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5161. second week in a row, SP falloff. - in Feedback/Requests [original thread]
Oh, its kinda hard to tell if the system is bugging out or exploitable if we dont have the first clue how it works officially. Right now Im telling people in the beta who listen that the skill cap is influenced by CCP Blam! Checking the magic 8 b...
- by Breakin Stuff - at 2012.12.31 10:23:00
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5162. Forgehammers - in Feedback/Requests [original thread]
If we are proposing melee weapons, can we please refrain from suggesting thunder hammers and lightsabers? I personally think novaknives should pretty much be it for melee beside whacking people with your gun. This aint the dark ages. we dont hav...
- by Breakin Stuff - at 2012.12.31 10:19:00
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5163. second week in a row, SP falloff. - in Feedback/Requests [original thread]
If there is a daily cap it is not measured in any trackable way. two weeks in a row, pre-booster sp gains are at 10,000 or more per match, then very sharply start dropping. lay off the game for 48 hours, no noticable increase of SP from this magic...
- by Breakin Stuff - at 2012.12.31 09:36:00
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5164. Bonus SP Pool, Part II - in Feedback/Requests [original thread]
I lose interest at 1k/battle without booster. Id rather deal with hitting an active cap while the passive ticks away and focus on harvesting isk or tears or testing a new character build.
- by Breakin Stuff - at 2012.12.31 07:53:00
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5165. Easing in the Casual Audience [Feedback/Idea/Suggestion] - in Feedback/Requests [original thread]
Fortunately dust is easy mode learning curve compared to eve. so you can remove the impaled bodies from the base of the cliff on the common eve learning cliff illustration.
- by Breakin Stuff - at 2012.12.31 02:14:00
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5166. [Request] Rise of the (proto) heavy - in Feedback/Requests [original thread]
Sytonis Auran wrote: Bendtner92 nice analysis. I don't agree with adding 2 slots though. One thing about heavy suits and does not need to be considered on other suits is their ability to use forges. Any change in heavy's slots can dramaticall...
- by Breakin Stuff - at 2012.12.31 00:19:00
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5167. Easing in the Casual Audience [Feedback/Idea/Suggestion] - in Feedback/Requests [original thread]
Needs a bootcamp style storyline mode that does a finale that introduces rogue drone missions ill write an effing script for it if it means it will ge implemented.
- by Breakin Stuff - at 2012.12.31 00:13:00
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5168. (Feedback) Forge Guns are OP--Nerf Them! - in Feedback/Requests [original thread]
And in the smg vs hmg example thr rate of fire and tighter spray on the hmg makes up for the initial dps difference. also range.
- by Breakin Stuff - at 2012.12.31 00:00:00
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5169. (Feedback) Forge Guns are OP--Nerf Them! - in Feedback/Requests [original thread]
Forge guns are manpack railguns according to lore. antitank rails specifically. Also consider HAV rails are infinite ammo weapons. forge gunners have to hang near supply depots or hope a buddy has a nanohive
- by Breakin Stuff - at 2012.12.30 21:08:00
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5170. Suggestion; Weapon Modifications - in Feedback/Requests [original thread]
Lets try not to make the DUST 514 marketplace as cluttered as the EVE marketplace. Trust me, it can only end in tears.
- by Breakin Stuff - at 2012.12.30 10:37:00
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5171. Suggestion; Weapon Modifications - in Feedback/Requests [original thread]
I see nothing particularly obnoxious about these ideas, Im going to say specialty ammo bad at this stage of the game due to the functionality of nanohives. too much BS to track on. AS FAR AS MODS??? Silencers for single shot AR and SMGs Aim ass...
- by Breakin Stuff - at 2012.12.30 10:06:00
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5172. level 1 heavy bpo. - in Feedback/Requests [original thread]
Ten-Sidhe wrote: The heavy bpo may be part of some bundle that hasn't gone on sale yet. I think there should be one. Last I checked the dragonfly was identical to the type-I scout, but without skill requirements. So, the valor scout should be ...
- by Breakin Stuff - at 2012.12.30 09:47:00
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5173. Possible Simple solution to Vehicle SPAMMING - in Feedback/Requests [original thread]
KripnawtiQ Prime wrote: Breakin Stuff wrote: Hopefully less than a level 1 dropsuit fit for a free WP delivery jeep. Thats all they do, since they have a life expectancy of about a minute. Yea the base onikuma is pretty easy t smoke. 1 A...
- by Breakin Stuff - at 2012.12.30 09:43:00
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5174. Possible Simple solution to Vehicle SPAMMING - in Feedback/Requests [original thread]
Hopefully less than a level 1 dropsuit fit for a free WP delivery jeep. Thats all they do, since they have a life expectancy of about a minute.
- by Breakin Stuff - at 2012.12.30 08:50:00
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5175. Possible Simple solution to Vehicle SPAMMING - in Feedback/Requests [original thread]
I too prefer to destroy obsolete equipment on the batlefield, preferrably by parking it in areas of heavy enemy traffic so i can blow it up with my forge the instant the hack completes and kill the thief. But generally i only do that like once in...
- by Breakin Stuff - at 2012.12.30 08:43:00
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5176. level 1 heavy bpo. - in Feedback/Requests [original thread]
WHz DS9899 wrote: BobThe843CakeMan wrote: new hulk wrote: First thing skinweave heavy sucks you sir in you assault? Can loose 6type two's and still make a profit. Secondforge guns are trash they only work on sub grade tanks today 5 proto ...
- by Breakin Stuff - at 2012.12.30 03:00:00
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5177. level 1 heavy bpo. - in Feedback/Requests [original thread]
AmlSeb wrote: Start again with the "Guardian" class. There you have a heavy starter fitting with militia forge gun. You funny human. hilarious even. Militia grade fatsuits considered anything but a sick joke in a serious fight against anyon...
- by Breakin Stuff - at 2012.12.29 21:42:00
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5178. level 1 heavy bpo. - in Feedback/Requests [original thread]
Ruxven wrote: Breakin Stuff wrote: Moonracer2000 wrote: I think CCPs logic for not having a heavy BPO is that the Heavy suit is a primary counter to vehicles (using forge guns). I think vehicle pilots would have a fit over players only ri...
- by Breakin Stuff - at 2012.12.28 22:25:00
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5179. level 1 heavy bpo. - in Feedback/Requests [original thread]
Moonracer2000 wrote: I think CCPs logic for not having a heavy BPO is that the Heavy suit is a primary counter to vehicles (using forge guns). I think vehicle pilots would have a fit over players only risking the cost of a forge gun to take out...
- by Breakin Stuff - at 2012.12.28 19:15:00
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5180. level 1 heavy bpo. - in Feedback/Requests [original thread]
requesting a skill level 1 heavy bpo to somewhat offset the comparatively insane costs of kitting a heavy dropsuit. A heavy type II plus a level 3 hmg costs 55,000 ISK roughly per dropsuit if everything else on the suit is a militia bpo module. H...
- by Breakin Stuff - at 2012.12.28 12:03:00
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