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5141. [Request] Clearification regarding the intende role of turret types. - in Feedback/Requests [original thread]
I'm also including the amarr and minmatar weapons not yet introduced for the funzies.
- by Breakin Stuff - at 2013.01.01 11:06:00
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5142. Target Painting - in Feedback/Requests [original thread]
Deveshi wrote: Breakin Stuff wrote: painting would allow for creative things like locking swarms around corners, and killing peeps that way. or allowing missile fire and artillery to lob more accurately. at no point do I think this should b...
- by Breakin Stuff - at 2013.01.01 07:04:00
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5143. (Feedback) I think the Militia Forge Gun should be removed Or require Forge Gun ... - in Feedback/Requests [original thread]
More expensive means more tasty.
- by Breakin Stuff - at 2013.01.01 06:31:00
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5144. Well happy friendly fire griefers. - in Feedback/Requests [original thread]
Thranx1231 wrote: And when I do, I will be yelling, "Breakin Stuff" over the mic. Good times. The best, yo. Save a bullet for me. see you on the firing line.
- by Breakin Stuff - at 2013.01.01 06:21:00
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5145. (Feedback) I think the Militia Forge Gun should be removed Or require Forge Gun ... - in Feedback/Requests [original thread]
Sgt Kirk wrote: That was me you hellhounds! you're welcome!
- by Breakin Stuff - at 2013.01.01 06:10:00
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5146. Well happy friendly fire griefers. - in Feedback/Requests [original thread]
usually does. Unfortunately I am unsurprised by this issue. but then I played in counterstrike where some players thought it was friendly to knife or shoot everyone a few times so they would die faster when the actual fight started. My only cons...
- by Breakin Stuff - at 2013.01.01 06:08:00
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5147. Well happy friendly fire griefers. - in Feedback/Requests [original thread]
Thranx1231 wrote: Wish I was a vet. I am one in between unfortunately. Not a noob but not good enough to pick up any weapon and wreck havoc with it. I only have one or two dogs of war. The rest on in the kennel. I have a pocket megathron. No...
- by Breakin Stuff - at 2013.01.01 06:03:00
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5148. Well happy friendly fire griefers. - in Feedback/Requests [original thread]
Thranx1231 wrote: Looks like they let them out to play. I had two dufii* actually try to put rounds into me. And melee. Grow them heads thick down on the farm don'cha think? What do I do with these IDs? Are we potentially building ban lists o...
- by Breakin Stuff - at 2013.01.01 05:40:00
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5149. Target Painting - in Feedback/Requests [original thread]
painting would allow for creative things like locking swarms around corners, and killing peeps that way. or allowing missile fire and artillery to lob more accurately. at no point do I think this should be solo trickyness. You need a dedicated sp...
- by Breakin Stuff - at 2013.01.01 05:34:00
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5150. (Feedback) I think the Militia Forge Gun should be removed Or require Forge Gun ... - in Feedback/Requests [original thread]
Oh wait, I forgot the important part. Ask me if I think militia forges are NEEDED. Personally IMHO the first militia heavy weapon should have been a dumbed down HMG, since that doesn't need weaponry 5 to use the basic one. Do i think militia fo...
- by Breakin Stuff - at 2013.01.01 05:29:00
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5151. (Feedback) I think the Militia Forge Gun should be removed Or require Forge Gun ... - in Feedback/Requests [original thread]
Enji Elric wrote: I think the militia version should have a nerf tbh because as it stands now the only thing seperating a militia FG and a STD is the ammo and honestly i think maybe if they nerfed that then they should add that as the militia ...
- by Breakin Stuff - at 2013.01.01 05:16:00
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5152. [Request] One grenade at a time. - in Feedback/Requests [original thread]
Enji Elric wrote: 1.) how about a Skill not a module... 2.) if this was implemented people would just stand inside a nanohive and spam grenades... especially AV grenades... sound familiar? i do that with Flux grenades whenever i think I ...
- by Breakin Stuff - at 2013.01.01 05:10:00
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5153. Increase swarm launcher range to 300m - in Feedback/Requests [original thread]
Deveshi wrote: The swarm launcher already has so many draw backs: - Cannot defend against infanty without a secondary weapon. - Has pitiful damage compared to the forge gun. - Tracking is appauling. - 6 rounds of ammo on an advanced version! ...
- by Breakin Stuff - at 2013.01.01 05:09:00
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5154. (Feedback) I think the Militia Forge Gun should be removed Or require Forge Gun ... - in Feedback/Requests [original thread]
I've killed about 8-10 HAVs with a militia forge so far. The number would be higher but the other thirty I have been shooting at declined to remain in convenient places for me to shoot them like stunned sheep. or they were tanked properly. In m...
- by Breakin Stuff - at 2013.01.01 05:05:00
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5155. [Request] One grenade at a time. - in Feedback/Requests [original thread]
Logi Bro wrote: Currently the militia locus grenade will let you carry two grenades, and the standard locus grenade lets you carry three. I don't know the numbers of other grenades off the top of my head, but I would like these numbers reduced,...
- by Breakin Stuff - at 2013.01.01 05:01:00
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5156. [Request] Clearification regarding the intende role of turret types. - in Feedback/Requests [original thread]
Cross Atu wrote: As per the title, I'm seeking a Dev response regarding the indented role of each turret type within Dust 514. Obviously players can fit and use them in many ways but what general battlefield role should each turret be optimi...
- by Breakin Stuff - at 2013.01.01 04:53:00
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5157. [Suggestion] Sky SpawningGäó (name courtesy of R'ahz Lupo) - in Feedback/Requests [original thread]
Why can I like the OP of this only once? We need this! +1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1 Please make this happen.
- by Breakin Stuff - at 2012.12.31 19:55:00
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5158. Deaths - in Feedback/Requests [original thread]
Never said get rid of KDR. I said it was a pointless stat. I will be happy to add that people whose only concern is KDR for skill measurement are... Nevermind I'll be polite today
- by Breakin Stuff - at 2012.12.31 19:02:00
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5159. Deaths - in Feedback/Requests [original thread]
KDR is a pointless stat displayed. You are going to find that the fights that matter, that accomplish things happen because its the objective that matters, not the killboard. Winning a system almost always mitigates the cost of taking it. if i h...
- by Breakin Stuff - at 2012.12.31 11:30:00
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5160. second week in a row, SP falloff. - in Feedback/Requests [original thread]
Gaechti wrote: from my experience its still on weekly cap with a reset on wednesday I'm down to few hundred SP on matches where I go 22/0 with 300k ISK... In reference to daily cap, linking dev post. Dunno whats going on but my feedback is ...
- by Breakin Stuff - at 2012.12.31 11:08:00
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