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181. How to actually fix assaults. - in Feedback/Requests [original thread]
It's just not going to happen. I'm tired of this topic. Assaults are getting large buffs soon, including another slot at proto and adv. Use those for damage mods. Oh and damage mods are likely to get buffed as well. Bonus to damage is the comm...
- by Boot Booter - at 2014.07.23 20:58:00
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182. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
Killer's Coys Hey again [:p wrote: That wasn't me who has written your "quote" Your minma looks very cool, My calda looks very cool too, but only shield tanking, for me, the +55HP for armor is perfect, it makes a bit HP armor for Calda, ni...
- by Boot Booter - at 2014.07.23 20:51:00
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183. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
@ assault changes In short, I like the slot count and capacity changes. Don't like the HP buff on top. Would settle for hp and capacity buff w/ 7 high/low slots at proto.
- by Boot Booter - at 2014.07.23 20:39:00
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184. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
DeathwindRising wrote: so this... will be awesome lol http://www.protofits.com/fittings/shared/1134/5699
Edit: using the eHP buff at 55 armor and 95 shields, ill have 555 shield hp 219 armor hp @ killer, again.... Yes I use m...
- by Boot Booter - at 2014.07.23 20:30:00
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185. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
^killer, how is that balanced? Sounds like you're just biased towards Caldari Assault. Look you keep coming back to this "minmatar is better because this and that module" So I'll lay it out for you.. Minmatar gains. Kincat basic Cardiac reg...
- by Boot Booter - at 2014.07.23 18:52:00
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186. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
Cyrus Grevare wrote: JRleo jr wrote: Cyrus Grevare wrote: Killer's Coys wrote: Cal ADV is : 4/2 and pro : 5/3 I'm using the gdoc at the start of this thread either it has a mistake, or that layout you mention is somewhere else (?)...
- by Boot Booter - at 2014.07.23 18:39:00
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187. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
Killer's Coys wrote: Sorry.. But I don't understand why people who haven't played assault since 1.8 WANT NOT the proposed buff ! I'm not a heavy, I don't tell anything about the heavies PG/CPU / buff / nerf etc... I'm an assault, I care about a...
- by Boot Booter - at 2014.07.23 18:34:00
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188. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
CCP Rattati wrote: We would rather cut the ehp buff than the additional slots, we feel it underlines the versatility aspect of the assault, spec for the situation. I agree. The eHP buff is not needed with the extra slot gain at ADV and pro. ...
- by Boot Booter - at 2014.07.23 17:58:00
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189. Caldari scouts can barely be hit when strafing. - in Feedback/Requests [original thread]
I have found a solution to the cal scout.. Ion pistol. Seriously. It's got a pretty large cross hair which makes its rounds magically hit in CQC. The charge shot does 250 + damage (haven't figured out exactly how much). Fire normal shots until s...
- by Boot Booter - at 2014.07.23 17:34:00
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190. Add a color differentiator for STD and ADV weaponry - in Feedback/Requests [original thread]
Mobius Kaethis wrote: Zindorak wrote: As you might know Proto weapons have a red light from its distinctive spot on the gun (Kaal RR has it on the scope) and its black paint job. so why not make it different for ADV weapons. On the CR its ye...
- by Boot Booter - at 2014.07.23 15:43:00
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191. Buffing rep tools. - in Feedback/Requests [original thread]
Killer's Coys wrote: Boot Booter wrote: I'd say no. In my opinion the rep tool is already too strong, making the hmg the only weapon that can effectively kill heavies while they are being repaired. Try taking down a 1200 armor gal sentinel w...
- by Boot Booter - at 2014.07.22 22:14:00
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192. Buffing rep tools. - in Feedback/Requests [original thread]
I'd say no. In my opinion the rep tool is already too strong, making the hmg the only weapon that can effectively kill heavies while they are being repaired. Try taking down a 1200 armor gal sentinel with a six kin rep on it using a light weapon. ...
- by Boot Booter - at 2014.07.22 21:04:00
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193. Caldari and Gallente Assaults are gonna need more CPU/PG in Charlie - in Feedback/Requests [original thread]
I think the Dropsuit layout changes for assaults are being dropped. I see it crossed out in the Charlie update thread.
- by Boot Booter - at 2014.07.22 16:05:00
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194. How Assaults Were Intended To Be. Their Not Slayers (Spoiler Alert... - in Feedback/Requests [original thread]
Jack McReady wrote: since close beta assaults were meant to be the jack of all trades main battle suit but CCP failed to deliver. and "slaying" is no role or anything. any one with a weapon is a slayer, aka every suit in game. And thats jus...
- by Boot Booter - at 2014.07.21 20:59:00
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195. How Assaults Were Intended To Be. Their Not Slayers (Spoiler Alert... - in Feedback/Requests [original thread]
Soulja Ghostface wrote: Fizzer94 wrote: Soulja Ghostface wrote: Fizzer94 wrote: CCP Rattati wrote: Killing folks. They're slayers. Yes they are. You can put damage mods on and "Kill Stuff" All suits with a weapon can "Kill S...
- by Boot Booter - at 2014.07.21 20:55:00
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196. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
Rattati, speaking for just the assaults, the slot layouts look great and make sense. Specifically, please leave the min assault 4/3. The 5/2 layout just doesn't work for the minmatar. I suggest moving slot progression to 1 per tier for assaults....
- by Boot Booter - at 2014.07.21 00:49:00
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197. @ Mr Protofits - in Feedback/Requests [original thread]
Thanks for the site man, it's awesome. If you find the time I'd really like to experiment with the new assault slot layouts.
- by Boot Booter - at 2014.07.20 00:25:00
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198. Sticky:Hotfix Charlie - Sentinel and Assault PG/CPU changes - in Feedback/Requests [original thread]
JRleo jr wrote: Boot Booter wrote: Cat Merc wrote: I have made a spreadsheet with an alternative proposal: https://docs.google.com/spreadsheets/d/15rwmh5VU4pOlPxQ-uZO0tdu4lJZvIcpENxXbqYnwewY/edit?usp=sharing The Amarr Assault never re...
- by Boot Booter - at 2014.07.19 08:34:00
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199. Sticky:Hotfix Charlie - Sentinel and Assault PG/CPU changes - in Feedback/Requests [original thread]
Cat Merc wrote: I have made a spreadsheet with an alternative proposal: https://docs.google.com/spreadsheets/d/15rwmh5VU4pOlPxQ-uZO0tdu4lJZvIcpENxXbqYnwewY/edit?usp=sharing The Amarr Assault never really lacked CPU/PG, I think it's in an ex...
- by Boot Booter - at 2014.07.19 06:51:00
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200. Sticky:Hotfix Charlie - Sentinel and Assault PG/CPU changes - in Feedback/Requests [original thread]
CCP Rattati wrote: Also, Grenades will be factored into the Fitting bonus for Assaults, currently Light Weapons and Sidearms only. I really really like this idea. Powerful grenades play an important role in PC and could really help assaults ...
- by Boot Booter - at 2014.07.18 23:16:00
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