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2581. To Rattati: HMG balance. - in Feedback/Requests [original thread]
Bethhy wrote: The HMG only has one problem. Aim assist. Same as the shotgun. You have these giant generalized circles to aim with... Use them. You don't NEED a pinpoint aiming system that helps you land bullets with these weapons. Heavies...
- by Breakin Stuff - at 2014.12.24 15:07:00
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2582. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
1. JLAV are fro scrubs, HAV are easy to take out I note that only HAV drivers are defending the overtanked Gunnlogi. Re-read where I said that REs should eat a nerf because packed (AV) REs exist that are harder to use on a JLAV. 2. Your 1...
- by Breakin Stuff - at 2014.12.24 14:26:00
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2583. To Rattati: HMG balance. - in Feedback/Requests [original thread]
the scalpel is failing to do the job. It's time for the hacksaw.
- by Breakin Stuff - at 2014.12.24 14:18:00
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2584. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Reposting this here because I believe it mostly constructive and I believe there are some relevant concerns that should be addressed. No this is not a "HAVs need to be easy kills" rant. So save your breath. It started as a topic acknowledging the...
- by Breakin Stuff - at 2014.12.24 12:15:00
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2585. To Rattati: HMG balance. - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: +1 to the high heat = lower ROF idea. Sounds like a reasonable way to make HMGs more skill dependent. Could also introduce it earlier (ie, lower heat) with a lower penalty and build up as the heat does. So at 65% heat, y...
- by Breakin Stuff - at 2014.12.24 12:10:00
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2586. Just figured out that JLAV's are still a thing - in Feedback/Requests [original thread]
The primary problem is the imbalance of Jihad Jeeps versus shields and armor. A tanked gunnlogi who hasn't been sucking on AV fire for a little bit can survive an impact. A madrugar with the same ISK/SP investment cannot. I will definitely admi...
- by Breakin Stuff - at 2014.12.24 12:01:00
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2587. So where are the Seeker faylocks? - in Feedback/Requests [original thread]
Seeker variant was deemed a bad idea due to game balance.
- by Breakin Stuff - at 2014.12.24 11:39:00
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2588. To Rattati: HMG balance. - in Feedback/Requests [original thread]
Sequal's Back wrote: Breakin Stuff wrote: Her Chosen wrote: Simple solution: Cut its range in half. Its a tanked out point defense. Vaporizing anything with that DPS beyond 20m is unbalanced And you're still wrong. Perfectly right ...
- by Breakin Stuff - at 2014.12.24 11:38:00
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2589. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Breakin Stuff wrote: Alena Ventrallis wrote: If you're 21k ISK swarms are a match to my 500k ISK proto tank, You can stop there. I don't use swarms unless I feel like being useless. I have ZERO SP in swarms. I ...
- by Breakin Stuff - at 2014.12.23 23:03:00
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2590. To Rattati: HMG balance. - in Feedback/Requests [original thread]
Her Chosen wrote: Simple solution: Cut its range in half. Its a tanked out point defense. Vaporizing anything with that DPS beyond 20m is unbalanced And you're still wrong.
- by Breakin Stuff - at 2014.12.23 22:43:00
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2591. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Alena Ventrallis wrote: If you're 21k ISK swarms are a match to my 500k ISK proto tank, You can stop there. I don't use swarms unless I feel like being useless. I have ZERO SP in swarms. I do forge guns. That's it. Prototype forge guns and ...
- by Breakin Stuff - at 2014.12.23 22:06:00
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2592. To Rattati: HMG balance. - in Feedback/Requests [original thread]
Runaway guns would be more meaningful at longer ranges honestly.
- by Breakin Stuff - at 2014.12.23 22:03:00
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2593. To Rattati: HMG balance. - in Feedback/Requests [original thread]
Runaway gun, AKA a "Casper" As in "A ghost is holding down the trigger." Runaway Guns would mean more if friendly fire is in place. For the unenlightened it means that the gun keeps firing until it jams or until it runs out of ammo regardless o...
- by Breakin Stuff - at 2014.12.23 20:04:00
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2594. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Pokey Dravon wrote: Breakin Stuff wrote: I love how this discussion treats killing vehicles with AV as invalid gameplay. No. Don't lump all vehicle pilots together. I don't. I just get tired of the mantra of "AV should only be able ...
- by Breakin Stuff - at 2014.12.23 18:45:00
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2595. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Pokey Dravon wrote: Spkr4theDead wrote: Pokey Dravon wrote: Spkr4theDead wrote: Alena Ventrallis wrote: Suppose we buffed standard HAV HP, slowed them down (acceleration and top speed) and gave enforcers the current tank values? As ...
- by Breakin Stuff - at 2014.12.23 18:37:00
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2596. an idea for resistance mods. - in Feedback/Requests [original thread]
Fizzer XCIV wrote: Although honestly, I don't even think there should be resistance modules. In EVE, you can tell if an enemy is using a fit that resists your weapons, and you have enough time to react to that by switching ammo types. This is ...
- by Breakin Stuff - at 2014.12.23 18:25:00
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2597. Just figured out that JLAV's are still a thing - in Feedback/Requests [original thread]
It's official! This thread has achieved critical stupid. Everyone who has posted here should feel ashamed.
- by Breakin Stuff - at 2014.12.23 17:48:00
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2598. [Request] Nerf the Scrambler Rifle - in Feedback/Requests [original thread]
Stefan Stahl wrote: TYCHUS MAXWELL wrote: All this will do is drive more players towards Gallente and Amarr dropsuits, since all the shield profiled weapons are getting buffed to effect armor. Which makes them shred shield based suits in hal...
- by Breakin Stuff - at 2014.12.23 17:01:00
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2599. To Rattati: HMG balance. - in Feedback/Requests [original thread]
second proposal is interesting, I agree with Fox. However, it would probably take as long to code that solution as it would my solution. Bluntly I wish CCP would at least TEST some of the ideas we have proposed at various points for utility. Jimm...
- by Breakin Stuff - at 2014.12.23 16:52:00
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2600. To Rattati: HMG balance. - in Feedback/Requests [original thread]
Increasing dispersion on the HMG makes it easier to hit you consistently. 30m optimal is hilarious. The other option is to kick the HMG out of CQC. But queue the "HMG BELONGS IN CQC!" Crowd. They are about due any second now.
- by Breakin Stuff - at 2014.12.23 15:14:00
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