.) Likely cause: ??? Fix: ??? Workaround: ???
- No player accessible options Issue: No way for us to access the settings or options we want to Fix: Just give us an advanced options somewhere, it really doesn't have to look pretty - it just needs to be there. And please no more arbitrary sensitivity scales... 0-100 without any explanation is hardly helpful.
Haerr's huge list of wish for 1.9 - 1.10:
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Spectral Clone
Abandoned Privilege Top Men.
2926
|
Posted - 2014.10.22 10:41:00 -
[57] - Quote
Haerr wrote:- Pixel skipping (minor mouse movements, fine adjustments, are ignored) Issue: regardless of in-game sensitivity, mouse dpi, and/or mouse polling rate there is an unavoidable minimum distance you can turn, the problem is that it is far, far greater than 1 Rotational Unreal Unit (1 URot is 2^16 / 360) Likely cause: Round off errors when calculating rotations. Fix: Keep track of remainder of movement until the next movement update: http://blog.gimx.fr/subposition-precision-11-translation/- Negative acceleration Issue: moving the mouse distance X gives less response if you move the mouse quickly. (it is a lot worse with low in-game sensitivity settings.) Likely cause: Acceleration parameter is not calibrated for different dropsuits' turn speed (and with modules). Fix: Calibrate mouse emulation parameters for all different classes of dropsuits. Implement a varying sensitivity/acceleration depending on what dropsuit and number of armor mods you are using. Workaround: GIMX with different profiles loaded.
Fix mouse support in Dust 514!
How to do it: https://forums.dust514.com/default.aspx?g=posts&m=965407#post965407
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Krightun
Sanmatar Kelkoons Minmatar Republic
37
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Posted - 2014.10.24 20:11:00 -
[58] - Quote
Thank you all for posting,
According to some the polling rate limit is 100 My 'gaming' mouse does not go down to 100, only 125.
there is a difference after changing to 125, as others have said after lowering their polling rate. -
Will there be any changes to kb/m or aiming with mouse in general for the next update? ..or an update in the near future?
-
Thanks. |
Raptor Princess
ALLOTEC INC
58
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Posted - 2014.10.24 21:07:00 -
[59] - Quote
I like my keyboard and mouse more than the controller. I find the controller too uncomfortable for me to use for any length of time, whereas I can play for hours using kb/m.
Using vehicles is a pain, but I'm getting better with being a gunner on a tank, although moving the turret is a pain.
It's good with a sniper rifle though. Often it'll pixel jump and the mouse doesn't seem to be staying still, but I get on much better than I did with the controller. I'm still trying to improve my KDR from the few weeks I played without my kb/m - I just couldn't hit anything!
But that might just be me being awkward :P |
Victor Moody Stahl
Amarr Templars Amarr Empire
51
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Posted - 2014.10.24 22:56:00 -
[60] - Quote
Spectral Clone wrote:Likely cause: Acceleration parameter is not calibrated for different dropsuits' turn speed (and with modules).
I snipped down to just the relevant part. In case you didn't know, dropsuit turnspeeds were normalized somewhere between the end of open beta/Chrome and Uprising 1.3/1.4-ish. Also, it's never been proven that any module has an effect on turn speed. It hasn't necessarily been disproven, but as far as I know there is neither evidence for or against the possibility- at this point that contention is hearsay and guesswork.
Krightun wrote:Thank you all for posting,
According to some the polling rate limit is 100 My 'gaming' mouse does not go down to 100, only 125.
there is a difference after changing to 125, as others have said after lowering their polling rate.
Also snipped to the relevant bit- I just want to reinforce that, like you, my mouse only goes down to a poll rate of 125. There is, however, an enormous difference between a poll rate of 500 (the default on my own mouse) and 125 when plugged into the PS3; it's actually the case that I had to lower my dpi because otherwise the mouse was uncontrollably sensitive.
Raptor Princess wrote:I like my keyboard and mouse more than the controller. I find the controller too uncomfortable for me to use for any length of time, whereas I can play for hours using kb/m.
Using vehicles is a pain, but I'm getting better with being a gunner on a tank, although moving the turret is a pain.
It's good with a sniper rifle though. Often it'll pixel jump and the mouse doesn't seem to be staying still, but I get on much better than I did with the controller. I'm still trying to improve my KDR from the few weeks I played without my kb/m - I just couldn't hit anything!
But that might just be me being awkward :P
If there was one thing I would demand changed about the KB/M, it would be an improvement of vehicle controls. Dropships especially- I actually just completely gave up on trying to fly dropships with the KB/M, and so I just deal with using a DS3 for that. It hasn't been too difficult, in part because the DS3 is only pulled out when I feel the need to fly. Any other time, it's the KB/M.
I do agree that turret sensitivity feels weirdly sluggish. I don't think it's as bad on DS3, since the analog functionality means you just hold it in a direction and it keeps going that way, while with a mouse you have to actually pick it up and then move it around some to get a traverse.
And I absolutely know what it's like to not be able to hit anything when using a DS3. What I find amusing is I feel just fine using my X360 controller plugged into my PC to play Borderlands 1/2 or Crysis 1/2/Warhead. Even using a DS3 to play my other PS3 games like Uncharted and Crysis 3 I feel pretty comfortable. But DUST is almost unplayable without using a KB/M for myself.
Feels like CCP just needs to overhaul all the controls.
Buff Logis | Nerf Goldfish
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