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4461. Swaping Commando bonus to Assault idea (kind of) - in Feedback/Requests [original thread]
Commando: ((Personal analysis from a dedicated Sentinel/Commando Player... General bonus > 2% damage bonus against vehicles. No. General bonus needs to be something else. Heavies already have the Sentinel and Heavy Frames to rock Forge Guns ...
- by Breakin Stuff - at 2014.08.06 15:51:00
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4462. tech question for a dev. (not a troll I swear) - in Feedback/Requests [original thread]
Cross Atu wrote: I'm not certain of the answer to this but I'll pass this along. Cheers, Cross And the bump for the day. Because :Curiosity:
- by Breakin Stuff - at 2014.08.06 15:42:00
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4463. ISK payouts in matches. Simple question - in Feedback/Requests [original thread]
Kevall Longstride wrote: Any ISK transfer to Legion that may or may happen will be effected by ISK levels in the game currently so a change to ISK payouts would be a design issue. I'm afraid we're not al the stage of an ISK free for all for t...
- by Breakin Stuff - at 2014.08.06 12:11:00
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4464. ISK payouts in matches. Simple question - in Feedback/Requests [original thread]
Since the market is confirmed dead, is there a design reason to keep the match payouts at utter crap level since salvage cannot be sold and useful salvage is insanely rare? Aurum sales couldnt be the reason because people who want boosters will b...
- by Breakin Stuff - at 2014.08.06 10:22:00
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4465. A look at rifle balance - in Feedback/Requests [original thread]
headbust wrote: Breakin Stuff wrote: The weapons are balanced to tactics. If you are being outranged swap to the RR/SCR based on the predominant enemy suits (shield/armor). In CQC switch to AR/CR again based on enemy use of shields/armor. ...
- by Breakin Stuff - at 2014.08.05 15:44:00
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4466. A look at rifle balance - in Feedback/Requests [original thread]
The weapons are balanced to tactics. If you are being outranged swap to the RR/SCR based on the predominant enemy suits (shield/armor). In CQC switch to AR/CR again based on enemy use of shields/armor. Complaining that the weapons behave wildly...
- by Breakin Stuff - at 2014.08.05 14:45:00
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4467. A thought on weapon proficiency. - in Feedback/Requests [original thread]
The point is more that gallente and caldari are balanced against each other. Gallente are rigged to breach shields (caldari). So their proficiency makes more sense enhancing breaking shields. Minmatar are rigged to tear armor because amarr use ...
- by Breakin Stuff - at 2014.08.05 14:36:00
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4468. minmatar heavies - in Feedback/Requests [original thread]
My running theory is the min sentinel will be beastly with two kincats, 3 damage mods and an assault HMG for engaging at ranges higher than normal. Or bursts for fast kill and flee to cool down. Like I said. Will experiment with the suits more whe...
- by Breakin Stuff - at 2014.08.05 12:26:00
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4469. tech question for a dev. (not a troll I swear) - in Feedback/Requests [original thread]
Bumping for curiosity's sake.
- by Breakin Stuff - at 2014.08.05 10:04:00
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4470. tiericide, without mauling the game. - in Feedback/Requests [original thread]
Actually having skills be the only efficiency variance between suits would give more leeway. Bluntly the "tiers" are artificial content. If the "lower tier" suits had different bonuses than the cote ones then there might be justification for lower...
- by Breakin Stuff - at 2014.08.05 10:01:00
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4471. minmatar heavies - in Feedback/Requests [original thread]
Maiden selena MORTIMOR wrote: Why does the sentinel have more armor than the basic but move slower ? Does it not make more sense for that extra hp to be allocated to shields and for them to move at the same speed? Just a thought I'm spacing up ...
- by Breakin Stuff - at 2014.08.05 08:21:00
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4472. tiericide, without mauling the game. - in Feedback/Requests [original thread]
Racro 01 Arifistan wrote: Killar-12 wrote: Zindorak wrote: Breakin Stuff wrote: Step 1: Make militia gear have the stats of basic equipment. Step two: Eliminate SP requirements to use basic. Step 3: price the now-basic equipment as m...
- by Breakin Stuff - at 2014.08.05 07:55:00
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4473. tiericide, without mauling the game. - in Feedback/Requests [original thread]
Bojo The Mighty wrote: I liked the idea where: Make Proto Layout ADV, ADV layout STD, STD layout MLT. Proto and ADV gear share slot layout - Proto just has more CPU/PG More specific please. Does this mean increasing # of adv slots or reducin...
- by Breakin Stuff - at 2014.08.04 21:28:00
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4474. Profo fit only in proto suit - in Feedback/Requests [original thread]
But if I put my boundless HMG on a proto fit that would be OP?
- by Breakin Stuff - at 2014.08.04 21:27:00
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4475. tiericide, without mauling the game. - in Feedback/Requests [original thread]
Coleman Gray wrote: Why not just remove the skill requirements to use Adv and proto? Baby steps dude. Baby steps.
- by Breakin Stuff - at 2014.08.04 21:25:00
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4476. tiericide, without mauling the game. - in Feedback/Requests [original thread]
Zindorak wrote: So you expect me to use my SP for 3 levels without getting anything. Sorry but this is a really bad idea 3 levels means an efficiency boost with the skills in question, unless yer talking about the dropsuit paywall skills
- by Breakin Stuff - at 2014.08.04 20:17:00
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4477. I will leave this here - in Feedback/Requests [original thread]
shaman oga wrote: Adipem Nothi wrote: Efficacy Bonuses (Delta?) will likely fix scouts. Mega Assaults (coming soon) can't hurt. 150 more HP worth nothing against EW or major HP pool of heavies. there are other, more interesting things ...
- by Breakin Stuff - at 2014.08.04 16:24:00
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4478. tiericide, without mauling the game. - in Feedback/Requests [original thread]
DaBOMB dotCOM wrote: No. -1 What is this, Reddit? Quit smoking the neg-rep pipe and say why you're against it if you're going to do a virtual downvote. I'm not telepathic, I can't read your mind and get your reasons (Thank God, I can't imag...
- by Breakin Stuff - at 2014.08.04 16:19:00
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4479. tiericide, without mauling the game. - in Feedback/Requests [original thread]
Step 1: Make militia gear have the stats of basic equipment. Step two: Eliminate SP requirements to use basic. Step 3: price the now-basic equipment as militia. Step 4: Reduce ADV dropsuits and gear to skill level 1. Step 5: Retain prototype e...
- by Breakin Stuff - at 2014.08.04 11:58:00
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4480. Sticky:New Player Experience - Simple tips/hints - in Feedback/Requests [original thread]
CCP Rattati wrote: Dear Community I would like to request your assistance in coming up with tips/hints that could ease our new players journey into DUST 514. Not just for brand new players, but also simple "aha, moments"Thanks! I have detai...
- by Breakin Stuff - at 2014.08.04 10:10:00
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