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61. Is +35 more ehp supposed to be a playstyle? - in Feedback/Requests [original thread]
You are comparing apples and oranges. Ehp and movement wise Amarr - +75 ehp, 10% movement penalty Cal / Gal - +37.5 ehp, 6% movement penalty Minmatar - +0 ehp, 0% movement penalty Amarr also has the highest stamina and second highest stamina ...
- by Boot Booter - at 2015.01.08 14:55:00
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62. Things commandos need to make them fun and viable. - in Feedback/Requests [original thread]
My feeling on commandos is this. Either 1 they are too slow 2 they don't have enough hp Or 3 they regen too slow. I use the min commando so this is what I'm basing this off of. I just can't fit the stupid thing. Yeah its great for AV but if ac...
- by Boot Booter - at 2015.01.07 06:24:00
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63. Hotfix Delta: STOP unskilled invisible BOMBERS [VIDEO] - in Feedback/Requests [original thread]
Bump.
- by Boot Booter - at 2015.01.07 05:55:00
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64. New Assault and Commando bonuses - in Feedback/Requests [original thread]
Fizzer XCIV wrote: I've always a spool time reduction made the most sense for calassaults. But apparently CCP is inclined to go down the kick reduction road. Spool time can not be done because it would directly affect dps of the bolt pistol ...
- by Boot Booter - at 2015.01.06 16:21:00
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65. [IDEA]-----Racial Daily Mission - in Feedback/Requests [original thread]
This is a cool idea and would be easy to implement. (wish I could change to minmatar though)
- by Boot Booter - at 2015.01.05 14:01:00
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66. [Idea] Improve NPE through Communication Level Game Modes - in Feedback/Requests [original thread]
Great ideas. The high comm would be a ton of fun. Rewards would have to be much higher though.
- by Boot Booter - at 2015.01.05 13:51:00
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67. Hey Ratatti, Can we get more Combat and Scrambler Rifles, please? - in Feedback/Requests [original thread]
Hey great ideas all around. Things that might be lacking are range and accuracy. I made a post a long time ago about introducing the rifle variants but only focused on dps and range. You should check it out as the dps and range values are derived ...
- by Boot Booter - at 2015.01.05 13:33:00
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68. Squad Sizes need reworking. - in Feedback/Requests [original thread]
Meh I don't like the idea of having different numbers for different games. It would be confusing and annoying for squads that like to switch up game modes. I like the 6 man squads on top, but I wouldn't be devastated by it reverting to 4 man squad...
- by Boot Booter - at 2015.01.05 13:01:00
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69. Mass Drivers & Ammunition - in Feedback/Requests [original thread]
At least we can all agree that the ammo capacity skill for the mass driver (and the flaylock) is useless. I've been saying this for a while. +2.5 per level would be nice. Anyone who says the Mass driver is a no skill weapon is wrong and probably...
- by Boot Booter - at 2015.01.05 12:47:00
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70. Riot shield - in Feedback/Requests [original thread]
Cool.. But I think the HP values are low. I mean a proto shield would get destroyed in 1 sec by a HMG and take 5 min to recharge?
- by Boot Booter - at 2014.12.19 07:40:00
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71. [Feedback Request] How can we fix melee to be a useful tactic in Dus... - in Feedback/Requests [original thread]
I've experimented a lot with melee fits on min and gal assaults. I think the single biggest issue is range. Moving targets mixed with lag and poor range equals no fun. I'd leave any other changes to the module alone for the time being. Oh and br...
- by Boot Booter - at 2014.12.19 07:30:00
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72. [Requestatti] Heat Sinks. - in Feedback/Requests [original thread]
Sure why not. Wonder how it would effect the ion pistol.
- by Boot Booter - at 2014.12.19 07:20:00
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73. Tweak the amarr assaul - in Feedback/Requests [original thread]
I do agree with the latter part of what Fizzer said. They are very similar. Unfortunately there's no good high slot modules for armor tankers other than damage mods. In a perfect world I would create a module to affect armor reps in some way for h...
- by Boot Booter - at 2014.12.18 18:44:00
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74. TacAR>ScR - in Feedback/Requests [original thread]
Scr has more range, still a higher clip, faster reload, and a charge shot . If you are using your scrambler rifle like a mindless idiot it may seem inferior, I agree.
- by Boot Booter - at 2014.12.18 18:35:00
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75. Tweak the amarr assaul - in Feedback/Requests [original thread]
Amarr - +37.5 ehp +75 stamina +10 stamina recovery Gallente - +4% sprint and strafe +0.5 armor rep They seem pretty balanced to me. Although the Amarr bonus is way better than gallente. From personal experience, I like them both in their own way.
- by Boot Booter - at 2014.12.18 18:29:00
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76. Please let us rename our apex suits - in Feedback/Requests [original thread]
I like to put spaces and other characters to arrange the order in which my suits appear. Without the rename option for apex suits I'm stuck with wherever they fall
- by Boot Booter - at 2014.12.10 18:25:00
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77. [Feedback] Scan range modules and skill - in Feedback/Requests [original thread]
Passive scan range amplifiers were over nerfed in my opinion. I think it doesn't make much sense to ha e the skill give +50% while the modules only 15% with a stacking penalty. There's really no reason to run these anymore. I would rather have the...
- by Boot Booter - at 2014.12.09 23:20:00
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78. [Suggestion] WP balance for roles - in Feedback/Requests [original thread]
Meee One wrote: Her Chosen wrote: Meee One wrote: Her Chosen wrote: 70WP for assaulting or defending an objective. That gives heavies equal access to WP. Ambush: change every kill to 80WP 1WP for clone termination 90WP for revi...
- by Boot Booter - at 2014.11.25 08:53:00
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79. Uplinks are this game's biggest problem - in Feedback/Requests [original thread]
It would be much easier to start by reducing the number of spawns on every uplink, seeing how that affects spam and roof camping, and then preceding from that point. No more drastic changes please
- by Boot Booter - at 2014.11.03 03:48:00
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80. [Feedback] we need MOAR ladders - in Feedback/Requests [original thread]
I would welcome both more ladders and an uplink nerf. Anything to get more boots actually on the ground.
- by Boot Booter - at 2014.11.03 03:36:00
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