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4061. The effects of Hotfix Delta in Warlords 1.0: Swarms vs HAVs - in General Discussions [original thread]
KEROSIINI-TERO wrote: Nocturnal Soul wrote: Tl;Dr I came to the conclusion that swarms MIGHT be killing tanks a little bit more even though I have no mathematical evidence of such claims.... K den It is called observation or empirical 'ev...
- by Breakin Stuff - at 2015.02.18 23:22:00
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4062. Large Railgun turrets need dispersion - in Feedback/Requests [original thread]
iKILLu osborne wrote: not sure if op is trolling pretty sure he is.
- by Breakin Stuff - at 2015.02.18 22:57:00
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4063. QuafeQQ (+ version coming SoonGäó) - in General Discussions [original thread]
LUGMOS wrote: Now available to the public, specially crafted by me in my station brewery. Specially crafted from the tears of all forum goers and players, this new Quafe is sure to satisfy your thirst in any occasion. Not only that, but a spe...
- by Breakin Stuff - at 2015.02.18 22:56:00
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4064. The effects of Hotfix Delta in Warlords 1.0: Swarms vs HAVs - in General Discussions [original thread]
5% by itself isn't enough to change TTK in AV/V. this has been another red herring brought to you by tinfoil. if three heavy damage mods won't do it, or three light damage mods, then the warbarge bonus won't either.
- by Breakin Stuff - at 2015.02.18 22:49:00
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4065. What I hate more than the Heavy/Logi combo. - in General Discussions [original thread]
had to fight a scout swarm earlier. Ever since the little turds stopped fitting damps and cloaks killing them is a lot easier
- by Breakin Stuff - at 2015.02.18 22:06:00
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4066. Kinetic Catalyzer Rework - in Feedback/Requests [original thread]
CCP is deliberately not allowing suits to go past a certain speed, so Kincats won't go above 12%. Once you hit a certain speed hit detection breaks like a pencil under a fat man's ass. THe old dev team never bothered to fis it for :reasons: I am ...
- by Breakin Stuff - at 2015.02.18 21:41:00
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4067. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
501st Headstrong wrote: Please do not buff AV until after the tanks are out. Madrugars.and Gunnlogis costing half a mil already get outclassed when up against two AV if they are any good and coordinated. A proto tank costing millions should be ...
- by Breakin Stuff - at 2015.02.18 17:59:00
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4068. The Errorist's proposal for balanced dropsuit progression - in Feedback/Requests [original thread]
The-Errorist wrote: Breakin Stuff wrote: The-Errorist wrote: Anyone have anything to say about the two types of logis and giving the basic medium frames another equipment slot at the cost of a module slot? I'm a logi tourist. I only run...
- by Breakin Stuff - at 2015.02.18 15:29:00
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4069. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Spkr4theDead wrote: DUST Fiend wrote: Sooo...does that mean you're buffing AV to handle tanks, effectively killing dropships, or leaving AV as is, effectively killing AV vs tanks? AV needs to be toned down. you're hilarious.
- by Breakin Stuff - at 2015.02.18 14:31:00
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4070. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Tesfa Alem wrote: Breakin Stuff wrote: Tesfa Alem wrote: Breakin Stuff wrote: Oh I found out you can't interrupt shield boosters. they only get one pulse for the listed amount. if you take damage, it just eats part (or all) of that be...
- by Breakin Stuff - at 2015.02.18 14:18:00
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4071. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Spkr4theDead wrote: Breakin Stuff wrote: Oh I found out you can't interrupt shield boosters. they only get one pulse for the listed amount. if you take damage, it just eats part (or all) of that benefit entirely. so instead of 5 pulses tha...
- by Breakin Stuff - at 2015.02.18 14:17:00
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4072. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Tesfa Alem wrote: Breakin Stuff wrote: Oh I found out you can't interrupt shield boosters. they only get one pulse for the listed amount. if you take damage, it just eats part (or all) of that benefit entirely. so instead of 5 pulses that ...
- by Breakin Stuff - at 2015.02.18 12:34:00
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4073. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Oh I found out you can't interrupt shield boosters. they only get one pulse for the listed amount. if you take damage, it just eats part (or all) of that benefit entirely. so instead of 5 pulses that result in say 1950 HP repped to shields it ju...
- by Breakin Stuff - at 2015.02.18 12:15:00
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4074. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: Pokey Dravon wrote: Doc DDD wrote: Thank you for the Eve lesson, but it really shows how different the games operate. Short of both games having 'shields and armor' we should really work on making what we have now fair ...
- by Breakin Stuff - at 2015.02.18 12:14:00
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4075. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Spkr4theDead wrote: Breakin Stuff wrote: right, so your entire point is based on supposition and tinfoil. and what you yourself intend to do. Right, done paying attention to you, moving along. He at least plays the game, in a tank. A...
- by Breakin Stuff - at 2015.02.18 07:11:00
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4076. Heavy Sidearm variants of all "light sidearm" variants. - in Feedback/Requests [original thread]
we already HAVE the heavy flaylock. I just have to eat a crapton of burritos before battle.
- by Breakin Stuff - at 2015.02.18 00:16:00
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4077. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Doc DDD wrote: Breakin Stuff wrote: Doc DDD wrote: Tesfa Alem wrote: Iron Wolf Saber wrote: I am saying needs to be more in a thoughtful manner instead of screwing one entire race's of HAVs out of elevation. IE shift them to tur...
- by Breakin Stuff - at 2015.02.18 00:03:00
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4078. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Doc DDD wrote: Tesfa Alem wrote: Iron Wolf Saber wrote: I am saying needs to be more in a thoughtful manner instead of screwing one entire race's of HAVs out of elevation. IE shift them to turrets so we can ideally balance them there....
- by Breakin Stuff - at 2015.02.17 23:39:00
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4079. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Aeon Amadi wrote: Few things: 1) Can you bring up the profile on these tanks? Little weird that (base) Commandos can't pick up a tank on their passive scans. 2) What are ISK prices looking like for the newer tanks? Having more slots but les...
- by Breakin Stuff - at 2015.02.17 23:37:00
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4080. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Doc DDD wrote: Well polish up your bpo LAV and bpo suit, the redline tank population is about to increase 10 fold when tankers realize it'sthe only place they won't pop before thier one hardener runs out. no worries, I'm prepared for th...
- by Breakin Stuff - at 2015.02.17 23:34:00
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