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701. Heavy out - in Feedback/Requests [original thread]
jerrmy12 kahoalii wrote: CCP Rattati wrote: you will back for the fixed ahmg we were tuning today Details, details. Rattati won't share. He thinks it's funny when we spaz out.
- by Breakin Stuff - at 2015.05.02 10:02:00
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702. Command Skill Tree - in Feedback/Requests [original thread]
Dead Cavino wrote: This is a really cool idea, although i think that the skills should only apply in PC matches. Maybe FW too. But not pubs. Pub stomps are already frustrating enough. I dont think we need the vets to stomp through the newbros e...
- by Breakin Stuff - at 2015.05.01 11:43:00
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703. tech question: manufacturing - in Feedback/Requests [original thread]
How simplistic does a warbarge manufacturing system need to be? Can we get something not tied to RNG?
- by Breakin Stuff - at 2015.05.01 10:10:00
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704. Minimum Damage Threshold to Break Shield Regen - in Feedback/Requests [original thread]
The hilarious thing you all forget is that damage mods negate the disadvantage of regen not breaking outside optimal. Skills also would affect this. Shield regen should break when the shields hace lost more than 20-25% capacity.
- by Breakin Stuff - at 2015.05.01 10:06:00
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705. Command Skill Tree - in Feedback/Requests [original thread]
Something reminiscent of the leadership skill tree in EVE would be boss even without link mods. I would actually skill into that solidly.
- by Breakin Stuff - at 2015.05.01 09:49:00
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706. Skin pricing. - in Feedback/Requests [original thread]
I think quantity of options is the answer here. 10bux for an initial test seems a bit much. Once CCP pushes out enough that there's around 100 of them I think the prices should drop to 5 bucks a pop so they become an impulse buy option. Probabl...
- by Breakin Stuff - at 2015.05.01 09:02:00
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707. HERE'S A NOVEL IDEA - in Feedback/Requests [original thread]
Kaeru Nayiri wrote: lol Tanks for the memories!
- by Breakin Stuff - at 2015.04.30 19:02:00
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708. HERE'S A NOVEL IDEA - in Feedback/Requests [original thread]
Pokey Dravon wrote: deo volente2 wrote: 4 MODES FOR VEHICLES & INFANTRY TO 1 MODE FOR ONLY INFANTRY Fixed it for you. I mean, try as I might, I have a really hard time hacking objectives from inside a vehicle. get gud scrub, I c...
- by Breakin Stuff - at 2015.04.30 18:46:00
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709. Heavy out - in Feedback/Requests [original thread]
CommanderBolt wrote: CCP Rattati wrote: you will back for the fixed ahmg we were tuning today That thing is already a monster.... what more could possibly be done to it? Not looking forwards to this...... they're probably fixing the d...
- by Breakin Stuff - at 2015.04.30 17:56:00
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710. Tweaking Swarm Launcher parameters - with numbers and graphs! - in Feedback/Requests [original thread]
Faster swarm travel means more time between impacts to react oddly, But the faster the swarms, the less degrees-per-second turn radius they should have. at 85 m/s I'd actually recommend dropping the turn radius to 30 degrees/sec so that dodging th...
- by Breakin Stuff - at 2015.04.30 17:53:00
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711. Sticky:ISK rewards - in Feedback/Requests [original thread]
DJINN Jecture wrote: Breakin Stuff wrote: Make reimbursement for a logistics fit a higher percentage. Lower percentage of kills. Make assault/commando higher percentage for kills. Lower percentage of reimbursement. Make support classes mor...
- by Breakin Stuff - at 2015.04.30 17:48:00
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712. Heavy out - in Feedback/Requests [original thread]
g li2 wrote: Breakin Stuff wrote: once you get close Buy a goddamn LAV BPO or use a minmatar heavy with double kincats, is this really that hard to figure out? Use the suit that is best suited for the damn job or find a fking workaro...
- by Breakin Stuff - at 2015.04.30 17:45:00
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713. Heavy out - in Feedback/Requests [original thread]
g li2 wrote: Thank you all for explaining the role of a heavy, also for telling me that you can claim a vehicle and being reborn on a link near the lens can defend adequately, or as a last resort you can go running down the field. And also I ha...
- by Breakin Stuff - at 2015.04.30 16:43:00
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714. Sticky:ISK rewards - in Feedback/Requests [original thread]
Make reimbursement for a logistics fit a higher percentage. Lower percentage of kills. Make assault/commando higher percentage for kills. Lower percentage of reimbursement. Make support classes more even.call it 50/50 for scouts or sentinels. T...
- by Breakin Stuff - at 2015.04.30 16:38:00
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715. HERE'S A NOVEL IDEA - in Feedback/Requests [original thread]
deo volente2 wrote: FIX THE ONLY GAME MODE THAT DOES NOT HAVE TANKS IN IT, BY THAT I MEAN AMBUSH, AND WHY ARE VEHICLES IN THE NEW MODE ANYWAY?, 4 MODES FOR VEHICLES TO 1 MODE FOR INFANTRY IS UNFAIR You're fired.
- by Breakin Stuff - at 2015.04.30 16:29:00
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716. CCP Rattati! Acquisition mode to predictable - in Feedback/Requests [original thread]
CCP Rattati wrote: Bradric Banewolf wrote: The points are already being memorized by players. The randomization algorithm needs a tweak. There just waiting by where they know the next one will be on the particular map. Is it possible to make...
- by Breakin Stuff - at 2015.04.29 11:35:00
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717. Sticky:ISK rewards - in Feedback/Requests [original thread]
CCP Rattati wrote: Varoth Drac wrote: What's wrong with sharing ISK based on warpoints rather than kills? Otherwise it's unfair on people who contribute without focus on killing. Isn't that the whole point of the warpoint system? Otherwise ...
- by Breakin Stuff - at 2015.04.28 14:01:00
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718. loyalty rank idea - in Feedback/Requests [original thread]
Hey Rattati: I was actually inspired by a newbie saying he would be trying to bring new blood in Somewhere in that trainwreck of a sh*tpost in GD. The recruitment rewards page has some nice BPOs. Can the recruitment bonuses expand to adding to ...
- by Breakin Stuff - at 2015.04.28 11:06:00
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719. Sticky:ISK rewards - in Feedback/Requests [original thread]
Youare going to see a sudden spike in my ffirepower commitment if this is made a thing.
- by Breakin Stuff - at 2015.04.28 10:21:00
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720. Sticky:ISK rewards - in Feedback/Requests [original thread]
Juno Tristan wrote: I think you need a trigger condition so that stomps are not rewarded Such as both teams go below 50% of clones or MCCs into armour Stomps are usually against shitfits. That extra what, 4k-6k/kill really adds up I tell ya....
- by Breakin Stuff - at 2015.04.28 10:17:00
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