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2401. evil suggestion - in Feedback/Requests [original thread]
Make it so your radar only covers your actual scan range. So if your inner ring goes to 5m then make the inner ring five meters. If your scan range is 50m make the outer ring 50m. The current 120m radar doesn't provide much use to anyone. Espec...
- by Breakin Stuff - at 2015.01.08 15:36:00
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2402. Changed my mind. Pull splash resistance from the fatties. - in Feedback/Requests [original thread]
To clarify I'd make the bonuses to module efficiency not base suit efficiency. But if passives are shared passives are shared. But ewar should be viable for any suit. Just not at the level of scouts. Enough to be functional.
- by Breakin Stuff - at 2015.01.08 15:32:00
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2403. Is +35 more ehp supposed to be a playstyle? - in Feedback/Requests [original thread]
+ 35 +4-5 low slots to fit armor and armor mods. On average the tankiest dropsuit around. Totally not a playstyle guys.
- by Breakin Stuff - at 2015.01.08 15:29:00
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2404. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
I was going to respond to your continuous whining about infantry players but I realized that your methods of talking at people speak for themselves. Pretty sure your petty and accusative behavior will hamstring your efforts to get the game change...
- by Breakin Stuff - at 2015.01.08 15:02:00
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2405. grenades - in Feedback/Requests [original thread]
BIGolePECKERwood wrote: are you for one more slot then? carrying both core and av makes a well rounded assault? God no. Part of the point of the game is making sacrifices for a efficient fitting in one type of situation. You fit to kill ve...
- by Breakin Stuff - at 2015.01.08 12:43:00
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2406. Make the MD the solution to sentinels - in Feedback/Requests [original thread]
shaman oga wrote: This idea is already in the air from a decent time, i think it's time to put it in game. Plus, i don't know why sentinels have 3 bonus different bonus set: heavy weapons fit reduction, splash resistance and racial bonus. Fi...
- by Breakin Stuff - at 2015.01.08 12:39:00
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2407. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Rewards in general need to be better. Running pubs or facwar it's not feasible to keep your militia tanks on the field due to the cost. Part of my beef with the reward system is it actively discourages would-be pilots from taking risks since a fu...
- by Breakin Stuff - at 2015.01.08 11:18:00
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2408. Changed my mind. Pull splash resistance from the fatties. - in Feedback/Requests [original thread]
Jack McReady wrote: I though the splash resistance isnt working anyway? simply fix, give them heavy weapon fitting reduction. Doesn't work. Heavies already have fitting reduction because their pg/cpu was dumped to make it harder to fit lig...
- by Breakin Stuff - at 2015.01.08 10:54:00
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2409. Changed my mind. Pull splash resistance from the fatties. - in Feedback/Requests [original thread]
Alena Ventrallis wrote: From my experience, the heavy is quite easy for me to kill. Even if I don't catch him off guard, I can either finish him or escape a 1v1 with decent survival rate. The problem is that many points requitlre me to fight in...
- by Breakin Stuff - at 2015.01.08 08:56:00
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2410. Make the MD the solution to sentinels - in Feedback/Requests [original thread]
Cassa-Nova wrote: Would have the unintended effect of nerfing Amarr FW even further as everyone would flood the miniFW for the cheap MDs even more then normal Funny thing... You can use the mass driver on behalf of the Amarr empire as well. ...
- by Breakin Stuff - at 2015.01.07 22:18:00
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2411. Make the MD the solution to sentinels - in Feedback/Requests [original thread]
KA24DERT wrote: Breakin Stuff wrote: Piercing Serenity wrote: KA24DERT is going to have fun with this (He was battled down in a thread arguing this point a few weeks ago, then people changed their minds) He's not particularly good at a...
- by Breakin Stuff - at 2015.01.07 22:17:00
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2412. Disable chats while in battle to reduce lag - in Feedback/Requests [original thread]
Why didn't we think of this a year ago?
- by Breakin Stuff - at 2015.01.07 15:18:00
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2413. Make the MD the solution to sentinels - in Feedback/Requests [original thread]
Piercing Serenity wrote: KA24DERT is going to have fun with this (He was battled down in a thread arguing this point a few weeks ago, then people changed their minds) He's not particularly good at arguing. none of his premises were worth the...
- by Breakin Stuff - at 2015.01.07 15:16:00
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2414. Make the MD the solution to sentinels - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: The sentinels are designed for point defense, but they do it far too well. Right now, a group of sentinels can hold an objective for too efficiently (especially with logistics support). The only counters right now a...
- by Breakin Stuff - at 2015.01.07 15:14:00
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2415. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
CL0AK W0LF R1D3R wrote: And also make it so that basic swarms cannot solo a proto tank. Just saying they are more op than 1.6 this is a hilarious thing right here. basic swarms can barely solo an LAV
- by Breakin Stuff - at 2015.01.07 15:12:00
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2416. New Assault and Commando bonuses - in Feedback/Requests [original thread]
If/when rattati assigns spool reduction to calassaults the old RR QQ will start right back up again. Because most of the closed beta vets cut their teeth on the calassault. There will be a bitter harvest of tears.
- by Breakin Stuff - at 2015.01.06 11:02:00
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2417. SG nerf - in Feedback/Requests [original thread]
Piraten Hovnoret wrote: TooMany Names AlreadyTaken wrote: The shotgun can still deal damage at 15m... even though it's significantly less, you can still die if you're on low health. Yeah and that's why it maybee need a klip nerf ! This ...
- by Breakin Stuff - at 2015.01.06 10:31:00
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2418. SG nerf - in Feedback/Requests [original thread]
If you're dying at 15m you were killed by lag. Optimal is 5-7m and it rapidly loses damage after that.
- by Breakin Stuff - at 2015.01.06 08:54:00
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2419. Heavy Sidearms - in Feedback/Requests [original thread]
SgtMajSquish MLBJ wrote: If the heavy weapons come out, the sentinals need to be unable to use a light weapon. there is a commando for that What's the point of this change? Besides making you feel better about yourself? Sentinels using ligh...
- by Breakin Stuff - at 2015.01.06 08:51:00
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2420. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Thaddeus Reynolds wrote: Relevant to my theorycrafting: Anyone know if a weapon with splash damage applies both the splash and the direct against a target when it hits? Direct hit and splash don't stack one or the other.
- by Breakin Stuff - at 2015.01.05 16:24:00
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