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7141. [Suggestion] Sleek Flux Grenade - in Feedback/Requests [original thread]
Signed.
- by Breakin Stuff - at 2014.10.23 09:57:00
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7142. Thoughts on balance and oddities therein [Wall of Text Warning] - in Feedback/Requests [original thread]
Heavy Blasters cannot be balanced for the Dev team objective of making it AV only without it being used as an infantry farming tool without nerfing it so hard that it's too frustrating for most people to use. That's why the machinegun firing patt...
- by Breakin Stuff - at 2014.10.23 09:55:00
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7143. Lets look at Pilot suits.... - in Feedback/Requests [original thread]
A pilot dropsuit should get bonuses to vehicle operation and zero fitting slots besides a sidearm. It's module slots and primary defenses should be the vehicle. It should not be a combat viable dropsuit. It is also grossly unfair to vehicle driv...
- by Breakin Stuff - at 2014.10.23 09:47:00
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7144. Thoughts on balance and oddities therein [Wall of Text Warning] - in Feedback/Requests [original thread]
I use a mouse. No aim assist. I get better mileage out of alpha hipfire and ADS in CQC than I do via DPS. It's not the aim. It's the fact that one landed alpha shot does more damage than two landed DPS shots. Hitting harder is critical in CQC b...
- by Breakin Stuff - at 2014.10.23 08:33:00
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7145. [PROPOSAL]Sentinel battle role - in Feedback/Requests [original thread]
I have been thinking about some of the issues people have with sentinels and the problems Sentinel Suits present to balance. Quite frankly in my opinion Sentinels aren't being utilized in the best manner that plays to their strengths. This is not...
- by Breakin Stuff - at 2014.10.23 08:03:00
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7146. CPM input request: Commandos - in Feedback/Requests [original thread]
Amarr are all scrubby scout hipsters. Don't lie.
- by Breakin Stuff - at 2014.10.23 05:13:00
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7147. Sticky:[Feedback] - Dropsuit Native Armor Repair - in Feedback/Requests [original thread]
Hey adamance. This buff to armor is not significant. It significantly helps suits with lor armor HP but is more cosmetic band-aid for gallente and amarr. The minmatar and caldari suits will gain more benefit from the lower regen than gallente wil...
- by Breakin Stuff - at 2014.10.23 04:14:00
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7148. @Rattati : 1.9 or echo proposition - in Feedback/Requests [original thread]
as long as the HMG is a CQC weapon the heavy turn speed cannot be reduced. it is that simple. the weapon is dictating role, range, engagement and necessity at all points. Nerf turn speed at all and the HMG goes out the window as a viable weapon,...
- by Breakin Stuff - at 2014.10.22 21:01:00
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7149. Sticky:[Feedback] - Dropsuit Native Armor Repair - in Feedback/Requests [original thread]
Stefan Stahl wrote: After letting this sink in for a while I think I can support this change. The core mechanical issue this resolves is that shield naturally repair but armor doesn't. That's good. That's important in the long run. We buy that...
- by Breakin Stuff - at 2014.10.22 20:07:00
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7150. @Rattati : 1.9 or echo proposition - in Feedback/Requests [original thread]
allow mw to share a secret with you. the only way you can keep ahead of a heavy NOW in a strafe is by abusing the inertia mechanics that cause hit detection to screw up. or you're dealing with a crap fatty. I can keep up with your strafe circles j...
- by Breakin Stuff - at 2014.10.22 19:42:00
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7151. @Rattati : 1.9 or echo proposition - in Feedback/Requests [original thread]
TheD1CK wrote: I don't agree that a Heavy should have equal turn speeds to a Scout or Assault... It does not make sense that the Heavy frame is just as mobile with turn speeds There is a difference now but it turn-speeds on Heavies may be an i...
- by Breakin Stuff - at 2014.10.22 19:20:00
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7152. @Rattati : 1.9 or echo proposition - in Feedback/Requests [original thread]
TheD1CK wrote: Good points, I would point one issue with slowing Lights/Mediums and not Heavies It would create an imbalance if the Heavy could react as fast as a Scout, movement/turn speed And be pretty unfair that a 1200HP suit can react as f...
- by Breakin Stuff - at 2014.10.22 18:37:00
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7153. CPM input request: Assault Bonuses - in Feedback/Requests [original thread]
Cross Atu wrote: Not sure if serious or joking Neither. aggravation and provocation.
- by Breakin Stuff - at 2014.10.22 14:49:00
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7154. [Request] Reworking Repair Tools - in Feedback/Requests [original thread]
all it takes for a suppressor Heavy to be a thing is for Rattati to: Up HMG range Lower HMG damage to somewhere around current assault HMG Decrease dispersion sharply. the only thing that my proposition needs is a rework of the HMG. The weapon...
- by Breakin Stuff - at 2014.10.22 14:40:00
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7155. [Request] Reworking Repair Tools - in Feedback/Requests [original thread]
Mister Goo wrote: stuff and numbers. See my above post. the problem people have with the repair tool isn't that it's OP. it's the synergy of the repair tool combined with an amarr or gallente sentinel in CQC where the sentinel can usually...
- by Breakin Stuff - at 2014.10.22 13:57:00
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7156. ADV & PROTO BPO's - in Feedback/Requests [original thread]
Derpty Derp wrote: Breakin Stuff wrote: if proto BPOs became a thing, what makes ISK and AUR matter? Until this question can be answered adequately, it's not a good idea. It wasn't a good idea to begin with, lol... Buuuut, how does A...
- by Breakin Stuff - at 2014.10.22 13:51:00
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7157. [Request] Reworking Repair Tools - in Feedback/Requests [original thread]
The fastest and easiest way to fix rep tools would be to make sentinels long-range support platforms with reach, enough firepower to kill and lessen the instamurder factor of the HMG. That way they can operate like a proper suppression/support pla...
- by Breakin Stuff - at 2014.10.22 13:46:00
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7158. @Rattati : 1.9 or echo proposition - in Feedback/Requests [original thread]
Reducing strafe speeds will not correct the problem. The problem is inertialess direction change that allows suits to jump from zero to max speed in any dsirection instantly, stop on a dime and do a 180 direction shift with no loss of momentum. ...
- by Breakin Stuff - at 2014.10.22 13:43:00
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7159. ADV & PROTO BPO's - in Feedback/Requests [original thread]
if proto BPOs became a thing, what makes ISK and AUR matter? Until this question can be answered adequately, it's not a good idea.
- by Breakin Stuff - at 2014.10.22 13:37:00
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7160. Thoughts on balance and oddities therein [Wall of Text Warning] - in Feedback/Requests [original thread]
Horizon Limit wrote: Breakin Stuff wrote: Horizon Limit wrote: Do not agree on the large rail cannon, it's way too difficult now. BP does not have travel time and BP spool time is way faster, but more than this turrets aren't mobile as ri...
- by Breakin Stuff - at 2014.10.22 13:35:00
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