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4081. Large Railgun turrets need dispersion - in Feedback/Requests [original thread]
KA24DERT wrote: +1 The Railgun turrets AND the forge gun needs a small amount of random dispersion to limit their effectiveness against infantry, while still being good against large targets like vehicles. Another solution would be to just ne...
- by Breakin Stuff - at 2015.02.17 23:22:00
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4082. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Doc DDD wrote: Breakin Stuff wrote: Doc DDD wrote: I don't think you are following the conversation. The build is vs an isukone assault forge gun that hides behind a hill while the tank has similar cover. HAHAHAHAHAHA Like I ever do t...
- by Breakin Stuff - at 2015.02.17 23:07:00
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4083. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Sgt Kirk wrote: I'm a bit confused. Is he having problems with a rep tank taking cover after being shot with a high alpha weapon? he is of the opinion that the nerfing of the gunnlogi's stupid native regen was unfair and he's trying to push ...
- by Breakin Stuff - at 2015.02.17 22:43:00
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4084. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Doc DDD wrote: [Pokey Dravon] DarthJT5 wrote: Doc DDD wrote: Pokey Dravon wrote: Doc DDD wrote: 3x assorted repairers 2x assorted plates basic railgun assorted nitros etc in highs Doc DDD. So OP he can fit 5 modules into 4 slot...
- by Breakin Stuff - at 2015.02.17 22:39:00
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4085. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Pokey Dravon wrote: DarthJT5 wrote: Doc DDD wrote: Pokey Dravon wrote: Doc DDD wrote: 3x assorted repairers 2x assorted plates basic railgun assorted nitros etc in highs Doc DDD. So OP he can fit 5 modules into 4 slots! So...
- by Breakin Stuff - at 2015.02.17 22:34:00
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4086. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Doc DDD wrote: Pokey Dravon wrote: Doc DDD wrote: 3x assorted repairers 2x assorted plates basic railgun assorted nitros etc in highs Doc DDD. So OP he can fit 5 modules into 4 slots! So go 3 reps and 1 plate, same outcome, was ...
- by Breakin Stuff - at 2015.02.17 22:11:00
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4087. Can we have inertia now? - in Feedback/Requests [original thread]
Leadfoot10 wrote: Can you just learn to aim or leave the FPS games to those of us who can? Hit detection isn't broken, but your gun game might be. Scrubby request is still scrubby.... ...no matter how many times you repeat it. Sorry. so s...
- by Breakin Stuff - at 2015.02.17 22:07:00
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4088. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Sgt Kirk wrote: Doc DDD hasn't trained Reading Comprehension to level 3 yet. Cut him some slack. He's been on the forums long enough that there is no excuse for having that maxed
- by Breakin Stuff - at 2015.02.17 22:06:00
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4089. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Doc DDD wrote: Breakin Stuff wrote: Doc DDD wrote: They will be no where near equal, EHP and damage profiles are not the only numbers that matter. 4 second shield recharge delay is nearly 1/6 th of the hardener duration, now the repair...
- by Breakin Stuff - at 2015.02.17 21:54:00
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4090. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Doc DDD wrote: They will be no where near equal, EHP and damage profiles are not the only numbers that matter. 4 second shield recharge delay is nearly 1/6 th of the hardener duration, now the repair rate has also dropped by 25%. Don't get ...
- by Breakin Stuff - at 2015.02.17 21:15:00
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4091. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
duster 35000 wrote: Look at my horse/pony, my horse/pony is amazing~ 1/10 your sarcasm is obvious. Besides, my pony had a minigun harness, and is awesome beyond the boundaries of amazing.
- by Breakin Stuff - at 2015.02.17 20:31:00
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4092. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
that's probably because you're not doing what I do and playing showdown at high noon with said HAVs. Look. I'm AV, I'm infantry. I'm NOT going to advocate making it harder to hit or kill infantry. Bluntly this puts the Cal and Gal tanks on equa...
- by Breakin Stuff - at 2015.02.17 20:21:00
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4093. Large Railgun turrets need dispersion - in Feedback/Requests [original thread]
#it'sunfairthatatankcankillme now trending
- by Breakin Stuff - at 2015.02.17 20:15:00
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4094. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
duster 35000 wrote: Breakin Stuff wrote: duster 35000 wrote: Exept the gunlogi got a rep nerf and the maddy a rep buff. Oh no! Now trending at #itsunfairthatamaddygetsbetterrepsbysacrificing25%ofitstankslots! It gets damage mods w...
- by Breakin Stuff - at 2015.02.17 20:10:00
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4095. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
duster 35000 wrote: Exept the gunlogi got a rep nerf and the maddy a rep buff. Oh no! Now trending at #itsunfairthatamaddygetsbetterrepsbysacrificing25%ofitstankslots!
- by Breakin Stuff - at 2015.02.17 19:58:00
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4096. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Serious post time: Please buff armor hardeners to 30% Sincerely, The AV psychopath.
- by Breakin Stuff - at 2015.02.17 19:56:00
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4097. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Doc DDD wrote: Breakin Stuff wrote: shield tanks aren't going to become less hard to kill from what I'm seeing here. Shield tanks will be 100% easier to kill. Shield reps nerfed Shield damage unable to be mitigated by alternating har...
- by Breakin Stuff - at 2015.02.17 19:46:00
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4098. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
shield tanks aren't going to become less hard to kill from what I'm seeing here.
- by Breakin Stuff - at 2015.02.17 19:30:00
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4099. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
duster 35000 wrote: They have more hp than minmatar, they just can't regen, but blasters should be viable on shields, like a RR is on armor suits. A blaster madrugar will tear a blaster gunni a new *sshole from the looks of this. Madrugar i...
- by Breakin Stuff - at 2015.02.17 19:24:00
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4100. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
duster 35000 wrote: Pokey Dravon wrote: duster 35000 wrote: 126 hp/s regen vs 305 regen and 4.5k armor, regens when shot at. shields don't regen under fire and don't have NOS. Or 167 hp/s armor regen with 2 armor plates. maddy will alway...
- by Breakin Stuff - at 2015.02.17 19:08:00
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