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2021. make a personal nanite injector with a twist !!! - in Feedback/Requests [original thread]
pumping up wrote: Why would i use these over normal injectors? Self-revive
- by Breakin Stuff - at 2015.01.24 10:06:00
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2022. Basic frames cost the same as specialized frames? - in Feedback/Requests [original thread]
This explanation is an oversimplification. Basically the objection had nothing to do with tiericide and everything to do with dead-bonus paywall skills. If the frame skills added something besides unlocks no one would have batted an eye.
- by Breakin Stuff - at 2015.01.24 09:01:00
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2023. [Idea] Healthy Heavies - in Feedback/Requests [original thread]
Much range cut and heavies will swap to shotguns. There really isn't much wiggle room on a 30m optimal.
- by Breakin Stuff - at 2015.01.24 08:58:00
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2024. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Spkr4theDead wrote: Breakin Stuff wrote: Godin Thekiller wrote: Regis Blackbird wrote: CCP Rattati wrote: Phase 1 1) Introduce ADV and PRO HAVs that only progress in PG/CPU, therefore being able to fit higher tiered gear, making fi...
- by Breakin Stuff - at 2015.01.24 08:52:00
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2025. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Hey Rattati if you focus on the hulls and making them fun, once we have a finalized setup and examples of rock-solid fits with EHP counts I'll be happy to make recommendations for AV on how to keep up with HAVs. I intend to keep my recommendation...
- by Breakin Stuff - at 2015.01.24 08:49:00
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2026. CCP Ratatat tat - in Feedback/Requests [original thread]
2/10, try harder
- by Breakin Stuff - at 2015.01.23 22:45:00
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2027. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
DarthJT5 wrote: My Only problem with this Ratt, is that your still going by a 3/2 or 2/3 system for slots. This is very, very bad. Reduce power of the mods, add more slots because we need variety. Gunnlogi should get 4 highs and 2 lows, opposit...
- by Breakin Stuff - at 2015.01.23 22:35:00
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2028. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Stefan Stahl wrote: [Edit] Should AV weapon discussions maybe go in a different thread? I could make some interesting suggestions here, but I don't want to derail the thread. [Edit2] Eh, what damage profiles did you use and where is prof. V ...
- by Breakin Stuff - at 2015.01.23 22:30:00
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2029. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Can we get the protofits guys to make a page based on Rattati's proposed HAV stats? Might be helpful to be able to make/look at EHP and resistance spreads so we can compare turrets and AV to the hulls
- by Breakin Stuff - at 2015.01.23 21:02:00
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2030. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: If 5 tanks are too much, we may restrict them to 3, whatever is necessary. so long as the AV guns are up to the task of fighting the HAVs, this will never be a problem. As it stands one of the AV guns IMHO needs to be t...
- by Breakin Stuff - at 2015.01.23 20:55:00
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2031. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Ok nerds: So far I have compiled the DPS and damage numbers for the Forge, Swarms, PLC and AV nades. the classification criteria are as follows: Base stats Stats at level 5 Stats at level 5 vs. Armor Stats at level 5 vs. Shields Level 5 wit...
- by Breakin Stuff - at 2015.01.23 19:52:00
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2032. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Soraya Xel wrote: Breakin Stuff wrote: Would you like me to convert the turret numbers I gave you to conform to current AV meta? One of the biggest complaints from drivers is "too short fights." Of course the issue for drivers is "too sho...
- by Breakin Stuff - at 2015.01.23 19:28:00
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2033. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Godin Thekiller wrote: Breakin Stuff wrote: Rattati if you introduce the turrets for minmatar and amarr rather than the standard Assault, breach standard, etc. profgression I would like to offer an alternative: Lasers: Pulse laser turret, ...
- by Breakin Stuff - at 2015.01.23 15:27:00
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2034. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Rattati if you introduce the turrets for minmatar and amarr rather than the standard Assault, breach standard, etc. profgression I would like to offer an alternative: Lasers: Pulse laser turret, Beam laser turret Charged burst turret (Actually c...
- by Breakin Stuff - at 2015.01.23 15:17:00
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2035. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: Things and stuff Ok now that I have my ADHD under control again, do you want me to do all of the AV at each tier or do you just want the proto for maximum capability? Do you mind if I recycle the simplified tables I stole...
- by Breakin Stuff - at 2015.01.23 15:08:00
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2036. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
@R4D-47 Re-read the proposal. Clone generation will no longer be tied to districts. Just your corp flotilla. Your concerns about clone generation will likely be obsolete when the update drops.
- by Breakin Stuff - at 2015.01.23 12:54:00
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2037. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
pumping up wrote: Breakin Stuff wrote: There's probably a memory allocation error in the game. There is more poly clutter in destiny. The maps are smaller but more poly clutter. Destiny runs on ps4 though :p It also runs on the PS3. I ...
- by Breakin Stuff - at 2015.01.23 12:51:00
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2038. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Successful raids should have two major effects on the defending corp. Undefended raids should have successive and increasingly severe consequences for the defending corp. Example: Raiders steal 50 clones. Raiders destroy clones in the fight (ob...
- by Breakin Stuff - at 2015.01.23 12:35:00
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2039. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Have a looknat my proposed raid mechanics. Can your 20-25 be on call 23/7? I'm willing to bet the answer is "no." Swarms of newbies can provide raider home defense for training if nothing else.
- by Breakin Stuff - at 2015.01.23 11:13:00
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2040. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Raiding: 20 minute raid delay. Attacking force drops to map regardless of whether or not the defenders (who get an immediate muster email) are on-site. If all hack points are taken and held for three minutes the raiders escape with a moderate h...
- by Breakin Stuff - at 2015.01.23 11:05:00
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